Basic Information
Type Tower
Level 93
Ready Conditions
Player Min Level 60
Unit Min Level 20

アマラ経絡【HARD】 2F

敵を全滅させろ

Map
0 1 2 3 4 5 6 7 8
0 1 1 2 2 [P5]
2
[P4]
2
[P3]
2
[P2]
2
[P1]
2
1 0 0 0 2 0 0 1 2 2
2 0 0 0 2 0 0 3 2 2
3 0 0 0 2 0 0 3 1 1
4 0 0 0 2 0 0 3 1 1
5 1 1 1 2 0 0 3 1 1
6 1 2 2 2 0 0 3 1 1
7 2 [E7]
2
[E6]
2
2 [E5]
2
[E4]
2
[E3]
2
[E2]
2
[E8]
2
8 [E9]
2
2 2 2 2 2 [E1]
2
2 2
Enemies
UID SID Unit Level Type Move Jump
E1 -
93 Human, Male 4 5
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
8250 350 122 711 570 120 133 110 335 316 (100%) 40
Status Res
50 50 100 50 100 100 50 50
50 50 100 50 100 50 50 50
Other Stats
Fire Water Wind Thunder Light Dark
+30 +30 +30 +30 +30 +30
Jewels Obtained Slash ATK Power Pierce ATK Power Strike ATK Power Missile ATK Power MATK Power
+56 +2 +2 +2 +2 +2
JUMP ATK Power COMBO Area CT-Down Res
+2 -2 +50
Skills
Name Rank Type Effect
Attack (PRI) 1/1 Attack
Curing Embrace 20/20 Skill Restores HP of units within target area [Range: 4, Area: Cross (3), Height Range: 3]
Holy Ray 20/20 Skill Light Mag ATK on units within area (Strong vs Undead) [Range: 3, Area: Cross (3), Height Range: 3]
Shining 20/20 Skill Light Mag ATK on enemy unit (Strong vs Undead) & 100% Hit [Range: 5, Height Range: 4]
Cross Curing Rest 20/20 Skill Completely recovers HP of ally units within area & recovers statuses [Range: 3, Area: Cross (3), Height Range: 4]
Grace Cycle 20/20 Skill Creates a barrier that halves Mag Dmg on ally unit (three times) [Range: 3, Height Range: 2]
Alchemy at Rest 20/20 Skill Removes Alchemic Effect from ally [Range: 5, Height Range: 2]
Cure 20/20 Skill Recovers HP of ally units [Range: 5, Height Range: 3]
Regeneration 20/20 Skill Restores a portion of ally unit's HP & casts Auto Heal for three turns [Range: 3, Height Range: 3]
Rest 20/20 Skill Removes Death Sentence status from ally unit [Range: 5, Height Range: 1]
Curing Rest 20/20 Skill Recovers HP of ally units within target area [Range: 2, Area: Square (3), Height Range: 3]
Giga Regen 20/20 Skill Recovers a portion of HP for ally units in area around self & casts Auto Heal for three turns [Area: Square (3), Height Range: 3]
Overload Calm 20/20 Skill Removes Alchemic Overload from allies within area [Range: 3, Area: Square (3), Height Range: 3]
Regeneration 1/1 Passive Casts Auto Heal on self
Magic Barrier+2 20/20 Reaction Reduces Mag Dmg
E2 -
93 Human, Male 3 1
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
16968 897 1246 188 245 352 134 250 286 312 (40%) 40
Status Res
50 50 100 50 100 100 50 50
50 50 100 50 100 50 50 50
Other Stats
Fire Water Wind Thunder Light Dark
+30 +30 +30 +30 +30 +30
CRIT Rate Jewels Obtained Slash ATK Power Pierce ATK Power Strike ATK Power Missile ATK Power
+3 +42 +2 +2 +2 +2
MATK Power JUMP ATK Power COMBO Area Slash Res CT-Down Res
+2 +2 -4 +25 +50
Skills
Name Rank Type Effect
Attack (GUA) 1/1 Attack
Shield Bash 20/20 Skill Non-Type ATK & Stun to enemy units within target area & interrupts skill cast [Range: 1, Area: Lateral (3), Height Range: 2]
Clear Stone 20/20 Skill Weak Missile ATK with chance of removing Poison/Slow/Blind status [Range: 4, Height Range: 2]
Severed Blade 20/20 Skill Slash ATK to enemy units within target area & Slash ATK Down [Range: 1, Area: Lateral (3), Height Range: 2]
Shield Crush 20/20 Skill Slash ATK to enemy units within target area & lowers PDEF [Range: 1, Area: Lateral (3), Height Range: 2]
Diamond Formation 20/20 Skill Raises Slash Res of ally units in area around self for three turns [Area: Cross (3), Height Range: 2]
Light Bringer 20/20 Skill Light Slash ATK to enemy units within target area [Range: 3, Area: Cross (3), Height Range: 2]
Holy Knight's Prayer 20/20 Skill Will survive fatal Dmg and stay alive on verge of death only once
Lion Heart 20/20 Skill Light Slash ATK to enemy units within target area [Area: Diamond (5), Height Range: 2]
Diamond Shield 20/20 Skill Cover by taking Phys Dmg for ally units in area around self for three turns (Cover Area: Diamond (5), Cover Height Range: 2) & greatly raises own Slash Res for one turn [Area: Diamond (5), Height Range:2]
Holy Knight Stance+2 20/20 Reaction Chance of defending when receiving Dmg
E3 -
93 Human, Male 3 1
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
17064 898 1247 189 246 353 134 250 288 312 (40%) 40
Status Res
50 50 100 50 100 100 50 50
50 50 100 50 100 50 50 50
Other Stats
Fire Water Wind Thunder Light Dark
+30 +30 +30 +30 +30 +30
CRIT Rate Jewels Obtained Slash ATK Power Pierce ATK Power Strike ATK Power Missile ATK Power
+4 +42 +2 +2 +2 +2
MATK Power JUMP ATK Power COMBO Area Slash Res CT-Down Res
+2 +2 -4 +25 +50
Skills
Name Rank Type Effect
Attack (GUA) 1/1 Attack
Shield Bash 20/20 Skill Non-Type ATK & Stun to enemy units within target area & interrupts skill cast [Range: 1, Area: Lateral (3), Height Range: 2]
Clear Stone 20/20 Skill Weak Missile ATK with chance of removing Poison/Slow/Blind status [Range: 4, Height Range: 2]
Severed Blade 20/20 Skill Slash ATK to enemy units within target area & Slash ATK Down [Range: 1, Area: Lateral (3), Height Range: 2]
Shield Crush 20/20 Skill Slash ATK to enemy units within target area & lowers PDEF [Range: 1, Area: Lateral (3), Height Range: 2]
Diamond Formation 20/20 Skill Raises Slash Res of ally units in area around self for three turns [Area: Cross (3), Height Range: 2]
Light Bringer 20/20 Skill Light Slash ATK to enemy units within target area [Range: 3, Area: Cross (3), Height Range: 2]
Holy Knight's Prayer 20/20 Skill Will survive fatal Dmg and stay alive on verge of death only once
Lion Heart 20/20 Skill Light Slash ATK to enemy units within target area [Area: Diamond (5), Height Range: 2]
Diamond Shield 20/20 Skill Cover by taking Phys Dmg for ally units in area around self for three turns (Cover Area: Diamond (5), Cover Height Range: 2) & greatly raises own Slash Res for one turn [Area: Diamond (5), Height Range:2]
Holy Knight Stance+2 20/20 Reaction Chance of defending when receiving Dmg
E4 -
93 Human, Male 3 1
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
16968 897 1246 188 245 352 134 250 286 312 (40%) 40
Status Res
50 50 100 50 100 100 50 50
50 50 100 50 100 50 50 50
Other Stats
Fire Water Wind Thunder Light Dark
+30 +30 +30 +30 +30 +30
CRIT Rate Jewels Obtained Slash ATK Power Pierce ATK Power Strike ATK Power Missile ATK Power
+3 +42 +2 +2 +2 +2
MATK Power JUMP ATK Power COMBO Area Slash Res CT-Down Res
+2 +2 -4 +25 +50
Skills
Name Rank Type Effect
Attack (GUA) 1/1 Attack
Shield Bash 20/20 Skill Non-Type ATK & Stun to enemy units within target area & interrupts skill cast [Range: 1, Area: Lateral (3), Height Range: 2]
Clear Stone 20/20 Skill Weak Missile ATK with chance of removing Poison/Slow/Blind status [Range: 4, Height Range: 2]
Severed Blade 20/20 Skill Slash ATK to enemy units within target area & Slash ATK Down [Range: 1, Area: Lateral (3), Height Range: 2]
Shield Crush 20/20 Skill Slash ATK to enemy units within target area & lowers PDEF [Range: 1, Area: Lateral (3), Height Range: 2]
Diamond Formation 20/20 Skill Raises Slash Res of ally units in area around self for three turns [Area: Cross (3), Height Range: 2]
Light Bringer 20/20 Skill Light Slash ATK to enemy units within target area [Range: 3, Area: Cross (3), Height Range: 2]
Holy Knight's Prayer 20/20 Skill Will survive fatal Dmg and stay alive on verge of death only once
Lion Heart 20/20 Skill Light Slash ATK to enemy units within target area [Area: Diamond (5), Height Range: 2]
Diamond Shield 20/20 Skill Cover by taking Phys Dmg for ally units in area around self for three turns (Cover Area: Diamond (5), Cover Height Range: 2) & greatly raises own Slash Res for one turn [Area: Diamond (5), Height Range:2]
Holy Knight Stance+2 20/20 Reaction Chance of defending when receiving Dmg
E5 -
93 Human, Male 3 1
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
17064 898 1247 189 246 353 134 250 288 312 (40%) 40
Status Res
50 50 100 50 100 100 50 50
50 50 100 50 100 50 50 50
Other Stats
Fire Water Wind Thunder Light Dark
+30 +30 +30 +30 +30 +30
CRIT Rate Jewels Obtained Slash ATK Power Pierce ATK Power Strike ATK Power Missile ATK Power
+4 +42 +2 +2 +2 +2
MATK Power JUMP ATK Power COMBO Area Slash Res CT-Down Res
+2 +2 -4 +25 +50
Skills
Name Rank Type Effect
Attack (GUA) 1/1 Attack
Shield Bash 20/20 Skill Non-Type ATK & Stun to enemy units within target area & interrupts skill cast [Range: 1, Area: Lateral (3), Height Range: 2]
Clear Stone 20/20 Skill Weak Missile ATK with chance of removing Poison/Slow/Blind status [Range: 4, Height Range: 2]
Severed Blade 20/20 Skill Slash ATK to enemy units within target area & Slash ATK Down [Range: 1, Area: Lateral (3), Height Range: 2]
Shield Crush 20/20 Skill Slash ATK to enemy units within target area & lowers PDEF [Range: 1, Area: Lateral (3), Height Range: 2]
Diamond Formation 20/20 Skill Raises Slash Res of ally units in area around self for three turns [Area: Cross (3), Height Range: 2]
Light Bringer 20/20 Skill Light Slash ATK to enemy units within target area [Range: 3, Area: Cross (3), Height Range: 2]
Holy Knight's Prayer 20/20 Skill Will survive fatal Dmg and stay alive on verge of death only once
Lion Heart 20/20 Skill Light Slash ATK to enemy units within target area [Area: Diamond (5), Height Range: 2]
Diamond Shield 20/20 Skill Cover by taking Phys Dmg for ally units in area around self for three turns (Cover Area: Diamond (5), Cover Height Range: 2) & greatly raises own Slash Res for one turn [Area: Diamond (5), Height Range:2]
Holy Knight Stance+2 20/20 Reaction Chance of defending when receiving Dmg
E6 -
93 Human, Male 3 1
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
16968 897 1246 188 245 352 134 250 286 312 (40%) 40
Status Res
50 50 100 50 100 100 50 50
50 50 100 50 100 50 50 50
Other Stats
Fire Water Wind Thunder Light Dark
+30 +30 +30 +30 +30 +30
CRIT Rate Jewels Obtained Slash ATK Power Pierce ATK Power Strike ATK Power Missile ATK Power
+3 +42 +2 +2 +2 +2
MATK Power JUMP ATK Power COMBO Area Slash Res CT-Down Res
+2 +2 -4 +25 +50
Skills
Name Rank Type Effect
Attack (GUA) 1/1 Attack
Shield Bash 20/20 Skill Non-Type ATK & Stun to enemy units within target area & interrupts skill cast [Range: 1, Area: Lateral (3), Height Range: 2]
Clear Stone 20/20 Skill Weak Missile ATK with chance of removing Poison/Slow/Blind status [Range: 4, Height Range: 2]
Severed Blade 20/20 Skill Slash ATK to enemy units within target area & Slash ATK Down [Range: 1, Area: Lateral (3), Height Range: 2]
Shield Crush 20/20 Skill Slash ATK to enemy units within target area & lowers PDEF [Range: 1, Area: Lateral (3), Height Range: 2]
Diamond Formation 20/20 Skill Raises Slash Res of ally units in area around self for three turns [Area: Cross (3), Height Range: 2]
Light Bringer 20/20 Skill Light Slash ATK to enemy units within target area [Range: 3, Area: Cross (3), Height Range: 2]
Holy Knight's Prayer 20/20 Skill Will survive fatal Dmg and stay alive on verge of death only once
Lion Heart 20/20 Skill Light Slash ATK to enemy units within target area [Area: Diamond (5), Height Range: 2]
Diamond Shield 20/20 Skill Cover by taking Phys Dmg for ally units in area around self for three turns (Cover Area: Diamond (5), Cover Height Range: 2) & greatly raises own Slash Res for one turn [Area: Diamond (5), Height Range:2]
Holy Knight Stance+2 20/20 Reaction Chance of defending when receiving Dmg
E7 -
93 Human, Male 3 1
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
17064 898 1247 189 246 353 134 250 288 312 (40%) 40
Status Res
50 50 100 50 100 100 50 50
50 50 100 50 100 50 50 50
Other Stats
Fire Water Wind Thunder Light Dark
+30 +30 +30 +30 +30 +30
CRIT Rate Jewels Obtained Slash ATK Power Pierce ATK Power Strike ATK Power Missile ATK Power
+4 +42 +2 +2 +2 +2
MATK Power JUMP ATK Power COMBO Area Slash Res CT-Down Res
+2 +2 -4 +25 +50
Skills
Name Rank Type Effect
Attack (GUA) 1/1 Attack
Shield Bash 20/20 Skill Non-Type ATK & Stun to enemy units within target area & interrupts skill cast [Range: 1, Area: Lateral (3), Height Range: 2]
Clear Stone 20/20 Skill Weak Missile ATK with chance of removing Poison/Slow/Blind status [Range: 4, Height Range: 2]
Severed Blade 20/20 Skill Slash ATK to enemy units within target area & Slash ATK Down [Range: 1, Area: Lateral (3), Height Range: 2]
Shield Crush 20/20 Skill Slash ATK to enemy units within target area & lowers PDEF [Range: 1, Area: Lateral (3), Height Range: 2]
Diamond Formation 20/20 Skill Raises Slash Res of ally units in area around self for three turns [Area: Cross (3), Height Range: 2]
Light Bringer 20/20 Skill Light Slash ATK to enemy units within target area [Range: 3, Area: Cross (3), Height Range: 2]
Holy Knight's Prayer 20/20 Skill Will survive fatal Dmg and stay alive on verge of death only once
Lion Heart 20/20 Skill Light Slash ATK to enemy units within target area [Area: Diamond (5), Height Range: 2]
Diamond Shield 20/20 Skill Cover by taking Phys Dmg for ally units in area around self for three turns (Cover Area: Diamond (5), Cover Height Range: 2) & greatly raises own Slash Res for one turn [Area: Diamond (5), Height Range:2]
Holy Knight Stance+2 20/20 Reaction Chance of defending when receiving Dmg
E8 -
93 Human, Male 3 1
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
16968 897 1246 188 245 352 134 250 286 312 (40%) 40
Status Res
50 50 100 50 100 100 50 50
50 50 100 50 100 50 50 50
Other Stats
Fire Water Wind Thunder Light Dark
+30 +30 +30 +30 +30 +30
CRIT Rate Jewels Obtained Slash ATK Power Pierce ATK Power Strike ATK Power Missile ATK Power
+3 +42 +2 +2 +2 +2
MATK Power JUMP ATK Power COMBO Area Slash Res CT-Down Res
+2 +2 -4 +25 +50
Skills
Name Rank Type Effect
Attack (GUA) 1/1 Attack
Shield Bash 20/20 Skill Non-Type ATK & Stun to enemy units within target area & interrupts skill cast [Range: 1, Area: Lateral (3), Height Range: 2]
Clear Stone 20/20 Skill Weak Missile ATK with chance of removing Poison/Slow/Blind status [Range: 4, Height Range: 2]
Severed Blade 20/20 Skill Slash ATK to enemy units within target area & Slash ATK Down [Range: 1, Area: Lateral (3), Height Range: 2]
Shield Crush 20/20 Skill Slash ATK to enemy units within target area & lowers PDEF [Range: 1, Area: Lateral (3), Height Range: 2]
Diamond Formation 20/20 Skill Raises Slash Res of ally units in area around self for three turns [Area: Cross (3), Height Range: 2]
Light Bringer 20/20 Skill Light Slash ATK to enemy units within target area [Range: 3, Area: Cross (3), Height Range: 2]
Holy Knight's Prayer 20/20 Skill Will survive fatal Dmg and stay alive on verge of death only once
Lion Heart 20/20 Skill Light Slash ATK to enemy units within target area [Area: Diamond (5), Height Range: 2]
Diamond Shield 20/20 Skill Cover by taking Phys Dmg for ally units in area around self for three turns (Cover Area: Diamond (5), Cover Height Range: 2) & greatly raises own Slash Res for one turn [Area: Diamond (5), Height Range:2]
Holy Knight Stance+2 20/20 Reaction Chance of defending when receiving Dmg
E9 -
93 Monster, Plant 3 2
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
8960 120 422 581 855 400 150 135 335 999 (100%) 40
Status Res
999 999 999 999 999 999 999 999
999 999 999 999 999 - 999 999
Other Stats
Fire Water Wind Thunder Light Dark
+30 +30 +30 +30 +30 +30
Jewels Obtained Slash ATK Power Pierce ATK Power Strike ATK Power Missile ATK Power MATK Power
+60 +2 +2 +2 +2 +2
JUMP ATK Power COMBO Area CT-Down Res Disable Support Res
+2 -2 +50 +999
Skills
Name Rank Type Effect
Whip Strike 1/1 Attack Normal Attack (Enemy Unit)
Major Regen 20/20 Skill Casts Auto Heal on all ally units for three turns
Grand Regen [Permanent] 20/20 Skill Casts Auto Heal on all ally units permanently
Chain Snap [COMBO Down] 20/20 Skill Reduces Combo Area of enemy units [Area: Whole Map, Height Range: Unlimited]
Mind Snap [MATK Down] 20/20 Skill Lowers MATK of enemy units for three turns [Area: Whole Map]
Bone Snap [PATK Down] 20/20 Skill Lowers PATK of enemy units for three turns [Area: Whole Map]
Protection [PDEF x5] 20/20 Skill Lowers PDEF of enemy units for three turns [Area: Whole Map, Height Range: Unlimited]
Barrier [DEF x5] 20/20 Skill Lowers PDEF/MDEF of enemy units for three turns [Area: Whole Map, Height Range: Unlimited]
Barrier [Permanent - DEF x5] 20/20 Skill Raises PDEF/MDEF [Area: Whole Map, Height Range: Unlimited]
Barrier [Permanent - DEF x7] 20/20 Skill Raises PDEF/MDEF [Area: Whole Map, Height Range: Unlimited]
Barrier [Permanent - DEF x10] 20/20 Skill Raises PDEF/MDEF [Area: Whole Map, Height Range: Unlimited]
Ice Spores 20/20 Skill Water attack on units within target area [Range: 3, Area: Cross (3), Height Range: 2] *Knuckle base Dmg
Ice Spores II 20/20 Skill Water Dmg on units within target area [Range: 4] *Black Magic base Dmg
Ice Spores 20/20 Skill Non-elemental version of Spores. Countermeasure because elemental effect reduction rate was too high; used against unit of that element.
Ice Spores II 20/20 Skill Water Dmg on units within target area [Range: 3] *Black Magic base Dmg - slightly weak
Poison Liquid 20/20 Skill Chance of inflicting Poison status on target [Range: 3, Height Range: 1]
Major Delay 20/20 Skill Inflicts Delay on all enemy units
Major Stop 20/20 Skill Inflicts Stop on all enemy units (Casts) (CT100)
Major Slow 20/20 Skill Inflicts Slow on all enemy units (Charges)
Major Blind 20/20 Skill Inflicts Blind on all enemy units
Grand Blind [Permanent] 20/20 Skill Inflicts Blind on all enemy units (Charges)
Wild Scream 20/20 Skill Inflicts Death Sentence on enemy units within target area [Area: Whole Map, Height Range: Unlimited]
Grand Protection [Permanent - PDEF x5] 20/20 Skill Raises PDEF [Area: Whole Map, Height Range: Unlimited]
Major Jewel Regen 20/20 Skill Casts Jewel Auto Charge on all enemy units for three turns
Major Poison Haze (Curse) 20/20 Skill Inflicts Poison on all enemy units (Curse)
Protection [PDEF x10] 20/20 Skill Lowers PDEF of enemy units for three turns [Area: Whole Map, Height Range: Unlimited]