Excalibur

Gear Type Sword
Rank 3★ - 5★
Item Shard
Basic Information
Description
This holy blade is passed down among the Lord Commanders, the most elite members of the Holy Guard Knights. When swung by one who possesses unwavering justice it boasts truly incredible power. It will never permit its wielder to stray from the path of righteousness.
Attributes
Attributes: PATK Up, MDEF Up, Jewels Obtained Up, Chance of PATK Up. Rising Sun (Light Phys Dmg to enemy units within area around self & Chance of Quicken) or Eternal Glow (Light Phys Dmg to enemy units within target area & raises All Elements Res)
Job
Attributes
Max Stats
  • PATK +30
  • MDEF +30
  • Jewels Obtained +5
Attack Skill
30% chance to gain PATK +20% when attacking until the start of your 4th turn.
Gear Ability
  • Rising Sun
  • Eternal Glow
Max Stats
  • PATK +9
  • MDEF +9
  • Jewels Obtained +1
Attack Skill
30% chance to gain PATK +17% when attacking until the start of your 4th turn.
Gear Ability
  • Rising Sun
  • Eternal Glow
Max Stats
  • PATK +8
  • MDEF +8
  • Jewels Obtained +1
Attack Skill
30% chance to gain PATK +14% when attacking until the start of your 4th turn.
Gear Ability
  • Rising Sun
  • Eternal Glow
Gear Ability
Inflicts Light Phys Dmg on units within target area & casts Quicken on self [Area: Diamond (5), Height Range: 2]
Skill Effect
Type Min Max
Attack 150%
ATK Scaling
1.3 * PATK
Charges:
1
60
Height:
2
Range
Area
Self Condition
Conditions
FailCondition
Type Min Max
Rate 100%
Value 100%
Duration (ClockCountUp) 35
Quicken Rate +50%
Unit Restriction
Inflicts Light Phys Dmg on units within target area & raises own All Elements Res for three turns [Range: 4, Area: Diamond (5), Height Range: 3]
Skill Effect
Type Min Max
Attack 150%
ATK Scaling
1.3 * PATK
Charges:
2
45
Height:
3
Range
Area
Self Buff
Duration (ActionStart) 3
Stats
Type Min Max
Fire Res +10
Water Res +10
Wind Res +10
Thunder Res +10
Light Res +10
Dark Res +10
Unit Restriction