Basic Information
Type Character
Level 30
AP Cost 10
Player EXP 10
Unit EXP 55
Zeni 2000
Protagonist
Protagonist Ready Conditions
Unit Min Level 30

Episode 1 ...So, to the Battlefield

Defeat all enemy units!

Map
0 1 2 3 4 5 6 7 8 9 10
0 2 2 2 2 0 [P5]
0
0 0 1 1 1
1 2 7 2 [A1]
2
[P1]
0
[P2]
0
[P3]
0
[P4]
0
1 1 1
2 2 2 2 1 0 0 0 0 7 2 2
3 2 2 1 1 0 0 0 0 2 2 2
4 1 1 6 4 0 0 0 0 2 2 2
5 1 1 4 4 2 0 0 0 2 2 7
6 1 2 2 2 [E1]
2
0 [E2]
0
0 [E4]
2
2 2
7 1 2 2 2 1 0 0 5 3 2 2
8 1 2 2 [E3]
2
1 0 0 1 5 2 2
9 6 6 2 2 [E5]
1
0 [E6]
0
0 1 2 2
10 0 0 1 1 1 0 0 0 1 1 1
Allies
UID SID Unit Level Type Move Jump
A1 -
30 Human, Female 3 2
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
429 162 103 71 69 198 69 107 134 85 (25%) 7
Other Stats
Jewels Obtained
+16
Skills
Name Rank Type Effect
Attack (LNC) 1/1 Attack
MOVE Boost+2 8/20 Skill Raises ally unit's MOVE by 2 for three turns [Range: 2, Height Range: 1]
JUMP Boost+2 8/20 Skill Raises ally unit's JUMP by 2 for three turns [Range: 2, Height Range: 1]
Flash Grenade 8/20 Skill Chance of inflicting Paralyze on units within target area [Range: 4, Area: Cross (3), Height Range: 2]
Bombshell 8/20 Skill Fire Missile ATK to units within target area [Range: 4, Area: Diamond (5), Height Range: 2]
Dynamic Buster Bomb 8/20 Skill Penetrating Fire Missile ATK on enemy unit that ignores DEF (Strong vs Machines) [Range: 4, Area: Line (4), Height Range: 1]
Heavy Flare 8/20 Skill Fire Missile ATK to enemy unit [Range: 5, Height Range: 2]
Maintenance 8/20 Skill Raises own DEX for two turns
Lock On 8/20 Skill Raises own Hit Rate for two turns
Craft Bomb 8/20 Skill Fire Missile ATK to units within target area [Range: 4, Area: Cross (3), Height Range: 2]
Reactive Armor 10/20 Reaction Change of reducing portion of Dmg when receiving Dmg
Enemies
UID SID Unit Level Type Move Jump
E1 -
30 Human, Male 3 1
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
279 164 97 79 59 124 58 99 52 115 (40%) 7
Other Stats
Jewels Obtained
+24
Skills
Name Rank Type Effect
Attack (GUA) 1/1 Attack
Guard Stance 5/20 Skill Recovers a portion of own HP & greatly raises PDEF/MDEF for one turn, but lowers Evasion Rate
Light Bringer 5/20 Skill Light Slash ATK to enemy units within target area [Range: 3, Area: Cross (3), Height Range: 2]
Holy Knight's Prayer 5/20 Skill Will survive fatal Dmg and stay alive on verge of death only once
Lion Heart 5/20 Skill Light Slash ATK to enemy units within target area [Area: Diamond (5), Height Range: 2]
Shield Bash 5/20 Skill Non-type ATK & Stun to enemy units within target area & interrupts skill cast [Range: 1, Area: Lateral (3), Height Range: 2]
Clear Stone 5/20 Skill Weak Missile ATK with chance of removing Poison/Slow/Blind status [Range: 4, Height Range: 2]
Weapon Crush 5/20 Skill Slash ATK to enemy units in target area & lowers enemy unit's PATK [Range: 1, Area: Lateral (3), Height Range: 2]
Shield Crush 5/20 Skill Slash ATK to enemy units within target area & lowers PDEF [Range: 1, Area: Lateral (3), Height Range: 2]
Holy Knight Stance+2 10/20 Reaction Chance of defending when receiving Dmg
COMBO Area -2 1/1 Passive Lowers COMBO Area of whole party by 2
E2 -
30 Human, Male 3 1
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
279 164 97 79 59 124 58 99 52 115 (40%) 7
Other Stats
Jewels Obtained
+24
Skills
Name Rank Type Effect
Attack (GUA) 1/1 Attack
Guard Stance 5/20 Skill Recovers a portion of own HP & greatly raises PDEF/MDEF for one turn, but lowers Evasion Rate
Light Bringer 5/20 Skill Light Slash ATK to enemy units within target area [Range: 3, Area: Cross (3), Height Range: 2]
Holy Knight's Prayer 5/20 Skill Will survive fatal Dmg and stay alive on verge of death only once
Lion Heart 5/20 Skill Light Slash ATK to enemy units within target area [Area: Diamond (5), Height Range: 2]
Shield Bash 5/20 Skill Non-type ATK & Stun to enemy units within target area & interrupts skill cast [Range: 1, Area: Lateral (3), Height Range: 2]
Clear Stone 5/20 Skill Weak Missile ATK with chance of removing Poison/Slow/Blind status [Range: 4, Height Range: 2]
Weapon Crush 5/20 Skill Slash ATK to enemy units in target area & lowers enemy unit's PATK [Range: 1, Area: Lateral (3), Height Range: 2]
Shield Crush 5/20 Skill Slash ATK to enemy units within target area & lowers PDEF [Range: 1, Area: Lateral (3), Height Range: 2]
Holy Knight Stance+2 10/20 Reaction Chance of defending when receiving Dmg
E3 -
30 Human, Male 3 2
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
212 144 94 54 55 147 62 91 130 120 (25%) 7
Other Stats
Range Jewels Obtained
+2 +16
Skills
Name Rank Type Effect
Attack (SNI) 1/1 Attack
Leg Snipe 8/20 Skill Missile ATK with chance of inflicting Slow on enemy unit [Range: 5, Height Range: Unlimited]
Head Snipe 8/20 Skill Missile ATK with chance of inflicting Bind & Daze on enemy unit [Range: 5, Height Range: Unlimited]
Piercing Snipe 8/20 Skill Penetrating Missile ATK on enemy unit (Strong vs Airborne) [Range: 5, Area: Line (5), Height Range: Unlimited]
Assault Burst 8/20 Skill Penetrating Missile ATK that ignores DEF [Range: 5, Area: Line (5), Height Range: Unlimited]
Charged Snipe 8/20 Skill Missile ATK to enemy unit [Range: 5, Height Range: Unlimited]
Take Aim 8/20 Skill Raises own Hit Rate for two turns
Camouflage 8/20 Skill Raises own Evasion Rate for three turns
Bullet Snipe 8/20 Skill Missile ATK on units within target area (Strong vs Beasts) & raises own AGI for three turns [Range: 2, Area: Lateral (3), Height Range: 2]
Counter Snipe 10/20 Reaction After receiving Dmg, performs counter [Range: 5, Height Range: Unlimited]
E4 -
30 Human, Male 3 2
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
212 144 94 54 55 147 62 91 130 120 (25%) 7
Other Stats
Range Jewels Obtained
+2 +16
Skills
Name Rank Type Effect
Attack (SNI) 1/1 Attack
Leg Snipe 8/20 Skill Missile ATK with chance of inflicting Slow on enemy unit [Range: 5, Height Range: Unlimited]
Head Snipe 8/20 Skill Missile ATK with chance of inflicting Bind & Daze on enemy unit [Range: 5, Height Range: Unlimited]
Piercing Snipe 8/20 Skill Penetrating Missile ATK on enemy unit (Strong vs Airborne) [Range: 5, Area: Line (5), Height Range: Unlimited]
Assault Burst 8/20 Skill Penetrating Missile ATK that ignores DEF [Range: 5, Area: Line (5), Height Range: Unlimited]
Charged Snipe 8/20 Skill Missile ATK to enemy unit [Range: 5, Height Range: Unlimited]
Take Aim 8/20 Skill Raises own Hit Rate for two turns
Camouflage 8/20 Skill Raises own Evasion Rate for three turns
Bullet Snipe 8/20 Skill Missile ATK on units within target area (Strong vs Beasts) & raises own AGI for three turns [Range: 2, Area: Lateral (3), Height Range: 2]
Counter Snipe 10/20 Reaction After receiving Dmg, performs counter [Range: 5, Height Range: Unlimited]
E5 -
30 Human, Male 3 2
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
220 150 94 54 55 181 56 82 130 115 (25%) 7
Other Stats
Jewels Obtained
+16
Skills
Name Rank Type Effect
Attack (LNC) 1/1 Attack
MOVE Boost+2 5/20 Skill Raises ally unit's MOVE by 2 for three turns [Range: 2, Height Range: 1]
JUMP Boost+2 5/20 Skill Raises ally unit's JUMP by 2 for three turns [Range: 2, Height Range: 1]
Flash Grenade 5/20 Skill Chance of inflicting Paralyze on units within target area [Range: 4, Area: Cross (3), Height Range: 2]
Bombshell 5/20 Skill Fire Missile ATK to units within target area [Range: 4, Area: Diamond (5), Height Range: 2]
Dynamic Buster Bomb 5/20 Skill Penetrating Fire Missile ATK on enemy unit that ignores DEF (Strong vs Machines) [Range: 4, Area: Line (4), Height Range: 1]
Heavy Flare 5/20 Skill Fire Missile ATK to enemy unit [Range: 5, Height Range: 2]
Maintenance 5/20 Skill Raises own DEX for two turns
Lock On 5/20 Skill Raises own Hit Rate for two turns
Craft Bomb 5/20 Skill Fire Missile ATK to units within target area [Range: 4, Area: Cross (3), Height Range: 2]
Reactive Armor 8/20 Reaction Change of reducing portion of Dmg when receiving Dmg
E6 -
30 Human, Male 3 2
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
220 150 94 54 55 181 56 82 130 115 (25%) 7
Other Stats
Jewels Obtained
+16
Skills
Name Rank Type Effect
Attack (LNC) 1/1 Attack
MOVE Boost+2 5/20 Skill Raises ally unit's MOVE by 2 for three turns [Range: 2, Height Range: 1]
JUMP Boost+2 5/20 Skill Raises ally unit's JUMP by 2 for three turns [Range: 2, Height Range: 1]
Flash Grenade 5/20 Skill Chance of inflicting Paralyze on units within target area [Range: 4, Area: Cross (3), Height Range: 2]
Bombshell 5/20 Skill Fire Missile ATK to units within target area [Range: 4, Area: Diamond (5), Height Range: 2]
Dynamic Buster Bomb 5/20 Skill Penetrating Fire Missile ATK on enemy unit that ignores DEF (Strong vs Machines) [Range: 4, Area: Line (4), Height Range: 1]
Heavy Flare 5/20 Skill Fire Missile ATK to enemy unit [Range: 5, Height Range: 2]
Maintenance 5/20 Skill Raises own DEX for two turns
Lock On 5/20 Skill Raises own Hit Rate for two turns
Craft Bomb 5/20 Skill Fire Missile ATK to units within target area [Range: 4, Area: Cross (3), Height Range: 2]
Reactive Armor 8/20 Reaction Change of reducing portion of Dmg when receiving Dmg
Quest Missions
Kill all foes

Reward: Apple of Accomplishment

Clear with max 3 continues

Reward: Skip Ticket

Max 5 items used

Reward: Silver Ingot

Drops
Drops