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Ryle

Rank
5★
Element
Light
Type
Human, Male
Max LB
25
Max Lvl
85
Job 1
Ranger
Job 2
Twin-Blade Swordsman
Job 3
Beast Tamer
Stats
Base Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels
77 46 28 36 24 48 56 41 41 43
Max Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels
370 167 100 130 88 178 100 148 148 172
Leader Skill

Raises PATK by 30% & HP by 20% for Light units

Player Buff
Type Unit Element Value
PATK Light +30%
HP Light +20%
Stats
Job Stat Modifiers
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels
-5% +8% -3% -2% -5% +20% +8% +15% - -5%
Level 85 Stats + Job Equipment (Enhanced)
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels
513 396 200 137 110 348 122 280 320 145
Job Equipment (Enhanced) Secondary Stats
Fire Res Water Res Wind Res Thunder Res Dark Res Poison Res Paralyze Res
+6 +4 +9 +4 +3 +3 +4
Stun Res Sleep Res Charm Res Petrify Res Jewels Obtained
+4 +4 +3 +4 +16
Job Master Bonus
Type Value
PATK +3%
DEX +4%
AGI +4%
CRIT +1%
Basic Stats
ATK Skill ATK Type Range Height Move Jump Initial Jewels
Attack (RAN) Missile 2-3 2 3 3 25%
Weapon Scaling Formula
13 * (100 * (PATK + DEX)) / 20 / 100
Hunting
Name Scouting Shot Cost 16 ATK Type Missile DMG Type Physical Multiplier Lv 1: 110%
Lv 20: 120%
Range
Area
Height 99 Cast Speed 360 Usage 5 Effect Inflicts Phys Dmg (Low) [Range: 5, Height Range: Unlimited] Extra Info
Monster DMG Bonus
+50%
Name Hunter's Eyes Cost 24 ATK Type Missile DMG Type Physical Multiplier Lv 1: 125%
Lv 20: 135%
Range
Area
Height 99 Usage 3 Effect Inflicts Phys Dmg & 100% Hit [Range: 4, Height Range: Unlimited)
Name Piercing Bolt Cost 30 ATK Type Missile DMG Type Physical Multiplier Lv 1: 115%
Lv 20: 125%
Range
Area
Height 99 Usage 3 Effect Inflicts Phys Dmg on units within line of fire & Penetrating [Range: 4, Area: 1 sq line, Height Range: Unlimited]
Name Arrow Rain Cost 45 ATK Type Missile DMG Type Physical Multiplier Lv 1: 120%
Lv 20: 130%
Range
Area
Height 99 Usage 3 Effect Inflicts Phys Dmg & 100% Hit [Range: 4, Area: Diamond (5), Height Range: Unlimited]
Basic Hunting
Name Punishing Shot Cost 12 ATK Type Missile DMG Type Physical Multiplier Lv 1: 115%
Lv 20: 125%
Range
Area
Height 99 Cast Speed 360 Usage 5 Effect Inflicts Phys Dmg (Low) with chance of critical [Range: 4, Height Range: Unlimited]
Name Sniping Shot Cost 16 ATK Type Missile DMG Type Physical Multiplier Lv 1: 50%
Lv 20: 75%
Range
Area
Height 99 Cast Speed 360 Usage 3 Effect Inflicts Phys Dmg with chance of inflicting Bind [Range: 4, Height Range: Unlimited] Enemy Cond
Inflict Status
Chance
25%
Name Shadow Shot Cost 20 ATK Type Missile DMG Type Physical Multiplier Lv 1: 50%
Lv 20: 75%
Range
Area
Height 99 Cast Speed 360 Usage 3 Effect Inflicts Phys Dmg with chance of inflicting Daze [Range: 4, Height Range: Unlimited] Enemy Cond
Inflict Status
Chance
25%
Name Wide Barrage Cost 20 ATK Type Missile DMG Type Physical Multiplier Lv 1: 120%
Lv 20: 130%
Range
Area
Height 99 Random Hit Rate 70% Usage 3 Effect Inflicts Phys Dmg on random enemy within target area [Range: 3, Area: Square (3), Height Range: Unlimited]
Passive Abilities
Name Eagle Eye Job Level 2 Max Level 1 Type Support Effect Range +2 Self Buff
RANGE
+2
Name Hide Trap Job Level 4 Max Level 20 Type Reaction Chance Lv 1: 25%
Lv 20: 50%
Range
Area
Height 99 Effect Chance of inflicting Daze on attacking unit when receiving Phys Dmg [Range: 4, Height Range: Unlimited] Enemy Cond
Inflict Status
Name Deep Focus Job Level 6 Max Level 20 Type Support Effect ATK/Hit Rate modifier for Missile ATK Type Self Buff
Hit Rate
Lv 1: +5
Lv 20: +10
Missile ATK
Lv 1: +5
Lv 20: +10
Stats
Job Stat Modifiers
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels
- - -5% - -5% +5% +25% +10% +5% -
Level 85 Stats + Job Equipment (Enhanced)
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels
589 347 213 172 125 336 140 291 230 152
Job Equipment (Enhanced) Secondary Stats
Fire Res Water Res Wind Res Thunder Res Light Res Poison Res Paralyze Res
+7 +4 +8 +3 +1 +3 +4
Stun Res Sleep Res Charm Res Petrify Res Jewels Obtained
+4 +4 +3 +4 +26
Job Master Bonus
Type Value
PATK +3%
AGI +2%
CRIT +3%
Basic Stats
ATK Skill ATK Type Range Height Move Jump Initial Jewels
Attack (SOL) Slash 0-1 1 3 2 25%
Weapon Scaling Formula
14 * (100 * PATK / 10) / 100
Twin Blade
Name Twin Edge Cost 16 ATK Type Slash DMG Type Physical Multiplier Lv 1: 120%
Lv 20: 140%
Range
Area
Height 2 Usage 3 Effect Inflicts 2-hit Dmg with chance of critical [Range: 1, Height Range: 2] Extra Info
Combo Damage Rate
40%
Name Spinslash Cost 24 ATK Type Slash DMG Type Physical Multiplier Lv 1: 100%
Lv 20: 110%
Range
Area
Height 2 Usage 3 Effect Inflicts Phys Dmg (Low) on units within target area [Range: 1, Area: Cross (3), Height Range: 2]
Name Bladestorm Cost 35 ATK Type Slash DMG Type Physical Multiplier Lv 1: 120%
Lv 20: 140%
Range
Area
Height 2 Usage 3 Effect Inflicts 2-hit Dmg (Low) with chance of critical [Range: 9x9 cross, Height Range: 2] Extra Info
Combo Damage Rate
45%
Name Triple Edge Cost 40 ATK Type Slash DMG Type Physical Multiplier Lv 1: 110%
Lv 20: 130%
Range
Area
Height 2 Usage 3 Effect Inflicts 3-hit Dmg with chance of critical [Range: 1, Height Range: 2] Extra Info
Combo Damage Rate
35%
Basic Twin Blade
Name Sonic Edge Cost 16 ATK Type Slash DMG Type Physical Multiplier Lv 1: 50%
Lv 20: 60%
Range
Area
Height 2 Usage 5 Effect Inflicts Phys Dmg (Low) on target & lowers Hit Rate [Range: 1, Height Range: 2] Enemy Buff
Hit Rate
Lv 1: -5%
Lv 20: -20%
Duration
3 (ActionStart)
Name Forsake Cost 24 Range
Area
Height 2 Usage 3 Effect Raises own Evasion Rate Self Buff
Evasion Rate
Lv 1: +10
Lv 20: +25
Duration
3 (ActionStart)
Name Charged Edge Cost 24 Range
Area
Height 2 Usage 3 Effect Raises own PATK Self Buff
PATK
Lv 1: +10%
Lv 20: +30%
Duration
3 (ActionStart)
Name Sharp Edge Cost 30 ATK Type Slash DMG Type Physical Multiplier Lv 1: 80%
Lv 20: 100%
Range
Area
Height 2 Usage 3 Effect Inflicts Phys Dmg (Low) on target & raises own Evasion Rate [Range: 1, Height Range: 2] Self Buff
Evasion Rate
Lv 1: +5
Lv 20: +15
Duration
3 (ActionStart)
Passive Abilities
Name Feint Job Level 2 Max Level 20 Type Support Effect Raises Evasion Rate Self Buff
Evasion Rate
Lv 1: +5
Lv 20: +20
Name Perfect Evasion Job Level 4 Max Level 20 Type Reaction Chance Lv 1: 5%
Lv 20: 10%
Effect Small chance of dodging enemy's physical attacks
Stats
Job Stat Modifiers
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels
+7% +4% +3% -2% -2% +7% +8% +10% - -7%
Level 85 Stats + Job Equipment (Enhanced)
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels
675 365 231 179 115 330 131 243 191 142
Job Equipment (Enhanced) Secondary Stats
Fire Res Water Res Wind Res Thunder Res Poison Res Paralyze Res Stun Res
+7 +5 +5 +3 +3 +4 +7
Sleep Res Charm Res Petrify Res Jewels Obtained
+4 +3 +4 +20
Job Master Bonus
Type Value
PATK +3%
DEX +1%
AGI +4%
Basic Stats
ATK Skill ATK Type Range Height Move Jump Initial Jewels
Attack (KEM) Special 0-2 1 4 4 25%
Weapon Scaling Formula
14 * (100 * (PATK + AGI / 2 + AGI * Level / 100 + DEX / 4)) / 20 / 100
Beast Mastery
Name Intimidate Cost 10 Range
Area
Height 2 Usage 3 Effect Slightly lowers target's Hit Rate [Range: 3, Height Range: 2] Enemy Buff
Hit Rate
Lv 1: -5
Lv 20: -15
Duration
3 (ActionStart)
Name Stampede Cost 20 DMG Type Physical Multiplier Lv 1: 110%
Lv 20: 120%
Range
Area
Height 1 Usage 3 Effect Inflicts Phys Dmg [Range: 2, Height Range: 1] Extra Info
Monster DMG Bonus
+50%
Name Boar Tackle Cost 26 DMG Type Physical Multiplier Lv 1: 115%
Lv 20: 125%
Range
Area
Height 1 Usage 3 Effect Inflicts Phys Dmg & Stun [Range: 3, Area: 1 sq line, Height Range: 1] Enemy Cond
Inflict Status
Name Giant Slayer Cost 32 DMG Type Physical Multiplier Lv 1: 120%
Lv 20: 130%
Range
Area
Height 1 Usage 1 Effect Inflicts Phys Dmg & raises PATK according to target's level [Range: 2, Height Range: 1] Extra Info
Effect Level Rate
max(Defender Lvl - Attacker Lvl, 0) * 4
Basic Beast Mastery
Name Cat Punch Cost 12 DMG Type Physical Multiplier Lv 1: 100%
Lv 20: 105%
Range
Area
Height 1 Usage 5 Effect Inflicts Phys Dmg (Low) & Stun [Range: 1, Height Range: 1] Enemy Cond
Inflict Status
Name Snake Bite Cost 16 DMG Type Physical Multiplier Lv 1: 105%
Lv 20: 110%
Range
Area
Height 1 Usage 5 Effect Inflicts Phys Dmg (Low) & Paralyze [Range: 1, Height Range: 1] Enemy Cond
Inflict Status
Name Wild Intuition Cost 20 Range
Area
Usage 3 Effect Slightly raises Evasion Rate Self Buff
Evasion Rate
Lv 1: +5
Lv 20: +15
Duration
3 (ActionStart)
Name Roar Cost 24 Range
Area
Height 2 Usage 5 Effect Inflicts Rage on enemy units within area around self, therefore drawing enemy attacks towards self [Area: Diamond (5) around self, Height Range: 2] Enemy Cond
Inflict Status
Name Rest Cost 24 Multiplier Lv 1: 50%
Lv 20: 70%
Range
Area
Usage 5 Effect Recovers own HP & inflicts Sleep Self Cond
Forced Inflict Status
Passive Abilities
Name Feral Kid Job Level 2 Max Level 20 Type Support Effect Raises AGI Self Buff
AGI
Lv 1: +5%
Lv 20: +10%
Name Defensive Instinct Job Level 4 Max Level 20 Type Reaction Chance Lv 1: 5%
Lv 20: 15%
Range
Area
Effect Chance of Evasion Rate being raised for one turn after receiving Dmg Self Buff
Evasion Rate
Lv 1: +5
Lv 20: +15
Duration
1 (ActionStart)
Name Survival Instinct Job Level 6 Max Level 20 Type Support Effect Increases chance of surviving fatal Dmg Self Buff
Guts
Lv 1: +5
Lv 20: +10
Profile

Ryle was originally an orphan boy from the slums, but through good fortune, he quickly turned into one of the richest people of the Desert Zone after becoming a guild leader. He's the lazy type who hates any sort of troublesome thing, but he has an amazing talent for orchestrating things in a way that he doesn't have to do anything himself.

Origin: Desert Zone
Gender: Male
Height: 182cm
Weight: 74kg
Birthday: Jan 24
Blood Type: Type Qe
Zodiac: Moon of the Bright Knight
Likes: Free time
Hobbies: Lazing around on the balcony
Illust:
CV: 内田雄馬

Artworks
Ryle
Ryle closeup