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Strie

Rank
4★ - 5★
Element
Fire
Type
Human, Female
Max LB
25
Max Lvl
85
Job 1
Thief
Job 2
Gunner
Job 3
Magic Swordsman
Stats
Base Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels
78 37 24 35 24 38 51 37 36 41
Max Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels
368 133 87 125 85 141 88 137 120 159
Leader Skill

Raises Slash ATK by 20% for whole party

Player Buff
Type Value
Slash ATK +20
Stats
Job Stat Modifiers
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels
-5% +3% -4% -5% -8% +12% +10% +10% - -
Level 85 Stats + Job Equipment (Enhanced)
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels
496 302 214 151 107 332 121 232 167 141
Job Equipment (Enhanced) Secondary Stats
Fire Res Water Res Wind Res Thunder Res Poison Res Paralyze Res Stun Res
+7 +5 +5 +3 +6 +4 +4
Sleep Res Charm Res Petrify Res Jewels Obtained
+4 +3 +4 +76
Job Master Bonus
Type Value
AGI +3%
CRIT +1%
Basic Stats
ATK Skill ATK Type Range Height Move Jump Initial Jewels
Attack (THI) Slash 0-1 1 4 4 25%
Weapon Scaling Formula
13 * (100 * (PATK + AGI / 2 + AGI * Level / 100 + DEX / 4)) / 20 / 100
Rogue
Name Charming Dagger Cost 15 Range
Area
Height 1 Usage 5 Effect Inflicts Charm [Range: 1, Height Range: 1] Enemy Cond
Inflict Status
Name Hide Cost 20 Range
Area
Usage 5 Effect Evasion Rate bonus Self Buff
Evasion Rate
Lv 1: +5
Lv 20: +10
Duration
3 (ActionStart)
Name Sneak Attack Cost 24 ATK Type Slash DMG Type Physical Multiplier Lv 1: 105%
Lv 20: 115%
Range
Area
Height 1 Usage 5 Effect Inflicts Phys Dmg (Low) with chance of critical & increased Dmg when attacking from behind [Range: 1, Height Range: 1] Extra Info
Back Attack Bonus
-10% PDEF/MDEF
Basic Rogue
Name Poison Dagger Cost 15 Range
Area
Height 1 Usage 3 Effect Inflicts Poison [Range: 1, Height Range: 1] Enemy Cond
Inflict Status
Name Paralyzing Dagger Cost 15 Range
Area
Height 1 Usage 3 Effect Inflicts Paralyze [Range: 1, Height Range: 1] Enemy Cond
Inflict Status
Name Shade Dagger Cost 15 Range
Area
Height 1 Usage 3 Effect Inflicts Blind [Range: 1, Height Range: 1] Enemy Cond
Inflict Status
Name Sleep Dagger Cost 15 Range
Area
Height 1 Usage 3 Effect Inflicts Sleep [Range: 1, Height Range: 1] Enemy Cond
Inflict Status
Name Throwing Dagger Cost 10 DMG Type Physical Multiplier Lv 1: 75%
Lv 20: 90%
Range
Area
Height 2 Usage 5 Effect Inflicts Phys Dmg (Low); long-range attack fired in a straight line [Range: 3, Height Range: 2]
Name Jewel Burglar Cost 16 DMG Type Physical Range
Area
Height 1 Random Hit Rate 60% Usage 5 Effect Chance of stealing Jewels from enemy [Range: 1, Height Range: 1]
Name Provoke Cost 10 Range
Area
Height 2 Usage 3 Effect Chance of inflicting Rage on target, therefore drawing enemy attacks towards self [Range: 4, Height Range: 2] Enemy Cond
Inflict Status
Chance
50%
Passive Abilities
Name MOVE+1 Job Level 2 Max Level 1 Type Support Effect MOVE +1 Self Buff
MOVE
+1
Name Quick Action Job Level 4 Max Level 20 Type Reaction Range
Area
Effect AGI is raised until next turn after receiving Dmg Self Buff
AGI
Lv 1: +25%
Lv 20: +50%
Duration
1 (ActionStart)
Name JUMP+1 Job Level 6 Max Level 1 Type Support Effect JUMP +1 Self Buff
JUMP
+1
Stats
Job Stat Modifiers
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels
-5% +4% -5% - -7% +16% +5% +14% - -
Level 85 Stats + Job Equipment (Enhanced)
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels
512 359 187 135 105 262 111 256 317 141
Job Equipment (Enhanced) Secondary Stats
Fire Res Water Res Wind Res Thunder Res Dark Res Poison Res Paralyze Res
+6 +4 +3 +7 +3 +3 +4
Stun Res Sleep Res Charm Res Petrify Res Jewels Obtained
+4 +4 +3 +4 +16
Job Master Bonus
Type Value
DEX +3%
CRIT +2%
LUCK +1%
Basic Stats
ATK Skill ATK Type Range Height Move Jump Initial Jewels
Attack (GUN) Missile 2-3 2 3 1 25%
Weapon Scaling Formula
13 * (100 * (PATK + DEX)) / 20 / 100
Marksman
Name Leg Shot Cost 16 ATK Type Missile DMG Type Physical Multiplier Lv 1: 50%
Lv 20: 75%
Range
Area
Height 99 Usage 3 Effect Inflicts Phys Dmg (Low) with chance of inflicting Slow [Range: 4, Height Range: Unlimited] Enemy Cond
Inflict Status
Name Headshot Cost 20 ATK Type Missile DMG Type Physical Multiplier Lv 1: 50%
Lv 20: 75%
Range
Area
Height 99 Usage 3 Effect Inflicts Phys Dmg (Low) with chance of inflicting Bind & Daze [Range: 4, Height Range: Unlimited] Enemy Cond
Inflict Status
Name Piercing Shot Cost 25 ATK Type Missile DMG Type Physical Multiplier Lv 1: 115%
Lv 20: 125%
Range
Area
Height 99 Usage 3 Effect Inflicts Phys Dmg on units within line of fire & Penetrating [Range: 4, Area: 1 sq line, Height Range: Unlimited]
Name Pinpoint Shot Cost 32 ATK Type Missile DMG Type Physical Multiplier Lv 1: 120%
Lv 20: 130%
Range
Area
Height 99 Usage 3 Effect Inflicts Phys Dmg & Stop & 100% Hit[Range: 4, Height Range: Unlimited] Enemy Cond
Inflict Status
Basic Marksman
Name Charged Shot Cost 12 ATK Type Missile DMG Type Physical Multiplier Lv 1: 105%
Lv 20: 115%
Range
Area
Height 99 Cast Speed 360 Usage 5 Effect Inflicts Phys Dmg (Low) [Range: 4, Height Range: Unlimited)
Name Take Aim Cost 10 Range
Area
Usage 5 Effect Raises own Hit Rate Self Buff
Hit Rate
Lv 1: +10
Lv 20: +20
Duration
3 (ActionStart)
Name Bullet Shot Cost 20 ATK Type Missile DMG Type Physical Multiplier Lv 1: 110%
Lv 20: 120%
Range
Area
Height 2 Usage 3 Effect Inflicts Phys Dmg on units within target area [Range: 1, Area: Lateral (3), Height Range: 2]
Passive Abilities
Name Long Shot Job Level 2 Max Level 1 Type Support Effect Range +1 Self Buff
RANGE
+1
Name Counter Shot Job Level 4 Max Level 20 Type Reaction ATK Type Missile DMG Type Physical Chance Lv 1: 5%
Lv 20: 25%
Range
Area
Height 99 Effect Chance of performing physical counter when receiving Dmg [Range: 4, Height Range: Unlimited]
Name Shot Mastery+1 Job Level 6 Max Level 20 Type Support Effect ATK modifier for Missile ATK Type Self Buff
Missile ATK
Lv 1: +5
Lv 20: +10
Stats
Job Stat Modifiers
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels
-5% +5% -10% +7% +10% -10% -2% +4% - -
Level 85 Stats + Job Equipment (Enhanced)
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels
564 225 169 215 225 188 101 216 256 141
Job Equipment (Enhanced) Secondary Stats
Fire Res Water Res Wind Res Thunder Res Poison Res Paralyze Res Stun Res
+7 +8 +5 +3 +3 +4 +4
Sleep Res Charm Res Petrify Res Jewels Obtained
+4 +3 +4 +16
Job Master Bonus
Type Value
PATK +2%
MATK +3%
MDEF +4%
Basic Stats
ATK Skill ATK Type Range Height Move Jump Initial Jewels
Attack (MAH) Slash 0-1 1 3 1 50%
Weapon Scaling Formula
18 * (100 * (PATK + MATK)) / 20 / 100
Magic Blade
Name Binding Sword Cost 18 ATK Type Slash DMG Type Magical Multiplier Lv 1: 50%
Lv 20: 75%
Range
Area
Height 1 Usage 5 Effect Inflicts Mag Dmg (Low) with chance of inflicting Bind [Range: 1, Height Range: 1] Enemy Cond
Inflict Status
Name Dazing Sword Cost 18 ATK Type Slash DMG Type Magical Multiplier Lv 1: 50%
Lv 20: 75%
Range
Area
Height 1 Usage 5 Effect Inflicts Mag Dmg (Low) with chance of inflicting Daze [Range: 1, Height Range: 1] Enemy Cond
Inflict Status
Name Silencing Sword Cost 18 ATK Type Slash DMG Type Magical Multiplier Lv 1: 50%
Lv 20: 75%
Range
Area
Height 1 Usage 5 Effect Inflicts Mag Dmg (Low) with chance of inflicting Silence [Range: 1, Height Range: 1] Enemy Cond
Inflict Status
Name Stone Sword Cost 18 ATK Type Slash DMG Type Magical Multiplier Lv 1: 50%
Lv 20: 75%
Range
Area
Height 1 Usage 5 Effect Inflicts Mag Dmg (Low) with chance of inflicting Petrify [Range: 1, Height Range: 1] Enemy Cond
Inflict Status
Name Flare Sword Cost 36 ATK Type Slash DMG Type Magical Element Fire Multiplier Lv 1: 115%
Lv 20: 140%
Range
Area
Height 1 Usage 3 Effect Inflicts Fire Mag Dmg [Range: 3, Area: 1 sq line, Height Range: 1]
Name Blizzard Sword Cost 36 ATK Type Slash DMG Type Magical Element Water Multiplier Lv 1: 115%
Lv 20: 140%
Range
Area
Height 1 Usage 3 Effect Inflicts Water Mag Dmg [Range: 3, Area: 1 sq line, Height Range: 1]
Name Blasting Sword Cost 36 ATK Type Slash DMG Type Magical Element Wind Multiplier Lv 1: 115%
Lv 20: 140%
Range
Area
Height 1 Usage 3 Effect Inflicts Wind Mag Dmg [Range: 3, Area: 1 sq line, Height Range: 1]
Name Spark Sword Cost 36 ATK Type Slash DMG Type Magical Element Thunder Multiplier Lv 1: 115%
Lv 20: 140%
Range
Area
Height 1 Usage 3 Effect Inflicts Thunder Mag Dmg [Range: 3, Area: 1 sq line, Height Range: 1]
Basic Magic Blade
Name Fire Sword Cost 24 ATK Type Slash DMG Type Magical Element Fire Multiplier Lv 1: 110%
Lv 20: 125%
Range
Area
Height 1 Usage 3 Effect Inflicts Fire Mag Dmg (Low) [Range: 1, Height Range: 1]
Name Ice Sword Cost 24 ATK Type Slash DMG Type Magical Element Water Multiplier Lv 1: 110%
Lv 20: 125%
Range
Area
Height 1 Usage 3 Effect Inflicts Water Mag Dmg (Low) [Range: 1, Height Range: 1]
Name Aero Sword Cost 24 ATK Type Slash DMG Type Magical Element Wind Multiplier Lv 1: 110%
Lv 20: 125%
Range
Area
Height 1 Usage 3 Effect Inflicts Wind Mag Dmg (Low) [Range: 1, Height Range: 1]
Name Thunder Sword Cost 24 ATK Type Slash DMG Type Magical Element Thunder Multiplier Lv 1: 110%
Lv 20: 125%
Range
Area
Height 1 Usage 3 Effect Inflicts Thunder Mag Dmg (Low) [Range: 1, Height Range: 1]
Passive Abilities
Name Absorb Jewels Job Level 4 Max Level 20 Type Reaction DMG Type Magical Multiplier Lv 1: 50%
Lv 20: 75%
Chance Lv 1: 15%
Lv 20: 40%
Range
Area
Height 2 Effect Chance of absorbing Jewels when receiving Dmg
Name Divine Shelter Job Level 6 Max Level 20 Type Support Effect Raises All Elements Res Self Buff
Fire Res
Lv 1: +5
Lv 20: +15
Water Res
Lv 1: +5
Lv 20: +15
Wind Res
Lv 1: +5
Lv 20: +15
Thunder Res
Lv 1: +5
Lv 20: +15
Light Res
Lv 1: +5
Lv 20: +15
Dark Res
Lv 1: +5
Lv 20: +15
Profile

Strie was born in a poor village in the Desert Zone. She spends her days full of excitement, stealing from bad guys and gambling. On the other hand, there's also a kind side to her. She wants to use this money to save her fellow villagers.

Origin: Desert Zone
Gender: Female
Height: 161cm
Weight: 45kg
Birthday: Apr 8
Blood Type: Type Qe
Zodiac: Moon of the Flame King
Likes: Treasures
Hobbies: Gambling
Illust: やもり
CV: 遠藤綾

Artworks
Suto
Suto closeup