Basic Information
Type Event
Level 40
AP Cost 25
Player EXP 25
Unit EXP 250
Zeni 2500
Flags IsAutoRepeatQuest
Prerequisite Quests
Reaching the Gates of Sin by Dawn - Ep 3: "The Blue Fire"

Unit Lv40 Job Lv7 Recommended Reaching the Gates of Sin by Dawn - Ep 4: "Willpower"

Defeat all enemy units!

Map
0 1 2 3 4 5 6 7 8 9 10 11 12
0 3 3 4 4 2 1 [P5]
1
2 [P4]
2
3 3 2 2
1 3 2 2 2 2 1 [P1]
1
[P2]
2
[P3]
2
2 3 3 2
2 3 [T1]
1
[E4]
1
1 1 0 [A2]
1
2 [A1]
2
2 2 3 [E1]
2
3 3 2 1 1 0 0 1 2 2 2 3 3 2
4 6 6 1 [E2]
1
0 0 1 2 2 3 3 2 2
5 6 6 6 6 0 0 1 2 2 2 [E3]
2
2 2
6 6 6 6 6 6 6 6 2 2 2 2 2 2
7 0 0 0 6 6 6 2 2 3 3 2 2 3
8 0 0 0 6 6 6 3 [E8]
3
3 3 4 [E5]
4
4
9 0 0 0 6 6 6 3 3 4 [E9]
4
5 5 4
10 0 0 0 6 6 6 4 4 4 6 [E7]
6
6 6
11 6 6 6 6 6 6 6 6 [E6]
6
6 6 6 6
12 6 6 6 6 6 6 6 6 6 6 6 6 6
Allies
UID SID Unit Level Type Move Jump
A1 -
40 Human, Male 3 2
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
550 226 120 91 68 169 80 133 98 88 (25%) 7
Other Stats
CRIT Rate Pierce ATK Power
+15 +20
Skills
Name Rank Type Effect
Attack (KUDH_LAN) 1/1 Attack
Bloody Spear 20/20 Skill Absorbs HP from target [Range: 3, Height Range: 2]
Magic Spear Flash 20/20 Skill Penetrating Dark Pierce ATK that inflicts Bind on enemy unit [Range: 2, Area: Line (2), Height Range: 2]
Geo Cross 20/20 Skill Dark Pierce ATK on units within area around self [Area: Cross (7), Height Range: 2]
Bloody Strike 20/20 Skill Consumes own HP to Dark Pierce ATK on units within target area [Range: 3, Area: Diamond (5), Height Range: 1]
Solitary Soul 20/20 Skill Raises own PATK and CRIT
Cross Impact 20/20 Skill Penetrating Dark Pierce ATK to an enemy that ignores DEF [Range: 2, Area: Line (2), Height Range: 1]
Jolting Strike 20/20 Skill Dark Pierce ATK on enemy units within target area [Range: 3, Area: Line (3), Height Range: 2]
Spear Shockwave 20/20 Skill Dark Pierce ATK on units within target area [Area: Square (3) around self, Height Range: 1]
Counter Spear 20/20 Reaction After receiving Dmg, Penetrating attack that has chance of performing counter [Range: 2, Area: Line (2), Height Range: 2]
A2 -
45 Human, Female 4 2
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
602 111 100 344 164 184 82 151 161 168 (75%) 7
Other Stats
Hit Rate Jewels Obtained
+10 +28
Skills
Name Rank Type Effect
Attack (Kaya) 1/1 Attack
Illuminating Mechanical Dragon - Sealed Space 20/20 Skill Light Missile Mag ATK on enemy unit (Strong vs Units mid-jump) & interrupts opponent's Jump [Range: 5, Height Range: Unlimited]
Crimson Mechanism 20/20 Skill Raises own AGI for three turns & reduces Cast Time
Scorching Mechanical Dragon - The Four Rulers 20/20 Skill 4-hit Fire Missile Mag ATK on units within area around self (Strong vs Wind) [Area: Special (Square-Cross), Height Range: 3]
Burning Mechanical Dragon - Free Falling 20/20 Skill Fire MATK on units within area (strong vs airborne) & 100% Hit & halves CT [Range: 4, Area: Diamond (5), Height Range: 2]
Diving Mechanical Dragon - The Witching Hour 20/20 Skill Inflicts powerful Blind and inflicts Silence on units within area [Range: 4, Area: Cross (3), Height Range: 2]
Sparkling Mechanical Dragon - Lunar Rainbow 20/20 Skill Light Missile Mag ATK on enemy unit & absorbs Dmg inflicted back as HP & greatly raises own MATK for one turn [Range: 5, Height Range: 3]
Burning Mechanical Dragon - Ravenous Sparks 20/20 Skill Fire Missile Mag ATK on enemy unit & greatly lowers Fire Res for five turns [Range: 5, Height Range: 3]
Scorching Mechanical Dragon's Breath 20/20 Skill Consumes large amount of own HP to greatly recover own Jewels
Wrath of the Stoic Crimson Dragon 20/20 Reaction Performs preemptive strike when receiving attack & also activated by Skill ATKs [Range: 2, Height Range: 3]
Enemies
UID SID Unit Level Type Move Jump
E1 -
40 Human, Male 5 4
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
657 166 115 81 44 154 79 112 79 130 (25%) 7
Other Stats
Jewels Obtained
+12
Skills
Name Rank Type Effect
Attack (THI) 1/1 Attack
Poison Dagger 20/20 Skill Inflicts Poison on enemy unit [Range: 1, Height Range: 1]
Paralyzing Dagger 20/20 Skill Inflicts Paralyze on enemy unit [Range: 1, Height Range: 1]
Shade Dagger 20/20 Skill Inflicts Blind on enemy unit [Range: 1, Height Range: 1]
Sleep Dagger 20/20 Skill Inflicts Sleep on enemy unit [Range: 1, Height Range: 1]
Throwing Dagger 20/20 Skill Non-Type ATK to enemy unit [Range: 3, Height Range: 2]
Jewel Burglar 20/20 Skill Chance of absorbing Jewels from enemy unit [Range: 1, Height Range: 1]
Healing Dagger 20/20 Skill Recovers HP of allied units within target area [Range: 3, Area: Cross (3), Height Range: 1]
Taunt 20/20 Skill Chance of inflicting Rage on enemy unit [Range: 4, Height Range: 2]
Charming Dagger 20/20 Skill Inflicts Charm on enemy unit [Range: 1, Height Range: 1]
Hide 20/20 Skill Raises own Evasion Rate
Jewelry Dagger 20/20 Skill Transfers Jewels used by self to target ally unit [Range: 2, Height Range: 1]
Sneak Attack 20/20 Skill Slash ATK to enemy unit & chance of critical & ignores DEF when attacking from behind [Range: 1, Height Range: 1]
Quick Action 20/20 Reaction After receiving Dmg, AGI is raised until next turn
E2 -
40 Human, Male 5 4
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
657 166 115 81 44 154 79 112 79 130 (25%) 7
Other Stats
Jewels Obtained
+12
Skills
Name Rank Type Effect
Attack (THI) 1/1 Attack
Poison Dagger 20/20 Skill Inflicts Poison on enemy unit [Range: 1, Height Range: 1]
Paralyzing Dagger 20/20 Skill Inflicts Paralyze on enemy unit [Range: 1, Height Range: 1]
Shade Dagger 20/20 Skill Inflicts Blind on enemy unit [Range: 1, Height Range: 1]
Sleep Dagger 20/20 Skill Inflicts Sleep on enemy unit [Range: 1, Height Range: 1]
Throwing Dagger 20/20 Skill Non-Type ATK to enemy unit [Range: 3, Height Range: 2]
Jewel Burglar 20/20 Skill Chance of absorbing Jewels from enemy unit [Range: 1, Height Range: 1]
Healing Dagger 20/20 Skill Recovers HP of allied units within target area [Range: 3, Area: Cross (3), Height Range: 1]
Taunt 20/20 Skill Chance of inflicting Rage on enemy unit [Range: 4, Height Range: 2]
Charming Dagger 20/20 Skill Inflicts Charm on enemy unit [Range: 1, Height Range: 1]
Hide 20/20 Skill Raises own Evasion Rate
Jewelry Dagger 20/20 Skill Transfers Jewels used by self to target ally unit [Range: 2, Height Range: 1]
Sneak Attack 20/20 Skill Slash ATK to enemy unit & chance of critical & ignores DEF when attacking from behind [Range: 1, Height Range: 1]
Quick Action 20/20 Reaction After receiving Dmg, AGI is raised until next turn
E3 -
40 Human, Male 5 4
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
657 166 115 81 44 154 79 112 79 130 (25%) 7
Other Stats
Jewels Obtained
+12
Skills
Name Rank Type Effect
Attack (THI) 1/1 Attack
Poison Dagger 20/20 Skill Inflicts Poison on enemy unit [Range: 1, Height Range: 1]
Paralyzing Dagger 20/20 Skill Inflicts Paralyze on enemy unit [Range: 1, Height Range: 1]
Shade Dagger 20/20 Skill Inflicts Blind on enemy unit [Range: 1, Height Range: 1]
Sleep Dagger 20/20 Skill Inflicts Sleep on enemy unit [Range: 1, Height Range: 1]
Throwing Dagger 20/20 Skill Non-Type ATK to enemy unit [Range: 3, Height Range: 2]
Jewel Burglar 20/20 Skill Chance of absorbing Jewels from enemy unit [Range: 1, Height Range: 1]
Healing Dagger 20/20 Skill Recovers HP of allied units within target area [Range: 3, Area: Cross (3), Height Range: 1]
Taunt 20/20 Skill Chance of inflicting Rage on enemy unit [Range: 4, Height Range: 2]
Charming Dagger 20/20 Skill Inflicts Charm on enemy unit [Range: 1, Height Range: 1]
Hide 20/20 Skill Raises own Evasion Rate
Jewelry Dagger 20/20 Skill Transfers Jewels used by self to target ally unit [Range: 2, Height Range: 1]
Sneak Attack 20/20 Skill Slash ATK to enemy unit & chance of critical & ignores DEF when attacking from behind [Range: 1, Height Range: 1]
Quick Action 20/20 Reaction After receiving Dmg, AGI is raised until next turn
E4 -
40 Human, Male 5 4
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
657 166 115 81 44 154 79 112 79 130 (25%) 7
Other Stats
Jewels Obtained
+12
Skills
Name Rank Type Effect
Attack (THI) 1/1 Attack
Poison Dagger 20/20 Skill Inflicts Poison on enemy unit [Range: 1, Height Range: 1]
Paralyzing Dagger 20/20 Skill Inflicts Paralyze on enemy unit [Range: 1, Height Range: 1]
Shade Dagger 20/20 Skill Inflicts Blind on enemy unit [Range: 1, Height Range: 1]
Sleep Dagger 20/20 Skill Inflicts Sleep on enemy unit [Range: 1, Height Range: 1]
Throwing Dagger 20/20 Skill Non-Type ATK to enemy unit [Range: 3, Height Range: 2]
Jewel Burglar 20/20 Skill Chance of absorbing Jewels from enemy unit [Range: 1, Height Range: 1]
Healing Dagger 20/20 Skill Recovers HP of allied units within target area [Range: 3, Area: Cross (3), Height Range: 1]
Taunt 20/20 Skill Chance of inflicting Rage on enemy unit [Range: 4, Height Range: 2]
Charming Dagger 20/20 Skill Inflicts Charm on enemy unit [Range: 1, Height Range: 1]
Hide 20/20 Skill Raises own Evasion Rate
Jewelry Dagger 20/20 Skill Transfers Jewels used by self to target ally unit [Range: 2, Height Range: 1]
Sneak Attack 20/20 Skill Slash ATK to enemy unit & chance of critical & ignores DEF when attacking from behind [Range: 1, Height Range: 1]
Quick Action 20/20 Reaction After receiving Dmg, AGI is raised until next turn
E5 -
40 Human, Male 5 4
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
657 166 115 81 44 154 79 112 79 130 (25%) 7
Other Stats
Jewels Obtained
+12
Skills
Name Rank Type Effect
Attack (THI) 1/1 Attack
Poison Dagger 20/20 Skill Inflicts Poison on enemy unit [Range: 1, Height Range: 1]
Paralyzing Dagger 20/20 Skill Inflicts Paralyze on enemy unit [Range: 1, Height Range: 1]
Shade Dagger 20/20 Skill Inflicts Blind on enemy unit [Range: 1, Height Range: 1]
Sleep Dagger 20/20 Skill Inflicts Sleep on enemy unit [Range: 1, Height Range: 1]
Throwing Dagger 20/20 Skill Non-Type ATK to enemy unit [Range: 3, Height Range: 2]
Jewel Burglar 20/20 Skill Chance of absorbing Jewels from enemy unit [Range: 1, Height Range: 1]
Healing Dagger 20/20 Skill Recovers HP of allied units within target area [Range: 3, Area: Cross (3), Height Range: 1]
Taunt 20/20 Skill Chance of inflicting Rage on enemy unit [Range: 4, Height Range: 2]
Charming Dagger 20/20 Skill Inflicts Charm on enemy unit [Range: 1, Height Range: 1]
Hide 20/20 Skill Raises own Evasion Rate
Jewelry Dagger 20/20 Skill Transfers Jewels used by self to target ally unit [Range: 2, Height Range: 1]
Sneak Attack 20/20 Skill Slash ATK to enemy unit & chance of critical & ignores DEF when attacking from behind [Range: 1, Height Range: 1]
Quick Action 20/20 Reaction After receiving Dmg, AGI is raised until next turn
E6 -
40 Human, Male 3 3
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
227 160 97 62 53 140 70 98 152 82 (25%) 7
Other Stats
Range Hit Rate Jewels Obtained Missile ATK Power
+2 +8 +16 +8
Skills
Name Rank Type Effect
Attack (RAN) 1/1 Attack
Punishing Shot 20/20 Skill Missile ATK on enemy unit & chance of critical [Range: 4, Height Range: Unlimited]
Sniping Shot 20/20 Skill Missile ATK on enemy unit (Strong vs Airborne) & chance of inflicting Bind [Range: 4, Height Range: Unlimited]
Shadow Shot 20/20 Skill Missile ATK with chance of inflicting Daze on enemy unit [Range: 4, Height Range: Unlimited]
Wide Barrage 20/20 Skill 2-hit random Missile ATK on unit within target area [Range: 3, Area: Square (3), Height Range: Unlimited]
Arrow of Care 20/20 Skill Inflicts weak Missile Dmg with chance of removing Paralyze/Stun/Bind/Daze/Delay on target unit [Range: 4, Height Range: Unlimited]
Scouting Shot 20/20 Skill Missile ATK on enemy unit (Strong vs Monsters) [Range: 5, Height Range: Unlimited]
Hunter's Eyes 20/20 Skill Missile ATK on enemy unit (Strong vs Airborne) & 100% Hit [Range: 4, Height Range: Unlimited]
Piercing Bolt 20/20 Skill Penetrating Missile ATK on enemy unit [Range: 4, Area: Line (4), Height Range: Unlimited]
Arrow Rain 20/20 Skill Missile ATK to enemy units within target area & 100% Hit [Range: 4, Area: Diamond (5), Height Range: Unlimited]
E7 -
40 Human, Male 3 3
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
227 160 97 62 53 140 70 98 152 82 (25%) 7
Other Stats
Range Hit Rate Jewels Obtained Missile ATK Power
+2 +8 +16 +8
Skills
Name Rank Type Effect
Attack (RAN) 1/1 Attack
Punishing Shot 20/20 Skill Missile ATK on enemy unit & chance of critical [Range: 4, Height Range: Unlimited]
Sniping Shot 20/20 Skill Missile ATK on enemy unit (Strong vs Airborne) & chance of inflicting Bind [Range: 4, Height Range: Unlimited]
Shadow Shot 20/20 Skill Missile ATK with chance of inflicting Daze on enemy unit [Range: 4, Height Range: Unlimited]
Wide Barrage 20/20 Skill 2-hit random Missile ATK on unit within target area [Range: 3, Area: Square (3), Height Range: Unlimited]
Arrow of Care 20/20 Skill Inflicts weak Missile Dmg with chance of removing Paralyze/Stun/Bind/Daze/Delay on target unit [Range: 4, Height Range: Unlimited]
Scouting Shot 20/20 Skill Missile ATK on enemy unit (Strong vs Monsters) [Range: 5, Height Range: Unlimited]
Hunter's Eyes 20/20 Skill Missile ATK on enemy unit (Strong vs Airborne) & 100% Hit [Range: 4, Height Range: Unlimited]
Piercing Bolt 20/20 Skill Penetrating Missile ATK on enemy unit [Range: 4, Area: Line (4), Height Range: Unlimited]
Arrow Rain 20/20 Skill Missile ATK to enemy units within target area & 100% Hit [Range: 4, Area: Diamond (5), Height Range: Unlimited]
E8 -
45 Human, Male 3 6
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
1065 289 120 95 64 169 89 116 77 89 (25%) 7
Other Stats
Initial Jewels Jewels Obtained JUMP ATK Power
+50 +32 +12
Skills
Name Rank Type Effect
Attack (DGN) 1/1 Attack
High Jump Lv1 20/20 Skill Jump and attack target unit & 100% Hit [Range: 2, Height Range: 1]
High Jump Lv2 20/20 Skill Jump and attack target unit & 100% Hit [Range: 2, Height Range: 2]
High Jump Lv3 20/20 Skill Jump and attack target unit & 100% Hit [Range: 3, Height Range: 2]
High Jump Lv4 20/20 Skill Jump and attack target unit & 100% Hit [Range: 4, Height Range: 3]
High Jump Lv5 20/20 Skill Jump and attack target unit & 100% Hit [Range: 4, Height Range: 4]
Dragon Breath 20/20 Skill Fire Non-Type ATK to units within target area [Range: 2, Area: Lateral (3), Height Range: 1]
Magic Forbidding Spear 20/20 Skill Penetrating Pierce ATK to an enemy & Silence [Range: 2, Area: Line (2), Height Range: 2]
Magic Annihilation Spear 20/20 Skill Penetrating attack that damages enemy's Jewels [Range: 2, Area: Line (2), Height Range: 2]
Dragon Slayer 20/20 Skill Penetrating Pierce ATK on enemy unit [Range: 4, Area: Line (4), Height Range: 2]
Grand Cross 20/20 Skill Pierce ATK on units in area around self (Strong vs Demons) [Area: Cross (11), Height Range: 2]
HP Drain+2 20/20 Reaction After receiving Dmg, absorbs HP from enemy [Range: 2, Height Range: 2]
E9 -
40 Human, Male 4 6
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
1251 284 118 91 61 165 67 111 73 84 (25%) 7
Other Stats
Initial Jewels Jewels Obtained JUMP ATK Power
+50 +32 +12
Skills
Name Rank Type Effect
Attack (DGN) 1/1 Attack
High Jump Lv1 20/20 Skill Jump and attack target unit & 100% Hit [Range: 2, Height Range: 1]
High Jump Lv2 20/20 Skill Jump and attack target unit & 100% Hit [Range: 2, Height Range: 2]
High Jump Lv3 20/20 Skill Jump and attack target unit & 100% Hit [Range: 3, Height Range: 2]
High Jump Lv4 20/20 Skill Jump and attack target unit & 100% Hit [Range: 4, Height Range: 3]
High Jump Lv5 20/20 Skill Jump and attack target unit & 100% Hit [Range: 4, Height Range: 4]
Dragon Breath 20/20 Skill Fire Non-Type ATK to units within target area [Range: 2, Area: Lateral (3), Height Range: 1]
Magic Forbidding Spear 20/20 Skill Penetrating Pierce ATK to an enemy & Silence [Range: 2, Area: Line (2), Height Range: 2]
Magic Annihilation Spear 20/20 Skill Penetrating attack that damages enemy's Jewels [Range: 2, Area: Line (2), Height Range: 2]
Dragon Slayer 20/20 Skill Penetrating Pierce ATK on enemy unit [Range: 4, Area: Line (4), Height Range: 2]
Grand Cross 20/20 Skill Pierce ATK on units in area around self (Strong vs Demons) [Area: Cross (11), Height Range: 2]
HP Drain+2 20/20 Reaction After receiving Dmg, absorbs HP from enemy [Range: 2, Height Range: 2]
Quest Missions
No deaths

Reward: Gold Ingot

Clear without continues

Reward: Skip Ticket

Clear without mercenary

Reward: Crystal Apple

No items used

Reward: Lord Commander Formal Garb Diagram Piece

Clear without using auto battle

Reward: Magical Probe Antie Diagram Piece

Drops
Drops