Basic Information
Type Character
Level 30
AP Cost 10
Player EXP 10
Unit EXP 55
Zeni 2000
Protagonist
Protagonist Ready Conditions
Unit Min Level 30

Episode 1 Lovely Idle Merchant

Defeat all enemy units!

Map
0 1 2 3 4 5 6 7 8 9 10 11
0 4 2 [P2]
2
[P3]
1
1 [P4]
1
[P5]
1
1 1 2 2 2
1 2 2 3 1 [P1]
1
1 1 1 1 [E4]
2
2 2
2 5 2 2 0 0 0 0 0 3 1 1 1
3 11 11 11 2 0 0 0 0 1 1 1 1
4 11 11 11 2 0 1 0 0 1 1 1 1
5 2 3 3 1 0 0 0 0 4 2 2 1
6 2 3 2 1 [E3]
0
[E1]
0
1 1 2 3 5 3
7 3 3 3 3 0 0 1 2 [E2]
5
4 4 4
8 4 5 6 4 [E5]
1
[E6]
1
3 3 7 6 4 4
9 4 4 4 5 1 1 3 3 6 6 5 5
10 4 4 4 2 1 1 3 4 6 6 5 5
11 5 3 3 3 2 1 2 4 4 5 5 5
12 6 3 3 3 2 1 2 3 3 3 7 6
Enemies
UID SID Unit Level Type Move Jump
E1 -
30 Human, Male 4 4
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
205 118 84 74 35 106 71 76 70 112 (25%) 12
Other Stats
Jewels Obtained
+12
Skills
Name Rank Type Effect
Attack (THI) 1/1 Attack
Charming Dagger 10/20 Skill Inflicts Charm on enemy unit [Range: 1, Height Range: 1]
Poison Dagger 10/20 Skill Inflicts Poison on enemy unit [Range: 1, Height Range: 1]
Paralyzing Dagger 10/20 Skill Inflicts Paralyze on enemy unit [Range: 1, Height Range: 1]
Sleep Dagger 10/20 Skill Inflicts Sleep on enemy unit [Range: 1, Height Range: 1]
Quick Action 10/20 Reaction After receiving Dmg, AGI is raised until next turn
E2 -
30 Human, Male 3 2
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
217 118 76 54 51 104 63 79 103 107 (25%) 17
Other Stats
Range Jewels Obtained
+1 +8
Skills
Name Rank Type Effect
Attack (HUN) 1/1 Attack
Hunting Arrow 10/20 Skill Missile ATK on enemy unit (Strong vs Monsters) [Range: 4, Height Range: Unlimited]
Surefire Shot 10/20 Skill Missile ATK on enemy unit (Strong vs Airborne) & 100% Hit [Range: 4, Height Range: Unlimited]
Divine Shot 10/20 Skill Missile ATK to enemy units in target area & 100% Hit [Range: 4, Area: Cross (3), Height Range: Unlimited]
Charged Shot 1/20 Skill Missile ATK on enemy unit & chance of critical [Range: 4, Height Range: Unlimited]
Targeted Shot 1/20 Skill Missile ATK on enemy unit (Strong vs Airborne) & chance of inflicting Slow [Range: 4, Height Range: Unlimited]
Wild Shot 1/20 Skill 2-hit random Missile ATK on unit within target area [Range: 3, Area: Square (3), Height Range: Unlimited]
Booby Trap 10/20 Reaction After receiving Dmg, chance of inflicting Slow on enemy unit [Range: 3, Height Range: Unlimited]
E3 -
30 Human, Male 4 4
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
205 118 84 74 35 106 71 76 70 112 (25%) 12
Other Stats
Jewels Obtained
+12
Skills
Name Rank Type Effect
Attack (THI) 1/1 Attack
Charming Dagger 10/20 Skill Inflicts Charm on enemy unit [Range: 1, Height Range: 1]
Poison Dagger 10/20 Skill Inflicts Poison on enemy unit [Range: 1, Height Range: 1]
Paralyzing Dagger 10/20 Skill Inflicts Paralyze on enemy unit [Range: 1, Height Range: 1]
Sleep Dagger 10/20 Skill Inflicts Sleep on enemy unit [Range: 1, Height Range: 1]
Quick Action 10/20 Reaction After receiving Dmg, AGI is raised until next turn
E4 -
30 Human, Male 4 4
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
205 118 84 74 35 106 71 76 70 112 (25%) 12
Other Stats
Jewels Obtained
+12
Skills
Name Rank Type Effect
Attack (THI) 1/1 Attack
Charming Dagger 10/20 Skill Inflicts Charm on enemy unit [Range: 1, Height Range: 1]
Poison Dagger 10/20 Skill Inflicts Poison on enemy unit [Range: 1, Height Range: 1]
Paralyzing Dagger 10/20 Skill Inflicts Paralyze on enemy unit [Range: 1, Height Range: 1]
Sleep Dagger 10/20 Skill Inflicts Sleep on enemy unit [Range: 1, Height Range: 1]
Quick Action 10/20 Reaction After receiving Dmg, AGI is raised until next turn
E5 -
30 Human, Male 2 1
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
197 67 42 122 84 60 58 76 97 147 (100%) 7
Other Stats
Jewels Obtained
+16
Skills
Name Rank Type Effect
Attack (YUJ) 1/1 Attack
Healing Embrace 1/20 Skill Recovers HP of ally units within target area [Range: 3, Area: Cross (3), Height Range: 3]
Holy Bolt 1/20 Skill Light Mag ATK to units within target area [Range: 2, Area: Cross (3), Height Range: 2]
Seraphic Gate 1/20 Skill Light Mag ATK on enemy unit (Strong vs Undead) & 100% Hit [Range: 4, Height Range: 4]
Cure 1/20 Skill Recovers HP of ally unit [Range: 4, Height Range: 2]
Regeneration 1/20 Skill Restores a portion of ally unit's HP & casts Auto Heal for three turns [Range: 2, Height Range: 2]
Heal 1/20 Skill Recovers HP of ally units in target area [Range: 2, Area: Cross (3), Height Range: 2]
Mega Regen 1/20 Skill Casts Auto Heal on ally units in area around self for three turns [Area: Cross (3), Height Range: 2]
Magic Barrier+1 5/20 Reaction Change of reducing Mag Dmg
E6 -
30 Human, Male 2 1
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
190 65 41 138 86 59 60 80 97 152 (100%) 7
Other Stats
Hit Rate Jewels Obtained
+3 +20
Skills
Name Rank Type Effect
Attack (WIZ) 1/1 Attack
Flare 1/20 Skill Fire Mag ATK to units within target area [Range: 3, Area: Diamond (5), Height Range: 2]
Blizzard 1/20 Skill Water Mag ATK to units within target area [Range: 3, Area: Diamond (5), Height Range: 2]
Blast 1/20 Skill Wind Mag ATK on units within target area [Range: 3, Area: Diamond (5), Height Range: 2]
Spark 1/20 Skill Thunder Mag ATK on units within target area [Range: 3, Area: Diamond (5), Height Range: 2]
Fire Bolt 1/20 Skill Fire Mag ATK to enemy unit [Range: 4, Area: Cross (3), Height Range: 2]
Ice Bolt 1/20 Skill Water Mag ATK to enemy unit [Range: 4, Area: Cross (3), Height Range: 2]
Aero Bolt 1/20 Skill Wind Mag ATK to enemy unit [Range: 4, Area: Cross (3), Height Range: 2]
Lightning Bolt 1/20 Skill Thunder Mag ATK to enemy unit [Range: 4, Area: Cross (3), Height Range: 2]
Poison Haze 1/20 Skill Inflicts Poison status on target [Range: 3, Area: Cross (3), Height Range: 2]
Counter Magic+1 10/20 Reaction After receiving Dmg, chance of performing counter [Range: 3, Height Range: 2]
Quest Missions
Kill all foes

Reward: Apple of Accomplishment

Clear with max 3 continues

Reward: Skip Ticket

Max 3 items used

Reward: Silver Ingot

Drops
Drops