Basic Information
Level 10
AP Cost 10
Player EXP 10
Unit EXP 500
Zeni 1000

[Babel War Arts] War Arts Mastery - Moa Edition

Defeat all enemy units!

Enemies
Unit Level Type Move Jump Spawn
85 Human, Male 3 2 -
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
1267 531 175 114 85 360 111 252 293 136 (25%) 32
Status Res
10 30 30 30 10 10 - -
- - - - - - - -
Other Stats
Range Jewels Obtained
+3 +16
Skills
Name Rank Type Effect
Attack (HUN) 1/1 Attack
Hunting Arrow 20/20 Skill Missile ATK (Strong vs Monsters) to enemy unit [Range: 4, Height Range: Unlimited]
Surefire Shot 20/20 Skill Missile ATK (strong vs airborne) to enemy unit & 100% hit [Range: 4, Height Range: Unlimited]
Divine Shot 20/20 Skill Missile ATK to enemy units in target area & 100% hit [Range: 4, Area: Cross (3), Height Range: Unlimited]
Charged Shot 20/20 Skill Missile ATK on enemy unit & chance of critical [Range: 4, Height Range: Unlimited]
Targeted Shot 20/20 Skill Missile ATK (strong vs airborne) with chance of inflicting Slow [Range: 4, Height Range: Unlimited]
Wild Shot 20/20 Skill 2-hit random Missile ATK on unit within target area [Range: 3, Area: Square (3), Height Range: Unlimited]
85 Human, Male 3 2 -
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
1267 531 175 114 85 360 111 252 293 136 (25%) 32
Status Res
10 30 30 30 10 10 - -
- - - - - - - -
Other Stats
Range Jewels Obtained
+3 +16
Skills
Name Rank Type Effect
Attack (HUN) 1/1 Attack
Hunting Arrow 20/20 Skill Missile ATK (Strong vs Monsters) to enemy unit [Range: 4, Height Range: Unlimited]
Surefire Shot 20/20 Skill Missile ATK (strong vs airborne) to enemy unit & 100% hit [Range: 4, Height Range: Unlimited]
Divine Shot 20/20 Skill Missile ATK to enemy units in target area & 100% hit [Range: 4, Area: Cross (3), Height Range: Unlimited]
Charged Shot 20/20 Skill Missile ATK on enemy unit & chance of critical [Range: 4, Height Range: Unlimited]
Targeted Shot 20/20 Skill Missile ATK (strong vs airborne) with chance of inflicting Slow [Range: 4, Height Range: Unlimited]
Wild Shot 20/20 Skill 2-hit random Missile ATK on unit within target area [Range: 3, Area: Square (3), Height Range: Unlimited]
85 Human, Male 3 2 -
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
1267 531 175 114 85 360 111 252 293 136 (25%) 32
Status Res
10 30 30 30 10 10 - -
- - - - - - - -
Other Stats
Range Jewels Obtained
+3 +16
Skills
Name Rank Type Effect
Attack (HUN) 1/1 Attack
Hunting Arrow 20/20 Skill Missile ATK (Strong vs Monsters) to enemy unit [Range: 4, Height Range: Unlimited]
Surefire Shot 20/20 Skill Missile ATK (strong vs airborne) to enemy unit & 100% hit [Range: 4, Height Range: Unlimited]
Divine Shot 20/20 Skill Missile ATK to enemy units in target area & 100% hit [Range: 4, Area: Cross (3), Height Range: Unlimited]
Charged Shot 20/20 Skill Missile ATK on enemy unit & chance of critical [Range: 4, Height Range: Unlimited]
Targeted Shot 20/20 Skill Missile ATK (strong vs airborne) with chance of inflicting Slow [Range: 4, Height Range: Unlimited]
Wild Shot 20/20 Skill 2-hit random Missile ATK on unit within target area [Range: 3, Area: Square (3), Height Range: Unlimited]
85 Human, Male 5 6 -
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
1472 488 304 143 146 335 142 269 160 143 (25%) 32
Status Res
10 30 30 30 10 10 - -
- - - - - - - -
Other Stats
Jewels Obtained
+68
Skills
Name Rank Type Effect
Attack (SAROMO_THI) 1/1 Attack Salomo Enemy Job Skills
Charm Strike 20/20 Skill Inflicts Phys Dmg (Low) & Charm status [Range: 1, Height Range: 1]
Strong Roller 20/20 Skill Inflicts Phys Dmg on enemy units within area around self [Area: Square (3) around self, Height Range: 1]
Backstab 20/20 Skill Inflicts Phys Dmg & increased Dmg when attacking from behind [Range: 1, Height Range: 1]
Magician Killing 20/20 Skill Large Dmg based on PDEF
Venom Strike 20/20 Skill Inflicts Phys Dmg (Low) & Poison status [Range: 1, Height Range: 1]
Shade Strike 20/20 Skill Inflicts Phys Dmg (Low) & Blind status [Range: 1, Height Range: 1]
Slumber Strike 20/20 Skill Inflicts Phys Dmg (Low) & Sleep status [Range: 1, Height Range: 1]
Taunt 20/20 Skill Chance of inflicting Rage on target, therefore drawing enemy attacks towards self [Range: 4, Height Range: 2]
Quick Action 20/20 Reaction After receiving Dmg, AGI is raised until next turn
85 Human, Male 5 6 -
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
1472 488 304 143 146 335 142 269 160 143 (25%) 32
Status Res
10 30 30 30 10 10 - -
- - - - - - - -
Other Stats
Jewels Obtained
+68
Skills
Name Rank Type Effect
Attack (SAROMO_THI) 1/1 Attack Salomo Enemy Job Skills
Charm Strike 20/20 Skill Inflicts Phys Dmg (Low) & Charm status [Range: 1, Height Range: 1]
Strong Roller 20/20 Skill Inflicts Phys Dmg on enemy units within area around self [Area: Square (3) around self, Height Range: 1]
Backstab 20/20 Skill Inflicts Phys Dmg & increased Dmg when attacking from behind [Range: 1, Height Range: 1]
Magician Killing 20/20 Skill Large Dmg based on PDEF
Venom Strike 20/20 Skill Inflicts Phys Dmg (Low) & Poison status [Range: 1, Height Range: 1]
Shade Strike 20/20 Skill Inflicts Phys Dmg (Low) & Blind status [Range: 1, Height Range: 1]
Slumber Strike 20/20 Skill Inflicts Phys Dmg (Low) & Sleep status [Range: 1, Height Range: 1]
Taunt 20/20 Skill Chance of inflicting Rage on target, therefore drawing enemy attacks towards self [Range: 4, Height Range: 2]
Quick Action 20/20 Reaction After receiving Dmg, AGI is raised until next turn
85 Human, Male 5 4 -
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
1347 483 203 132 94 351 133 205 160 208 (25%) 32
Status Res
- - - - - - - -
- - - - - - - -
Other Stats
Jewels Obtained
+68
Skills
Name Rank Type Effect
Attack (THI) 1/1 Attack
Charming Dagger 20/20 Skill Inflicts Charm on enemy unit [Range: 1, Height Range: 1]
Hide 20/20 Skill Raises own Evasion Rate
Jewelry Dagger 20/20 Skill Transfers Jewels used by self to target ally unit [Range: 2, Height Range: 1]
Sneak Attack 20/20 Skill Slash ATK to enemy unit & chance of critical & ignores DEF when attacking from behind [Range: 1, Height Range: 1]
Poison Dagger 20/20 Skill Inflicts Poison on enemy unit [Range: 1, Height Range: 1]
Paralyzing Dagger 20/20 Skill Inflicts Paralyze on enemy unit [Range: 1, Height Range: 1]
Shade Dagger 20/20 Skill Inflicts Blind on enemy unit [Range: 1, Height Range: 1]
Sleep Dagger 20/20 Skill Inflicts Sleep on enemy unit [Range: 1, Height Range: 1]
Throwing Dagger 20/20 Skill Non-type ATK to enemy unit [Range: 3, Height Range: 2]
Jewel Burglar 20/20 Skill Chance of absorbing Jewels from enemy unit [Range: 1, Height Range: 1]
Healing Dagger 20/20 Skill Recovers HP of allied units within target area [Range: 3, Area: Cross (3), Height Range: 1]
Taunt 20/20 Skill Chance of inflicting Rage on enemy unit [Range: 4, Height Range: 2]
Quick Action 20/20 Reaction After receiving Dmg, AGI is raised until next turn
85 Human, Male 5 4 -
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
1347 483 203 132 94 351 133 205 160 208 (25%) 32
Status Res
- - - - - - - -
- - - - - - - -
Other Stats
Jewels Obtained
+68
Skills
Name Rank Type Effect
Attack (THI) 1/1 Attack
Charming Dagger 20/20 Skill Inflicts Charm on enemy unit [Range: 1, Height Range: 1]
Hide 20/20 Skill Raises own Evasion Rate
Jewelry Dagger 20/20 Skill Transfers Jewels used by self to target ally unit [Range: 2, Height Range: 1]
Sneak Attack 20/20 Skill Slash ATK to enemy unit & chance of critical & ignores DEF when attacking from behind [Range: 1, Height Range: 1]
Poison Dagger 20/20 Skill Inflicts Poison on enemy unit [Range: 1, Height Range: 1]
Paralyzing Dagger 20/20 Skill Inflicts Paralyze on enemy unit [Range: 1, Height Range: 1]
Shade Dagger 20/20 Skill Inflicts Blind on enemy unit [Range: 1, Height Range: 1]
Sleep Dagger 20/20 Skill Inflicts Sleep on enemy unit [Range: 1, Height Range: 1]
Throwing Dagger 20/20 Skill Non-type ATK to enemy unit [Range: 3, Height Range: 2]
Jewel Burglar 20/20 Skill Chance of absorbing Jewels from enemy unit [Range: 1, Height Range: 1]
Healing Dagger 20/20 Skill Recovers HP of allied units within target area [Range: 3, Area: Cross (3), Height Range: 1]
Taunt 20/20 Skill Chance of inflicting Rage on enemy unit [Range: 4, Height Range: 2]
Quick Action 20/20 Reaction After receiving Dmg, AGI is raised until next turn
85 Human, Male 5 4 -
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
1347 483 203 132 94 351 133 205 160 208 (25%) 32
Status Res
- - - - - - - -
- - - - - - - -
Other Stats
Jewels Obtained
+68
Skills
Name Rank Type Effect
Attack (THI) 1/1 Attack
Charming Dagger 20/20 Skill Inflicts Charm on enemy unit [Range: 1, Height Range: 1]
Hide 20/20 Skill Raises own Evasion Rate
Jewelry Dagger 20/20 Skill Transfers Jewels used by self to target ally unit [Range: 2, Height Range: 1]
Sneak Attack 20/20 Skill Slash ATK to enemy unit & chance of critical & ignores DEF when attacking from behind [Range: 1, Height Range: 1]
Poison Dagger 20/20 Skill Inflicts Poison on enemy unit [Range: 1, Height Range: 1]
Paralyzing Dagger 20/20 Skill Inflicts Paralyze on enemy unit [Range: 1, Height Range: 1]
Shade Dagger 20/20 Skill Inflicts Blind on enemy unit [Range: 1, Height Range: 1]
Sleep Dagger 20/20 Skill Inflicts Sleep on enemy unit [Range: 1, Height Range: 1]
Throwing Dagger 20/20 Skill Non-type ATK to enemy unit [Range: 3, Height Range: 2]
Jewel Burglar 20/20 Skill Chance of absorbing Jewels from enemy unit [Range: 1, Height Range: 1]
Healing Dagger 20/20 Skill Recovers HP of allied units within target area [Range: 3, Area: Cross (3), Height Range: 1]
Taunt 20/20 Skill Chance of inflicting Rage on enemy unit [Range: 4, Height Range: 2]
Quick Action 20/20 Reaction After receiving Dmg, AGI is raised until next turn
85 Human, Male 3 1 -
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
1363 532 175 115 92 337 113 225 301 208 (25%) 32
Status Res
- - - - - - - -
- - - - - - - -
Other Stats
Range Jewels Obtained
+3 +16
Skills
Name Rank Type Effect
Attack (GUN) 1/1 Attack
Leg Shot 20/20 Skill Missile ATK with chance of inflicting Slow on enemy unit [Range: 5, Height Range: Unlimited]
Headshot 20/20 Skill Missile ATK with chance of inflicting Bind & Daze on enemy unit [Range: 5, Height Range: Unlimited]
Piercing Shot 20/20 Skill Penetrating Missile ATK (strong vs airborne) [Range: 5, Area: Line (5), Height Range: Unlimited]
Pinhole Shot 20/20 Skill Missile ATK (100% Hit) that inflicts Stop on enemy unit [Range: 5, Height Range: Unlimited]
Charged Shot 20/20 Skill Missile ATK to enemy unit [Range: 5, Height Range: Unlimited]
Take Aim 20/20 Skill Raises own Hit Rate for two turns
Bullet Shot 20/20 Skill Missile ATK (Strong vs Beasts) to units within target area & raises own AGI for three turns [Range: 2, Area: Lateral (3), Height Range: 2]
Counter Shot 20/20 Reaction After receiving Dmg, chance of performing physical counter [Range: 4, Height Range: Unlimited]
85 Human, Male 3 1 -
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
1363 532 175 115 92 337 113 225 301 208 (25%) 32
Status Res
- - - - - - - -
- - - - - - - -
Other Stats
Range Jewels Obtained
+3 +16
Skills
Name Rank Type Effect
Attack (GUN) 1/1 Attack
Leg Shot 20/20 Skill Missile ATK with chance of inflicting Slow on enemy unit [Range: 5, Height Range: Unlimited]
Headshot 20/20 Skill Missile ATK with chance of inflicting Bind & Daze on enemy unit [Range: 5, Height Range: Unlimited]
Piercing Shot 20/20 Skill Penetrating Missile ATK (strong vs airborne) [Range: 5, Area: Line (5), Height Range: Unlimited]
Pinhole Shot 20/20 Skill Missile ATK (100% Hit) that inflicts Stop on enemy unit [Range: 5, Height Range: Unlimited]
Charged Shot 20/20 Skill Missile ATK to enemy unit [Range: 5, Height Range: Unlimited]
Take Aim 20/20 Skill Raises own Hit Rate for two turns
Bullet Shot 20/20 Skill Missile ATK (Strong vs Beasts) to units within target area & raises own AGI for three turns [Range: 2, Area: Lateral (3), Height Range: 2]
Counter Shot 20/20 Reaction After receiving Dmg, chance of performing physical counter [Range: 4, Height Range: Unlimited]
85 Human, Male 3 1 -
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
1363 532 175 115 92 337 113 225 301 208 (25%) 32
Status Res
- - - - - - - -
- - - - - - - -
Other Stats
Range Jewels Obtained
+3 +16
Skills
Name Rank Type Effect
Attack (GUN) 1/1 Attack
Leg Shot 20/20 Skill Missile ATK with chance of inflicting Slow on enemy unit [Range: 5, Height Range: Unlimited]
Headshot 20/20 Skill Missile ATK with chance of inflicting Bind & Daze on enemy unit [Range: 5, Height Range: Unlimited]
Piercing Shot 20/20 Skill Penetrating Missile ATK (strong vs airborne) [Range: 5, Area: Line (5), Height Range: Unlimited]
Pinhole Shot 20/20 Skill Missile ATK (100% Hit) that inflicts Stop on enemy unit [Range: 5, Height Range: Unlimited]
Charged Shot 20/20 Skill Missile ATK to enemy unit [Range: 5, Height Range: Unlimited]
Take Aim 20/20 Skill Raises own Hit Rate for two turns
Bullet Shot 20/20 Skill Missile ATK (Strong vs Beasts) to units within target area & raises own AGI for three turns [Range: 2, Area: Lateral (3), Height Range: 2]
Counter Shot 20/20 Reaction After receiving Dmg, chance of performing physical counter [Range: 4, Height Range: Unlimited]
Quest Missions
Max 10 items used

Reward: EX Coin