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Reagan

Rank
4★ - 5★
Element
Water
Type
Human, Male
Max LB
25
Max Lvl
85
Job 1
Chemist
Job 2
Sniper
Job 3
Chronomancer
Stats
Base Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels
74 43 24 40 31 49 50 40 40 51
Max Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels
355 156 88 146 109 180 85 145 146 205
Leader Skill

Raises PATK by 20% for Water units

Player Buff
Type Unit Element Value
PATK Water +20%
Stats
Job Stat Modifiers
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels
-10% -12% -7% +8% +8% +10% +1% -20% +3% +8%
Level 85 Stats + Job Equipment (Enhanced)
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels
461 234 195 347 148 359 85 193 302 195
Job Equipment (Enhanced) Secondary Stats
Fire Res Water Res Wind Res Thunder Res Dark Res Paralyze Res Stun Res
+8 +4 +3 +3 +2 +7 +4
Sleep Res Charm Res Petrify Res Blind Res Jewels Obtained
+7 +3 +4 +3 +16
Job Master Bonus
Type Value
HP +3%
MATK +3%
LUCK +3%
Basic Stats
ATK Skill ATK Type Range Height Move Jump Initial Jewels
Attack (KUS) Special 0-1 2 3 1 100%
Weapon Scaling Formula
11 * (100 * (MATK + DEX / 2 + LUCK / 2)) / 20 / 100
Medicine
Name Petrification Antidote Cost 12 Range
Area
Height 2 Usage 10 Effect Removes Petrify status from target [Range: 3, Height Range: 2] Player Cond
Remove Status
Name Sedative Cost 12 Range
Area
Height 2 Usage 10 Effect Removes Rage status from target [Range: 3, Height Range: 2] Player Cond
Remove Status
Name Panacea Cost 16 Range
Area
Height 2 Usage 5 Effect Removes all statuses except Death Sentence [Range: 3, Height Range: 2] Player Cond
Remove Status
Name Vaccine Cost 24 Range
Area
Height 2 Usage 5 Effect Nullifies all statuses inflicted on units within area around self during turn used [Area: Cross (3), Height Range: 2] Player Cond
Ailment Immunity
Duration
3 (ActionStart)
Name Trial Potion I Cost 32 Multiplier Lv 1: 100%
Lv 20: 115%
Range
Area
Height 2 Usage 3 Effect Greatly recovers target's HP with chance of inflicting Paralyze as side-effect [Range: 3, Height Range: 2] Player Cond
Inflict Status
Chance
Lv 1: 40%
Lv 20: 20%
Basic Medicine
Name Healing Potion Cost 8 Multiplier Lv 1: 80%
Lv 20: 90%
Range
Area
Height 2 Usage 10 Effect Slightly recovers target's HP [Range: 3, Height Range: 2]
Name Antidote Cost 8 Range
Area
Height 2 Usage 10 Effect Removes Poison status from target [Range: 3, Height Range: 2] Player Cond
Remove Status
Name Neuro Potion Cost 8 Range
Area
Height 2 Usage 10 Effect Removes Paralyze status from target [Range: 3, Height Range: 2] Player Cond
Remove Status
Name Eye Drops Cost 8 Range
Area
Height 2 Usage 10 Effect Removes Blind status from target [Range: 3, Height Range: 2] Player Cond
Remove Status
Name Throat Drops Cost 8 Range
Area
Height 2 Usage 10 Effect Removes Silence status from target [Range: 3, Height Range: 2] Player Cond
Remove Status
Passive Abilities
Name Auto-Cure Job Level 4 Max Level 20 Type Reaction Chance Lv 1: 5%
Lv 20: 10%
Range
Area
Effect Chance of casting Auto Heal on self when receiving Dmg Self Cond
Inflict Status
Name Poison Knowledge +1 Job Level 6 Max Level 1 Type Support Effect Increases Poison Dmg and turn duration Self Buff
Poison Dmg Rate
+10
Poison Duration
+1
Stats
Job Stat Modifiers
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels
- +7% - +4% -5% +20% +8% +25% - +5%
Level 85 Stats + Job Equipment (Enhanced)
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels
516 349 191 158 128 340 110 305 318 190
Job Equipment (Enhanced) Secondary Stats
Fire Res Water Res Wind Res Thunder Res Dark Res Poison Res Paralyze Res
+6 +4 +3 +4 +3 +3 +4
Stun Res Sleep Res Charm Res Petrify Res Blind Res Jewels Obtained
+4 +4 +3 +4 +3 +16
Job Master Bonus
Type Value
PATK +3%
DEX +3%
AGI +2%
CRIT +4%
Basic Stats
ATK Skill ATK Type Range Height Move Jump Initial Jewels
Attack (SNI) Missile 2-5 2 3 2 25%
Weapon Scaling Formula
14 * (100 * (PATK + DEX)) / 20 / 100
Sniping
Name Leg Snipe Cost 16 ATK Type Missile DMG Type Physical Multiplier Lv 1: 70%
Lv 20: 85%
Range
Area
Height 99 Usage 3 Effect Inflicts Phys Dmg (Low) with chance of inflicting Slow [Range: 5, Height Range: Unlimited] Enemy Cond
Inflict Status
Name Head Snipe Cost 20 ATK Type Missile DMG Type Physical Multiplier Lv 1: 70%
Lv 20: 85%
Range
Area
Height 99 Usage 3 Effect Inflicts Phys Dmg with chance of inflicting Immobilize & Daze [Range: 5, Height Range: Unlimited] Enemy Cond
Inflict Status
Name Piercing Snipe Cost 25 ATK Type Missile DMG Type Physical Multiplier Lv 1: 120%
Lv 20: 130%
Range
Area
Height 99 Usage 3 Effect Inflicts Phys Dmg on units within line of fire & Penetrating [Range: 5, Area: 1 sq line, Height Range: Unlimited]
Name Assault Burst Cost 32 ATK Type Missile DMG Type Physical Multiplier Lv 1: 40%
Lv 20: 70%
Range
Area
Height 99 Usage 1 Effect Inflicts Phys Dmg on units within line of fire & Penetrating & ignores DEF [Range: 5, Area: 1 sq line, Height Range: Unlimited] Extra Info
Ignore Defense Rate
-100%
Basic Sniping
Name Charged Snipe Cost 12 ATK Type Missile DMG Type Physical Multiplier Lv 1: 105%
Lv 20: 115%
Range
Area
Height 99 Cast Speed 360 Usage 5 Effect Inflicts Phys Dmg (Low) [Range: 5, Height Range: Unlimited]
Name Take Aim Cost 10 Range
Area
Usage 5 Effect Raises own Hit Rate Self Buff
Hit Rate
Lv 1: +10
Lv 20: +20
Duration
3 (ActionStart)
Name Camouflage Cost 10 Range
Area
Usage 5 Effect Raises own Evasion Rate Self Buff
Evasion Rate
Lv 1: +5
Lv 20: +15
Duration
3 (ActionStart)
Name Bullet Snipe Cost 20 ATK Type Missile DMG Type Physical Multiplier Lv 1: 110%
Lv 20: 120%
Range
Area
Height 2 Usage 3 Effect Inflicts Phys Dmg on units within target area [Range: 1, Area: Lateral (3), Height Range: 2]
Passive Abilities
Name Long Snipe Job Level 2 Max Level 1 Type Support Effect Range +2 Self Buff
RANGE
+2
Name Counter Snipe Job Level 4 Max Level 20 Type Reaction ATK Type Missile DMG Type Physical Range
Area
Height 99 Effect Performs physical counter when receiving Dmg [Range: 5, Height Range: Unlimited]
Name Shot Mastery+2 Job Level 6 Max Level 20 Type Support Effect ATK modifier for Missile ATK Type Self Buff
Missile ATK
Lv 1: +10
Lv 20: +20
Stats
Job Stat Modifiers
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels
-12% -15% -16% +14% +12% -2% -3% -10% - +12%
Level 85 Stats + Job Equipment (Enhanced)
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels
363 193 116 384 271 242 100 230 270 202
Job Equipment (Enhanced) Secondary Stats
Fire Res Water Res Wind Res Thunder Res Light Res Dark Res Paralyze Res
+3 +4 +5 +3 +1 +4 +4
Stun Res Sleep Res Charm Res Petrify Res Blind Res Jewels Obtained
+4 +7 +3 +7 +3 +36
Job Master Bonus
Type Value
MATK +4%
MDEF +3%
LUCK +1%
Basic Stats
ATK Skill ATK Type Range Height Move Jump Initial Jewels
Attack (GEN) Strike 0-1 1 3 2 100%
Weapon Scaling Formula
9 * (100 * MATK / 10) / 100
Chronomancy
Name Bind Cost 10 ATK Type Magic Weapon 13 * (100 * MATK / 10) / 100 DMG Type Magical Multiplier Lv 1: 50%
Lv 20: 75%
Range
Area
Height 1 Cast Speed 400 Usage 5 Effect Inflicts Mag Dmg (Low) & Stop [Range: 3, Height Range: 1] Enemy Cond
Inflict Status
Name Overclock Cost 50 Range
Area
Height 1 Cast Speed 250 Usage 3 Effect Allows the target unit to take his/her turn immediately [Range: 3, Height Range: 1] Player Buff
Charge Time
+100
Name Switch Cost 12 Range
Area
Height 3 Usage 10 Effect Swaps positions with target [Range: 4, Height Range: 3]
Name Black Hole Cost 56 ATK Type Magic Weapon 13 * (100 * MATK / 10) / 100 DMG Type Magical Multiplier Lv 1: 150%
Lv 20: 175%
Range
Area
Height 4 Cast Speed 100 Usage 3 Effect Inflicts Mag Dmg (High) & Stop & reduces CT to 0 [Range: 5, Height Range: 4] Enemy Buff
Charge Time
-100%
Enemy Cond
Inflict Status
Basic Chronomancy
Name Phantom Vision Cost 12 Range
Area
Height 2 Cast Speed 500 Usage 10 Effect Inflicts Blind status on target [Range: 3, Height Range: 2] Enemy Cond
Inflict Status
Name Quicken Cost 16 Range
Area
Height 1 Cast Speed 400 Usage 10 Effect Casts Quicken status on target [Range: 3, Height Range: 1] Player Cond
Inflict Status
Name Delay Cost 16 Range
Area
Height 1 Cast Speed 400 Usage 5 Effect Inflicts Delay status on target [Range: 3, Height Range: 1] Enemy Cond
Inflict Status
Name Freeze Cost 20 Range
Area
Height 1 Cast Speed 200 Usage 10 Effect Inflicts Stop status on target [Range: 3, Height Range: 1] Enemy Cond
Inflict Status
Passive Abilities
Name Clock Resist Job Level 2 Max Level 20 Type Support Effect Nullifies all CT-related statuses Self Cond
Ailment Immunity
Name Counter Delay Job Level 4 Max Level 20 Type Reaction Chance Lv 1: 5%
Lv 20: 15%
Range
Area
Height 1 Effect When receiving Dmg, chance of inflicting Delay on attacking unit for one turn [Range: 3, Height Range: 1] Enemy Cond
Inflict Status
Name Time Leap Job Level 6 Max Level 1 Type Support Effect Raises Skill Use Count Self Buff
Skill Use Count
+1
Profile

Reagan is a strange character from Slothstein who's immersed himself a little too much in mechanical engineering. He's already turned his right arm into a robotic arm, and he would like to do the same to his whole body some day. For his age and expertise, he's quite childish. He's had a habit of heavily tilting his head while thinking ever since he was a kid. So much that you'd think his neck would break.

Origin: Slothstein
Gender: Male
Height: 170cm
Weight: 50kg
Birthday: Sep 19
Blood Type: Type Ki
Zodiac: Moon of the Ice Water Wolf
Likes: Servomotors and articulated robots
Hobbies: Robotics
Illust:
CV: 熊谷健太郎

Artworks
Rege
Rege closeup