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A scroll that invokes a Dark Lv2 magic attack.
A scroll that invokes a Wind Lv2 magic attack.
A scroll that invokes a Thunder Lv2 magic attack.
An item required for enhancing Seals.
A scroll that invokes a Light Lv3 magic attack.
Permanently lowers Max HP by 30% & raises All ATK for three turns [Range: 1, Height Range: 2]
Lowers PDEF & MDEF but gains Quicken, MOVE +1 & raises Evasion Rate for three turns.
A scroll that invokes a Thunder Lv3 magic attack.
When used during battle, recovers a small portion of HP and raises MOVE by 1 for one turn
When used during battle, recovers a small portion of HP and raises MDEF
A scroll that invokes a Water Lv3 magic attack.
Recovers a great portion of unit's HP & slightly recovers Jewels on next turn
Bestows Strong vs Gigantic on all attacks of ally units in area around self for three turns [Area: Cross (3), Height Range: 2]
Inflicts Poison (Raises AGI & raises MOVE by 2 while Poisoned)
Required for awakening 3★ Seals
A scroll that invokes a Wind Lv3 magic attack.
A scroll that invokes a Fire Lv3 magic attack.
Raises PATK, MATK & gains Jewel Regen for 3 turns
Raises PATK & recovers a great portion of HP
Grants Quicken & raises JUMP by 1 for three turns
A scroll that invokes a Dark Lv3 magic attack.
Permanently raises Max HP & gains HP Regen for 3 turns
When used during battle, raises PATK/MATK by 25% and MOVE by 1 for three turns.
Raises Max HP of the unit (amount of HP gained will be added to your current HP)
Medicine that removes all statuses except Death Sentence.