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Shenmei

Rank
5★
Element
Water
Type
Human, Female
Max LB
25
Max Lvl
85
Job 1
Pirate
Job 2
Thief
Job 3
Crafter
Stats
Base Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels
77 41 28 37 26 42 52 40 40 43
Max Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels
370 150 102 132 94 152 92 146 144 172
Leader Skill

Raises PATK by 50% for Water units

Player Buff
Type Unit Element Value
PATK Water +50%
Stats
Job Stat Modifiers
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels
+10% +12% +10% -5% -5% +15% +6% +5% - -
Level 85 Stats + Job Equipment (Enhanced)
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels
658 377 248 169 129 320 103 223 221 152
Job Equipment (Enhanced) Secondary Stats
Fire Res Water Res Wind Res Thunder Res Light Res Poison Res Paralyze Res
+7 +7 +5 +3 +1 +3 +4
Stun Res Sleep Res Charm Res Petrify Res Jewels Obtained
+4 +4 +3 +4 +32
Job Master Bonus
Type Value
HP +4%
PATK +6%
PDEF +4%
CRIT +1%
Basic Stats
ATK Skill ATK Type Range Height Move Jump Initial Jewels
Attack (KAI) Slash 0-1 1 3 2 25%
Weapon Scaling Formula
14 * (100 * PATK / 10) / 100
Marine
Name Skull Slash Cost 16 ATK Type Slash DMG Type Physical Element Dark Multiplier Lv 1: 50%
Lv 20: 75%
Range
Area
Height 2 Usage 3 Effect Inflicts Dark Phys Dmg with chance of inflicting Death Sentence [Range: 1, Height Range: 2] Enemy Cond
Inflict Status
Chance
Lv 1: 10%
Lv 20: 25%
Name Pirate Song Cost 24 Range
Area
Height 2 Cast Speed 360 Usage 3 Effect Raises PATK/MATK of units within area around self [Area: Cross (3), Height Range: 2] Player Buff
PATK
+15%
MATK
+15%
Duration
3 (ActionStart)
Name Anchor Cast Cost 28 DMG Type Physical Element Water Multiplier Lv 1: 105%
Lv 20: 125%
Range
Area
Height 2 Usage 3 Effect Inflicts Water Phys Dmg [Range: 5, Height Range: 2]
Name Maelstrom Cost 36 DMG Type Physical Element Water Multiplier Lv 1: 110%
Lv 20: 130%
Range
Area
Height 2 Usage 2 Effect Inflicts Water Phys Dmg on units within target area [Range: 3, Height Range: 2]
Basic Marine
Name Mad Sea Song Cost 12 Multiplier Lv 1: 95%
Lv 20: 110%
Range
Area
Height 2 Usage 3 Effect Recovers HP (Medium) of units within target area & inflicts Rage [Range: 3, Area: 3x3 Cross, Height Range: 2] Player Cond
Inflict Status
Name Physical Wave Cost 18 ATK Type Slash DMG Type Physical Element Water Multiplier Lv 1: 60%
Lv 20: 90%
Range
Area
Height 2 Usage 5 Effect Inflicts Water Phys Dmg with chance of lowering enemy unit's PATK/PDEF [Range: 1, Height Range: 2] Enemy Buff
PATK
-15%
PDEF
-15%
Chance
50
Duration
3 (ActionStart)
Name Psycho Wave Cost 18 ATK Type Slash DMG Type Physical Element Water Multiplier Lv 1: 60%
Lv 20: 90%
Range
Area
Height 2 Usage 5 Effect Inflicts Water Phys Dmg with chance of lowering enemy unit's MATK/MDEF [Range: 1, Height Range: 2] Enemy Buff
MATK
-15%
MDEF
-15%
Chance
50
Duration
3 (ActionStart)
Name Bombard Cost 30 ATK Type Missile DMG Type Physical Multiplier Lv 1: 95%
Lv 20: 115%
Range
Area
Height 4 Cast Speed 360 Usage 2 Effect Inflicts Phys Dmg on units within target area [Range: 3, Area: Cross (3), Height Range: 4]
Passive Abilities
Name Spirit of the Sea God Job Level 4 Max Level 20 Type Support Effect Raises Fire Res and Water Res Self Buff
Fire Res
Lv 1: +5
Lv 20: +15
Water Res
Lv 1: +5
Lv 20: +15
Name Choppy Sea Job Level 6 Max Level 20 Type Reaction ATK Type Slash DMG Type Physical Element Water Multiplier Lv 1: 85%
Lv 20: 100%
Range
Area
Height 2 Effect Performs Water physical counter when Dmg is received [Range: 1, Height Range: 2]
Stats
Job Stat Modifiers
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels
-5% +3% -4% -5% -8% +12% +10% +10% - -
Level 85 Stats + Job Equipment (Enhanced)
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels
497 317 227 157 115 343 124 240 188 152
Job Equipment (Enhanced) Secondary Stats
Fire Res Water Res Wind Res Thunder Res Poison Res Paralyze Res Stun Res
+7 +5 +5 +3 +6 +4 +4
Sleep Res Charm Res Petrify Res Jewels Obtained
+4 +3 +4 +76
Job Master Bonus
Type Value
AGI +3%
CRIT +1%
Basic Stats
ATK Skill ATK Type Range Height Move Jump Initial Jewels
Attack (THI) Slash 0-1 1 4 4 25%
Weapon Scaling Formula
13 * (100 * (PATK + AGI / 2 + AGI * Level / 100 + DEX / 4)) / 20 / 100
Rogue
Name Charming Dagger Cost 15 Range
Area
Height 1 Usage 5 Effect Inflicts Charm [Range: 1, Height Range: 1] Enemy Cond
Inflict Status
Name Hide Cost 20 Range
Area
Usage 5 Effect Evasion Rate bonus Self Buff
Evasion Rate
Lv 1: +5
Lv 20: +10
Duration
3 (ActionStart)
Name Sneak Attack Cost 24 ATK Type Slash DMG Type Physical Multiplier Lv 1: 105%
Lv 20: 115%
Range
Area
Height 1 Usage 5 Effect Inflicts Phys Dmg (Low) with chance of critical & increased Dmg when attacking from behind [Range: 1, Height Range: 1] Extra Info
Back Attack Bonus
-10% PDEF/MDEF
Basic Rogue
Name Poison Dagger Cost 15 Range
Area
Height 1 Usage 3 Effect Inflicts Poison [Range: 1, Height Range: 1] Enemy Cond
Inflict Status
Name Paralyzing Dagger Cost 15 Range
Area
Height 1 Usage 3 Effect Inflicts Paralyze [Range: 1, Height Range: 1] Enemy Cond
Inflict Status
Name Shade Dagger Cost 15 Range
Area
Height 1 Usage 3 Effect Inflicts Blind [Range: 1, Height Range: 1] Enemy Cond
Inflict Status
Name Sleep Dagger Cost 15 Range
Area
Height 1 Usage 3 Effect Inflicts Sleep [Range: 1, Height Range: 1] Enemy Cond
Inflict Status
Name Throwing Dagger Cost 10 DMG Type Physical Multiplier Lv 1: 75%
Lv 20: 90%
Range
Area
Height 2 Usage 5 Effect Inflicts Phys Dmg (Low); long-range attack fired in a straight line [Range: 3, Height Range: 2]
Name Jewel Burglar Cost 16 DMG Type Physical Range
Area
Height 1 Random Hit Rate 60% Usage 5 Effect Chance of stealing Jewels from enemy [Range: 1, Height Range: 1]
Name Provoke Cost 10 Range
Area
Height 2 Usage 3 Effect Chance of inflicting Rage on target, therefore drawing enemy attacks towards self [Range: 4, Height Range: 2] Enemy Cond
Inflict Status
Chance
50%
Passive Abilities
Name MOVE+1 Job Level 2 Max Level 1 Type Support Effect MOVE +1 Self Buff
MOVE
+1
Name Quick Action Job Level 4 Max Level 20 Type Reaction Range
Area
Effect AGI is raised until next turn after receiving Dmg Self Buff
AGI
Lv 1: +25%
Lv 20: +50%
Duration
1 (ActionStart)
Name JUMP+1 Job Level 6 Max Level 1 Type Support Effect JUMP +1 Self Buff
JUMP
+1
Stats
Job Stat Modifiers
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels
-3% +5% -5% - -7% +18% -8% +4% - -
Level 85 Stats + Job Equipment (Enhanced)
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels
520 362 224 141 113 276 105 222 317 152
Job Equipment (Enhanced) Secondary Stats
Fire Res Water Res Wind Res Thunder Res Dark Res Poison Res Paralyze Res
+9 +4 +3 +7 +3 +3 +4
Stun Res Sleep Res Charm Res Petrify Res Jewels Obtained
+4 +4 +3 +4 +16
Job Master Bonus
Type Value
PDEF +2%
DEX +3%
AGI +3%
Basic Stats
ATK Skill ATK Type Range Height Move Jump Initial Jewels
Attack (KUR) Missile 2-4 2 2 2 25%
Weapon Scaling Formula
13 * (100 * (PATK + DEX)) / 20 / 100
Firearms
Name MOVE Boost+1 Cost 12 Range
Area
Height 1 Cast Speed 360 Usage 3 Effect MOVE +1 during turn used Player Buff
MOVE
+1
Duration
3 (ActionStart)
Name JUMP Boost+1 Cost 12 Range
Area
Height 1 Cast Speed 360 Usage 3 Effect JUMP +1 during turn used Player Buff
JUMP
+1
Duration
3 (ActionStart)
Name Strobe Grenade Cost 16 Range
Area
Height 2 Usage 3 Effect Inflicts Blind & Stun on all units within target area [Range: 4, Area: Cross (3), Height Range: 2] Unit Cond
Inflict Status
Name Bursting Shot Cost 32 ATK Type Missile DMG Type Physical Element Fire Multiplier Lv 1: 110%
Lv 20: 120%
Range
Area
Height 2 Usage 3 Effect Inflicts Fire Phys Dmg (Low) on units within target area [Range: 4, Area: Diamond (5), Height Range: 2]
Name Armor Piercing Shot Cost 42 ATK Type Missile DMG Type Physical Element Fire Multiplier Lv 1: 50%
Lv 20: 75%
Range
Area
Height 1 Usage 3 Effect Inflicts Fire Phys Dmg (High) on target & Penetrating & ignores DEF & strong vs machines [Range: 4, Area: 1 sq line, Height Range: 1] Extra Info
Ignore Defense Rate
-100%
Machine DMG Bonus
+50%
Basic Firearms
Name Heavy Fire Cost 16 ATK Type Missile DMG Type Physical Element Fire Multiplier Lv 1: 105%
Lv 20: 110%
Range
Area
Height 2 Usage 5 Effect Inflicts Fire Phys Dmg (Low) [Range: 4, Height Range: 2]
Name Maintenance Cost 12 Range
Area
Height 1 Usage 3 Effect Raises DEX Self Buff
DEX
Lv 1: +10%
Lv 20: +20%
Duration
3 (ActionStart)
Name Lock On Cost 12 Range
Area
Height 1 Usage 3 Effect Raises Hit Rate Self Buff
Hit Rate
Lv 1: +10%
Lv 20: +20%
Duration
3 (ActionStart)
Name Firebomb Cost 20 ATK Type Missile DMG Type Physical Element Fire Multiplier Lv 1: 100%
Lv 20: 105%
Range
Area
Height 2 Usage 3 Effect Inflicts Fire Phys Dmg (Low) on units within target area [Range: 4, Area: Cross (3), Height Range: 2]
Passive Abilities
Name Tune Up+1 Job Level 2 Max Level 20 Type Support Effect Raises DEX Self Buff
DEX
Lv 1: +5%
Lv 20: +10%
Name Composite Armor Job Level 4 Max Level 20 Type Reaction Value 20% Chance Lv 1: 5%
Lv 20: 15%
Range
Area
Effect Chance of reducing Dmg received when attacked
Name Booster+1 Job Level 6 Max Level 20 Type Support Effect Raises AGI Self Buff
AGI
Lv 1: +5%
Lv 20: +10%
Profile

Shenmei is a pirate from Greed Dike who sails her pirate ship, the Xiao Shenmei. She has absolutely no sense of direction as a sailor, but due to her cheerful, positive attitude, she's often involved in virtuous piracy. That's how she's earned the unconditional loyalty from her crew.

Origin: Greed Dike
Gender: Female
Height: 142cm
Weight: 46kg
Birthday: Sep 18
Blood Type: Type Ki
Zodiac: Moon of the Ice Water Wolf
Likes: Sweets & her crew
Hobbies: Deciphering treasure maps
Illust:
CV: 真野あゆみ

Artworks
Shen
Shen closeup