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3★ - 5★

ExcaliburSword

Attributes: PATK Up, MDEF Up, Jewels Obtained Up, Chance of PATK Up Chance of Rising Sun (Light Phys Dmg to enemy units within area around self) or Eternal Glow (Light Phys Dmg to enemy units within target area & raises All Elements Res)

Description

This holy blade is passed down among the Lord Commanders, the most elite members of the Holy Guard Knights. When swung by one who possesses unwavering justice it boasts truly incredible power. It will never permit its wielder to stray from the path of righteousness.

Equippable Jobs
Skill

PATK Up, MDEF Up, Jewels Obtained Up (Range: 1, Height Range: 1]

Buff Data
Type Min Value Max Value
PATK +5 +10
MDEF +5 +10
Jewels Obtained +1 +2

PATK Up, MDEF Up, Jewels Obtained Up (Range: 1, Height Range: 1]

Buff Data
Type Min Value Max Value
PATK +10 +30
MDEF +10 +30
Jewels Obtained +2 +5
Attack Skill

Chance of PATK Up

Self Buff Data
Type Chance Min Value Max Value
PATK 30% +5% +20%
Gear Ability
Name Rising Sun Cost 60 ATK Type Slash Weapon 13 * (100 * PATK / 10) / 100 DMG Type Physical Element Light Multiplier 150% Range
Area
Height 2 Usage 1 Effect Inflicts Light Phys Dmg on units within target area & casts Quicken on self [Area: Diamond (5), Height Range: 2] Self Cond
Inflict Status
Duration
3 (ActionStart)
Unit
Name Eternal Glow Cost 45 ATK Type Slash Weapon 13 * (100 * PATK / 10) / 100 DMG Type Physical Element Light Multiplier 150% Range
Area
Height 3 Usage 2 Effect Inflicts Light Phys Dmg on units within target area & raises own All Elements Res for three turns [Range: 4, Area: Diamond (5), Height Range: 3] Self Buff
Fire Res
+10
Water Res
+10
Wind Res
+10
Thunder
+10
Light Res
+10
Dark Res
+10
Duration
3 (ActionStart)
Unit
Transmute