Basic Information
Type Character
Level 80
AP Cost 30
Player EXP 30
Unit EXP 250
Zeni 4000
Protagonist
Prerequisite Quests
A Peculiar Face?
Protagonist Ready Conditions
Unit Min Level 80

Episode 3 Aiming Even Higher

Defeat all enemy units!

Map
0 1 2 3 4 5 6 7 8 9 10
0 4 4 3 2 1 0 [P1]
0
[P2]
0
[P3]
0
[P4]
0
0
1 4 4 3 2 1 0 0 [P5]
0
[A1]
0
0 0
2 4 2 2 5 1 0 0 0 0 0 0
3 7 [E2]
2
2 [E7]
1
1 1 1 0 0 0 0
4 4 3 2 1 1 4 1 0 0 0 0
5 4 3 [E6]
2
2 [E3]
2
1 5 1 [E8]
0
0 0
6 4 3 2 2 2 1 1 1 0 0 0
7 4 8 4 4 2 [E5]
2
2 4 1 [E4]
1
1
8 4 4 [E1]
4
4 6 3 2 1 1 1 1
9 4 4 4 3 3 3 2 1 5 1 1
10 4 4 4 3 3 3 2 1 1 1 1
Allies
UID SID Unit Level Type Move Jump
A1 -
80 Human, Female 3 1
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
648 348 211 146 126 313 83 217 189 131 (25%) 32
Other Stats
CRIT Rate Pierce ATK Power
+20 +5
Skills
Name Rank Type Effect
Attack (LAN) 1/1 Attack
Pain Stinger 1/20 Skill Penetrating Pierce ATK to an enemy & 100% Hit with chance of critical [Range: 2, Area: Line (2), Height Range: 2]
Death Mow 1/20 Skill Pierce ATK to units within target area [Range: 1, Area: Lateral (3), Height Range: 1]
Penetrate 1/20 Skill Penetrating Pierce ATK to an enemy with chance of critical [Range: 4, Area: Line (4), Height Range: 2]
Counter Stab 1/20 Reaction After receiving Dmg, Penetrating attack that has chance of performing counter [Range: 2, Area: Line (2), Height Range: 2]
Enemies
UID SID Unit Level Type Move Jump
E1 -
80 Human, Male 3 1
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
1011 348 192 111 109 232 101 220 296 200 (25%) 27
Elemental Res
+1 +1 +1 +1 +1 +1
Other Stats
Jewels Obtained Slash Res Pierce Res Strike Res Missile Res Magic Res
+16 +3 +3 +3 +3 +3
JUMP Res
+3
Skills
Name Rank Type Effect
Attack (GUN) 1/1 Attack
Charged Shot 15/20 Skill Missile ATK on enemy unit [Range: 5, Height Range: Unlimited]
Take Aim 15/20 Skill Raises own Hit Rate for two turns
Bullet Shot 15/20 Skill Missile ATK on units within target area (Strong vs Beasts) & raises own AGI for three turns [Range: 2, Area: Lateral (3), Height Range: 2]
Leg Shot 15/20 Skill Missile ATK with chance of inflicting Slow on enemy unit [Range: 5, Height Range: Unlimited]
Headshot 15/20 Skill Missile ATK with chance of inflicting Bind & Daze on enemy unit [Range: 5, Height Range: Unlimited]
Piercing Shot 15/20 Skill Penetrating Missile ATK on enemy unit (Strong vs Airborne) [Range: 5, Area: Line (5), Height Range: Unlimited]
Pinhole Shot 15/20 Skill Missile ATK (100% Hit) that inflicts Stop on enemy unit [Range: 5, Height Range: Unlimited]
E2 -
80 Human, Male 4 4
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
988 309 203 112 94 265 105 174 143 200 (25%) 27
Other Stats
Jewels Obtained
+52
Skills
Name Rank Type Effect
Attack (THI) 1/1 Attack
Poison Dagger 10/20 Skill Inflicts Poison on enemy unit [Range: 1, Height Range: 1]
Paralyzing Dagger 10/20 Skill Inflicts Paralyze on enemy unit [Range: 1, Height Range: 1]
Shade Dagger 10/20 Skill Inflicts Blind on enemy unit [Range: 1, Height Range: 1]
Sleep Dagger 10/20 Skill Inflicts Sleep on enemy unit [Range: 1, Height Range: 1]
Throwing Dagger 10/20 Skill Non-Type ATK to enemy unit [Range: 3, Height Range: 2]
Jewel Burglar 10/20 Skill Chance of absorbing Jewels from enemy unit [Range: 1, Height Range: 1]
Healing Dagger 10/20 Skill Recovers HP of allied units within target area [Range: 3, Area: Cross (3), Height Range: 1]
Charming Dagger 10/20 Skill Inflicts Charm on enemy unit [Range: 1, Height Range: 1]
Hide 10/20 Skill Raises own Evasion Rate
Jewelry Dagger 10/20 Skill Transfers Jewels used by self to target ally unit [Range: 2, Height Range: 1]
Sneak Attack 10/20 Skill Slash ATK to enemy unit & chance of critical & ignores DEF when attacking from behind [Range: 1, Height Range: 1]
E3 -
80 Human, Male 3 1
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
519 292 190 95 107 220 97 190 266 200 (25%) 27
Other Stats
Initial Jewels Range Jewels Obtained COMBO Area
+100 +1 +16 -2
Skills
Name Rank Type Effect
Attack (GUN) 1/1 Attack
Charged Shot 10/20 Skill Missile ATK on enemy unit [Range: 5, Height Range: Unlimited]
Take Aim 10/20 Skill Raises own Hit Rate for two turns
Leg Shot 10/20 Skill Missile ATK with chance of inflicting Slow on enemy unit [Range: 5, Height Range: Unlimited]
Headshot 10/20 Skill Missile ATK with chance of inflicting Bind & Daze on enemy unit [Range: 5, Height Range: Unlimited]
Counter Shot 8/20 Reaction After receiving Dmg, chance of performing physical counter [Range: 4, Height Range: Unlimited]
E4 -
80 Human, Male 4 4
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
734 279 205 128 96 296 111 200 155 200 (25%) 27
Other Stats
Jewels Obtained
+68
Skills
Name Rank Type Effect
Attack (THI) 1/1 Attack
Poison Dagger 10/20 Skill Inflicts Poison on enemy unit [Range: 1, Height Range: 1]
Paralyzing Dagger 10/20 Skill Inflicts Paralyze on enemy unit [Range: 1, Height Range: 1]
Shade Dagger 10/20 Skill Inflicts Blind on enemy unit [Range: 1, Height Range: 1]
Sleep Dagger 10/20 Skill Inflicts Sleep on enemy unit [Range: 1, Height Range: 1]
Throwing Dagger 10/20 Skill Non-Type ATK to enemy unit [Range: 3, Height Range: 2]
Jewel Burglar 10/20 Skill Chance of absorbing Jewels from enemy unit [Range: 1, Height Range: 1]
Charming Dagger 10/20 Skill Inflicts Charm on enemy unit [Range: 1, Height Range: 1]
Hide 10/20 Skill Raises own Evasion Rate
Quick Action 1/20 Reaction After receiving Dmg, AGI is raised until next turn
E5 -
80 Human, Male 3 1
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
519 292 190 95 107 220 97 190 266 200 (25%) 32
Other Stats
Initial Jewels Range Jewels Obtained COMBO Area
+100 +1 +16 -2
Skills
Name Rank Type Effect
Attack (GUN) 1/1 Attack
Charged Shot 10/20 Skill Missile ATK on enemy unit [Range: 5, Height Range: Unlimited]
Take Aim 10/20 Skill Raises own Hit Rate for two turns
Leg Shot 10/20 Skill Missile ATK with chance of inflicting Slow on enemy unit [Range: 5, Height Range: Unlimited]
Headshot 10/20 Skill Missile ATK with chance of inflicting Bind & Daze on enemy unit [Range: 5, Height Range: Unlimited]
Counter Shot 8/20 Reaction After receiving Dmg, chance of performing physical counter [Range: 4, Height Range: Unlimited]
E6 -
80 Human, Male 3 1
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
519 292 190 95 107 220 97 190 266 200 (25%) 27
Other Stats
Initial Jewels Range Jewels Obtained COMBO Area
+100 +1 +16 -2
Skills
Name Rank Type Effect
Attack (GUN) 1/1 Attack
Charged Shot 10/20 Skill Missile ATK on enemy unit [Range: 5, Height Range: Unlimited]
Take Aim 10/20 Skill Raises own Hit Rate for two turns
Leg Shot 10/20 Skill Missile ATK with chance of inflicting Slow on enemy unit [Range: 5, Height Range: Unlimited]
Headshot 10/20 Skill Missile ATK with chance of inflicting Bind & Daze on enemy unit [Range: 5, Height Range: Unlimited]
Counter Shot 8/20 Reaction After receiving Dmg, chance of performing physical counter [Range: 4, Height Range: Unlimited]
E7 -
80 Human, Male 4 4
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
678 259 193 112 84 265 105 174 143 200 (25%) 31
Other Stats
Jewels Obtained
+52
Skills
Name Rank Type Effect
Attack (THI) 1/1 Attack
Poison Dagger 10/20 Skill Inflicts Poison on enemy unit [Range: 1, Height Range: 1]
Paralyzing Dagger 10/20 Skill Inflicts Paralyze on enemy unit [Range: 1, Height Range: 1]
Shade Dagger 10/20 Skill Inflicts Blind on enemy unit [Range: 1, Height Range: 1]
Sleep Dagger 10/20 Skill Inflicts Sleep on enemy unit [Range: 1, Height Range: 1]
Throwing Dagger 10/20 Skill Non-Type ATK to enemy unit [Range: 3, Height Range: 2]
Jewel Burglar 10/20 Skill Chance of absorbing Jewels from enemy unit [Range: 1, Height Range: 1]
Charming Dagger 10/20 Skill Inflicts Charm on enemy unit [Range: 1, Height Range: 1]
Hide 10/20 Skill Raises own Evasion Rate
Quick Action 1/20 Reaction After receiving Dmg, AGI is raised until next turn
E8 -
80 Human, Male 4 4
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
678 259 193 112 84 265 105 174 143 200 (25%) 27
Other Stats
Jewels Obtained
+52
Skills
Name Rank Type Effect
Attack (THI) 1/1 Attack
Poison Dagger 10/20 Skill Inflicts Poison on enemy unit [Range: 1, Height Range: 1]
Paralyzing Dagger 10/20 Skill Inflicts Paralyze on enemy unit [Range: 1, Height Range: 1]
Shade Dagger 10/20 Skill Inflicts Blind on enemy unit [Range: 1, Height Range: 1]
Sleep Dagger 10/20 Skill Inflicts Sleep on enemy unit [Range: 1, Height Range: 1]
Throwing Dagger 10/20 Skill Non-Type ATK to enemy unit [Range: 3, Height Range: 2]
Jewel Burglar 10/20 Skill Chance of absorbing Jewels from enemy unit [Range: 1, Height Range: 1]
Charming Dagger 10/20 Skill Inflicts Charm on enemy unit [Range: 1, Height Range: 1]
Hide 10/20 Skill Raises own Evasion Rate
Quick Action 1/20 Reaction After receiving Dmg, AGI is raised until next turn
Quest Missions
Kill all foes

Reward: Forbidden Apple

Clear with max 3 continues

Reward: Skip Ticket

Max 7 items used

Reward: Gold Ingot

Drops
Drops