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Magnus

Rank
5★
Element
Thunder
Type
Human, Male
Max LB
25
Max Lvl
85
Job 1
Gunner
Job 2
Machinist
Job 3
Ninja
Stats
Base Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels
69 44 29 37 27 46 53 43 41 43
Max Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels
336 161 105 134 101 168 95 158 147 174
Leader Skill

Raises PDEF by 20% & HP by 10% for Thunder units

Player Buff
Type Unit Element Value
PDEF Thunder +20%
HP Thunder +10%
Master Ability
Name Maximum Bet Effect Raises Missile ATK and Max HP Self Buff
Missile ATK
+20
HP
+70
Stats
Job Stat Modifiers
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels
-5% +4% -5% - -7% +16% +5% +14% - -
Level 85 Stats + Job Equipment (Enhanced)
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels
485 385 202 143 118 289 117 278 340 154
Job Equipment (Enhanced) Secondary Stats
Fire Res Water Res Wind Res Thunder Res Dark Res Poison Res Paralyze Res
+6 +4 +3 +7 +3 +3 +4
Stun Res Sleep Res Charm Res Petrify Res Jewels Obtained
+4 +4 +3 +4 +16
Job Master Bonus
Type Value
DEX +3%
CRIT +2%
LUCK +1%
Basic Stats
ATK Skill ATK Type Range Height Move Jump Initial Jewels
Attack (GUN) Missile 2-3 2 3 1 25%
Weapon Scaling Formula
13 * (100 * (PATK + DEX)) / 20 / 100
Marksman
Name Leg Shot Cost 16 ATK Type Missile DMG Type Physical Multiplier Lv 1: 50%
Lv 20: 75%
Range
Area
Height 99 Usage 3 Effect Inflicts Phys Dmg (Low) with chance of inflicting Slow [Range: 4, Height Range: Unlimited] Enemy Cond
Inflict Status
Name Headshot Cost 20 ATK Type Missile DMG Type Physical Multiplier Lv 1: 50%
Lv 20: 75%
Range
Area
Height 99 Usage 3 Effect Inflicts Phys Dmg (Low) with chance of inflicting Bind & Daze [Range: 4, Height Range: Unlimited] Enemy Cond
Inflict Status
Name Piercing Shot Cost 25 ATK Type Missile DMG Type Physical Multiplier Lv 1: 115%
Lv 20: 125%
Range
Area
Height 99 Usage 3 Effect Inflicts Phys Dmg on units within line of fire & Penetrating [Range: 4, Area: 1 sq line, Height Range: Unlimited]
Name Pinpoint Shot Cost 32 ATK Type Missile DMG Type Physical Multiplier Lv 1: 120%
Lv 20: 130%
Range
Area
Height 99 Usage 3 Effect Inflicts Phys Dmg & Stop & 100% Hit[Range: 4, Height Range: Unlimited] Enemy Cond
Inflict Status
Basic Marksman
Name Charged Shot Cost 12 ATK Type Missile DMG Type Physical Multiplier Lv 1: 105%
Lv 20: 115%
Range
Area
Height 99 Cast Speed 360 Usage 5 Effect Inflicts Phys Dmg (Low) [Range: 4, Height Range: Unlimited)
Name Take Aim Cost 10 Range
Area
Usage 5 Effect Raises own Hit Rate Self Buff
Hit Rate
Lv 1: +10
Lv 20: +20
Duration
3 (ActionStart)
Name Bullet Shot Cost 20 ATK Type Missile DMG Type Physical Multiplier Lv 1: 110%
Lv 20: 120%
Range
Area
Height 2 Usage 3 Effect Inflicts Phys Dmg on units within target area [Range: 1, Area: Lateral (3), Height Range: 2]
Passive Abilities
Name Long Shot Job Level 2 Max Level 1 Type Support Effect Range +1 Self Buff
RANGE
+1
Name Counter Shot Job Level 4 Max Level 20 Type Reaction ATK Type Missile DMG Type Physical Chance Lv 1: 5%
Lv 20: 25%
Range
Area
Height 99 Effect Chance of performing physical counter when receiving Dmg [Range: 4, Height Range: Unlimited]
Name Shot Mastery+1 Job Level 6 Max Level 20 Type Support Effect ATK modifier for Missile ATK Type Self Buff
Missile ATK
Lv 1: +5
Lv 20: +10
Stats
Job Stat Modifiers
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels
+5% +15% - +4% -5% +25% -5% +10% - -
Level 85 Stats + Job Equipment (Enhanced)
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels
513 387 206 147 120 334 99 298 340 154
Job Equipment (Enhanced) Secondary Stats
Fire Res Water Res Wind Res Thunder Res Dark Res Poison Res Paralyze Res
+6 +4 +3 +7 +3 +3 +4
Stun Res Sleep Res Charm Res Petrify Res Jewels Obtained
+4 +4 +3 +4 +16
Job Master Bonus
Type Value
PATK +2%
PDEF +4%
DEX +4%
AGI +3%
Basic Stats
ATK Skill ATK Type Range Height Move Jump Initial Jewels
Attack (LNC) Missile 2-4 2 3 2 25%
Weapon Scaling Formula
16 * (100 * (PATK + DEX)) / 20 / 100
Gunnery
Name MOVE Boost+2 Cost 12 Range
Area
Height 1 Cast Speed 360 Usage 3 Effect MOVE +2 during turn used Player Buff
MOVE
+2
Duration
3 (ActionStart)
Name JUMP Boost+2 Cost 12 Range
Area
Height 1 Cast Speed 360 Usage 3 Effect JUMP +2 during turn used Player Buff
JUMP
+2
Duration
3 (ActionStart)
Name Flash Grenade Cost 16 Range
Area
Height 2 Usage 3 Effect Inflicts Paralyze on all units within target area [Range: 4, Area: Cross (3), Height Range: 2] Non Self Cond
Inflict Status
Chance
50%
Name Bombshell Cost 32 ATK Type Missile DMG Type Physical Element Fire Multiplier Lv 1: 115%
Lv 20: 125%
Range
Area
Height 2 Usage 3 Effect Inflicts Fire Phys Dmg (Low) on units within target area [Range: 4, Area: Diamond (5), Height Range: 2]
Name Dynamic Buster Bomb Cost 42 ATK Type Missile DMG Type Physical Element Fire Multiplier Lv 1: 100%
Lv 20: 130%
Range
Area
Height 1 Usage 3 Effect Inflicts Fire Phys Dmg (High) on target & Penetrating & ignores DEF & strong vs machines [Range: 4, Area: 1 sq line, Height Range: 1] Extra Info
Ignore Defense Rate
-100%
Machine DMG Bonus
+50%
Basic Gunnery
Name Heavy Flare Cost 16 ATK Type Missile DMG Type Physical Element Fire Multiplier Lv 1: 110%
Lv 20: 115%
Range
Area
Height 2 Usage 5 Effect Inflicts Fire Phys Dmg (Low) [Range: 4, Height Range: 2]
Name Maintenance Cost 12 Range
Area
Height 1 Usage 3 Effect Raises DEX Self Buff
DEX
Lv 1: +15%
Lv 20: +25%
Duration
3 (ActionStart)
Name Lock On Cost 12 Range
Area
Height 1 Usage 3 Effect Raises Hit Rate Self Buff
Hit Rate
Lv 1: +20%
Lv 20: +30%
Duration
3 (ActionStart)
Name Craft Bomb Cost 20 ATK Type Missile DMG Type Physical Element Fire Multiplier Lv 1: 105%
Lv 20: 110%
Range
Area
Height 2 Usage 3 Effect Inflicts Fire Phys Dmg (Low) on units within target area [Range: 4, Area: Cross (3), Height Range: 2]
Passive Abilities
Name Tune Up+2 Job Level 2 Max Level 20 Type Support Effect Raises DEX Self Buff
DEX
Lv 1: +10%
Lv 20: +20%
Name Reactive Armor Job Level 4 Max Level 20 Type Reaction Value 40% Chance Lv 1: 15%
Lv 20: 25%
Effect Chance of reducing Dmg received when attacked
Name Booster+2 Job Level 6 Max Level 20 Type Support Effect Raises AGI Self Buff
AGI
Lv 1: +10%
Lv 20: +20%
Stats
Job Stat Modifiers
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels
-5% +7% -3% +3% -7% +14% +25% +25% - -
Level 85 Stats + Job Equipment (Enhanced)
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels
469 390 231 167 121 361 141 274 211 154
Job Equipment (Enhanced) Secondary Stats
Fire Res Water Res Wind Res Thunder Res Poison Res Paralyze Res Stun Res
+7 +5 +8 +3 +3 +4 +4
Sleep Res Charm Res Petrify Res Jewels Obtained
+4 +3 +4 +20
Job Master Bonus
Type Value
PATK +2%
AGI +4%
CRIT +2%
Basic Stats
ATK Skill ATK Type Range Height Move Jump Initial Jewels
Attack (NIN) Slash 0-1 2 4 4 25%
Weapon Scaling Formula
14 * (100 * (PATK + AGI / 2 + AGI * Level / 100 + DEX / 4)) / 20 / 100
Ninjutsu
Name Utsusemi Cost 10 Range
Area
Usage 3 Effect Raises own Evasion Rate Self Buff
Evasion Rate
Lv 1: +10
Lv 20: +20
Duration
3 (ActionStart)
Name Smoke Bomb Cost 10 Range
Area
Height 2 Usage 5 Effect Inflicts Blind on units within area around self [Area: Square (3) around self, Height Range: 2] Non Self Cond
Inflict Status
Name Tranquillizing Blade Cost 30 ATK Type Slash DMG Type Physical Multiplier Lv 1: 50%
Lv 20: 75%
Range
Area
Height 1 Usage 3 Effect Inflicts Phys Dmg (Low) & Sleep [Range: 1, Height Range: 1] Enemy Cond
Inflict Status
Name Venom Blade Cost 30 ATK Type Slash DMG Type Physical Multiplier Lv 1: 50%
Lv 20: 75%
Range
Area
Height 1 Usage 3 Effect Inflicts Phys Dmg (Low) & Poison [Range: 1, Height Range: 1] Enemy Cond
Inflict Status
Name Viper Blade Cost 30 ATK Type Slash DMG Type Physical Multiplier Lv 1: 50%
Lv 20: 75%
Range
Area
Height 1 Usage 3 Effect Inflicts Phys Dmg (Low) & Paralyze [Range: 1, Height Range: 1] Enemy Cond
Inflict Status
Name Shadow Stich Cost 30 ATK Type Slash DMG Type Physical Multiplier Lv 1: 50%
Lv 20: 75%
Range
Area
Height 1 Usage 3 Effect Phys Dmg (Low) & Bind [Range: 1, Height Range: 1] Enemy Cond
Inflict Status
Name Golden Bind Cost 15 ATK Type Slash DMG Type Physical Multiplier Lv 1: 50%
Lv 20: 75%
Range
Area
Height 1 Usage 3 Effect Phys Dmg (Low) & Stop [Range: 1, Height Range: 1] Enemy Cond
Inflict Status
Basic Ninjutsu
Name Shuriken Cost 25 ATK Type Missile DMG Type Physical Multiplier Lv 1: 50%
Lv 20: 75%
Range
Area
Height 2 Usage 5 Effect Inflicts Phys Dmg (Low) with chance of critical [Range: 3, Height Range: 2]
Name Fire Seal Cost 20 DMG Type Physical Element Fire Multiplier Lv 1: 100%
Lv 20: 110%
Range
Area
Height 2 Usage 2 Effect Inflicts Fire Phys Dmg (Low) [Range: 3, Height Range: 2]
Name Water Seal Cost 20 DMG Type Physical Element Water Multiplier Lv 1: 100%
Lv 20: 110%
Range
Area
Height 2 Usage 2 Effect Inflicts Water Phys Dmg (Low) [Range: 3, Height Range: 2]
Name Wind Seal Cost 20 DMG Type Physical Element Wind Multiplier Lv 1: 100%
Lv 20: 110%
Range
Area
Height 2 Usage 2 Effect Inflicts Wind Phys Dmg (Low) [Range: 3, Height Range: 2]
Name Thunder Seal Cost 20 DMG Type Physical Element Thunder Multiplier Lv 1: 100%
Lv 20: 110%
Range
Area
Height 2 Usage 2 Effect Inflicts Thunder Phys Dmg (Low) [Range: 3, Height Range: 2]
Passive Abilities
Name Ninja Stealth Job Level 2 Max Level 1 Type Support Effect MOVE +1 and JUMP +1 Self Buff
MOVE
+1
JUMP
+1
Name Poison Fog Job Level 4 Max Level 20 Type Reaction Chance Lv 1: 5%
Lv 20: 25%
Range
Area
Height 2 Effect Chance of inflicting Poison on attacker when receiving Dmg [Range: 1, Height Range: 2] Enemy Cond
Inflict Status
Profile

Magnus used to live his life striving to become the best alchemist in the world, and he almost reached his goal. One day however, he quit his research and training. Ever since then, he's been living his life without any real passions, just using his natural calculative talent for gambling.

Origin: Wratharis
Gender: Male
Height: 170cm
Weight: 55kg
Birthday: Nov 8
Blood Type: Type Pa
Zodiac: Moon of the Thunder Beast
Likes: Predictions and calculations
Hobbies: Taking naps
Illust: だーくろ
CV: 内匠靖明

Artworks
Magn
Magn closeup
Magn hall
Magn hall closeup