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Decel

Rank
3★ - 5★
Element
Light
Type
Human, Male
Max LB
25
Max Lvl
85
Job 1
Mage
Job 2
Thief
Job 3
Chemist
Stats
Base Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels
68 32 17 34 23 33 50 30 34 41
Max Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels
343 105 63 127 80 120 85 105 121 158
Leader Skill

Raises Blind Res by 5% for whole party

Player Buff
Type Value
Blind Res +5
Stats
Job Stat Modifiers
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels
-20% -20% -15% +22% +20% -12% -4% -12% - +20%
Level 85 Stats + Job Equipment (Enhanced)
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels
329 150 98 422 248 148 99 226 248 238
Job Equipment (Enhanced) Secondary Stats
Fire Res Water Res Wind Res Thunder Res Light Res Dark Res Paralyze Res
+3 +7 +5 +3 +1 +4 +15
Stun Res Sleep Res Petrify Res Blind Res Silence Res Stop Res Jewels Obtained
+15 +15 +53 +10 +28 +28 +36
Job Master Bonus
Type Value
HP +24%
MATK +3%
MDEF +2%
Basic Stats
ATK Skill ATK Type Range Height Move Jump Initial Jewels
Attack (WIZ) Strike 0-1 1 2 1 100%
Weapon Scaling Formula
9 * (100 * MATK / 10) / 100
Spell Casting
Name Fumbled Magic Cost 16 ATK Type Magic Weapon 15 * (100 * MATK / 10) / 100 DMG Type Magical Multiplier Lv 1: 25%
Lv 20: 50%
Range
Area
Height 2 Usage 3 Effect Inflicts Mag Dmg (Low) on units within area around self [Area: Cross (3), Height Range: 2]
Name Flare Cost 25 ATK Type Magic Weapon 15 * (100 * MATK / 10) / 100 DMG Type Magical Element Fire Multiplier Lv 1: 115%
Lv 20: 150%
Range
Area
Height 2 Cast Speed 300 Usage 10 Effect Inflicts Fire Mag Dmg [Range: 3, Area: Diamond (5), Height Range: 2]
Name Blizzard Cost 25 ATK Type Magic Weapon 15 * (100 * MATK / 10) / 100 DMG Type Magical Element Water Multiplier Lv 1: 115%
Lv 20: 150%
Range
Area
Height 2 Cast Speed 300 Usage 10 Effect Inflicts Water Mag Dmg [Range: 3, Area: Diamond (5), Height Range: 2]
Name Blast Cost 25 ATK Type Magic Weapon 15 * (100 * MATK / 10) / 100 DMG Type Magical Element Wind Multiplier Lv 1: 115%
Lv 20: 150%
Range
Area
Height 2 Cast Speed 300 Usage 10 Effect Inflicts Wind Mag Dmg [Range: 3, Area: Diamond (5), Height Range: 2]
Name Spark Cost 25 ATK Type Magic Weapon 15 * (100 * MATK / 10) / 100 DMG Type Magical Element Thunder Multiplier Lv 1: 115%
Lv 20: 150%
Range
Area
Height 2 Cast Speed 300 Usage 10 Effect Inflicts Thunder Mag Dmg [Range: 3, Area: Diamond (5), Height Range: 2]
Basic Spell Casting
Name Fire Bolt Cost 12 ATK Type Magic Weapon 15 * (100 * MATK / 10) / 100 DMG Type Magical Element Fire Multiplier Lv 1: 100%
Lv 20: 110%
Range
Area
Height 2 Cast Speed 600 Usage 10 Effect Inflicts Fire Mag Dmg (Low) [Range: 4, Area: Cross (3), Height Range: 2]
Name Ice Bolt Cost 12 ATK Type Magic Weapon 15 * (100 * MATK / 10) / 100 DMG Type Magical Element Water Multiplier Lv 1: 100%
Lv 20: 110%
Range
Area
Height 2 Cast Speed 600 Usage 10 Effect Inflicts Water Mag Dmg (Low) [Range: 4, Area: Cross (3), Height Range: 2]
Name Aero Bolt Cost 12 ATK Type Magic Weapon 15 * (100 * MATK / 10) / 100 DMG Type Magical Element Wind Multiplier Lv 1: 100%
Lv 20: 110%
Range
Area
Height 2 Cast Speed 600 Usage 10 Effect Inflicts Wind Mag Dmg (Low) [Range: 4, Area: Cross (3), Height Range: 2]
Name Lightning Bolt Cost 12 ATK Type Magic Weapon 15 * (100 * MATK / 10) / 100 DMG Type Magical Element Thunder Multiplier Lv 1: 100%
Lv 20: 110%
Range
Area
Height 2 Cast Speed 600 Usage 10 Effect Inflicts Thunder Mag Dmg (Low) [Range: 4, Area: Cross (3), Height Range: 2]
Name Poison Haze Cost 16 Range
Area
Height 2 Cast Speed 250 Usage 10 Effect Inflicts Poison status on target [Range: 3, Area: Cross (3), Height Range: 2] Unit Cond
Inflict Status
Passive Abilities
Name Counter Magic+1 Job Level 4 Max Level 20 Type Reaction ATK Type Magic Weapon 15 * (100 * MATK / 10) / 100 DMG Type Magical Chance Lv 1: 5%
Lv 20: 25%
Range
Area
Height 2 Effect Chance of performing magic counter when receiving Dmg [Range: 3, Height Range: 2]
Name Magic Up+1 Job Level 6 Max Level 20 Type Support Effect Raises MATK & slightly raises Hit Rate Self Buff
MATK
Lv 1: +5%
Lv 20: +10%
Hit Rate
Lv 1: +2
Lv 20: +5
Stats
Job Stat Modifiers
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels
-5% +3% -4% -5% -8% +12% +10% +10% - -
Level 85 Stats + Job Equipment (Enhanced)
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels
474 276 194 152 104 310 117 201 167 140
Job Equipment (Enhanced) Secondary Stats
Fire Res Water Res Wind Res Thunder Res Poison Res Paralyze Res Stun Res
+7 +5 +5 +3 +28 +43 +15
Sleep Res Charm Res Petrify Res Bind Res Daze Res Jewels Obtained
+15 +10 +15 +28 +28 +76
Job Master Bonus
Type Value
HP +16%
AGI +3%
CRIT +1%
Basic Stats
ATK Skill ATK Type Range Height Move Jump Initial Jewels
Attack (THI) Slash 0-1 1 4 4 25%
Weapon Scaling Formula
13 * (100 * (PATK + AGI / 2 + AGI * Level / 100 + DEX / 4)) / 20 / 100
Rogue
Name Charming Dagger Cost 15 Range
Area
Height 1 Usage 5 Effect Inflicts Charm [Range: 1, Height Range: 1] Enemy Cond
Inflict Status
Name Hide Cost 20 Range
Area
Usage 5 Effect Evasion Rate bonus Self Buff
Evasion Rate
Lv 1: +5
Lv 20: +10
Duration
3 (ActionStart)
Name Jewelry Credit Cost 15 Range
Area
Height 1 Usage 5 Effect Transfers Jewels used by self to target ally unit [Range: 2, Height Range: 1]
Name Sneak Attack Cost 24 ATK Type Slash DMG Type Physical Multiplier Lv 1: 145%
Lv 20: 180%
Range
Area
Height 1 Usage 5 Effect Inflicts Phys Dmg (High) & chance of critical & ignores DEF when attacking from behind [Range: 1, Height Range: 1] Extra Info
Back Attack Bonus
-100% PDEF/MDEF
Basic Rogue
Name Poison Dagger Cost 15 Range
Area
Height 1 Usage 3 Effect Inflicts Poison [Range: 1, Height Range: 1] Enemy Cond
Inflict Status
Name Paralyzing Dagger Cost 15 Range
Area
Height 1 Usage 3 Effect Inflicts Paralyze [Range: 1, Height Range: 1] Enemy Cond
Inflict Status
Name Shade Dagger Cost 15 Range
Area
Height 1 Usage 3 Effect Inflicts Blind [Range: 1, Height Range: 1] Enemy Cond
Inflict Status
Name Sleep Dagger Cost 15 Range
Area
Height 1 Usage 3 Effect Inflicts Sleep [Range: 1, Height Range: 1] Enemy Cond
Inflict Status
Name Throwing Dagger Cost 10 DMG Type Physical Multiplier Lv 1: 75%
Lv 20: 90%
Range
Area
Height 2 Usage 5 Effect Inflicts Phys Dmg (Low); long-range attack fired in a straight line [Range: 3, Height Range: 2]
Name Jewel Burglar Cost 16 DMG Type Physical Range
Area
Height 1 Random Hit Rate 60% Usage 5 Effect Chance of stealing Jewels from enemy [Range: 1, Height Range: 1]
Name Healing Dagger Cost 20 Multiplier Lv 1: 45%
Lv 20: 60%
Range
Area
Height 1 Usage 5 Effect Recovers HP of units within target area [Range: 3, Area: Cross (3), Height Range: 1]
Name Provoke Cost 10 Range
Area
Height 2 Usage 3 Effect Chance of inflicting Rage on target, therefore drawing enemy attacks towards self [Range: 4, Height Range: 2] Enemy Cond
Inflict Status
Chance
50%
Passive Abilities
Name MOVE+1 Job Level 2 Max Level 1 Type Support Effect MOVE +1 Self Buff
MOVE
+1
Name Quick Action Job Level 4 Max Level 20 Type Reaction Range
Area
Effect AGI is raised until next turn after receiving Dmg Self Buff
AGI
Lv 1: +25%
Lv 20: +50%
Duration
1 (ActionStart)
Name JUMP+1 Job Level 6 Max Level 1 Type Support Effect JUMP +1 Self Buff
JUMP
+1
Stats
Job Stat Modifiers
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels
+5% -12% -7% +8% +8% +10% +1% -20% +3% +8%
Level 85 Stats + Job Equipment (Enhanced)
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels
496 194 175 328 120 299 85 164 280 151
Job Equipment (Enhanced) Secondary Stats
Fire Res Water Res Wind Res Thunder Res Dark Res Paralyze Res Stun Res
+8 +4 +3 +3 +2 +60 +15
Sleep Res Charm Res Petrify Res Blind Res Bind Res Daze Res Jewels Obtained
+33 +10 +15 +10 +28 +28 +16
Job Master Bonus
Type Value
HP +27%
MATK +3%
LUCK +3%
Basic Stats
ATK Skill ATK Type Range Height Move Jump Initial Jewels
Attack (KUS) Special 0-1 2 3 1 100%
Weapon Scaling Formula
11 * (100 * (MATK + DEX / 2 + LUCK / 2)) / 20 / 100
Medicine
Name Petrification Antidote Cost 12 Multiplier Lv 1: 35%
Lv 20: 40%
Range
Area
Height 2 Usage 10 Effect Removes Petrify status from target & slightly recovers target's HP [Range: 3, Height Range: 2] Player Cond
Remove Status
Name Sedative Cost 12 Multiplier Lv 1: 35%
Lv 20: 40%
Range
Area
Height 2 Usage 10 Effect Removes Confuse status from target & slightly recovers target's HP [Range: 3, Height Range: 2] Player Cond
Remove Status
Name Panacea Cost 16 Range
Area
Height 2 Usage 5 Effect Removes all statuses except Death Sentence [Range: 3, Height Range: 2] Player Cond
Remove Status
Name Vaccine Cost 24 Range
Area
Height 2 Usage 5 Effect Nullifies all statuses inflicted on units within target area during turn used [Range: 2, Area: Cross (3), Height Range: 2] Player Cond
Ailment Immunity
Duration
3 (ActionStart)
Name Trial Potion I Cost 32 Multiplier Lv 1: 125%
Lv 20: 150%
Range
Area
Height 2 Usage 3 Effect Greatly recovers target's HP with chance of inflicting Paralyze as side-effect [Range: 3, Height Range: 2] Player Cond
Inflict Status
Chance
Lv 1: 40%
Lv 20: 20%
Basic Medicine
Name Healing Potion Cost 8 Multiplier Lv 1: 100%
Lv 20: 120%
Range
Area
Height 2 Usage 10 Effect Recovers target's HP (Medium) [Range: 3, Height Range: 2]
Name Antidote Cost 8 Multiplier Lv 1: 35%
Lv 20: 40%
Range
Area
Height 2 Usage 10 Effect Removes Poison status from target & slightly recovers target's HP [Range: 3, Height Range: 2] Player Cond
Remove Status
Name Neuro Potion Cost 8 Multiplier Lv 1: 35%
Lv 20: 40%
Range
Area
Height 2 Usage 10 Effect Removes Paralyze status from target & slightly recovers target's HP [Range: 3, Height Range: 2] Player Cond
Remove Status
Name Eye Drops Cost 8 Multiplier Lv 1: 35%
Lv 20: 40%
Range
Area
Height 2 Usage 10 Effect Removes Blind status from target & slightly recovers target's HP [Range: 3, Height Range: 2] Player Cond
Remove Status
Name Throat Drops Cost 8 Multiplier Lv 1: 35%
Lv 20: 40%
Range
Area
Height 2 Usage 10 Effect Removes Silence status from target & slightly recovers target's HP [Range: 3, Height Range: 2] Player Cond
Remove Status
Passive Abilities
Name Auto-Cure Job Level 4 Max Level 20 Type Reaction Chance Lv 1: 5%
Lv 20: 10%
Range
Area
Effect Chance of casting Auto Heal on self when receiving Dmg Self Cond
Inflict Status
Name Poison Knowledge +1 Job Level 6 Max Level 1 Type Support Effect Increases Poison Dmg and turn duration & raises own AGI Self Buff
Poison Dmg Rate
+10
Poison Duration
+1
AGI
+5%
Profile

Decel is a researcher at the Magic Research Lab of Envylia. He always walks around with a tome in his hands, and has the habit to readjust his glasses. Ever since his childhood, he's had a keen mind and a talent for sports, but... maybe due to his pride and his tendency to talk down to people, he has very few friends.

Origin: Envylia
Gender: Male
Height: 173cm
Weight: 58kg
Birthday: Jan 25
Blood Type: Type Ki
Zodiac: Moon of the Bright Knight
Likes: Academic books
Hobbies: Presenting his newest knowledge
Illust: こめこ
CV: 代永翼

Artworks
Dece
Dece closeup