AlchemistCodeDB is a database for The Alchemist Code.
[Stormy Funeral Necromancer-Only Equipment] Max HP +35, PATK +24, Max Jewels +10, Jewels Obtained +2, Thunder Res +3, Dark Res +2, Debuff Res +10, Charm Res +8, Sleep Res +22, Slow Res +8
[Cold Chamber Necromancer-Only Equipment] Max HP +40, PATK +22, Max Jewels +10, Jewels Obtained +2, Fire Res +3, Dark Res +2, Debuff Res +14, Charm Res +13, Sleep Res +8, Slow Res +8, Silence Res +16
[Flame Necromancer-Only Equipment] Max HP +40, PATK +22, Max Jewels +10, Jewels Obtained +2, Wind Res +3, Dark Res +2, Debuff Res +14, Charm Res +13, Sleep Res +8, Slow Res +8, Silence Res +16
Required in order to change to the "Horus Magia Gunslinger" job type
[Dorothea/Lovely Necromancer-Only Equipment] Max HP +24, DEX +26, LUCK +20, Poison Res +8, Petrify Res +8, Sleep Res +16
[Dorothea/Lovely Necromancer-Only Equipment] AGI +4, PDEF +20, LUCK +12, Jewels Obtained +6, Max Jewels +4, Slow Res +8
[Dorothea/Lovely Necromancer-Only Equipment] Max HP +36, PATK +20, MDEF +20, CRIT +30, Dark Res +1, Light Res +1
[Dorothea/Lovely Necromancer-Only Equipment] Max HP +40, PDEF +12, MDEF +8, Water Res +1, Charm Res +8, Max Jewels +6, Stun Res +8
[Dorothea/Lovely Necromancer-Only Equipment] PATK +20, MATK +24, AGI +4, Fire Res +1, Paralyze Res +8, Wind Res +1, Debuff Res +10
[Dorothea/Lovely Necromancer-Only Equipment] PATK +36, CRIT +20, PDEF +8, DEX +10, Light Res +1, Dark Res +1, Charm Res +8
[Hisham/Diviner of Earth and Water-Only Equipment] Sleep Res +30, Stun Res +7, Paralyze Res +7, Petrify Res +7, Water Res +2
[Hisham/Diviner of Earth and Water-Only Equipment] AGI +4, CRIT +20, DEX +18, Wind Res +2, Stun Res +7
[Hisham/Diviner of Earth and Water-Only Equipment] LUCK +24, AGI +3, CRIT +15, Dark Res +2, Petrify Res +8, Healing +10
[Hisham/Diviner of Earth and Water-Only Equipment] MDEF +18, PDEF +18, LUCK +15, Light Res +2, Petrify Res +8, Healing +10
[Hisham/Diviner of Earth and Water-Only Equipment] Max HP +46, MDEF +12, PDEF +10, Thunder Res +2, Stun Res +7
[Hisham/Diviner of Earth and Water-Only Equipment] Max HP +46, MATK +16, PATK +20, Wind Res +2, Paralyze Res +8, Daze Res +8, Bind Res +8
[Gilfred/Knight of Judgment-Only Equipment] Max HP +28, DEX +24, CRIT +28, LUCK +12, Jewels Obtained +6, Max Jewels +4
[Gilfred/Knight of Judgment-Only Equipment] Poison Res +24, Stun Res +24, Paralyze Res +24, Sleep Res +24, Petrify Res +24
The Alchemists, while locked in a constant life-or-death struggle with the Lizardmen, occasionally pass through the battlefield without pausing to fight. Lizardman collects the shiny, gold cards they leave behind them on those occasions.
[Gilfred/Knight of Judgment-Only Equipment] Max HP +30, MATK +20, LUCK +8, Water Res +1, Charm Res +8, Max Jewels +6
[Gilfred/Knight of Judgment-Only Equipment] PATK +26, PDEF +24, MDEF +30, Slow Res +8, Paralyze Res +7, Fire Res +2
[Gilfred/Knight of Judgment-Only Equipment] Max HP +60, PDEF +20, AGI +3, MDEF +30, Stop Res +8, Wind Res +1, Slow Res +8
[Gilfred/Knight of Judgment-Only Equipment] PATK +30, MATK +30, DEX +20, CRIT +16, Charm Res +8, Sleep Res +8, Slow Res +8
[Pirate Emperor/Teach-Only Equipment] Max HP +70, PATK +24, PDEF +6, LUCK +12, Jewels Obtained +3, Water Res +1, Charm Res +8, Sleep Res +8, Slow Res +8
[Pirate Lord/Awilda-Only Equipment] Max HP +60, PATK +18, PDEF +12, LUCK +12, Jewels Obtained +5, Water Res +2, Charm Res +8, Sleep Res +8, Slow Res +8