Basic Information
Type Character
Level 30
AP Cost 10
Player EXP 10
Unit EXP 55
Zeni 2000
Protagonist
Protagonist Ready Conditions
Unit Min Level 30

Episode 1 Helping Hand Hero

Defeat all enemy units!

Map
0 1 2 3 4 5 6 7 8 9 10 11 12
0 4 3 2 1 0 0 0 0 0 0 1 2 2
1 4 3 2 1 0 0 0 0 0 0 2 2 2
2 4 4 4 0 0 0 0 0 0 0 2 [E7]
3
3
3 4 4 [E3]
4
4 4 4 4 4 [E6]
4
4 4 4 4
4 5 4 4 4 [E4]
4
4 4 4 4 4 4 4 4
5 6 9 10 [E1]
9
4 4 3 2 2 3 3 2 2
6 7 9 10 9 4 4 3 2 2 2 [A1]
2
[P4]
2
2
7 8 9 [E2]
10
9 4 4 3 2 2 2 [P1]
2
[P2]
2
2
8 8 7 6 5 [E5]
4
4 4 4 3 2 2 [P5]
2
3
9 8 [E8]
7
6 5 4 4 4 4 3 2 2 [P3]
2
3
10 8 11 11 11 4 4 3 2 3 7 7 7 7
11 8 11 11 11 4 4 3 2 3 8 8 8 8
Allies
UID SID Unit Level Type Move Jump
A1 -
30 Human, Male 4 2
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
628 176 127 135 84 134 89 96 75 81 (34%) 7
Skills
Name Rank Type Effect
Normal Attack (Sacred Knight) 1/1 Attack Slash
One for All 10/20 Skill Consumes own HP to greatly recover HP of units in area around self & greatly raise own Slash ATK [Area: Square (3) around self, Height Range: 2]
Trinity Shield 10/20 Skill Creates a barrier that greatly reduces Magic Dmg inflicted on ally unit three times [Range: 2, Height Range: 2]
Sparkle Nova 10/20 Skill Slash ATK to units within target area [Range: 3, Area: Lateral (3), Height Range: 2]
Exceeding Blade 10/20 Skill Slash ATK (ignores Elemental Res) to units within target area [Range: 4, Height Range: 2]
Exchange 10/20 Skill Swaps positions with ally unit [Range: 3, Height Range: 3]
Healing Wave 10/20 Skill Recovers HP of ally units within target area [Range: 3, Area: Diamond (5), Height Range: 2]
Solar Blade 10/20 Skill Light Slash Mag ATK to units within target area [Range: 4, Area: Line (4), Height Range: 2]
Enemies
UID SID Unit Level Type Move Jump
E1 -
30 Human, Male 3 1
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
221 119 77 55 52 105 63 81 103 112 (25%) 7
Other Stats
Jewels Obtained
+8
Skills
Name Rank Type Effect
Attack (GUN) 1/1 Attack
Leg Snipe 2/20 Skill Missile ATK with chance of inflicting Slow on enemy unit [Range: 5, Height Range: Unlimited]
Head Snipe 2/20 Skill Missile ATK with chance of inflicting Bind & Daze on enemy unit [Range: 5, Height Range: Unlimited]
Piercing Snipe 2/20 Skill Penetrating Missile ATK on enemy unit (Strong vs Airborne) [Range: 5, Area: Line (5), Height Range: Unlimited]
Assault Burst 2/20 Skill Penetrating Missile ATK that ignores DEF [Range: 5, Area: Line (5), Height Range: Unlimited]
Charged Snipe 2/20 Skill Missile ATK to enemy unit [Range: 5, Height Range: Unlimited]
Take Aim 2/20 Skill Raises own Hit Rate for two turns
Camouflage 2/20 Skill Raises own Evasion Rate for three turns
Bullet Snipe 2/20 Skill Missile ATK on units within target area (Strong vs Beasts) & raises own AGI for three turns [Range: 2, Area: Lateral (3), Height Range: 2]
E2 -
30 Human, Male 3 1
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
221 119 77 55 52 105 63 81 103 112 (25%) 7
Other Stats
Jewels Obtained
+8
Skills
Name Rank Type Effect
Attack (GUN) 1/1 Attack
Leg Snipe 2/20 Skill Missile ATK with chance of inflicting Slow on enemy unit [Range: 5, Height Range: Unlimited]
Head Snipe 2/20 Skill Missile ATK with chance of inflicting Bind & Daze on enemy unit [Range: 5, Height Range: Unlimited]
Piercing Snipe 2/20 Skill Penetrating Missile ATK on enemy unit (Strong vs Airborne) [Range: 5, Area: Line (5), Height Range: Unlimited]
Assault Burst 2/20 Skill Penetrating Missile ATK that ignores DEF [Range: 5, Area: Line (5), Height Range: Unlimited]
Charged Snipe 2/20 Skill Missile ATK to enemy unit [Range: 5, Height Range: Unlimited]
Take Aim 2/20 Skill Raises own Hit Rate for two turns
Camouflage 2/20 Skill Raises own Evasion Rate for three turns
Bullet Snipe 2/20 Skill Missile ATK on units within target area (Strong vs Beasts) & raises own AGI for three turns [Range: 2, Area: Lateral (3), Height Range: 2]
E3 -
30 Human, Male 3 1
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
221 119 77 55 52 105 63 81 103 112 (25%) 7
Other Stats
Jewels Obtained
+8
Skills
Name Rank Type Effect
Attack (GUN) 1/1 Attack
Leg Snipe 2/20 Skill Missile ATK with chance of inflicting Slow on enemy unit [Range: 5, Height Range: Unlimited]
Head Snipe 2/20 Skill Missile ATK with chance of inflicting Bind & Daze on enemy unit [Range: 5, Height Range: Unlimited]
Piercing Snipe 2/20 Skill Penetrating Missile ATK on enemy unit (Strong vs Airborne) [Range: 5, Area: Line (5), Height Range: Unlimited]
Assault Burst 2/20 Skill Penetrating Missile ATK that ignores DEF [Range: 5, Area: Line (5), Height Range: Unlimited]
Charged Snipe 2/20 Skill Missile ATK to enemy unit [Range: 5, Height Range: Unlimited]
Take Aim 2/20 Skill Raises own Hit Rate for two turns
Camouflage 2/20 Skill Raises own Evasion Rate for three turns
Bullet Snipe 2/20 Skill Missile ATK on units within target area (Strong vs Beasts) & raises own AGI for three turns [Range: 2, Area: Lateral (3), Height Range: 2]
E4 -
30 Human, Male 4 4
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
205 118 84 74 35 106 71 76 70 112 (25%) 7
Other Stats
Jewels Obtained
+12
Skills
Name Rank Type Effect
Attack (THI) 1/1 Attack
Charming Dagger 2/20 Skill Inflicts Charm on enemy unit [Range: 1, Height Range: 1]
Hide 2/20 Skill Raises own Evasion Rate
Jewelry Dagger 2/20 Skill Transfers Jewels used by self to target ally unit [Range: 2, Height Range: 1]
Sneak Attack 2/20 Skill Slash ATK to enemy unit & chance of critical & ignores DEF when attacking from behind [Range: 1, Height Range: 1]
Poison Dagger 2/20 Skill Inflicts Poison on enemy unit [Range: 1, Height Range: 1]
Paralyzing Dagger 2/20 Skill Inflicts Paralyze on enemy unit [Range: 1, Height Range: 1]
Shade Dagger 2/20 Skill Inflicts Blind on enemy unit [Range: 1, Height Range: 1]
Sleep Dagger 2/20 Skill Inflicts Sleep on enemy unit [Range: 1, Height Range: 1]
Throwing Dagger 2/20 Skill Non-Type ATK to enemy unit [Range: 3, Height Range: 2]
Jewel Burglar 2/20 Skill Chance of absorbing Jewels from enemy unit [Range: 1, Height Range: 1]
Healing Dagger 2/20 Skill Recovers HP of allied units within target area [Range: 3, Area: Cross (3), Height Range: 1]
Taunt 2/20 Skill Chance of inflicting Rage on enemy unit [Range: 4, Height Range: 2]
E5 -
30 Human, Male 4 4
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
205 118 84 74 35 106 71 76 70 112 (25%) 7
Other Stats
Jewels Obtained
+12
Skills
Name Rank Type Effect
Attack (THI) 1/1 Attack
Charming Dagger 2/20 Skill Inflicts Charm on enemy unit [Range: 1, Height Range: 1]
Hide 2/20 Skill Raises own Evasion Rate
Jewelry Dagger 2/20 Skill Transfers Jewels used by self to target ally unit [Range: 2, Height Range: 1]
Sneak Attack 2/20 Skill Slash ATK to enemy unit & chance of critical & ignores DEF when attacking from behind [Range: 1, Height Range: 1]
Poison Dagger 2/20 Skill Inflicts Poison on enemy unit [Range: 1, Height Range: 1]
Paralyzing Dagger 2/20 Skill Inflicts Paralyze on enemy unit [Range: 1, Height Range: 1]
Shade Dagger 2/20 Skill Inflicts Blind on enemy unit [Range: 1, Height Range: 1]
Sleep Dagger 2/20 Skill Inflicts Sleep on enemy unit [Range: 1, Height Range: 1]
Throwing Dagger 2/20 Skill Non-Type ATK to enemy unit [Range: 3, Height Range: 2]
Jewel Burglar 2/20 Skill Chance of absorbing Jewels from enemy unit [Range: 1, Height Range: 1]
Healing Dagger 2/20 Skill Recovers HP of allied units within target area [Range: 3, Area: Cross (3), Height Range: 1]
Taunt 2/20 Skill Chance of inflicting Rage on enemy unit [Range: 4, Height Range: 2]
E6 -
30 Human, Male 4 4
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
205 118 84 74 35 106 71 76 70 112 (25%) 7
Other Stats
Jewels Obtained
+12
Skills
Name Rank Type Effect
Attack (THI) 1/1 Attack
Charming Dagger 2/20 Skill Inflicts Charm on enemy unit [Range: 1, Height Range: 1]
Hide 2/20 Skill Raises own Evasion Rate
Jewelry Dagger 2/20 Skill Transfers Jewels used by self to target ally unit [Range: 2, Height Range: 1]
Sneak Attack 2/20 Skill Slash ATK to enemy unit & chance of critical & ignores DEF when attacking from behind [Range: 1, Height Range: 1]
Poison Dagger 2/20 Skill Inflicts Poison on enemy unit [Range: 1, Height Range: 1]
Paralyzing Dagger 2/20 Skill Inflicts Paralyze on enemy unit [Range: 1, Height Range: 1]
Shade Dagger 2/20 Skill Inflicts Blind on enemy unit [Range: 1, Height Range: 1]
Sleep Dagger 2/20 Skill Inflicts Sleep on enemy unit [Range: 1, Height Range: 1]
Throwing Dagger 2/20 Skill Non-Type ATK to enemy unit [Range: 3, Height Range: 2]
Jewel Burglar 2/20 Skill Chance of absorbing Jewels from enemy unit [Range: 1, Height Range: 1]
Healing Dagger 2/20 Skill Recovers HP of allied units within target area [Range: 3, Area: Cross (3), Height Range: 1]
Taunt 2/20 Skill Chance of inflicting Rage on enemy unit [Range: 4, Height Range: 2]
E7 -
30 Human, Male 4 4
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
205 118 84 74 35 106 71 76 70 112 (25%) 7
Other Stats
Jewels Obtained
+12
Skills
Name Rank Type Effect
Attack (THI) 1/1 Attack
Charming Dagger 2/20 Skill Inflicts Charm on enemy unit [Range: 1, Height Range: 1]
Hide 2/20 Skill Raises own Evasion Rate
Jewelry Dagger 2/20 Skill Transfers Jewels used by self to target ally unit [Range: 2, Height Range: 1]
Sneak Attack 2/20 Skill Slash ATK to enemy unit & chance of critical & ignores DEF when attacking from behind [Range: 1, Height Range: 1]
Poison Dagger 2/20 Skill Inflicts Poison on enemy unit [Range: 1, Height Range: 1]
Paralyzing Dagger 2/20 Skill Inflicts Paralyze on enemy unit [Range: 1, Height Range: 1]
Shade Dagger 2/20 Skill Inflicts Blind on enemy unit [Range: 1, Height Range: 1]
Sleep Dagger 2/20 Skill Inflicts Sleep on enemy unit [Range: 1, Height Range: 1]
Throwing Dagger 2/20 Skill Non-Type ATK to enemy unit [Range: 3, Height Range: 2]
Jewel Burglar 2/20 Skill Chance of absorbing Jewels from enemy unit [Range: 1, Height Range: 1]
Healing Dagger 2/20 Skill Recovers HP of allied units within target area [Range: 3, Area: Cross (3), Height Range: 1]
Taunt 2/20 Skill Chance of inflicting Rage on enemy unit [Range: 4, Height Range: 2]
E8 -
30 Human, Male 4 4
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
205 134 99 74 40 125 73 92 70 112 (25%) 7
Other Stats
Jewels Obtained
+12
Skills
Name Rank Type Effect
Attack (THI) 1/1 Attack
Charming Dagger 2/20 Skill Inflicts Charm on enemy unit [Range: 1, Height Range: 1]
Hide 2/20 Skill Raises own Evasion Rate
Jewelry Dagger 2/20 Skill Transfers Jewels used by self to target ally unit [Range: 2, Height Range: 1]
Sneak Attack 2/20 Skill Slash ATK to enemy unit & chance of critical & ignores DEF when attacking from behind [Range: 1, Height Range: 1]
Poison Dagger 2/20 Skill Inflicts Poison on enemy unit [Range: 1, Height Range: 1]
Paralyzing Dagger 2/20 Skill Inflicts Paralyze on enemy unit [Range: 1, Height Range: 1]
Shade Dagger 2/20 Skill Inflicts Blind on enemy unit [Range: 1, Height Range: 1]
Sleep Dagger 2/20 Skill Inflicts Sleep on enemy unit [Range: 1, Height Range: 1]
Throwing Dagger 2/20 Skill Non-Type ATK to enemy unit [Range: 3, Height Range: 2]
Jewel Burglar 2/20 Skill Chance of absorbing Jewels from enemy unit [Range: 1, Height Range: 1]
Healing Dagger 2/20 Skill Recovers HP of allied units within target area [Range: 3, Area: Cross (3), Height Range: 1]
Taunt 2/20 Skill Chance of inflicting Rage on enemy unit [Range: 4, Height Range: 2]
Quest Missions
Kill all foes

Reward: Apple of Accomplishment

Clear with max 3 continues

Reward: Skip Ticket

Max 3 items used

Reward: Silver Ingot

Drops
Drops