Basic Information
Type Multiplay
Level 75
AP Cost 20
Player EXP 40
Unit EXP 400
Multi Coins 40

Hard Quest Using Hisham? [EX]

Defeat all enemy units!

Map
0 1 2 3 4 5 6 7 8 9 10 11 12
0 3 3 4 4 2 1 1 [P4]
2
[P5]
2
3 3 2 2
1 3 [E9]
2
2 2 2 1 1 [P1]
2
[P2]
2
[P3]
2
3 3 2
2 3 1 1 [E12]
1
[T2]
1
0 1 2 2 2 2 3 2
3 3 2 1 1 0 0 1 2 2 2 3 3 2
4 6 6 1 1 0 [E6]
0
1 2 2 3 3 2 2
5 6 6 6 6 0 0 1 2 2 2 2 2 [E11]
2
6 6 6 6 6 6 6 6 2 2 [E5]
2
2 2 2
7 0 0 0 6 6 6 [E7]
2
2 3 3 2 [E10]
2
3
8 0 0 0 6 6 6 3 3 3 3 4 4 [T1]
4
9 0 0 0 6 [E8]
6
6 [E3]
3
3 4 [E2]
4
5 5 4
10 0 0 0 6 6 6 4 4 4 6 [E13]
6
6 6
11 6 6 6 6 6 6 [E4]
6
6 [E1]
6
6 6 6 6
12 6 6 6 6 6 6 6 6 6 6 6 6 6
Entries
UID Trigger
E1
WaitEntryClock 15
E2
WaitEntryClock 15
E3
WaitEntryClock 15
E4
WaitEntryClock 15
E7
DecrementMember 3
E8
DecrementMember 3
Enemies
UID SID Unit Level Type Move Jump
E1 -
85 Human, Male 4 2
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
4179 803 374 196 157 473 153 377 264 201 (25%) 32
Status Res
50 80 80 999 999 999 - 999
999 999 999 - 999 - - -
Elemental Res
+15 +15 - - - -
Other Stats
Initial Jewels Jewels Obtained COMBO Area
+15 +32 -2
Skills
Name Rank Type Effect
Attack (KAI) 1/1 Attack
COMBO Area -2 1/1 Passive Lowers COMBO Area of whole party by 2
Mad Sea Shanty 20/20 Skill Recovers a portion of HP for ally units within area & inflicts Berserk (while Berserk, greatly raises PATK/PDEF/AGI) [Range: 3, Area: Cross (3), Height Range: 2]
Physical Wave 20/20 Skill Water Slash ATK to enemy unit with chance of lowering PATK/PDEF [Range: 1, Height Range: 2]
Psycho Wave 20/20 Skill Water Slash ATK to enemy unit with chance of lowering MATK/MDEF [Range: 1, Height Range: 2]
Bombard 20/20 Skill Missile ATK to units within target area [Range: 3, Area: Cross (3), Height Range: 4]
Skull Slash 20/20 Skill Dark Slash ATK to enemy unit with chance of inflicting Death Sentence [Range: 1, Height Range: 2]
Pirate Song 20/20 Skill Raises PATK/MATK of ally units within area around self [Area: Cross (3), Height Range: 2]
Million Wave 20/20 Skill Water Non-Type ATK on enemy unit (Strong vs Aquatic) & raises own AGI for two turns & raises MOVE by 1 for one turn [Range: 6, Height Range: 2]
Jewel Climb 20/20 Skill After moving, absorbs Jewels from enemy unit & interrupts skill cast & inflicts Silence [Range: 6, Height Range: 2]
Maelstrom 20/20 Skill Inflicts Water Non-Type Dmg on enemy units within target area & inflicts debuff effect that reduces targets' chance of being affected by Quicken and special statuses to 0 for three turns [Range: 3, Area: Diamond (5), Height Range: 2]
Chaos Robbery 20/20 Skill 4-hit Dark Non-Type ATK on enemy unit & absorbs HP [Range: 1, Height Range: 2]
Choppy Sea 20/20 Reaction After receiving Dmg, performs counter [Range: 1, Height Range: 2]
E2 -
85 Human, Male 5 4
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
1799 482 325 153 114 431 171 292 220 208 (25%) 32
Other Stats
Initial Jewels Jewels Obtained
+100 +40
Skills
Name Rank Type Effect
Attack (THI) 1/1 Attack
Poison Dagger 20/20 Skill Inflicts Poison on enemy unit [Range: 1, Height Range: 1]
Paralyzing Dagger 20/20 Skill Inflicts Paralyze on enemy unit [Range: 1, Height Range: 1]
Shade Dagger 20/20 Skill Inflicts Blind on enemy unit [Range: 1, Height Range: 1]
Sleep Dagger 20/20 Skill Inflicts Sleep on enemy unit [Range: 1, Height Range: 1]
Throwing Dagger 20/20 Skill Non-Type ATK to enemy unit [Range: 3, Height Range: 2]
Jewel Burglar 20/20 Skill Chance of absorbing Jewels from enemy unit [Range: 1, Height Range: 1]
Healing Dagger 20/20 Skill Recovers HP of allied units within target area [Range: 3, Area: Cross (3), Height Range: 1]
Taunt 20/20 Skill Chance of inflicting Rage on enemy unit [Range: 4, Height Range: 2]
Charming Dagger 20/20 Skill Inflicts Charm on enemy unit [Range: 1, Height Range: 1]
Hide 20/20 Skill Raises own Evasion Rate
Jewelry Dagger 20/20 Skill Transfers Jewels used by self to target ally unit [Range: 2, Height Range: 1]
Sneak Attack 20/20 Skill Slash ATK to enemy unit & chance of critical & ignores DEF when attacking from behind [Range: 1, Height Range: 1]
Quick Action 20/20 Reaction After receiving Dmg, AGI is raised until next turn
COMBO Area -2 1/1 Passive Lowers COMBO Area of whole party by 2
E3 -
85 Human, Male 3 1
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
1555 525 285 148 124 411 112 277 358 208 (25%) 32
Other Stats
Initial Jewels Range Jewels Obtained COMBO Area
+50 +2 +48 -2
Skills
Name Rank Type Effect
Attack (GUN) 1/1 Attack
Charged Shot 20/20 Skill Missile ATK on enemy unit [Range: 5, Height Range: Unlimited]
Take Aim 20/20 Skill Raises own Hit Rate for two turns
Bullet Shot 20/20 Skill Missile ATK on units within target area (Strong vs Beasts) & raises own AGI for three turns [Range: 2, Area: Lateral (3), Height Range: 2]
Leg Shot 20/20 Skill Missile ATK with chance of inflicting Slow on enemy unit [Range: 5, Height Range: Unlimited]
Headshot 20/20 Skill Missile ATK with chance of inflicting Bind & Daze on enemy unit [Range: 5, Height Range: Unlimited]
Piercing Shot 20/20 Skill Penetrating Missile ATK on enemy unit (Strong vs Airborne) [Range: 5, Area: Line (5), Height Range: Unlimited]
Pinhole Shot 20/20 Skill Missile ATK (100% Hit) that inflicts Stop on enemy unit [Range: 5, Height Range: Unlimited]
Counter Shot 20/20 Reaction After receiving Dmg, chance of performing physical counter [Range: 4, Height Range: Unlimited]
E4 -
85 Human, Male 3 1
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
6144 512 516 163 142 402 132 258 238 130 (40%) 32
Status Res
20 999 90 999 999 999 90 90
290 1199 1199 290 290 250 290 -
Other Stats
Initial Jewels Debuff Res Quicken Res Jewels Obtained
+100 +20 +90 +52
Skills
Name Rank Type Effect
Attack (GUA) 1/1 Attack
Muscle Potential 20/20 Skill Raises own Max HP (amount of HP gained will be added to your current HP & Permanent & Stackable) & greatly raises PDEF/MDEF & lowers Evasion Rate for one turn
Muscle Bringer 20/20 Skill Light Slash ATK to units within target area (ATK increases according to own PDEF) & raises PDEF [Range: 3, Area: Cross (3), Height Range: 2]
Holy Knight's Prayer 20/20 Skill Will survive fatal Dmg and stay alive on verge of death only once
Lion Heart 20/20 Skill Light Slash ATK to enemy units within target area [Area: Diamond (5), Height Range: 2]
Fist Thrust 20/20 Skill Strike ATK with chance of inflicting Stun [Range: 1, Height Range: 1]
Blinding Strike 20/20 Skill Strike ATK with chance of inflicting Blind [Range: 1, Height Range: 1]
Charge Up 20/20 Skill Multiplies PATK by 2.5 for one turn
Condition Control 20/20 Skill Removes all statuses inflicted on self
Roundhouse Kick 20/20 Skill Strike ATK to units in area around self [Area: Square (3) around self, Height Range: 1]
Holy Knight Stance+2 20/20 Reaction Chance of defending when receiving Dmg
E5 -
80 Machine, Sloth 3 1
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
2104 349 262 173 151 291 97 244 198 632 (25%) 27
Status Res
30 - 30 30 30 50 - 30
30 30 30 30 30 - 30 30
Other Stats
Debuff Res Jewels Obtained COMBO Area
+30 +12 -2
Skills
Name Rank Type Effect
[Normal ATK] AJ2000 1/1 Attack AJ2000 (Enemy Unit)
Death Mow 20/20 Skill Inflicts Phys Dmg on enemy unit within target area [Range: 1, Area: Lateral (3), Height Range: 1]
Spinslash 20/20 Skill Inflicts Phys Dmg on units within area around self [Area: 1, Height Range: 1]
Compressed Shot 20/20 Skill Penetrating attack that inflicts Phys Dmg on units within line of fire [Range: 3, Area: Line (3), Height Range: Unlimited]
Slash Counter 20/20 Reaction Performs physical counter when receiving Dmg [Range: 1, Height Range: 1]
Death Mow 20/20 Skill Inflicts Phys Dmg on enemy unit within target area [Range: 1, Area: Lateral (3), Height Range: 1]
Large Spinslash 20/20 Skill Inflicts Phys Dmg on units within area around self & ignores DEF [Area: 1, Height Range: 1]
Compressed Shot 20/20 Skill Penetrating attack that inflicts Phys Dmg on units within line of fire [Range: 3, Area: Line (3), Height Range: Unlimited]
Large Spinslash 20/20 Skill Modified effect version of Large Spinslash. Lowered because it ignores DEF.
Damage Shield [3x] 20/20 Skill For AJ2000. Shield that completely blocks everything inflicted to self for 3 turns
E6 -
80 Machine, Sloth 3 1
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
2104 349 262 173 151 291 97 244 198 632 (25%) 27
Status Res
30 - 30 30 30 50 - 30
30 30 30 30 30 - 30 30
Other Stats
Debuff Res Jewels Obtained COMBO Area
+30 +12 -2
Skills
Name Rank Type Effect
[Normal ATK] AJ2000 1/1 Attack AJ2000 (Enemy Unit)
Death Mow 20/20 Skill Inflicts Phys Dmg on enemy unit within target area [Range: 1, Area: Lateral (3), Height Range: 1]
Spinslash 20/20 Skill Inflicts Phys Dmg on units within area around self [Area: 1, Height Range: 1]
Compressed Shot 20/20 Skill Penetrating attack that inflicts Phys Dmg on units within line of fire [Range: 3, Area: Line (3), Height Range: Unlimited]
Slash Counter 20/20 Reaction Performs physical counter when receiving Dmg [Range: 1, Height Range: 1]
Death Mow 20/20 Skill Inflicts Phys Dmg on enemy unit within target area [Range: 1, Area: Lateral (3), Height Range: 1]
Large Spinslash 20/20 Skill Inflicts Phys Dmg on units within area around self & ignores DEF [Area: 1, Height Range: 1]
Compressed Shot 20/20 Skill Penetrating attack that inflicts Phys Dmg on units within line of fire [Range: 3, Area: Line (3), Height Range: Unlimited]
Large Spinslash 20/20 Skill Modified effect version of Large Spinslash. Lowered because it ignores DEF.
Damage Shield [3x] 20/20 Skill For AJ2000. Shield that completely blocks everything inflicted to self for 3 turns
E7 -
85 Machine, Sloth 4 1
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
8 333 7240 362 6360 262 118 316 581 578 (100%) 32
Status Res
290 90 290 1199 1199 1199 290 1199
1199 1199 1199 1199 1199 - 290 60
Other Stats
COMBO Area
-2
Skills
Name Rank Type Effect
[Normal ATK] AJ6000 1/1 Attack AJ6000 (Enemy Unit)
Double Hammer 20/20 Skill Inflicts Phys Dmg & Paralyze [Range: 1, Height Range: 1]
Charge 20/20 Skill Raises own PATK
Sonic Blast 20/20 Skill Inflicts Phys Dmg [Range: 4, Height Range: 1]
Hammer Spike 20/20 Skill Inflicts Phys Dmg [Range: 4, Area: Cross (3), Height Range: 1]
Alchemia Razor 20/20 Skill Inflicts Mag Dmg [Range: 2, Area: Lateral (3), Height Range: 1]
Double Hammer II 20/20 Skill Double Hammer that partially ignores DEF
Sonic Blast II 20/20 Skill Sonic Blast that partially ignores DEF
Counter Knuckle 20/20 Reaction Chance of performing physical counter when receiving Dmg [Range: 1, Height Range: 1]
E8 -
85 Machine, Sloth 4 1
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
8 333 7240 362 6360 262 118 316 581 578 (100%) 32
Status Res
290 90 290 1199 1199 1199 290 1199
1199 1199 1199 1199 1199 - 290 60
Other Stats
COMBO Area
-2
Skills
Name Rank Type Effect
[Normal ATK] AJ6000 1/1 Attack AJ6000 (Enemy Unit)
Double Hammer 20/20 Skill Inflicts Phys Dmg & Paralyze [Range: 1, Height Range: 1]
Charge 20/20 Skill Raises own PATK
Sonic Blast 20/20 Skill Inflicts Phys Dmg [Range: 4, Height Range: 1]
Hammer Spike 20/20 Skill Inflicts Phys Dmg [Range: 4, Area: Cross (3), Height Range: 1]
Alchemia Razor 20/20 Skill Inflicts Mag Dmg [Range: 2, Area: Lateral (3), Height Range: 1]
Double Hammer II 20/20 Skill Double Hammer that partially ignores DEF
Sonic Blast II 20/20 Skill Sonic Blast that partially ignores DEF
Counter Knuckle 20/20 Reaction Chance of performing physical counter when receiving Dmg [Range: 1, Height Range: 1]
E9 -
85 Human, Female 3 2
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
4627 600 821 165 188 291 153 232 192 175 (30%) 32
Status Res
999 45 999 999 90 90 90 90
- 90 999 90 999 999 90 90
Other Stats
Initial Jewels Jewels Obtained COMBO Area
+100 +32 -2
Skills
Name Rank Type Effect
Attack (VAL) 1/1 Attack
Skuld's Vanguard 20/20 Skill Raises Area ATK Res of ally units within area around self for three turns & raises own PATK/AGI [Area: Cross (3), Height Range: 2]
Whistling Arrow 20/20 Skill Penetrating Light Pierce ATK to enemy unit & raises own Dark Res for three turns [Range: 2, Height Range: 2]
Geirolul's Charge 20/20 Skill Light Non-Type ATK to enemy unit & raises own MOVE by 1 for three turns [Range: 4, Height Range: 2]
Valkyrie's Aspiration 20/20 Skill Raises own PATK for three turns & lowers PATK/MATK of enemy units within target area [Range: 4, Area: Cross (3), Height Range: 3]
Blinding Wall of Light - Hervor 20/20 Skill Powerful Light Pierce ATK on units within area that increases according to own PDEF & permanently raises own PDEF (Stackable) [Range: 3, Area: Cross (3), Height Range: 2]
Holy Armor - Gendur 20/20 Skill Light Pierce ATK to units within area around self & raises own MDEF for three turns [Area: Diamond (5), Height Range: 2]
Battle Spear - Brunhilde 20/20 Skill Penetrating Light Pierce ATK (Strong vs Demons) to enemy unit & raises own All Elemental Res for three turns [Range: 5, Height Range: 2]
Holy Shield - Sigrún 20/20 Skill Creates a shield that greatly reduces Phys Dmg on ally units within area around self (once) [Area: Diamond (5), Height Range: 2]
Formation Breaker - Alvitr 20/20 Skill Light Pierce ATK on units within area around self & removes debuffs on self & removes target's buffs [Area: Diamond (5), Height Range: 2]
Revenge of Odin 20/20 Reaction After receiving Dmg, performs penetrating counter [Range: 2, Height Range: 2]
Dragon-God Roar 1/1 Skill Doubles own Pierce ATK Power and PDEF for one turn
E10 -
80 Human, Male 3 1
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
2006 530 236 171 108 369 90 203 197 180 (25%) 27
Other Stats
Jewels Obtained Pierce ATK Power
+12 +10
Skills
Name Rank Type Effect
Attack (LAN) 1/1 Attack
Pain Stinger 20/20 Skill Penetrating Pierce ATK to an enemy & 100% Hit with chance of critical [Range: 2, Area: Line (2), Height Range: 2]
Death Mow 20/20 Skill Pierce ATK to units within target area [Range: 1, Area: Lateral (3), Height Range: 1]
Penetrate 20/20 Skill Penetrating Pierce ATK to an enemy with chance of critical [Range: 4, Area: Line (4), Height Range: 2]
Death Stinger 20/20 Skill Penetrating Pierce ATK to an enemy & Death Sentence [Range: 2, Area: Line (2), Height Range: 2]
Impale 20/20 Skill Penetrating Pierce ATK to an enemy & Bind [Range: 2, Area: Line (2), Height Range: 2]
Demon's Bane 20/20 Skill Penetrating Pierce ATK to an enemy & Silence [Range: 2, Area: Line (2), Height Range: 2]
Exorcising Spike 20/20 Skill Penetrating attack that damages enemy's Jewels [Range: 2, Area: Line (2), Height Range: 2]
Sweep Thrust 20/20 Skill Pierce ATK to units within target area with chance of critical [Range: 3, Area: Square (3), Height Range: 2]
COMBO Area -2 1/1 Passive Lowers COMBO Area of whole party by 2
E11 -
80 Human, Male 3 1
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
2006 530 236 171 108 369 90 203 197 180 (25%) 27
Other Stats
Jewels Obtained Pierce ATK Power
+12 +10
Skills
Name Rank Type Effect
Attack (LAN) 1/1 Attack
Pain Stinger 20/20 Skill Penetrating Pierce ATK to an enemy & 100% Hit with chance of critical [Range: 2, Area: Line (2), Height Range: 2]
Death Mow 20/20 Skill Pierce ATK to units within target area [Range: 1, Area: Lateral (3), Height Range: 1]
Penetrate 20/20 Skill Penetrating Pierce ATK to an enemy with chance of critical [Range: 4, Area: Line (4), Height Range: 2]
Death Stinger 20/20 Skill Penetrating Pierce ATK to an enemy & Death Sentence [Range: 2, Area: Line (2), Height Range: 2]
Impale 20/20 Skill Penetrating Pierce ATK to an enemy & Bind [Range: 2, Area: Line (2), Height Range: 2]
Demon's Bane 20/20 Skill Penetrating Pierce ATK to an enemy & Silence [Range: 2, Area: Line (2), Height Range: 2]
Exorcising Spike 20/20 Skill Penetrating attack that damages enemy's Jewels [Range: 2, Area: Line (2), Height Range: 2]
Sweep Thrust 20/20 Skill Pierce ATK to units within target area with chance of critical [Range: 3, Area: Square (3), Height Range: 2]
COMBO Area -2 1/1 Passive Lowers COMBO Area of whole party by 2
E12 -
80 Human, Male 3 2
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
1431 446 171 121 87 253 113 227 278 190 (25%) 27
Other Stats
Range Jewels Obtained
+2 +16
Skills
Name Rank Type Effect
Attack (HUN) 1/1 Attack
Charged Shot 15/20 Skill Inflicts Phys Dmg (Low) [Range: 4, Height Range: Unlimited]
Targeted Shot 15/20 Skill Inflicts Phys Dmg with chance of inflicting Slow [Range: 4, Height Range: Unlimited]
Wild Shot 15/20 Skill Inflicts random Phys Dmg on enemy unit within target area [Range: 3, Area: Square (3), Height Range: Unlimited]
Hunting Arrow 20/20 Skill Inflicts Phys Dmg (Low) [Range: 4, Height Range: Unlimited]
Surefire Shot 20/20 Skill Inflicts Phys Dmg & 100% Hit [Range: 4, Height Range: Unlimited]
Divine Shot 20/20 Skill Inflicts Phys Dmg & 100% Hit [Range: 4, Area: Cross (3), Height Range: Unlimited]
Delaying Arrow 1/20 Skill Inflicts Phys Dmg & Delay on target [Range: 4]
Cursed Delaying Arrow 1/20 Skill Inflicts Phys Dmg & Delay on target [Range: 4] (Curse)
Delaying Arrow 1/20 Skill Inflicts Phys Dmg & Delay on target [Range: 4]
Delaying Rain 1/20 Skill Inflicts Phys Dmg & Delay on target area [Range: 4]
E13 -
85 Human, Male 3 2
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
5131 217 278 488 227 292 134 199 385 228 (100%) 32
Status Res
999 90 90 90 999 999 999 90
90 999 999 999 999 999 90 999
Elemental Res
+15 +15 +15 +15 - -
Other Stats
Hit Rate Jewels Obtained
+15 +16
Skills
Name Rank Type Effect
ATK Skills (Geomancer) 1/1 Attack Magic
Bagua Fertile Land 10/20 Skill Recovers HP of ally units within target area & nullifies all statuses inflicted on them for three turns [Range: 2, Area: Square (3), Height Range: 2]
Bagua Bottomless Swamp 10/20 Skill Places a grid that inflicts Bind (The grid disappears after being activated once) [Range: 5, Area: Cross (3), Height Range: 3]
Offensive Ground Activity 10/20 Skill Places a grid that raises PATK & PDEF [Range: 3, Area: Line (3), Height Range: 3]
Defense Dragon Pulse Activated 10/20 Skill Places a grid that raises MATK & MDEF [Range: 3, Area: Line (3), Height Range: 3]
Bagua Fey 10/20 Skill 3-hit Wind Mag ATK to enemy unit [Range: 4, Height Range: 3]
Thunder Fire Collapse 20/20 Skill Strike ATK to enemy unit that lowers Fire/Thunder Res for three turns [Range: 1, Height Range: 2]
Water Wind Collapse 20/20 Skill Strike ATK to enemy unit that lowers Water/Wind Res for three turns [Range: 1, Height Range: 2]
Bagua Eruption 20/20 Skill Fire Mag ATK to units within target area [Range: 4, Area: Cross (3), Height Range: 3]
Demon Gate's Temptation 20/20 Reaction After receiving Dmg, chance of lowering Fire/Water/Wind/Thunder Res of enemy unit [Range: 3, Height Range: 3]
Fate's Decision 20/20 Passive Raises LUCK of all party members taking part in battle (does not affect submembers)
Drops
Drops