Minerva

Unit Planner
Element
Rank 5★
Max Level 91
Type Human, Female
Job 1
Prodigious Savant
Job 2
Battle Mage
Job 3
Magic Meister
Chg Job 3
Magic Meister [Symphony]
Stats
Primary Stats
Type Min Max
HP 105 456
PATK 65 124
PDEF 55 200
MATK 80 150
MDEF 102 185
DEX 65 120
AGI 92 94
CRIT 60 116
LUCK 40 120
Jewels 100 207
Primary Stats
Type 60 65 75 91
HP 314 331 367 424
PATK 100 103 109 118
PDEF 141 148 163 186
MATK 121 125 132 143
MDEF 151 155 164 177
DEX 97 100 106 114
AGI 93 93 93 93
CRIT 93 96 101 110
LUCK 87 91 99 112
Jewels 163 169 179 197
Leader Skill
Enlightened Presence (5★)
Raises HP by 30%, MATK Power by 20% and Evasion by 5% for Light Units
Hide Target Buff
Target Buff (SelfSide)
Element Light
Stats
Type Min Max
HP +30%
MATK Power +20
Evasion Rate +5
Gear Ability
Inflict Light Mag Dmg (High) to Units in target area around self and silence them. Clock Up to self for 3 turns (Area: Diamond(5), Height Range 3)
Skill Effect
Type Min Max
Attack 180%
ATK Scaling
0.7 * (MATK + LUCK)
Charges:
1
80
Height:
3
Range
Area
Target Condition (EnemySide)
Conditions
FailCondition
Type Min Max
Rate 80%
Value 100%
Duration (ActionStart) 3
Self Condition
Conditions
FailCondition
Type Min Max
Rate 100%
Value 100%
Duration (ClockCountUp) 35
Quicken Rate +50%
Job Restriction
Gear
Raises Max HP of ally units by 50% within area around self for three turns (amount of HP gained will be added to your current HP) [Area: Diamond (5), Height Range: 2]
Skill Effect
Type Min Max
RateHeal 50%
Charges:
1
40
Height:
2
Range
Area
Hide Target Buff
Target Buff (SelfSide)
Duration (ActionStart) 3
Stats
Type Min Max
HP +50%
Job Restriction
Gear
Skins
Requirements
  • Level 85
  • Limit Break 25x+
Evolution
Level Materials Zeni Cost
1 500000
Enhancement
Stats
Level HP PATK MATK AGI
1 Max Level +2
2 +75 +1 +3 +0
3 +150 +2 +6 +0
4 +225 +3 +9 +1
5 +300 +4 +12 +1
6 +375 +5 +15 +2
Max Level Enhancement (Stats)
Stats
Type Value
HP +60
MATK +45
LUCK +15
Evolution
Level Soul Shard Materials Zeni Cost
2 250000
3 400000
4 750000
5 1500000
6 5000000
Requirements
  • Envy Level 3
  • Job Magic Meister [Symphony] Lv11+
Enhancement
Stats
Level PDEF MDEF CRIT Hit Rate
1 Max Level +2
2 +12 +13 +2 +1
3 +24 +26 +4 +2
4 +36 +39 +6 +3
5 +48 +52 +8 +4
6 +60 +65 +10 +5
Max Level Enhancement (Ability)
New Skill
Raises Max HP/Dark Res & Skill Use Count by 1
Hide Target Buff
Target Buff (Self)
Stats
Type Min Max
HP +20%
Dark Res +30
Skill Use Count +1
Old Skill
Raises own Max HP/Dark Res
Hide Target Buff
Target Buff (Self)
Stats
Type Min Max
HP +5% +15%
Dark Res +10 +20
Evolution
Level Soul Shard Materials Zeni Cost
2 250000
3 400000
4 750000
5 1500000
6 10000000
Requirements
  • Sloth Level 3
Enhancement
Stats
Level HP DEX AGI Evasion Rate
1 Max Level +2
2 +7 +6 +0 +3
3 +14 +12 +0 +6
4 +21 +18 +1 +9
5 +28 +24 +1 +12
6 +35 +30 +2 +15
Max Level Enhancement (Leader Skill)
Enlightened Presence
Raises HP by 30% , MATK Power by 20%, Evasion by 5% and All DEF by 10% for Light Units
Hide Target Buff
Target Buff (SelfSide)
Element Light
Stats
Type Min Max
HP +30%
MATK Power +20
Evasion Rate +5
Light Unit DEF +10
Evolution
Level Soul Shard Materials Zeni Cost
2 250000
3 400000
4 750000
5 1500000
6 8000000
Stats
Primary Stats
Type Equipment Modifier
HP +173 +25%
PATK +75 -10%
PDEF +50 +25%
MATK +261 +20%
MDEF +216 +15%
DEX +59 +60%
AGI +24 +13%
CRIT +119 -5%
LUCK +141 +5%
Jewels +40 +5%
Other Stats
Type Equipment
Hit Rate +35
Jewels Obtained +36
Job Master Bonus
Type Value
HP +19%
MATK +4%
MDEF +6%
CRIT +2%
Basic Information
Type Defender
Move 3
Jump 2
Initial Jewels 100%
Elemental Res
Type Equipment Type Equipment
+3 +4
+5 +3
+1 +17
Status Res
Type Equipment Type Equipment
- +15
+60 +15
- +25
+10 +35
- -
- -
+35 -
- -
Basic Savant Attack
Skill Effect
Type Min Max
Attack 100%
ATK Scaling
0.7 * (MATK + LUCK)
Height:
1
Back Defense Rate:
-15%
Range
Area
Alchemia Theory
Provides a shield to allies around self that blocks damage from 1 attack that lasts for 3 turns. (Area: Cross (3), Height Range:3)
Skill Effect
Shield Turns 3
Shield Type (UseCount) 1
Type Min Max
Shield -100%
Charges:
3
60
Height:
3
Range
Area
Provides a shield to target ally that absorbs a fixed amount of damage and lasts for 3 turns. (Range: 5, Height Range: 3)
Skill Effect
Shield Turns 3
Shield Type (HP) 1000 1200
Type Min Max
Shield -100%
Charges:
3
35
Height:
3
Range
Area
Restores a large amount of HP to units in the target area but has a low chance of inflicting random status. (Range: 5, Area: Square (3), Height Range: 3)
Skill Effect
Type Min Max
Heal 150% 175%
Charges:
5
25
Height:
3
Range
Area
Target Condition (SelfSide)
Conditions
FailCondition
Type Min Max
Rate 5%
Value 100%
Duration (ActionStart) 2
Poison Rate 10%
Paralyze Rate 80%
Light Mag Dmg to units in target area and decreases CT by 50% of affected units. (Range: 5, Area: Diamond (5), Height Range: 3)
Skill Effect
Type Min Max
Attack 105% 115%
Control Charge Time
Type Min Max
Value -50%
ATK Scaling
0.7 * (MATK + LUCK)
Charges:
3
40
Height:
3
Cast Speed:
400
Range
Area
Inflicts Light Mag Dmg on enemies across the map & lowers their MDEF for 3 turns.
Skill Effect
Type Min Max
Attack 25% 40%
ATK Scaling
0.7 * (MATK + LUCK)
Charges:
2
50
Height:
99
Cast Speed:
500
Range
Area
Hide Target Buff
Target Buff (EnemySide)
Duration (SkillEnd) 3
Stats
Type Min Max
MDEF -10% -20%
Basic Alchemia Theory
Raises PATK of target unit's next attack. (Range: 5, Height Range: 3)
Charges:
5
15
Height:
3
Range
Area
Hide Target Buff
Target Buff (SelfSide)
Duration (AttackEnd) 1
Stats
Type Min Max
PATK +60% +80%
Raises MATK of target unit's next attack (Range: 5, Height Range: 3)
Charges:
5
15
Height:
3
Range
Area
Hide Target Buff
Target Buff (SelfSide)
Duration (AttackEnd) 1
Stats
Type Min Max
MATK +60% +80%
Raises DEX of target unit's next attack. (Range: 5, Height Range: 3)
Charges:
5
15
Height:
3
Ignore Defense Rate:
-75%
Range
Area
Hide Target Buff
Target Buff (SelfSide)
Duration (AttackEnd) 1
Stats
Type Min Max
DEX +60% +80%
Greatly raises MATK and Evasion on self for 1 turn
Charges:
3
20
Range
Area
Hide Self Buff
Self Buff
Duration (ActionStart) 2
Stats
Type Min Max
MATK +150%
Evasion Rate +40% +50%
Inflicts 3-hits of Light Mag Dmg that ignores MDEF on target. (Range: 5, Height Range: 3)
Skill Effect
Combo Damage Rate 40%
Combo Hits 3
Combo Hit Damage ~36% ~44%
Type Min Max
Attack 90% 110%
ATK Scaling
0.7 * (MATK + LUCK)
Charges:
3
38
Height:
3
Ignore Defense Rate:
-100%
Range
Area
Passive Abilities
Chance of reducing Dmg received when attacked and reacts to skills
Skill Effect (TotalDamage)
Rate Min: 50%
Max: 70%
Type Min Max
DamageControl -50%
Raises Light Element Dmg, MDEF & LUCK
Hide Target Buff
Target Buff (Self)
Stats
Type Min Max
Light +10 +15
MDEF +5% +10%
LUCK +5% +10%
Raises own AGI and lowers Jewel Cost for three turns after appearing on map
Hide Target Buff
Target Buff (Self)
Duration (ActionEnd) 3
Stats
Type Min Max
AGI +10% +35%
Jewels Spent -5 -10
Stats
Primary Stats
Type Equipment Modifier
HP +273 +15%
PATK +63 -6%
PDEF +188 +15%
MATK +188 +10%
MDEF +129 +5%
DEX +129 -
AGI +19 +11%
CRIT +98 -5%
LUCK +108 +0%
Jewels +35 -
Other Stats
Type Equipment
Jewels Obtained +36
Job Master Bonus
Type Value
HP +20%
PDEF +6%
MATK +4%
MDEF +2%
Basic Information
Type Defender
Move 3
Jump 2
Initial Jewels 100%
Elemental Res
Type Equipment Type Equipment
+4 +4
+6 +3
+1 +2
Status Res
Type Equipment Type Equipment
+10 +15
+25 +15
- +53
+10 +28
- -
- -
+28 -
- -
Strike
Skill Effect
Type Min Max
Attack 100%
ATK Scaling
0.9 * MATK
Height:
1
Back Defense Rate:
-15%
Range
Area
Combat Magic
Wind Magic ATK to an enemy & raises own MOVE by 1 for three turns [Range: 4, Height Range: 2]
Skill Effect
Type Min Max
Attack 100% 120%
ATK Scaling
1.5 * MATK
Charges:
5
20
Height:
2
Cast Speed:
400
Range
Area
Hide Self Buff
Self Buff
Duration (ActionStart) 4
Stats
Type Min Max
MOVE +1
Raises PDEF/MDEF of ally units in area around self [Area: Diamond (5), Height Range: 2]
Charges:
3
40
Height:
2
Range
Area
Hide Target Buff
Target Buff (SelfSide)
Duration (ActionStart) 3
Stats
Type Min Max
PDEF +30% +50%
MDEF +30% +50%
Inflicts Light Mag Dmg (Low) on units within target area & greatly reduces cast time for next turn [Range: 4, Area: Cross (5), Height Range: 2]
Skill Effect
Type Min Max
Attack 90% 110%
ATK Scaling
1.5 * MATK
Charges:
5
40
Height:
2
Range
Area
Hide Self Buff
Self Buff
Duration (ActionStart) 2
Stats
Type Min Max
Cast Time Ratio -33
Thunder Magic ATK to units within target area [Range: 4, Area: Diamond (5), Height Range: 2]
Skill Effect
Type Min Max
Attack 115% 140%
ATK Scaling
1.5 * MATK
Charges:
2
50
Height:
2
Cast Speed:
280
Range
Area
Basic Combat Magic
Wind Mag attack (Medium) & raises own JUMP by 1 for three turns [Range: 4, Height Range: 2]
Skill Effect
Type Min Max
Attack 100% 120%
ATK Scaling
1.5 * MATK
Charges:
5
20
Height:
2
Cast Speed:
400
Range
Area
Hide Self Buff
Self Buff
Duration (ActionStart) 4
Stats
Type Min Max
JUMP +1
Absorbs HP from target & greatly raises own MATK for one turn [Range: 5, Height Range: 2]
Skill Effect
Type Min Max
Attack 65% 70%
ATK Scaling
1.5 * MATK
Charges:
5
25
Height:
2
Ignore Defense Rate:
-20%
Range
Area
Hide Self Buff
Self Buff
Duration (ActionStart) 2
Stats
Type Min Max
MATK +40% +60%
Water Mag attack (Low) on units within target area [Range: 3, Area: Line (3), Height Range: 2]
Skill Effect
Type Min Max
Attack 85% 105%
ATK Scaling
1.5 * MATK
Charges:
3
25
Height:
2
Range
Area
Greatly raises own PDEF/MDEF for one turn
Charges:
1
40
Range
Area
Hide Target Buff
Target Buff (Self)
Duration (ActionStart) 1
Stats
Type Min Max
PDEF +150% +200%
MDEF +150% +200%
Passive Abilities
Raises PDEF & reduces cast time by 1/5
Hide Target Buff
Target Buff (Self)
Stats
Type Min Max
PDEF +15% +25%
Cast Time Ratio -20
Chance of defending when receiving Dmg
Skill Effect (TotalDamage)
Rate Min: 50%
Max: 80%
Type Min Max
Defend 15% 20%
Raises MATK & lowers MDEF
Hide Target Buff
Target Buff (Self)
Stats
Type Min Max
MATK +20% +40%
MDEF -25%
Stats
Primary Stats
Type Equipment Modifier
HP +280 +15%
PATK +51 -18%
PDEF +105 +12%
MATK +230 +12%
MDEF +160 +5%
DEX +213 +20%
AGI +38 +12%
CRIT +112 +15%
LUCK +132 +0%
Jewels - +20%
Other Stats
Type Equipment
Jewels Obtained +36
Job Master Bonus
Type Value
HP +16%
MATK +6%
MDEF +2%
DEX +3%
AGI +3%
Basic Information
Type Defender
Move 4
Jump 2
Initial Jewels 34%
Elemental Res
Type Equipment Type Equipment
+4 +4
+6 +3
+1 +2
Status Res
Type Equipment Type Equipment
+10 +15
+25 +15
- +53
+10 +28
- -
- -
+28 -
- -
Marksman
Skill Effect
Type Min Max
Attack 100%
ATK Scaling
0.75 * (MATK + DEX)
Height:
3
Ignore Defense Rate:
-50%
Back Defense Rate:
-15%
Range
Area
Magic Bullet
Recovers own HP and casts Quicken on self
Skill Effect
Type Min Max
Heal 90% 105%
Charges:
3
30
Range
Area
Target Condition (Self)
Conditions
FailCondition
Type Min Max
Rate 100%
Value 100%
Duration (ClockCountUp) 35
Quicken Rate +50%
Places a Damage Grid within target area (Grid disappears after being activated once, or after a set time) [Range: 4, Area: Cross (3), Height Range: 3]
Entrapment
Grid that inflicts Dmg when stood on (Disappears once activated or after set time)
Damage:
800
Charges:
1
Clock Cycles:
16
Charges:
2
30
Height:
3
Range
Area
Missile ATK (strong vs machines) to units in area around self [Area: Special (Square-Cross), Height Range: 2]
Skill Effect
Type Min Max
Attack 120% 155%
ATK Scaling
0.75 * (MATK + DEX)
Charges:
2
50
Height:
2
DMG vs Machines:
+50
Ignore Defense Rate:
-50%
Range
Area
Missile ATK on units within target area [Range: 4, Area: Diamond (5), Height Range: 2]
Skill Effect
Type Min Max
Attack 110% 125%
ATK Scaling
0.75 * (MATK + DEX)
Charges:
3
50
Height:
2
Ignore Defense Rate:
-50%
Range
Area
4-hit Light Missile ATK to enemy unit [Range: 4, Height Range: 3]
Skill Effect
Combo Damage Rate 35%
Combo Hits 4
Combo Hit Damage ~45.5% ~59.5%
Type Min Max
Attack 130% 170%
ATK Scaling
0.75 * (MATK + DEX)
Charges:
2
60
Height:
3
Cast Speed:
320
Ignore Defense Rate:
-50%
Range
Area
Fire Missile ATK to units within target area [Range: 2, Area: Lateral (3), Height Range: 2]
Skill Effect
Type Min Max
Attack 110% 130%
ATK Scaling
0.75 * (MATK + DEX)
Charges:
5
20
Height:
2
Range
Area
Basic Magic Bullet
Places a Buff Grid which raises PDEF/MDEF of units within target area (Grid disappears after a set time) [Range: 4, Area: Cross (3), Height Range: 3]
Charity Cycle
Grid that raises PDEF/MDEF (Disappears after set time)
Clock Cycles:
16
Panel Buff (SelfSide)
Stats
Type Min Max
PDEF +60%
MDEF +60%
Charges:
3
30
Height:
3
Range
Area
Doubles own MATK/DEX for one turn
Charges:
3
20
Range
Area
Hide Target Buff
Target Buff (Self)
Duration (ActionStart) 2
Stats
Type Min Max
MATK +100%
DEX +100%
Greatly lowers PATK/DEX of enemy unit for one turn [Range: 5, Height Range: 4]
Charges:
2
30
Height:
4
Ignore Defense Rate:
-50%
Range
Area
Hide Target Buff
Target Buff (EnemySide)
Duration (ActionStart) 2
Stats
Type Min Max
PATK -80%
DEX -80%
Missile ATK (strong vs airborne) to enemy unit [Range: 3, Height Range: Unlimited]
Skill Effect
Type Min Max
Attack 115% 130%
ATK Scaling
0.75 * (MATK + DEX)
Charges:
2
40
Height:
99
DMG vs Airborne:
+50
Ignore Defense Rate:
-50%
Range
Area
Passive Abilities
Raises own Max HP/Dark Res
Hide Target Buff
Target Buff (Self)
Stats
Type Min Max
HP +5% +15%
Dark Res +10 +20
Chance of reducing Phys Dmg when PATK is received
Skill Effect (PhyDamage)
Rate Min: 50%
Max: 65%
Type Min Max
DamageControl -35% -50%
Raises own MATK/DEX/AGI when defeating enemy unit (Stackable)
Hide Target Buff
Target Buff (Self)
Stats
Type Min Max
MATK +10%
DEX +10%
AGI +2%
Stats
Primary Stats
Type Equipment Modifier
HP +280 +20%
PATK +51 -14%
PDEF +112 +14%
MATK +230 +12%
MDEF +195 +11%
DEX +227 +22%
AGI +38 +13%
CRIT +112 +15%
LUCK +132 +0%
Jewels - +21%
Other Stats
Type Equipment
Jewels Obtained +36
Job Master Bonus
Type Value
HP +20%
MATK +7%
MDEF +2%
DEX +3%
AGI +3%
HP +125
Basic Information
Type Defender
Move 4
Jump 2
Initial Jewels 34%
Elemental Res
Type Equipment Type Equipment
+4 +4
+6 +3
+1 +2
Status Res
Type Equipment Type Equipment
+10 +15
+25 +15
- +53
+10 +35
- -
- -
+28 -
- -
Marksman
Skill Effect
Type Min Max
Attack 100%
ATK Scaling
0.75 * (MATK + DEX)
Height:
3
Ignore Defense Rate:
-50%
Back Defense Rate:
-15%
Range
Area
Magic Bullet
Recovers own HP & Quicken & casts Auto Heal for five turns
Skill Effect
Type Min Max
Heal 90% 105%
Charges:
3
30
Range
Area
Target Condition (Self)
Conditions
FailCondition
Type Min Max
Rate 100%
Value 100%
Duration (ClockCountUp) 35
Quicken Rate +50%
Auto Heal Rate 15%
Places a Damage Grid within target area (Grid disappears after being activated once, or after a set time) [Range: 4, Area: Cross (3), Height Range: 3]
Entrapment
Grid that inflicts Dmg when stood on (Disappears once activated or after set time)
Damage:
800
Charges:
1
Clock Cycles:
16
Charges:
2
30
Height:
3
Range
Area
Missile ATK (strong vs machines) to units in area around self [Area: Special (Square-Cross), Height Range: 2]
Skill Effect
Type Min Max
Attack 120% 155%
ATK Scaling
0.75 * (MATK + DEX)
Charges:
2
50
Height:
2
DMG vs Machines:
+50
Ignore Defense Rate:
-50%
Range
Area
Light Missile ATK on enemy unit (Strong vs Airborne) [Range: 5, Height Range: 3]
Skill Effect
Type Min Max
Attack 120% 140%
ATK Scaling
0.75 * (MATK + DEX)
Charges:
3
32
Height:
3
DMG vs Airborne:
+50
Ignore Defense Rate:
-50%
Range
Area
Missile ATK on units within target area [Range: 4, Area: Diamond (5), Height Range: 2]
Skill Effect
Type Min Max
Attack 110% 125%
ATK Scaling
0.75 * (MATK + DEX)
Charges:
3
50
Height:
2
Ignore Defense Rate:
-50%
Range
Area
4-hit Light Missile ATK & absorbs HP from enemy unit [Range: 4, Height Range: 3]
Skill Effect
Combo Damage Rate 35%
Combo Hits 4
Combo Hit Damage ~45.5% ~59.5%
Type Min Max
Attack 130% 170%
ATK Scaling
0.75 * (MATK + DEX)
Charges:
2
60
Height:
3
Cast Speed:
320
Ignore Defense Rate:
-50%
Range
Area
Basic Magic Bullet
Places a grid that raises Magic Res of units within target area (The grid disappears after a set time) [Range: 4, Area: Cross (3), Height Range: 3]
Shell Cycle
Grid that greatly raises Mag Res (Disappears after set time)
Clock Cycles:
16
Panel Buff (SelfSide)
Stats
Type Min Max
Magic Res +50
Charges:
3
30
Height:
3
Range
Area
Doubles own MATK/DEX for one turn
Charges:
3
20
Range
Area
Hide Target Buff
Target Buff (Self)
Duration (ActionStart) 2
Stats
Type Min Max
MATK +100%
DEX +100%
Greatly lowers PATK/DEX of enemy unit for one turn [Range: 5, Height Range: 4]
Charges:
2
30
Height:
4
Ignore Defense Rate:
-50%
Range
Area
Hide Target Buff
Target Buff (EnemySide)
Duration (ActionStart) 2
Stats
Type Min Max
PATK -80%
DEX -80%
Missile ATK (strong vs airborne) to enemy unit [Range: 3, Height Range: Unlimited]
Skill Effect
Type Min Max
Attack 115% 130%
ATK Scaling
0.75 * (MATK + DEX)
Charges:
2
40
Height:
99
DMG vs Airborne:
+50
Ignore Defense Rate:
-50%
Range
Area
Passive Abilities
Raises own Max HP/Dark Res
Hide Target Buff
Target Buff (Self)
Stats
Type Min Max
HP +5% +15%
Dark Res +10 +20
Chance of reducing Phys Dmg when PATK is received
Skill Effect (PhyDamage)
Rate Min: 50%
Max: 65%
Type Min Max
DamageControl -35% -50%
Raises own MATK/DEX/AGI when defeating enemy unit (Stackable)
Hide Target Buff
Target Buff (Self)
Stats
Type Min Max
MATK +10%
DEX +10%
AGI +2%