Basic Information
Type Event
Level 50
AP Cost 24
Player EXP 24
Unit EXP 350
Zeni 2600
Prerequisite Quests
Steel in Hand, We Defend - Episode 3

Unit Lv50 Job Lv8 Recommended Steel in Hand, We Defend - Episode 4

Withstand enemy attacks for a set number of turns!

Map
0 1 2 3 4 5 6 7
0 0 [W7]
0
[W8]
0
[W6]
0
[W9]
0
[W10]
0
0 0
1 0 0 0 [A1]
0
0 0 0 0
2 0 [E10]
0
0 0 0 [E2]
1
0 0
3 [E7]
3
3 2 0 0 2 3 0
4 3 3 [E9]
2
[E1]
0
0 [E5]
2
2 3
5 0 2 2 0 0 2 2 [E8]
3
6 0 0 1 0 [E4]
0
0 [W5]
0
0
7 0 0 [E3]
0
0 0 0 [W4]
0
0
8 0 0 [W1]
0
[W2]
0
0 [E6]
0
[W3]
0
0
Allies
UID SID Unit Level Type Move Jump
A1 J
50 Human, Male 4 2
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
508 289 182 100 107 196 92 145 152 122 (25%) 7
Other Stats
Jewels Obtained
+36
Skills
Name Rank Type Effect
Attack (GUNL) 1/1 Attack Gunlance
Gordian Knot Elegant Spear 10/20 Skill Penetrating Pierce ATK to enemy unit with chance of critical & moves target 1 sq back [Range: 2, Area: Line (2), Height Range: 2]
Glaucus Shot Spear 10/20 Skill Inflicts Bind & Daze in target area [Range: 3, Area: Line (3), Height Range: 2]
Achilles Formation 10/20 Skill Creates a shield that lowers Phys Dmg taken by allies around self for 3 turns [Area: Cross (3), Height Range: 2]
Thunderer Cannon "Cassandra" 10/20 Skill Thunder Non-Type ATK (strong vs water) & moves target 3 sq back [Range: 3, Area: Lateral (3), Height Range: 2]
Chariot Wheel 10/20 Skill Raises own CT
Daedalus Fang 10/20 Skill Pierce ATK to units within target area with chance of critical [Range: 1, Area: Lateral (3), Height Range: 2]
Blood of Galatia 10/20 Skill Will survive fatal Dmg and stay alive on verge of death only once
Iskandar Shield 10/20 Reaction Chance of defending when receiving Dmg
Enemies
UID SID Unit Level Type Move Jump
E1 T
50 Human, Male 4 4
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
493 191 137 89 55 183 85 132 94 147 (25%) 7
Other Stats
Jewels Obtained
+20
Skills
Name Rank Type Effect
Attack (THI) 1/1 Attack
Charming Dagger 10/20 Skill Inflicts Charm on enemy unit [Range: 1, Height Range: 1]
Hide 10/20 Skill Raises own Evasion Rate
Jewelry Dagger 10/20 Skill Transfers Jewels used by self to target ally unit [Range: 2, Height Range: 1]
Sneak Attack 10/20 Skill Slash ATK to enemy unit & chance of critical & ignores DEF when attacking from behind [Range: 1, Height Range: 1]
Poison Dagger 10/20 Skill Inflicts Poison on enemy unit [Range: 1, Height Range: 1]
Paralyzing Dagger 10/20 Skill Inflicts Paralyze on enemy unit [Range: 1, Height Range: 1]
Shade Dagger 10/20 Skill Inflicts Blind on enemy unit [Range: 1, Height Range: 1]
Sleep Dagger 10/20 Skill Inflicts Sleep on enemy unit [Range: 1, Height Range: 1]
Throwing Dagger 10/20 Skill Non-Type ATK to enemy unit [Range: 3, Height Range: 2]
Jewel Burglar 10/20 Skill Chance of absorbing Jewels from enemy unit [Range: 1, Height Range: 1]
Healing Dagger 10/20 Skill Recovers HP of allied units within target area [Range: 3, Area: Cross (3), Height Range: 1]
Taunt 10/20 Skill Chance of inflicting Rage on enemy unit [Range: 4, Height Range: 2]
COMBO Area -2 1/1 Passive Lowers COMBO Area of whole party by 2
E2 T
50 Human, Male 4 4
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
493 191 137 89 55 183 85 132 94 147 (25%) 7
Other Stats
Jewels Obtained
+20
Skills
Name Rank Type Effect
Attack (THI) 1/1 Attack
Charming Dagger 10/20 Skill Inflicts Charm on enemy unit [Range: 1, Height Range: 1]
Hide 10/20 Skill Raises own Evasion Rate
Jewelry Dagger 10/20 Skill Transfers Jewels used by self to target ally unit [Range: 2, Height Range: 1]
Sneak Attack 10/20 Skill Slash ATK to enemy unit & chance of critical & ignores DEF when attacking from behind [Range: 1, Height Range: 1]
Poison Dagger 10/20 Skill Inflicts Poison on enemy unit [Range: 1, Height Range: 1]
Paralyzing Dagger 10/20 Skill Inflicts Paralyze on enemy unit [Range: 1, Height Range: 1]
Shade Dagger 10/20 Skill Inflicts Blind on enemy unit [Range: 1, Height Range: 1]
Sleep Dagger 10/20 Skill Inflicts Sleep on enemy unit [Range: 1, Height Range: 1]
Throwing Dagger 10/20 Skill Non-Type ATK to enemy unit [Range: 3, Height Range: 2]
Jewel Burglar 10/20 Skill Chance of absorbing Jewels from enemy unit [Range: 1, Height Range: 1]
Healing Dagger 10/20 Skill Recovers HP of allied units within target area [Range: 3, Area: Cross (3), Height Range: 1]
Taunt 10/20 Skill Chance of inflicting Rage on enemy unit [Range: 4, Height Range: 2]
COMBO Area -2 1/1 Passive Lowers COMBO Area of whole party by 2
E3 T
50 Human, Male 4 4
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
493 191 137 89 55 183 85 132 94 147 (25%) 7
Other Stats
Jewels Obtained
+20
Skills
Name Rank Type Effect
Attack (THI) 1/1 Attack
Charming Dagger 10/20 Skill Inflicts Charm on enemy unit [Range: 1, Height Range: 1]
Hide 10/20 Skill Raises own Evasion Rate
Jewelry Dagger 10/20 Skill Transfers Jewels used by self to target ally unit [Range: 2, Height Range: 1]
Sneak Attack 10/20 Skill Slash ATK to enemy unit & chance of critical & ignores DEF when attacking from behind [Range: 1, Height Range: 1]
Poison Dagger 10/20 Skill Inflicts Poison on enemy unit [Range: 1, Height Range: 1]
Paralyzing Dagger 10/20 Skill Inflicts Paralyze on enemy unit [Range: 1, Height Range: 1]
Shade Dagger 10/20 Skill Inflicts Blind on enemy unit [Range: 1, Height Range: 1]
Sleep Dagger 10/20 Skill Inflicts Sleep on enemy unit [Range: 1, Height Range: 1]
Throwing Dagger 10/20 Skill Non-Type ATK to enemy unit [Range: 3, Height Range: 2]
Jewel Burglar 10/20 Skill Chance of absorbing Jewels from enemy unit [Range: 1, Height Range: 1]
Healing Dagger 10/20 Skill Recovers HP of allied units within target area [Range: 3, Area: Cross (3), Height Range: 1]
Taunt 10/20 Skill Chance of inflicting Rage on enemy unit [Range: 4, Height Range: 2]
COMBO Area -2 1/1 Passive Lowers COMBO Area of whole party by 2
E4 T
50 Human, Male 4 4
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
493 191 137 89 55 183 85 132 94 147 (25%) 7
Other Stats
Jewels Obtained
+20
Skills
Name Rank Type Effect
Attack (THI) 1/1 Attack
Charming Dagger 10/20 Skill Inflicts Charm on enemy unit [Range: 1, Height Range: 1]
Hide 10/20 Skill Raises own Evasion Rate
Jewelry Dagger 10/20 Skill Transfers Jewels used by self to target ally unit [Range: 2, Height Range: 1]
Sneak Attack 10/20 Skill Slash ATK to enemy unit & chance of critical & ignores DEF when attacking from behind [Range: 1, Height Range: 1]
Poison Dagger 10/20 Skill Inflicts Poison on enemy unit [Range: 1, Height Range: 1]
Paralyzing Dagger 10/20 Skill Inflicts Paralyze on enemy unit [Range: 1, Height Range: 1]
Shade Dagger 10/20 Skill Inflicts Blind on enemy unit [Range: 1, Height Range: 1]
Sleep Dagger 10/20 Skill Inflicts Sleep on enemy unit [Range: 1, Height Range: 1]
Throwing Dagger 10/20 Skill Non-Type ATK to enemy unit [Range: 3, Height Range: 2]
Jewel Burglar 10/20 Skill Chance of absorbing Jewels from enemy unit [Range: 1, Height Range: 1]
Healing Dagger 10/20 Skill Recovers HP of allied units within target area [Range: 3, Area: Cross (3), Height Range: 1]
Taunt 10/20 Skill Chance of inflicting Rage on enemy unit [Range: 4, Height Range: 2]
COMBO Area -2 1/1 Passive Lowers COMBO Area of whole party by 2
E5 T
50 Human, Male 4 4
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
493 191 137 89 55 183 85 132 94 147 (25%) 7
Other Stats
Jewels Obtained
+20
Skills
Name Rank Type Effect
Attack (THI) 1/1 Attack
Charming Dagger 10/20 Skill Inflicts Charm on enemy unit [Range: 1, Height Range: 1]
Hide 10/20 Skill Raises own Evasion Rate
Jewelry Dagger 10/20 Skill Transfers Jewels used by self to target ally unit [Range: 2, Height Range: 1]
Sneak Attack 10/20 Skill Slash ATK to enemy unit & chance of critical & ignores DEF when attacking from behind [Range: 1, Height Range: 1]
Poison Dagger 10/20 Skill Inflicts Poison on enemy unit [Range: 1, Height Range: 1]
Paralyzing Dagger 10/20 Skill Inflicts Paralyze on enemy unit [Range: 1, Height Range: 1]
Shade Dagger 10/20 Skill Inflicts Blind on enemy unit [Range: 1, Height Range: 1]
Sleep Dagger 10/20 Skill Inflicts Sleep on enemy unit [Range: 1, Height Range: 1]
Throwing Dagger 10/20 Skill Non-Type ATK to enemy unit [Range: 3, Height Range: 2]
Jewel Burglar 10/20 Skill Chance of absorbing Jewels from enemy unit [Range: 1, Height Range: 1]
Healing Dagger 10/20 Skill Recovers HP of allied units within target area [Range: 3, Area: Cross (3), Height Range: 1]
Taunt 10/20 Skill Chance of inflicting Rage on enemy unit [Range: 4, Height Range: 2]
COMBO Area -2 1/1 Passive Lowers COMBO Area of whole party by 2
E6 T
50 Human, Male 3 1
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
557 192 120 71 62 165 73 113 184 147 (25%) 7
Other Stats
Jewels Obtained
+16
Skills
Name Rank Type Effect
Attack (GUN) 1/1 Attack
Leg Shot 10/20 Skill Missile ATK with chance of inflicting Slow on enemy unit [Range: 5, Height Range: Unlimited]
Headshot 10/20 Skill Missile ATK with chance of inflicting Bind & Daze on enemy unit [Range: 5, Height Range: Unlimited]
Piercing Shot 10/20 Skill Penetrating Missile ATK on enemy unit (Strong vs Airborne) [Range: 5, Area: Line (5), Height Range: Unlimited]
Pinhole Shot 10/20 Skill Missile ATK (100% Hit) that inflicts Stop on enemy unit [Range: 5, Height Range: Unlimited]
Charged Shot 10/20 Skill Missile ATK on enemy unit [Range: 5, Height Range: Unlimited]
Take Aim 10/20 Skill Raises own Hit Rate for two turns
Bullet Shot 10/20 Skill Missile ATK on units within target area (Strong vs Beasts) & raises own AGI for three turns [Range: 2, Area: Lateral (3), Height Range: 2]
COMBO Area -2 1/1 Passive Lowers COMBO Area of whole party by 2
E7 T
50 Human, Male 3 1
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
557 192 120 71 62 165 73 113 184 147 (25%) 7
Other Stats
Jewels Obtained
+16
Skills
Name Rank Type Effect
Attack (GUN) 1/1 Attack
Leg Shot 10/20 Skill Missile ATK with chance of inflicting Slow on enemy unit [Range: 5, Height Range: Unlimited]
Headshot 10/20 Skill Missile ATK with chance of inflicting Bind & Daze on enemy unit [Range: 5, Height Range: Unlimited]
Piercing Shot 10/20 Skill Penetrating Missile ATK on enemy unit (Strong vs Airborne) [Range: 5, Area: Line (5), Height Range: Unlimited]
Pinhole Shot 10/20 Skill Missile ATK (100% Hit) that inflicts Stop on enemy unit [Range: 5, Height Range: Unlimited]
Charged Shot 10/20 Skill Missile ATK on enemy unit [Range: 5, Height Range: Unlimited]
Take Aim 10/20 Skill Raises own Hit Rate for two turns
Bullet Shot 10/20 Skill Missile ATK on units within target area (Strong vs Beasts) & raises own AGI for three turns [Range: 2, Area: Lateral (3), Height Range: 2]
COMBO Area -2 1/1 Passive Lowers COMBO Area of whole party by 2
E8 T
50 Human, Male 3 1
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
557 192 120 71 62 165 73 113 184 147 (25%) 7
Other Stats
Jewels Obtained
+16
Skills
Name Rank Type Effect
Attack (GUN) 1/1 Attack
Leg Shot 10/20 Skill Missile ATK with chance of inflicting Slow on enemy unit [Range: 5, Height Range: Unlimited]
Headshot 10/20 Skill Missile ATK with chance of inflicting Bind & Daze on enemy unit [Range: 5, Height Range: Unlimited]
Piercing Shot 10/20 Skill Penetrating Missile ATK on enemy unit (Strong vs Airborne) [Range: 5, Area: Line (5), Height Range: Unlimited]
Pinhole Shot 10/20 Skill Missile ATK (100% Hit) that inflicts Stop on enemy unit [Range: 5, Height Range: Unlimited]
Charged Shot 10/20 Skill Missile ATK on enemy unit [Range: 5, Height Range: Unlimited]
Take Aim 10/20 Skill Raises own Hit Rate for two turns
Bullet Shot 10/20 Skill Missile ATK on units within target area (Strong vs Beasts) & raises own AGI for three turns [Range: 2, Area: Lateral (3), Height Range: 2]
COMBO Area -2 1/1 Passive Lowers COMBO Area of whole party by 2
E9 T
50 Human, Male 3 1
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
557 192 120 71 62 165 73 113 184 147 (25%) 7
Other Stats
Jewels Obtained
+16
Skills
Name Rank Type Effect
Attack (GUN) 1/1 Attack
Leg Shot 10/20 Skill Missile ATK with chance of inflicting Slow on enemy unit [Range: 5, Height Range: Unlimited]
Headshot 10/20 Skill Missile ATK with chance of inflicting Bind & Daze on enemy unit [Range: 5, Height Range: Unlimited]
Piercing Shot 10/20 Skill Penetrating Missile ATK on enemy unit (Strong vs Airborne) [Range: 5, Area: Line (5), Height Range: Unlimited]
Pinhole Shot 10/20 Skill Missile ATK (100% Hit) that inflicts Stop on enemy unit [Range: 5, Height Range: Unlimited]
Charged Shot 10/20 Skill Missile ATK on enemy unit [Range: 5, Height Range: Unlimited]
Take Aim 10/20 Skill Raises own Hit Rate for two turns
Bullet Shot 10/20 Skill Missile ATK on units within target area (Strong vs Beasts) & raises own AGI for three turns [Range: 2, Area: Lateral (3), Height Range: 2]
COMBO Area -2 1/1 Passive Lowers COMBO Area of whole party by 2
E10 T
50 Human, Male 3 1
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
557 192 120 71 62 165 73 113 184 147 (25%) 7
Other Stats
Jewels Obtained
+16
Skills
Name Rank Type Effect
Attack (GUN) 1/1 Attack
Leg Shot 10/20 Skill Missile ATK with chance of inflicting Slow on enemy unit [Range: 5, Height Range: Unlimited]
Headshot 10/20 Skill Missile ATK with chance of inflicting Bind & Daze on enemy unit [Range: 5, Height Range: Unlimited]
Piercing Shot 10/20 Skill Penetrating Missile ATK on enemy unit (Strong vs Airborne) [Range: 5, Area: Line (5), Height Range: Unlimited]
Pinhole Shot 10/20 Skill Missile ATK (100% Hit) that inflicts Stop on enemy unit [Range: 5, Height Range: Unlimited]
Charged Shot 10/20 Skill Missile ATK on enemy unit [Range: 5, Height Range: Unlimited]
Take Aim 10/20 Skill Raises own Hit Rate for two turns
Bullet Shot 10/20 Skill Missile ATK on units within target area (Strong vs Beasts) & raises own AGI for three turns [Range: 2, Area: Lateral (3), Height Range: 2]
COMBO Area -2 1/1 Passive Lowers COMBO Area of whole party by 2
Walls
UID SID Unit Level Type Move Jump
W1 C
1 Breakable - -
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
1000 100 100 100 100 - - - - - 7
Other Stats
Knockback Res
+999
Flags
IsThrow
No
W2 C
1 Breakable - -
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
1000 100 100 100 100 - - - - - 7
Other Stats
Knockback Res
+999
Flags
IsThrow
No
W3 C
1 Breakable - -
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
1000 100 100 100 100 - - - - - 7
Other Stats
Knockback Res
+999
Flags
IsThrow
No
W4 C
1 Breakable - -
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
1000 100 100 100 100 - - - - - 7
Other Stats
Knockback Res
+999
Flags
IsThrow
No
W5 C
1 Breakable - -
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
1000 100 100 100 100 - - - - - 7
Other Stats
Knockback Res
+999
Flags
IsThrow
No
W6 C
1 Breakable - -
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
1000 100 100 100 100 - - - - - 7
Other Stats
Knockback Res
+999
Flags
IsThrow
No
W7 C
1 Breakable - -
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
1000 100 100 100 100 - - - - - 7
Other Stats
Knockback Res
+999
Flags
IsThrow
No
W8 C
1 Breakable - -
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
1000 100 100 100 100 - - - - - 7
Other Stats
Knockback Res
+999
Flags
IsThrow
No
W9 C
1 Breakable - -
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
1000 100 100 100 100 - - - - - 7
Other Stats
Knockback Res
+999
Flags
IsThrow
No
W10 C
1 Breakable - -
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
1000 100 100 100 100 - - - - - 7
Other Stats
Knockback Res
+999
Flags
IsThrow
No
Quest Missions
Gems
×30
No deaths

Reward: Gems

Gems
×30
Max 3 items used

Reward: Gems

Gems
×30
Clear without continues

Reward: Gems

Drops
Drops