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Victor

Rank
4★ - 5★
Element
Light
Type
Human, Male
Max LB
25
Max Lvl
85
Job 1
Holy Cavalier
Job 2
Ninja
Job 3
Twin-Blade Swordsman
Stats
Base Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels
73 39 26 34 24 38 52 37 37 40
Max Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels
357 143 93 121 87 139 92 135 135 160
Leader Skill

Raises HP by 20% for Light units

Player Buff
Type Unit Element Value
HP Light +20%

Raises HP by 30% for Light units

Player Buff
Type Unit Element Value
HP Light +30%
Stats
Job Stat Modifiers
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels
+20% +10% +15% -5% - -6% -4% +6% - -
Level 85 Stats + Job Equipment (Enhanced)
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels
711 338 257 159 127 302 95 215 214 141
Job Equipment (Enhanced) Secondary Stats
Fire Res Water Res Wind Res Thunder Res Light Res Poison Res Paralyze Res
+7 +4 +5 +3 +4 +3 +4
Stun Res Sleep Res Charm Res Petrify Res Jewels Obtained
+4 +4 +3 +4 +32
Job Master Bonus
Type Value
HP +6%
PATK +3%
PDEF +6%
CRIT +1%
Basic Stats
ATK Skill ATK Type Range Height Move Jump Initial Jewels
Attack (GUA) Slash 0-1 1 3 1 25%
Weapon Scaling Formula
14 * (100 * PATK / 10) / 100
Holy Sword
Name Guard Stance Cost 15 Range
Area
Height 1 Usage 5 Effect Greatly raises PDEF/MDEF for one turn, but lowers Evasion Self Buff
PDEF
Lv 1: +75%
Lv 20: +125%
MDEF
Lv 1: +75%
Lv 20: +125%
Evasion Rate
-10
Duration
1 (ActionStart)
Name Light Bringer Cost 24 ATK Type Slash DMG Type Physical Element Light Multiplier Lv 1: 110%
Lv 20: 120%
Range
Area
Height 1 Usage 3 Effect Inflicts Light Phys Dmg (Low) on units within target area [Range: 3, Area: Cross (3), Height Range: 1]
Name Holy Knight's Prayer Cost 32 Range
Area
Height 1 Usage 1 Effect Will survive fatal Dmg and stay alive on verge of death only once. Self Buff
Guts
+100
Duration
1 (GutsEnd)
Name Lion Heart Cost 46 ATK Type Slash DMG Type Physical Element Light Multiplier Lv 1: 130%
Lv 20: 140%
Range
Area
Height 2 Usage 3 Effect Inflicts Light Phys Dmg (Low) on units within target area [Area: 5x5 sq cross, Height Range: 2]
Basic Holy Sword
Name Shield Bash Cost 12 DMG Type Physical Multiplier Lv 1: 80%
Lv 20: 90%
Range
Area
Height 1 Usage 5 Effect Inflicts Phys Dmg (Low) on target & Stun [Range: 1, Height Range: 1] Enemy Cond
Inflict Status
Name Weapon Crush Cost 16 ATK Type Slash DMG Type Physical Multiplier Lv 1: 50%
Lv 20: 75%
Range
Area
Height 1 Usage 3 Effect Inflicts Phys Dmg (Low) on target unit and lowers PATK [Range: 1, Height Range: 1] Enemy Buff
PATK
-20%
Duration
3 (ActionStart)
Name Shield Crush Cost 16 ATK Type Slash DMG Type Physical Multiplier Lv 1: 50%
Lv 20: 75%
Range
Area
Height 1 Usage 3 Effect Inflicts Phys Dmg (Low) on target unit and lowers PDEF [Range: 1, Height Range: 1] Enemy Buff
PDEF
-20%
Duration
3 (ActionStart)
Passive Abilities
Name Holy Knight Stance+2 Job Level 4 Max Level 20 Type Reaction Value Lv 1: 20%
Lv 20: 50%
Chance Lv 1: 20%
Lv 20: 40%
Effect Chance of defending when receiving Dmg
Name Guardian Job Level 6 Max Level 20 Type Support Effect Raises PDEF Self Buff
PDEF
Lv 1: +15%
Lv 20: +40%
Stats
Job Stat Modifiers
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels
-5% +7% -3% +3% -7% +14% +25% +25% - -
Level 85 Stats + Job Equipment (Enhanced)
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels
486 372 220 155 110 332 137 249 201 141
Job Equipment (Enhanced) Secondary Stats
Fire Res Water Res Wind Res Thunder Res Poison Res Paralyze Res Stun Res
+7 +5 +8 +3 +3 +4 +4
Sleep Res Charm Res Petrify Res Jewels Obtained
+4 +3 +4 +20
Job Master Bonus
Type Value
PATK +2%
AGI +4%
CRIT +2%
Basic Stats
ATK Skill ATK Type Range Height Move Jump Initial Jewels
Attack (NIN) Slash 0-1 2 4 4 25%
Weapon Scaling Formula
14 * (100 * (PATK + AGI / 2 + AGI * Level / 100 + DEX / 4)) / 20 / 100
Ninjutsu
Name Utsusemi Cost 10 Range
Area
Usage 3 Effect Raises own Evasion Rate Self Buff
Evasion Rate
Lv 1: +10
Lv 20: +20
Duration
3 (ActionStart)
Name Smoke Bomb Cost 10 Range
Area
Height 2 Usage 5 Effect Inflicts Blind on units within area around self [Area: Square (3) around self, Height Range: 2] Non Self Cond
Inflict Status
Name Tranquillizing Blade Cost 30 ATK Type Slash DMG Type Physical Multiplier Lv 1: 50%
Lv 20: 75%
Range
Area
Height 1 Usage 3 Effect Inflicts Phys Dmg (Low) & Sleep [Range: 1, Height Range: 1] Enemy Cond
Inflict Status
Name Venom Blade Cost 30 ATK Type Slash DMG Type Physical Multiplier Lv 1: 50%
Lv 20: 75%
Range
Area
Height 1 Usage 3 Effect Inflicts Phys Dmg (Low) & Poison [Range: 1, Height Range: 1] Enemy Cond
Inflict Status
Name Viper Blade Cost 30 ATK Type Slash DMG Type Physical Multiplier Lv 1: 50%
Lv 20: 75%
Range
Area
Height 1 Usage 3 Effect Inflicts Phys Dmg (Low) & Paralyze [Range: 1, Height Range: 1] Enemy Cond
Inflict Status
Name Shadow Stich Cost 30 ATK Type Slash DMG Type Physical Multiplier Lv 1: 50%
Lv 20: 75%
Range
Area
Height 1 Usage 3 Effect Phys Dmg (Low) & Bind [Range: 1, Height Range: 1] Enemy Cond
Inflict Status
Name Golden Bind Cost 15 ATK Type Slash DMG Type Physical Multiplier Lv 1: 50%
Lv 20: 75%
Range
Area
Height 1 Usage 3 Effect Phys Dmg (Low) & Stop [Range: 1, Height Range: 1] Enemy Cond
Inflict Status
Basic Ninjutsu
Name Shuriken Cost 25 ATK Type Missile DMG Type Physical Multiplier Lv 1: 50%
Lv 20: 75%
Range
Area
Height 2 Usage 5 Effect Inflicts Phys Dmg (Low) with chance of critical [Range: 3, Height Range: 2]
Name Fire Seal Cost 20 DMG Type Physical Element Fire Multiplier Lv 1: 100%
Lv 20: 110%
Range
Area
Height 2 Usage 2 Effect Inflicts Fire Phys Dmg (Low) [Range: 3, Height Range: 2]
Name Water Seal Cost 20 DMG Type Physical Element Water Multiplier Lv 1: 100%
Lv 20: 110%
Range
Area
Height 2 Usage 2 Effect Inflicts Water Phys Dmg (Low) [Range: 3, Height Range: 2]
Name Wind Seal Cost 20 DMG Type Physical Element Wind Multiplier Lv 1: 100%
Lv 20: 110%
Range
Area
Height 2 Usage 2 Effect Inflicts Wind Phys Dmg (Low) [Range: 3, Height Range: 2]
Name Thunder Seal Cost 20 DMG Type Physical Element Thunder Multiplier Lv 1: 100%
Lv 20: 110%
Range
Area
Height 2 Usage 2 Effect Inflicts Thunder Phys Dmg (Low) [Range: 3, Height Range: 2]
Passive Abilities
Name Ninja Stealth Job Level 2 Max Level 1 Type Support Effect MOVE +1 and JUMP +1 Self Buff
MOVE
+1
JUMP
+1
Name Poison Fog Job Level 4 Max Level 20 Type Reaction Chance Lv 1: 5%
Lv 20: 25%
Range
Area
Height 2 Effect Chance of inflicting Poison on attacker when receiving Dmg [Range: 1, Height Range: 2] Enemy Cond
Inflict Status
Stats
Job Stat Modifiers
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels
- - -5% - -5% +5% +25% +10% +5% -
Level 85 Stats + Job Equipment (Enhanced)
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels
577 326 206 164 124 300 130 279 219 141
Job Equipment (Enhanced) Secondary Stats
Fire Res Water Res Wind Res Thunder Res Light Res Poison Res Paralyze Res
+7 +4 +8 +3 +1 +3 +4
Stun Res Sleep Res Charm Res Petrify Res Jewels Obtained
+4 +4 +3 +4 +26
Job Master Bonus
Type Value
PATK +3%
AGI +2%
CRIT +3%
Basic Stats
ATK Skill ATK Type Range Height Move Jump Initial Jewels
Attack (SOL) Slash 0-1 1 3 2 25%
Weapon Scaling Formula
14 * (100 * PATK / 10) / 100
Twin Blade
Name Twin Edge Cost 16 ATK Type Slash DMG Type Physical Multiplier Lv 1: 120%
Lv 20: 140%
Range
Area
Height 2 Usage 3 Effect Inflicts 2-hit Dmg with chance of critical [Range: 1, Height Range: 2] Extra Info
Combo Damage Rate
40%
Name Spinslash Cost 24 ATK Type Slash DMG Type Physical Multiplier Lv 1: 100%
Lv 20: 110%
Range
Area
Height 2 Usage 3 Effect Inflicts Phys Dmg (Low) on units within target area [Range: 1, Area: Cross (3), Height Range: 2]
Name Bladestorm Cost 35 ATK Type Slash DMG Type Physical Multiplier Lv 1: 120%
Lv 20: 140%
Range
Area
Height 2 Usage 3 Effect Inflicts 2-hit Dmg (Low) with chance of critical [Range: 9x9 cross, Height Range: 2] Extra Info
Combo Damage Rate
45%
Name Triple Edge Cost 40 ATK Type Slash DMG Type Physical Multiplier Lv 1: 110%
Lv 20: 130%
Range
Area
Height 2 Usage 3 Effect Inflicts 3-hit Dmg with chance of critical [Range: 1, Height Range: 2] Extra Info
Combo Damage Rate
35%
Basic Twin Blade
Name Sonic Edge Cost 16 ATK Type Slash DMG Type Physical Multiplier Lv 1: 50%
Lv 20: 60%
Range
Area
Height 2 Usage 5 Effect Inflicts Phys Dmg (Low) on target & lowers Hit Rate [Range: 1, Height Range: 2] Enemy Buff
Hit Rate
Lv 1: -5%
Lv 20: -20%
Duration
3 (ActionStart)
Name Forsake Cost 24 Range
Area
Height 2 Usage 3 Effect Raises own Evasion Rate Self Buff
Evasion Rate
Lv 1: +10
Lv 20: +25
Duration
3 (ActionStart)
Name Charged Edge Cost 24 Range
Area
Height 2 Usage 3 Effect Raises own PATK Self Buff
PATK
Lv 1: +10%
Lv 20: +30%
Duration
3 (ActionStart)
Name Sharp Edge Cost 30 ATK Type Slash DMG Type Physical Multiplier Lv 1: 80%
Lv 20: 100%
Range
Area
Height 2 Usage 3 Effect Inflicts Phys Dmg (Low) on target & raises own Evasion Rate [Range: 1, Height Range: 2] Self Buff
Evasion Rate
Lv 1: +5
Lv 20: +15
Duration
3 (ActionStart)
Passive Abilities
Name Feint Job Level 2 Max Level 20 Type Support Effect Raises Evasion Rate Self Buff
Evasion Rate
Lv 1: +5
Lv 20: +20
Name Perfect Evasion Job Level 4 Max Level 20 Type Reaction Chance Lv 1: 5%
Lv 20: 10%
Effect Small chance of dodging enemy's physical attacks
Profile

Victor is a freshman of Envylia's Scarlet Flame Guard. He caused a ruckus after getting cheated in the city, but got saved by the Scarlet Flame Guard, and that's how he gained the determination to join. He looks up to Vettel, but he gets nervous and starts stuttering whenever they meet. In battle however, his wild demeanor quickly returns.

Origin: Envylia
Gender: Male
Height: 171cm
Weight: 58kg
Birthday: Jan 20
Blood Type: Type Qe
Zodiac: Moon of the Bright Knight
Likes: Apples
Hobbies: Eating on the go (he loves sweet things)
Illust: だーくろ
CV: 酒井広大

Artworks
Vict
Vict closeup