Basic Information
Level 40
AP Cost 15
Entry Count 1
Player EXP 50
Unit EXP 500
Zeni 5000

[1/day] Seaside Summer Party

Defeat all enemy units!

Map
0 1 2 3 4 5 6 7 8 9 10 11 12
0 0 2 2 0 0 0 0 6 6 4 3 4 4
1 4 2 2 0 0 [E5]
0
0 6 6 3 2 [E4]
4
4
2 4 3 2 0 0 0 0 0 0 6 1 1 2
3 5 5 5 4 3 2 0 2 0 0 0 0 0
4 5 5 [E8]
5
2 2 [E11]
2
1 2 1 0 0 0 0
5 5 7 7 5 2 2 2 2 1 1 [P5]
0
0 [P4]
0
6 5 7 7 5 [E3]
2
2 3 4 1 [P1]
0
0 0 0
7 5 5 [E1]
5
6 3 2 2 2 1 0 [P2]
0
1 [P3]
0
8 5 5 5 6 4 2 [E9]
2
1 1 0 0 2 0
9 5 5 5 5 [E6]
5
2 1 0 0 0 0 0 0
10 5 5 1 1 0 0 [E10]
0
0 0 [E2]
0
1 [E7]
3
3
11 8 8 1 1 0 0 0 2 3 2 2 3 3
12 0 0 1 0 0 0 0 2 2 5 5 4 4
Enemies
UID SID Unit Level Type Move Jump
E1 -
70 Human, Male 4 2
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
1589 239 148 119 87 217 98 155 115 134 (25%) 32
Elemental Res
+15 +15 - - - -
Other Stats
Initial Jewels Jewels Obtained COMBO Area
+15 +24 -2
Skills
Name Rank Type Effect
Attack (KAI) 1/1 Attack
COMBO Area -2 1/1 Passive Lowers COMBO Area of whole party by 2
Mad Sea Song 20/20 Skill Recovers HP of units within target area & inflicts Berserk [Range: 3, Area: Cross (3), Height Range: 2]
Physical Wave 20/20 Skill Water Slash ATK to enemy unit with chance of lowering PATK/PDEF [Range: 1, Height Range: 2]
Psycho Wave 20/20 Skill Water Slash ATK to enemy unit with chance of lowering MATK/MDEF [Range: 1, Height Range: 2]
Bombard 20/20 Skill Missile ATK to units within target area [Range: 3, Area: Cross (3), Height Range: 4]
Skull Slash 20/20 Skill Dark Slash ATK to enemy unit with chance of inflicting Death Sentence [Range: 1, Height Range: 2]
Pirate Song 20/20 Skill Raises PATK/MATK of ally units within area around self [Area: Cross (3), Height Range: 2]
Anchor Cast 20/20 Skill Water non-type ATK to enemy unit (Strong vs Aquatic) [Range: 5, Height Range: 2]
Jewel Greed 20/20 Skill After moving, absorbs Jewels from enemy unit & interrupts skill charging [Range: 6, Height Range: 2]
Maelstrom 20/20 Skill Inflicts Water non-type Dmg on enemy units within target area & inflicts debuff effect that reduces targets' chance of being affected by Quicken and special statuses to 0 for three turns [Range: 3, Area: Diamond (5), Height Range: 2]
Choppy Sea 20/20 Reaction After receiving Dmg, performs counter [Range: 1, Height Range: 2]
E2 -
70 Human, Male 3 1
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
2023 276 317 120 77 201 105 146 115 113 (25%) 27
Status Res
- - - - - - - -
200 200 200 200 200 200 200 -
Other Stats
Initial Jewels Jewels Obtained
+20 +36
Skills
Name Rank Type Effect
Attack (GUA) 1/1 Attack
Guard Stance 20/20 Skill Recovers a portion of own HP & greatly raises PDEF/MDEF for one turn, but lowers Evasion Rate
Muscle Bringer 20/20 Skill Light Slash ATK to units within target area (ATK increases according to own PDEF) & raises PDEF [Range: 3, Area: Cross (3), Height Range: 2]
Holy Knight's Prayer 20/20 Skill Will survive fatal Dmg and stay alive on verge of death only once
Lion Heart 20/20 Skill Light Slash ATK to enemy units within target area [Area: Diamond (5), Height Range: 2]
Fist Thrust 20/20 Skill Strike ATK with chance of inflicting Stun [Range: 1, Height Range: 1]
Blinding Strike 20/20 Skill Strike ATK with chance of inflicting Blind [Range: 1, Height Range: 1]
Charge Up 20/20 Skill Multiplies PATK by 2.5 for one turn
Condition Control 20/20 Skill Removes all statuses inflicted on self
Roundhouse Kick 20/20 Skill Strike ATK to units in area around self [Area: Square (3) around self, Height Range: 1]
Holy Knight Stance+2 10/20 Reaction Chance of defending when receiving Dmg
COMBO Area -2 1/1 Passive Lowers COMBO Area of whole party by 2
E3 -
70 Human, Male 3 1
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
2140 301 223 137 112 249 106 170 172 137 (25%) 17
Other Stats
Jewels Obtained
+32
Skills
Name Rank Type Effect
Attack (GUA) 1/1 Attack
Guard Stance 20/20 Skill Recovers a portion of own HP & greatly raises PDEF/MDEF for one turn, but lowers Evasion Rate
Light Bringer 20/20 Skill Light Slash ATK to enemy units within target area [Range: 3, Area: Cross (3), Height Range: 2]
Holy Knight's Prayer 20/20 Skill Will survive fatal Dmg and stay alive on verge of death only once
Lion Heart 20/20 Skill Light Slash ATK to enemy units within target area [Area: Diamond (5), Height Range: 2]
Fire Sword 20/20 Skill Fire Slash Mag ATK on an enemy [Range: 1, Height Range: 2]
Ice Sword 20/20 Skill Water Slash Mag ATK on an enemy [Range: 1, Height Range: 2]
Aero Sword 20/20 Skill Wind Slash Mag ATK on an enemy [Range: 1, Height Range: 2]
Thunder Sword 20/20 Skill Thunder Slash Mag ATK on an enemy [Range: 1, Height Range: 2]
Holy Knight Stance+2 20/20 Reaction Chance of defending when receiving Dmg
Divine Shelter 20/20 Passive Raises All Elements Res
E4 -
60 Monster, Beast 6 1
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
732 93 56 71 53 81 68 83 81 104 (100%) 17
Skills
Name Rank Type Effect
Tackle 1/1 Attack Normal Attack (Enemy Unit)
Battle Preparation 20/20 Skill Raises own PDEF/Evasion Rate
Fatal Risk 20/20 Skill Greatly raises own PATK & lowers PDEF
Devilish Slash 20/20 Skill Slash ATK on enemy unit (Strong vs Demons) [Range: 1, Height Range: 1]
Rock Toss 20/20 Skill Missile ATK to an enemy [Range: 3, Height Range: 1]
First Aid 20/20 Skill Recovers an ally's HP [Range: 1, Height Range: 1]
Spell Break 20/20 Skill Slash ATK to an enemy & interrupts skill charging [Range: 1, Height Range: 1]
Stance of the Warrior 20/20 Reaction Chance of reducing Dmg when Phys Dmg is received
COMBO Area -2 1/1 Passive Lowers COMBO Area of whole party by 2
E5 -
60 Monster, Beast 6 1
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
732 93 56 71 53 81 68 83 81 104 (100%) 17
Skills
Name Rank Type Effect
Tackle 1/1 Attack Normal Attack (Enemy Unit)
Battle Preparation 20/20 Skill Raises own PDEF/Evasion Rate
Fatal Risk 20/20 Skill Greatly raises own PATK & lowers PDEF
Devilish Slash 20/20 Skill Slash ATK on enemy unit (Strong vs Demons) [Range: 1, Height Range: 1]
Rock Toss 20/20 Skill Missile ATK to an enemy [Range: 3, Height Range: 1]
First Aid 20/20 Skill Recovers an ally's HP [Range: 1, Height Range: 1]
Spell Break 20/20 Skill Slash ATK to an enemy & interrupts skill charging [Range: 1, Height Range: 1]
Stance of the Warrior 20/20 Reaction Chance of reducing Dmg when Phys Dmg is received
COMBO Area -2 1/1 Passive Lowers COMBO Area of whole party by 2
E6 -
60 Monster, Beast 6 1
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
732 93 56 71 53 81 68 83 81 104 (100%) 17
Skills
Name Rank Type Effect
Tackle 1/1 Attack Normal Attack (Enemy Unit)
Battle Preparation 20/20 Skill Raises own PDEF/Evasion Rate
Fatal Risk 20/20 Skill Greatly raises own PATK & lowers PDEF
Devilish Slash 20/20 Skill Slash ATK on enemy unit (Strong vs Demons) [Range: 1, Height Range: 1]
Rock Toss 20/20 Skill Missile ATK to an enemy [Range: 3, Height Range: 1]
First Aid 20/20 Skill Recovers an ally's HP [Range: 1, Height Range: 1]
Spell Break 20/20 Skill Slash ATK to an enemy & interrupts skill charging [Range: 1, Height Range: 1]
Stance of the Warrior 20/20 Reaction Chance of reducing Dmg when Phys Dmg is received
COMBO Area -2 1/1 Passive Lowers COMBO Area of whole party by 2
E7 -
60 Monster, Beast 6 1
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
732 90 54 71 53 81 68 83 81 104 (100%) 17
Skills
Name Rank Type Effect
Tackle 1/1 Attack Normal Attack (Enemy Unit)
Battle Preparation 20/20 Skill Raises own PDEF/Evasion Rate
Fatal Risk 20/20 Skill Greatly raises own PATK & lowers PDEF
Devilish Slash 20/20 Skill Slash ATK on enemy unit (Strong vs Demons) [Range: 1, Height Range: 1]
Rock Toss 20/20 Skill Missile ATK to an enemy [Range: 3, Height Range: 1]
First Aid 20/20 Skill Recovers an ally's HP [Range: 1, Height Range: 1]
Spell Break 20/20 Skill Slash ATK to an enemy & interrupts skill charging [Range: 1, Height Range: 1]
Stance of the Warrior 5/20 Reaction Chance of reducing Dmg when Phys Dmg is received
COMBO Area -2 1/1 Passive Lowers COMBO Area of whole party by 2
E8 -
60 Human, Male 6 4
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
1329 194 125 97 54 174 91 131 96 165 (25%) 32
Other Stats
Initial Jewels Jewels Obtained COMBO Area
+25 +12 -1
Skills
Name Rank Type Effect
Attack (THI) 1/1 Attack
Charming Dagger 20/20 Skill Inflicts Charm on enemy unit [Range: 1, Height Range: 1]
Hide 20/20 Skill Raises own Evasion Rate
Jewelry Dagger 20/20 Skill Transfers Jewels used by self to target ally unit [Range: 2, Height Range: 1]
Sneak Attack 20/20 Skill Slash ATK to enemy unit & chance of critical & ignores DEF when attacking from behind [Range: 1, Height Range: 1]
Perfect Evasion 2/20 Reaction Chance of completely evading Phys ATK
Poison Dagger 20/20 Skill Inflicts Poison on enemy unit [Range: 1, Height Range: 1]
Paralyzing Dagger 20/20 Skill Inflicts Paralyze on enemy unit [Range: 1, Height Range: 1]
Shade Dagger 20/20 Skill Inflicts Blind on enemy unit [Range: 1, Height Range: 1]
Sleep Dagger 20/20 Skill Inflicts Sleep on enemy unit [Range: 1, Height Range: 1]
Throwing Dagger 20/20 Skill Non-type ATK to enemy unit [Range: 3, Height Range: 2]
Jewel Burglar 20/20 Skill Chance of absorbing Jewels from enemy unit [Range: 1, Height Range: 1]
Healing Dagger 20/20 Skill Recovers HP of allied units within target area [Range: 3, Area: Cross (3), Height Range: 1]
Taunt 20/20 Skill Chance of inflicting Rage on enemy unit [Range: 4, Height Range: 2]
E9 -
60 Human, Male 6 4
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
1329 194 125 97 54 174 91 131 96 165 (25%) 32
Other Stats
Initial Jewels Jewels Obtained COMBO Area
+25 +12 -1
Skills
Name Rank Type Effect
Attack (THI) 1/1 Attack
Charming Dagger 20/20 Skill Inflicts Charm on enemy unit [Range: 1, Height Range: 1]
Hide 20/20 Skill Raises own Evasion Rate
Jewelry Dagger 20/20 Skill Transfers Jewels used by self to target ally unit [Range: 2, Height Range: 1]
Sneak Attack 20/20 Skill Slash ATK to enemy unit & chance of critical & ignores DEF when attacking from behind [Range: 1, Height Range: 1]
Perfect Evasion 2/20 Reaction Chance of completely evading Phys ATK
Poison Dagger 20/20 Skill Inflicts Poison on enemy unit [Range: 1, Height Range: 1]
Paralyzing Dagger 20/20 Skill Inflicts Paralyze on enemy unit [Range: 1, Height Range: 1]
Shade Dagger 20/20 Skill Inflicts Blind on enemy unit [Range: 1, Height Range: 1]
Sleep Dagger 20/20 Skill Inflicts Sleep on enemy unit [Range: 1, Height Range: 1]
Throwing Dagger 20/20 Skill Non-type ATK to enemy unit [Range: 3, Height Range: 2]
Jewel Burglar 20/20 Skill Chance of absorbing Jewels from enemy unit [Range: 1, Height Range: 1]
Healing Dagger 20/20 Skill Recovers HP of allied units within target area [Range: 3, Area: Cross (3), Height Range: 1]
Taunt 20/20 Skill Chance of inflicting Rage on enemy unit [Range: 4, Height Range: 2]
E10 -
60 Human, Male 6 4
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
1329 194 125 97 54 174 91 131 96 165 (25%) 32
Other Stats
Initial Jewels Jewels Obtained COMBO Area
+25 +12 -1
Skills
Name Rank Type Effect
Attack (THI) 1/1 Attack
Charming Dagger 20/20 Skill Inflicts Charm on enemy unit [Range: 1, Height Range: 1]
Hide 20/20 Skill Raises own Evasion Rate
Jewelry Dagger 20/20 Skill Transfers Jewels used by self to target ally unit [Range: 2, Height Range: 1]
Sneak Attack 20/20 Skill Slash ATK to enemy unit & chance of critical & ignores DEF when attacking from behind [Range: 1, Height Range: 1]
Perfect Evasion 2/20 Reaction Chance of completely evading Phys ATK
Poison Dagger 20/20 Skill Inflicts Poison on enemy unit [Range: 1, Height Range: 1]
Paralyzing Dagger 20/20 Skill Inflicts Paralyze on enemy unit [Range: 1, Height Range: 1]
Shade Dagger 20/20 Skill Inflicts Blind on enemy unit [Range: 1, Height Range: 1]
Sleep Dagger 20/20 Skill Inflicts Sleep on enemy unit [Range: 1, Height Range: 1]
Throwing Dagger 20/20 Skill Non-type ATK to enemy unit [Range: 3, Height Range: 2]
Jewel Burglar 20/20 Skill Chance of absorbing Jewels from enemy unit [Range: 1, Height Range: 1]
Healing Dagger 20/20 Skill Recovers HP of allied units within target area [Range: 3, Area: Cross (3), Height Range: 1]
Taunt 20/20 Skill Chance of inflicting Rage on enemy unit [Range: 4, Height Range: 2]
E11 -
60 Human, Male 6 4
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
1329 194 125 97 54 174 91 131 96 165 (25%) 32
Other Stats
Initial Jewels Jewels Obtained COMBO Area
+25 +12 -1
Skills
Name Rank Type Effect
Attack (THI) 1/1 Attack
Charming Dagger 20/20 Skill Inflicts Charm on enemy unit [Range: 1, Height Range: 1]
Hide 20/20 Skill Raises own Evasion Rate
Jewelry Dagger 20/20 Skill Transfers Jewels used by self to target ally unit [Range: 2, Height Range: 1]
Sneak Attack 20/20 Skill Slash ATK to enemy unit & chance of critical & ignores DEF when attacking from behind [Range: 1, Height Range: 1]
Perfect Evasion 2/20 Reaction Chance of completely evading Phys ATK
Poison Dagger 20/20 Skill Inflicts Poison on enemy unit [Range: 1, Height Range: 1]
Paralyzing Dagger 20/20 Skill Inflicts Paralyze on enemy unit [Range: 1, Height Range: 1]
Shade Dagger 20/20 Skill Inflicts Blind on enemy unit [Range: 1, Height Range: 1]
Sleep Dagger 20/20 Skill Inflicts Sleep on enemy unit [Range: 1, Height Range: 1]
Throwing Dagger 20/20 Skill Non-type ATK to enemy unit [Range: 3, Height Range: 2]
Jewel Burglar 20/20 Skill Chance of absorbing Jewels from enemy unit [Range: 1, Height Range: 1]
Healing Dagger 20/20 Skill Recovers HP of allied units within target area [Range: 3, Area: Cross (3), Height Range: 1]
Taunt 20/20 Skill Chance of inflicting Rage on enemy unit [Range: 4, Height Range: 2]
Quest Missions
No deaths

Reward: Topaz Eye of Enlightenment

Clear without healing

Reward: Ruby Eye of Enlightenment

Clear without mercenary

Reward: Country Token 10-Summon Ticket

Drops
Drops