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Gane

Rank
2★ - 5★
Element
Water
Type
Human, Male
Max LB
25
Max Lvl
85
Job 1
Thief
Job 2
Professor
Job 3
Holy Knight
Stats
Base Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels
70 38 26 35 27 41 50 34 36 41
Max Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels
332 137 94 125 94 146 85 121 128 161
Stats
Job Stat Modifiers
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels
-5% +3% -4% -5% -8% +12% +10% +10% - -
Level 85 Stats + Job Equipment (Enhanced)
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels
466 306 220 151 115 337 117 216 174 142
Job Equipment (Enhanced) Secondary Stats
Fire Res Water Res Wind Res Thunder Res Poison Res Paralyze Res Stun Res
+7 +5 +5 +3 +6 +4 +4
Sleep Res Charm Res Petrify Res Jewels Obtained
+4 +3 +4 +76
Job Master Bonus
Type Value
AGI +3%
CRIT +1%
Basic Stats
ATK Skill ATK Type Range Height Move Jump Initial Jewels
Attack (THI) Slash 0-1 1 4 4 25%
Weapon Scaling Formula
13 * (100 * (PATK + AGI / 2 + AGI * Level / 100 + DEX / 4)) / 20 / 100
Rogue
Name Charming Dagger Cost 15 Range
Area
Height 1 Usage 5 Effect Inflicts Charm [Range: 1, Height Range: 1] Enemy Cond
Inflict Status
Name Hide Cost 20 Range
Area
Usage 5 Effect Evasion Rate bonus Self Buff
Evasion Rate
Lv 1: +5
Lv 20: +10
Duration
3 (ActionStart)
Name Sneak Attack Cost 24 ATK Type Slash DMG Type Physical Multiplier Lv 1: 105%
Lv 20: 115%
Range
Area
Height 1 Usage 5 Effect Inflicts Phys Dmg (Low) with chance of critical & increased Dmg when attacking from behind [Range: 1, Height Range: 1] Extra Info
Back Attack Bonus
-10% PDEF/MDEF
Basic Rogue
Name Poison Dagger Cost 15 Range
Area
Height 1 Usage 3 Effect Inflicts Poison [Range: 1, Height Range: 1] Enemy Cond
Inflict Status
Name Paralyzing Dagger Cost 15 Range
Area
Height 1 Usage 3 Effect Inflicts Paralyze [Range: 1, Height Range: 1] Enemy Cond
Inflict Status
Name Shade Dagger Cost 15 Range
Area
Height 1 Usage 3 Effect Inflicts Blind [Range: 1, Height Range: 1] Enemy Cond
Inflict Status
Name Sleep Dagger Cost 15 Range
Area
Height 1 Usage 3 Effect Inflicts Sleep [Range: 1, Height Range: 1] Enemy Cond
Inflict Status
Name Throwing Dagger Cost 10 DMG Type Physical Multiplier Lv 1: 75%
Lv 20: 90%
Range
Area
Height 2 Usage 5 Effect Inflicts Phys Dmg (Low); long-range attack fired in a straight line [Range: 3, Height Range: 2]
Name Jewel Burglar Cost 16 DMG Type Physical Range
Area
Height 1 Random Hit Rate 60% Usage 5 Effect Chance of stealing Jewels from enemy [Range: 1, Height Range: 1]
Name Provoke Cost 10 Range
Area
Height 2 Usage 3 Effect Chance of inflicting Rage on target, therefore drawing enemy attacks towards self [Range: 4, Height Range: 2] Enemy Cond
Inflict Status
Chance
50%
Passive Abilities
Name MOVE+1 Job Level 2 Max Level 1 Type Support Effect MOVE +1 Self Buff
MOVE
+1
Name Quick Action Job Level 4 Max Level 20 Type Reaction Range
Area
Effect AGI is raised until next turn after receiving Dmg Self Buff
AGI
Lv 1: +25%
Lv 20: +50%
Duration
1 (ActionStart)
Name JUMP+1 Job Level 6 Max Level 1 Type Support Effect JUMP +1 Self Buff
JUMP
+1
Stats
Job Stat Modifiers
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels
-8% -10% -5% +12% +12% +15% +3% -16% +6% +12%
Level 85 Stats + Job Equipment (Enhanced)
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels
449 222 201 332 136 346 94 148 276 159
Job Equipment (Enhanced) Secondary Stats
Fire Res Water Res Wind Res Thunder Res Dark Res Poison Res Paralyze Res
+8 +4 +3 +3 +2 +3 +7
Stun Res Sleep Res Charm Res Petrify Res Blind Res Jewels Obtained
+4 +4 +3 +4 +3 +16
Job Master Bonus
Type Value
MATK +4%
MDEF +6%
DEX +1%
LUCK +2%
Basic Stats
ATK Skill ATK Type Range Height Move Jump Initial Jewels
Attack (DOC) Special 0-1 2 3 1 100%
Weapon Scaling Formula
11 * (100 * (MATK + DEX / 2 + LUCK / 2)) / 20 / 100
Remedies
Name Petrification Antidote Cost 12 Range
Area
Height 2 Usage 10 Effect Removes Petrify status from target [Range: 3, Height Range: 2] Player Cond
Remove Status
Name Sedative Cost 12 Range
Area
Height 2 Usage 10 Effect Removes Rage status from target [Range: 3, Height Range: 2] Player Cond
Remove Status
Name Love Potion Cost 16 Range
Area
Height 2 Usage 10 Effect Inflicts Charm on target [Range: 3, Height Range: 2] Enemy Cond
Inflict Status
Name Tranquilizer Cost 16 Range
Area
Height 2 Usage 10 Effect Inflicts Bind and Daze on target [Range: 3, Height Range: 2] Enemy Cond
Inflict Status
Name Panacea Cost 15 Range
Area
Height 2 Usage 10 Effect Removes all statuses except Death Sentence [Range: 3, Height Range: 2] Player Cond
Remove Status
Name Vaccine Cost 24 Range
Area
Height 2 Usage 10 Effect Nullifies all statuses inflicted on units within area around self during turn used [Range: 3, Area: Cross (5), Height Range: 2] Player Cond
Ailment Immunity
Duration
3 (ActionStart)
Name Trial Potion II Cost 32 Multiplier Lv 1: 105%
Lv 20: 120%
Range
Area
Height 2 Usage 5 Effect Greatly recovers target's HP with chance of inflicting Paralyze as side-effect [Range: 3, Height Range: 2] Player Cond
Inflict Status
Chance
Lv 1: 25%
Lv 20: 10%
Basic Remedies
Name Large Healing Potion Cost 8 Multiplier Lv 1: 85%
Lv 20: 95%
Range
Area
Height 2 Usage 10 Effect Slightly recovers target's HP [Range: 3, Height Range: 2]
Name Antidote Cost 8 Range
Area
Height 2 Usage 10 Effect Removes Poison status from target [Range: 3, Height Range: 2] Player Cond
Remove Status
Name Neuro Potion Cost 8 Range
Area
Height 2 Usage 10 Effect Removes Paralyze status from target [Range: 3, Height Range: 2] Player Cond
Remove Status
Name Eye Drops Cost 8 Range
Area
Height 2 Usage 10 Effect Removes Blind status from target [Range: 3, Height Range: 2] Player Cond
Remove Status
Name Throat Drops Cost 8 Range
Area
Height 2 Usage 10 Effect Removes Silence status from target [Range: 3, Height Range: 2] Player Cond
Remove Status
Name Empowering Potion Cost 16 Range
Area
Height 1 Usage 5 Effect Slightly raises target's PATK/PDEF [Range: 3, Height Range: 1] Player Buff
PATK
Lv 1: +10%
Lv 20: +25%
PDEF
Lv 1: +10%
Lv 20: +25%
Duration
3 (ActionStart)
Name Energy Potion Cost 16 Range
Area
Height 1 Usage 5 Effect Slightly raises target's MATK/MDEF [Range: 3, Height Range: 1] Player Buff
MATK
Lv 1: +10%
Lv 20: +25%
MDEF
Lv 1: +10%
Lv 20: +25%
Duration
3 (ActionStart)
Name Venom Potion Cost 20 ATK Type Magic DMG Type Magical Element None Multiplier Lv 1: 100%
Lv 20: 110%
Range
Area
Height 2 Usage 10 Effect Inflicts Mag Dmg (Low) & Poison [Range: 3, Height Range: 2] Unit Cond
Inflict Status
Passive Abilities
Name Auto-Cure Job Level 4 Max Level 20 Type Reaction Chance Lv 1: 10%
Lv 20: 20%
Range
Area
Effect Chance of casting Auto Heal on self when receiving Dmg Self Cond
Inflict Status
Name Poison Knowledge +2 Job Level 6 Max Level 1 Type Support Effect Increases Poison Dmg and turn duration Self Buff
Poison Dmg Rate
+15
Poison Duration
+1
Stats
Job Stat Modifiers
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels
+10% +7% +12% -10% -5% -10% -4% +3% - -5%
Level 85 Stats + Job Equipment (Enhanced)
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels
629 329 262 157 129 309 90 201 217 135
Job Equipment (Enhanced) Secondary Stats
Fire Res Water Res Wind Res Thunder Res Light Res Poison Res Paralyze Res
+7 +4 +5 +3 +4 +3 +4
Stun Res Sleep Res Charm Res Petrify Res
+4 +4 +3 +4
Job Master Bonus
Type Value
HP +3%
PATK +3%
PDEF +4%
Basic Stats
ATK Skill ATK Type Range Height Move Jump Initial Jewels
Attack (SEI) Slash 0-1 1 3 1 25%
Weapon Scaling Formula
14 * (100 * PATK / 10) / 100
Shield
Name High Alert Cost 15 Range
Area
Height 1 Usage 5 Effect Greatly raises PDEF/MDEF for one turn, but lowers Evasion Self Buff
PDEF
Lv 1: +50%
Lv 20: +100%
MDEF
Lv 1: +50%
Lv 20: +100%
Evasion Rate
-10
Duration
1 (ActionStart)
Name Holy Saber Cost 24 ATK Type Slash DMG Type Physical Element Light Multiplier Lv 1: 105%
Lv 20: 115%
Range
Area
Height 1 Usage 3 Effect Inflicts Light Phys Dmg (Low) on units within target area [Range: 3, Area: Cross (3), Height Range: 1]
Name Divine Warrior's Prayer Cost 32 Range
Area
Height 1 Usage 1 Effect Will survive fatal Dmg and stay alive on verge of death only once. Self Buff
Guts
+100
Duration
1 (GutsEnd)
Name Brave Heart Cost 46 ATK Type Slash DMG Type Physical Element Light Multiplier Lv 1: 120%
Lv 20: 130%
Range
Area
Height 2 Usage 3 Effect Inflicts Light Phys Dmg (Low) on units within target area [Area: 5x5 sq cross, Height Range: 2]
Basic Shield
Name Shield Smash Cost 12 DMG Type Physical Multiplier Lv 1: 110%
Lv 20: 130%
Range
Area
Height 1 Usage 5 Effect Inflicts Phys Dmg on target unit & Stun [Range: 1, Height Range: 1] Enemy Cond
Inflict Status
Name Sword Crush Cost 16 ATK Type Slash DMG Type Physical Multiplier Lv 1: 50%
Lv 20: 75%
Range
Area
Height 1 Usage 3 Effect Inflicts Phys Dmg (Low) on target unit and lowers PATK [Range: 1, Height Range: 1] Enemy Buff
PATK
Lv 1: -20%
Lv 20: -25%
Duration
3 (ActionStart)
Name Guard Crush Cost 16 ATK Type Slash DMG Type Physical Multiplier Lv 1: 50%
Lv 20: 75%
Range
Area
Height 1 Usage 3 Effect Inflicts Phys Dmg (Low) on target unit and lowers PDEF [Range: 1, Height Range: 1] Enemy Buff
PDEF
Lv 1: -20%
Lv 20: -25%
Duration
3 (ActionStart)
Passive Abilities
Name Holy Knight Stance+1 Job Level 4 Max Level 20 Type Reaction Value Lv 1: 15%
Lv 20: 30%
Chance Lv 1: 10%
Lv 20: 30%
Effect Chance of defending when receiving Dmg
Name Guard Up Job Level 6 Max Level 20 Type Support Effect Raises PDEF Self Buff
PDEF
Lv 1: +5%
Lv 20: +10%
Profile

Gane doesn't come from the most honorable of families, but he's a knight who's said to come from a bloodline with control over hidden beasts. He's a calm young man, raised by his family according to ideals of loyalty and moderation. It is said however, that he actually has burning ambitions, and that he doesn't want to end up innocent and achieving nothing in life like his father.

Origin: Envylia
Gender: Male
Height: 180cm
Weight: 65kg
Birthday: Sep 7
Blood Type: Type Qe
Zodiac: Moon of the Ice Water Wolf
Likes: His hidden ambitions
Hobbies: Tending his sword
Illust:
CV: 河西健吾

Artworks
Gayn
Gayn closeup