Basic Information
Type Character
Level 30
AP Cost 10
Player EXP 10
Unit EXP 55
Zeni 2000
Protagonist
Protagonist Ready Conditions
Unit Min Level 30

Episode 1 Imperturbable

Defeat all enemy units!

Map
0 1 2 3 4 5 6 7 8 9 10 11
0 0 0 0 2 2 2 [E2]
1
0 0 1 2 2
1 2 2 2 2 2 0 0 0 0 [E5]
1
2 2
2 2 [P3]
2
2 0 0 0 0 0 0 0 2 2
3 [P2]
2
2 1 0 0 0 0 0 0 0 2 2
4 2 2 0 1 0 0 0 0 0 0 0 1
5 0 0 0 0 0 0 0 0 0 0 0 0
6 [A1]
0
0 0 0 0 0 0 0 [E1]
1
1 0 0
7 [P1]
0
0 0 0 0 [E3]
0
0 0 1 1 [E6]
0
0
8 0 0 0 4 4 4 0 0 0 0 0 0
9 2 1 2 4 4 4 0 0 0 0 0 0
10 [P5]
2
2 2 1 0 0 0 0 0 0 0 0
11 2 [P4]
2
2 1 0 0 0 0 [E4]
0
1 1 1
Allies
UID SID Unit Level Type Move Jump
A1 -
35 Human, Female 4 1
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
260 159 123 103 59 153 75 110 91 118 (50%) 7
Other Stats
Initial Jewels Jewels Obtained
+7 +12
Skills
Name Rank Type Effect
Attack (SHN) 1/1 Attack An abacus-shaped staff.
Low Leverage 10/20 Skill Consumes own Jewels and transfers them to ally unit [Range: 4, Height Range: 3]
Jewel Investment 10/20 Skill Raises ally unit's CT by 50 [Range: 4, Height Range: 3]
Full Leverage 10/20 Skill Consumes own Jewels and transfers them to ally unit [Range: 4, Height Range: 3]
Jewels Rule Everything Around Me 10/20 Skill Casts Jewel Auto Charge on ally unit for three turns [Range: 4, Height Range: 3]
Imminent Crisis 10/20 Skill Inflicts Blind on enemy unit [Range: 4, Height Range: 3]
Pyramid Scheme 10/20 Skill Inflicts Charm on enemy units within area around self [Area: Diamond (5), Height Range: 2]
Poison Pill 10/20 Skill Nullifies all statuses inflicted on ally units within area around self for three turns [Area: Square (3), Height Range: 2]
Cure Delivery 10/20 Skill Recovers HP of ally units within area around self [Area: Square (3), Height Range: 2]
Risk Hedge 10/20 Reaction After receiving Dmg, chance of casting Jewel Auto Charge on self
Not Too Bad 10/20 Passive Raises Jewels Obtained
Enemies
UID SID Unit Level Type Move Jump
E1 -
30 Human, Male 5 5
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
205 118 84 74 35 106 71 76 70 112 (25%) 7
Other Stats
Jewels Obtained
+12
Skills
Name Rank Type Effect
Attack (THI) 1/1 Attack
Charming Dagger 8/20 Skill Inflicts Charm on enemy unit [Range: 1, Height Range: 1]
Hide 8/20 Skill Raises own Evasion Rate
Jewelry Dagger 8/20 Skill Transfers Jewels used by self to target ally unit [Range: 2, Height Range: 1]
Sneak Attack 8/20 Skill Slash ATK to enemy unit & chance of critical & ignores DEF when attacking from behind [Range: 1, Height Range: 1]
Poison Dagger 8/20 Skill Inflicts Poison on enemy unit [Range: 1, Height Range: 1]
Paralyzing Dagger 8/20 Skill Inflicts Paralyze on enemy unit [Range: 1, Height Range: 1]
Shade Dagger 8/20 Skill Inflicts Blind on enemy unit [Range: 1, Height Range: 1]
Sleep Dagger 8/20 Skill Inflicts Sleep on enemy unit [Range: 1, Height Range: 1]
Throwing Dagger 8/20 Skill Non-Type ATK to enemy unit [Range: 3, Height Range: 2]
Jewel Burglar 8/20 Skill Chance of absorbing Jewels from enemy unit [Range: 1, Height Range: 1]
Healing Dagger 8/20 Skill Recovers HP of allied units within target area [Range: 3, Area: Cross (3), Height Range: 1]
Taunt 8/20 Skill Chance of inflicting Rage on enemy unit [Range: 4, Height Range: 2]
Quick Action 10/20 Reaction After receiving Dmg, AGI is raised until next turn
E2 -
30 Human, Male 5 5
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
205 118 84 74 35 106 71 76 70 112 (25%) 7
Other Stats
Jewels Obtained
+12
Skills
Name Rank Type Effect
Attack (THI) 1/1 Attack
Charming Dagger 8/20 Skill Inflicts Charm on enemy unit [Range: 1, Height Range: 1]
Hide 8/20 Skill Raises own Evasion Rate
Jewelry Dagger 8/20 Skill Transfers Jewels used by self to target ally unit [Range: 2, Height Range: 1]
Sneak Attack 8/20 Skill Slash ATK to enemy unit & chance of critical & ignores DEF when attacking from behind [Range: 1, Height Range: 1]
Poison Dagger 8/20 Skill Inflicts Poison on enemy unit [Range: 1, Height Range: 1]
Paralyzing Dagger 8/20 Skill Inflicts Paralyze on enemy unit [Range: 1, Height Range: 1]
Shade Dagger 8/20 Skill Inflicts Blind on enemy unit [Range: 1, Height Range: 1]
Sleep Dagger 8/20 Skill Inflicts Sleep on enemy unit [Range: 1, Height Range: 1]
Throwing Dagger 8/20 Skill Non-Type ATK to enemy unit [Range: 3, Height Range: 2]
Jewel Burglar 8/20 Skill Chance of absorbing Jewels from enemy unit [Range: 1, Height Range: 1]
Healing Dagger 8/20 Skill Recovers HP of allied units within target area [Range: 3, Area: Cross (3), Height Range: 1]
Taunt 8/20 Skill Chance of inflicting Rage on enemy unit [Range: 4, Height Range: 2]
Quick Action 10/20 Reaction After receiving Dmg, AGI is raised until next turn
E3 -
30 Human, Male 5 5
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
205 118 84 74 35 106 71 76 70 112 (25%) 7
Other Stats
Jewels Obtained
+12
Skills
Name Rank Type Effect
Attack (THI) 1/1 Attack
Charming Dagger 8/20 Skill Inflicts Charm on enemy unit [Range: 1, Height Range: 1]
Hide 8/20 Skill Raises own Evasion Rate
Jewelry Dagger 8/20 Skill Transfers Jewels used by self to target ally unit [Range: 2, Height Range: 1]
Sneak Attack 8/20 Skill Slash ATK to enemy unit & chance of critical & ignores DEF when attacking from behind [Range: 1, Height Range: 1]
Poison Dagger 8/20 Skill Inflicts Poison on enemy unit [Range: 1, Height Range: 1]
Paralyzing Dagger 8/20 Skill Inflicts Paralyze on enemy unit [Range: 1, Height Range: 1]
Shade Dagger 8/20 Skill Inflicts Blind on enemy unit [Range: 1, Height Range: 1]
Sleep Dagger 8/20 Skill Inflicts Sleep on enemy unit [Range: 1, Height Range: 1]
Throwing Dagger 8/20 Skill Non-Type ATK to enemy unit [Range: 3, Height Range: 2]
Jewel Burglar 8/20 Skill Chance of absorbing Jewels from enemy unit [Range: 1, Height Range: 1]
Healing Dagger 8/20 Skill Recovers HP of allied units within target area [Range: 3, Area: Cross (3), Height Range: 1]
Taunt 8/20 Skill Chance of inflicting Rage on enemy unit [Range: 4, Height Range: 2]
Quick Action 10/20 Reaction After receiving Dmg, AGI is raised until next turn
E4 -
30 Human, Male 3 1
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
221 119 77 55 52 105 63 81 103 112 (25%) 12
Other Stats
Jewels Obtained
+8
Skills
Name Rank Type Effect
Attack (GUN) 1/1 Attack
Leg Shot 8/20 Skill Missile ATK with chance of inflicting Slow on enemy unit [Range: 5, Height Range: Unlimited]
Headshot 8/20 Skill Missile ATK with chance of inflicting Bind & Daze on enemy unit [Range: 5, Height Range: Unlimited]
Piercing Shot 8/20 Skill Penetrating Missile ATK on enemy unit (Strong vs Airborne) [Range: 5, Area: Line (5), Height Range: Unlimited]
Pinhole Shot 8/20 Skill Missile ATK (100% Hit) that inflicts Stop on enemy unit [Range: 5, Height Range: Unlimited]
Charged Shot 8/20 Skill Missile ATK on enemy unit [Range: 5, Height Range: Unlimited]
Take Aim 8/20 Skill Raises own Hit Rate for two turns
Bullet Shot 8/20 Skill Missile ATK on units within target area (Strong vs Beasts) & raises own AGI for three turns [Range: 2, Area: Lateral (3), Height Range: 2]
Quick Action 8/20 Reaction After receiving Dmg, AGI is raised until next turn
E5 -
30 Human, Male 3 1
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
221 119 77 55 52 105 63 81 103 112 (25%) 12
Other Stats
Jewels Obtained
+8
Skills
Name Rank Type Effect
Attack (GUN) 1/1 Attack
Leg Shot 8/20 Skill Missile ATK with chance of inflicting Slow on enemy unit [Range: 5, Height Range: Unlimited]
Headshot 8/20 Skill Missile ATK with chance of inflicting Bind & Daze on enemy unit [Range: 5, Height Range: Unlimited]
Piercing Shot 8/20 Skill Penetrating Missile ATK on enemy unit (Strong vs Airborne) [Range: 5, Area: Line (5), Height Range: Unlimited]
Pinhole Shot 8/20 Skill Missile ATK (100% Hit) that inflicts Stop on enemy unit [Range: 5, Height Range: Unlimited]
Charged Shot 8/20 Skill Missile ATK on enemy unit [Range: 5, Height Range: Unlimited]
Take Aim 8/20 Skill Raises own Hit Rate for two turns
Bullet Shot 8/20 Skill Missile ATK on units within target area (Strong vs Beasts) & raises own AGI for three turns [Range: 2, Area: Lateral (3), Height Range: 2]
Quick Action 8/20 Reaction After receiving Dmg, AGI is raised until next turn
E6 -
35 Human, Male 5 2
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
423 34 44 57 40 71 67 94 64 109 (25%) 7
Skills
Name Rank Type Effect
Attack (SAM) 1/1 Attack
Watching the Flow 5/20 Skill Raises own PATK and CRIT Rate
Drawing Slash 5/20 Skill Slash ATK to enemy unit [Range: 1, Area: Lateral (3), Height Range: 2]
Steel Cutting Blade 5/20 Skill Slash ATK on enemy unit that ignores DEF (Strong vs Metal) [Range: 1, Height Range: 2]
Steel Cutting Flash 5/20 Skill Slash ATK on units within target area that ignores DEF (Strong vs Metal) [Range: 3, Area: Line (3), Height Range: 2]
Ogre Slayer 5/20 Skill Slash ATK that lowers PATK of enemy unit [Range: 1, Height Range: 2]
Saint Slayer 5/20 Skill Slash ATK that lowers MATK of enemy unit [Range: 1, Height Range: 2]
Armor Shredder 5/20 Skill Slash ATK that lowers PDEF of enemy unit [Range: 1, Height Range: 2]
Spell Shredder 5/20 Skill Slash ATK that lowers MDEF of enemy unit [Range: 1, Height Range: 2]
Quaking Blade 5/20 Skill Slash ATK that lowers DEX of enemy unit [Range: 1, Height Range: 2]
Starfall Blade 5/20 Skill Slash ATK that lowers AGI of enemy unit [Range: 1, Height Range: 2]
Quest Missions
Kill all foes

Reward: Apple of Accomplishment

Clear with max 3 continues

Reward: Skip Ticket

Max 3 items used

Reward: Silver Ingot

Drops
Drops