Basic Information
Level 35
AP Cost 15
Player EXP 30
Unit EXP 250
Multi Coins 30

Rogue's Trial - Mastery

Defeat all enemy units!

Enemies
Unit Level Type Move Jump Spawn
45 Human, Male 5 5 -
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
457 140 96 92 47 131 83 96 89 91 (25%) 22
Other Stats
Jewels Obtained
+12
Skills
Name Rank Type Effect
Attack (THI) 1/1 Attack
Poison Dagger 20/20 Skill Inflicts Poison on enemy unit [Range: 1, Height Range: 1]
Paralyzing Dagger 20/20 Skill Inflicts Paralyze on enemy unit [Range: 1, Height Range: 1]
Shade Dagger 20/20 Skill Inflicts Blind on enemy unit [Range: 1, Height Range: 1]
Sleep Dagger 20/20 Skill Inflicts Sleep on enemy unit [Range: 1, Height Range: 1]
Throwing Dagger 20/20 Skill Non-type ATK to enemy unit [Range: 3, Height Range: 2]
Jewel Burglar 20/20 Skill Chance of absorbing Jewels from enemy unit [Range: 1, Height Range: 1]
Charming Dagger 20/20 Skill Inflicts Charm on enemy unit [Range: 1, Height Range: 1]
Sneak Attack 20/20 Skill Slash ATK to enemy unit & chance of critical & ignores DEF when attacking from behind [Range: 1, Height Range: 1]
Quick Action 20/20 Reaction After receiving Dmg, AGI is raised until next turn
50 Human, Female 3 2 -
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
248 103 61 139 98 101 82 115 126 109 (50%) 7
Other Stats
Jewels Obtained Debuff Duration Evasion Rate
+16 +1 +5
Skills
Name Rank Type Effect
Attack (ODO) 1/1 Attack
Blade Dance 20/20 Skill Slash ATK to units within area around self with chance of critical [Area: Cross (5), Height Range: 1]
Throw Kiss 20/20 Skill Inflicts Charm on enemy unit [Range: 2, Height Range: 2]
Leaden Feet Dance 20/20 Skill Lowers AGI of all enemy units for one turn (stackable up to three times) [Area: Whole Map, Height Range: Unlimited]
Charming Fragrance 20/20 Reaction After receiving Dmg, chance of inflicting Charm on enemy unit [Range: 2, Height Range: 2]
Idol 20/1 Passive Raises Combo Area of all party members by 1 (does not affect submembers)
45 Human 3 1 -
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
218 130 84 68 59 120 68 97 116 133 (25%) 7
Status Res
30 30 30 30 30 70 30 30
50 50 30 30 30 - 30 30
Other Stats
Range Hit Rate Jewels Obtained
+1 +5 +8
Skills
Name Rank Type Effect
Attack (HUN) 1/1 Attack
Divine Shot 1/20 Skill Missile ATK to enemy units in target area & 100% hit [Range: 4, Area: Cross (3), Height Range: Unlimited]
Wild Shot 20/20 Skill 2-hit Missile ATK on random unit within target area [Range: 3, Area: Square (3), Height Range: Unlimited]
Booby Trap 20/20 Reaction After receiving Dmg, chance of inflicting Slow on enemy unit [Range: 3, Height Range: Unlimited]
45 Human 3 1 -
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
218 130 84 68 59 120 68 97 116 133 (25%) 7
Status Res
30 30 30 30 30 70 30 30
50 50 30 30 30 - 30 30
Other Stats
Range Hit Rate Jewels Obtained
+1 +10 +8
Skills
Name Rank Type Effect
Attack (HUN) 1/1 Attack
Wild Shot 20/20 Skill 2-hit Missile ATK on random unit within target area [Range: 3, Area: Square (3), Height Range: Unlimited]
Divine Shot 20/20 Skill Missile ATK to enemy units in target area & 100% hit [Range: 4, Area: Cross (3), Height Range: Unlimited]
Booby Trap 20/20 Reaction After receiving Dmg, chance of inflicting Slow on enemy unit [Range: 3, Height Range: Unlimited]
50 Human, Male 4 4 -
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
305 139 115 91 53 134 92 103 95 94 (25%) 7
Other Stats
Jewels Obtained Guts
+12 +10
Skills
Name Rank Type Effect
Attack (KEM) 1/1 Attack
Cat Punch 20/20 Skill Non-type ATK that inflicts Stun on enemy unit [Range: 1, Height Range: 1]
Snake Bite 20/20 Skill Non-type ATK that inflicts Paralyze on enemy unit [Range: 1, Height Range: 1]
Stampede 20/20 Skill Non-type ATK (strong vs monsters) to enemy unit [Range: 2, Height Range: 2]
Boar Tackle 20/20 Skill Non-type ATK that inflicts Stun on enemy unit [Range: 3, Area: Line (3), Height Range: 2]
Giant Slayer 20/20 Skill Powerful non-type ATK (strong vs beasts) that raises PATK according to how much higher the enemy unit's level is [Range: 2, Height Range: 2]
Defensive Instinct 20/20 Reaction After receiving Dmg, chance of Evasion Rate being raised for one turn
50 Human, Male 2 2 -
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
264 130 83 84 71 159 71 110 118 112 (25%) 7
Other Stats
Jewels Obtained
+8
Skills
Name Rank Type Effect
Attack (KUR) 1/1 Attack
Heavy Fire 20/20 Skill Fire Missile ATK to enemy unit [Range: 5, Height Range: 2]
Firebomb 20/20 Skill Fire Missile ATK to units within target area [Range: 4, Area: Cross (3), Height Range: 2]
Strobe Grenade 20/20 Skill Inflicts Blind & Stun on units within target area [Range: 4, Area: Cross (3), Height Range: 2]
Bursting Shot 20/20 Skill Fire Missile ATK to units within target area [Range: 4, Area: Diamond (5), Height Range: 2]
Armor Piercing Shot 20/20 Skill Penetrating Fire Missile ATK (strong vs machines) to target unit & ignores DEF [Range: 4, Area: Line (4), Height Range: 1]
Composite Armor 20/20 Reaction Chance of defending when receiving Dmg
45 Human, Female 5 5 -
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
435 138 95 92 47 131 81 102 85 93 (25%) 7
Other Stats
Jewels Obtained
+12
Skills
Name Rank Type Effect
Attack (THI) 1/1 Attack
Poison Dagger 20/20 Skill Inflicts Poison on enemy unit [Range: 1, Height Range: 1]
Paralyzing Dagger 20/20 Skill Inflicts Paralyze on enemy unit [Range: 1, Height Range: 1]
Shade Dagger 20/20 Skill Inflicts Blind on enemy unit [Range: 1, Height Range: 1]
Sleep Dagger 20/20 Skill Inflicts Sleep on enemy unit [Range: 1, Height Range: 1]
Throwing Dagger 20/20 Skill Non-type ATK to enemy unit [Range: 3, Height Range: 2]
Jewel Burglar 20/20 Skill Chance of absorbing Jewels from enemy unit [Range: 1, Height Range: 1]
Charming Dagger 20/20 Skill Inflicts Charm on enemy unit [Range: 1, Height Range: 1]
Sneak Attack 20/20 Skill Slash ATK to enemy unit & chance of critical & ignores DEF when attacking from behind [Range: 1, Height Range: 1]
Quick Action 20/20 Reaction After receiving Dmg, AGI is raised until next turn
Drops
Drops