Experimental Treatment

Restores a large amount of HP to units in the target area but has a low chance of inflicting random status. [Range: 5, Area: Square (3), Height Range: 3]

Skill Details
Type Skill
Cost 25
Effect Type Heal
Effect Calc Scale
Effect Value
Min: 50
Max: 75
Target SelfSide
Range 0-5
Select Range Diamond
Scope 1
Select Scope Square
Height 3
Range Display
Area Display
Charges 5
Timing Used
Flags
  • SelfTargetSelect
Target Condition Details
Conditions
Type FailCondition
Rate 5
Value 100
Check Target Target
Check Timing ActionStart
Turns 2