Fairily

Unit Planner
Element
Rarity 5★
Max Level 95
Type Human, Female
Job 1
Diviner
Job 2
Shrine Maiden
Job 3
Merchant
Chg Job 1
Cumulus Diviner
Chg Job 3
Merchant [Cunning-Tanuki]
Stats
Primary Stats
Type Min Max
HP 85 448
PATK 34 120
PDEF 29 106
MATK 37 134
MDEF 32 116
DEX 48 177
AGI 55 93
CRIT 52 192
LUCK 40 144
Jewels 56 225
Primary Stats
Type 60 65 75 95
HP 301 319 356 429
PATK 85 89 98 115
PDEF 74 78 86 102
MATK 94 99 109 129
MDEF 82 86 94 111
DEX 124 131 144 170
AGI 77 79 83 91
CRIT 135 142 156 184
LUCK 101 107 117 138
Jewels 156 165 182 216
Leader Skill
Light of Dawn's Heartbeat (5★)
Raises HP by 40% & Max Jewels by 10% for Light units
Hide Target Buff
Target Buff (SelfSide)
Element Light
Stats
Type Min Max
HP +40%
Max Jewels +10%
Master Ability
Raises Healing & reduces Cast Time by 1/3
Hide Target Buff
Target Buff (Self)
Stats
Type Min Max
Healing +50
Cast Time -33
Gear Ability
Casts Jewel Auto Charge on units within area around self [Area: Cross (3), Height Range: 2]
Charges:
1
70
Height:
2
Range
Area
Target Condition (SelfSide)
Conditions
FailCondition
Type Min Max
Rate 100%
Value 100%
Duration (ActionStart) 3
Auto Jewel Rate 10%
Job Restriction
Gear
Absorbs Jewels from enemy unit [Range: 4, Height Range: 2]
Skill Effect
Type Min Max
Jewel Attack 60
ATK Scaling
0.9 * MATK
Charges:
2
15
Height:
2
Ignore Defense Rate:
-100%
Range
Area
Job Restriction
Gear
Fully recovers own HP
Skill Effect
Type Min Max
RateHeal 100%
Charges:
1
50
Range
Area
Gear
Quests
Type Quests
Soul Shard [Hard] Ch 2: Ep 2 [3-2] Get Through the Hills
Featuring Soul Shards Light-Element Hard Quest
Master Ability Episode 3 When Flowers Bloom
Skins
Requirements
Level Limit Break
85 25
Evolution
Level Materials Zeni Cost
1 500000
Enhancement
Stats
Level HP PATK MATK AGI
1 Max Level +2
2 +51 +1 +3 +0
3 +102 +2 +6 +0
4 +153 +3 +9 +1
5 +204 +4 +12 +1
6 +255 +5 +15 +2
Max Level Enhancement (Stats)
Stats
Type Value
PDEF +15
MDEF +30
LUCK +25
Evolution
Level Soul Shard Materials Zeni Cost
2 250000
3 400000
4 750000
5 1500000
6 5000000
Requirements
Gate Job Level 11
Envy Level 3
Enhancement
Stats
Level PDEF MDEF CRIT Hit Rate
1 Max Level +2
2 +14 +18 +2 +1
3 +28 +36 +4 +2
4 +42 +54 +6 +3
5 +56 +72 +8 +4
6 +70 +90 +10 +5
Max Level Enhancement (Ability)
New Skill
Raises AGI/LUCK/Initial Jewels
Hide Target Buff
Target Buff (Self)
Stats
Type Min Max
Initial Jewels +10
AGI +10%
LUCK +10%
Old Skill
Raises Initial Jewels
Hide Target Buff
Target Buff (Self)
Stats
Type Min Max
Initial Jewels +5 +10
Evolution
Level Soul Shard Materials Zeni Cost
2 250000
3 400000
4 750000
5 1500000
6 10000000
Requirements
Gate
Sloth Level 3
Enhancement
Stats
Level DEX AGI LUCK Evasion Rate
1 Max Level +2
2 +6 +0 +5 +3
3 +12 +0 +10 +6
4 +18 +1 +15 +9
5 +24 +1 +20 +12
6 +30 +2 +25 +15
Max Level Enhancement (Leader Skill)
Light of Dawn's Heartbeat
Raises HP by 40%/Max Jewels by 20%/all DEF by 10% for Light units
Hide Target Buff
Target Buff (SelfSide)
Element Light
Stats
Type Min Max
HP +40%
Max Jewels +20%
Light Unit DEF +10
Evolution
Level Soul Shard Materials Zeni Cost
2 250000
3 400000
4 750000
5 1500000
6 8000000
Requirements
Gate
Lust Level 3
Enhancement
Stats
Level HP PDEF MDEF Hit Rate
1 Max Level +2
2 +18 +4 +3 +1
3 +36 +8 +6 +2
4 +54 +12 +9 +3
5 +72 +16 +12 +4
6 +90 +20 +15 +5
Max Level Enhancement (Stats)
Stats
Type Value
MATK +55
LUCK +25
Strong vs Envy +20
Strong vs Sloth +40
Evolution
Level Soul Shard Materials Zeni Cost
2 250000
3 400000
4 750000
5 1500000
6 8000000
Requirements
Gate
Gluttony Level 3
Enhancement
Stats
Level HP PDEF MDEF AGI CRIT
1 Max Level +2
2 +10 +2 +3 +0 +12
3 +20 +4 +6 +0 +24
4 +30 +6 +9 +1 +36
5 +40 +8 +12 +1 +48
6 +50 +10 +15 +2 +60
Max Level Enhancement (Ability)
Recovers a portion of HP for ally units within area around self & casts Auto Heal for three turns & casts Jewel Auto Charge [Area: Diamond (5), Height Range: 3]
Skill Effect
Type Min Max
RateHeal 30%
Charges:
3
35
Height:
3
Cast Speed:
500
Range
Area
Hide Target Buff
Target Buff (SelfSide)
Duration (ActionStart) 4
Stats
Type Min Max
Auto Jewel Charge +10
Target Condition (SelfSide)
Conditions
FailCondition
Type Min Max
Rate 100%
Value 100%
Duration (ActionStart) 4
Auto Heal Rate 18%
Recovers a portion of HP for ally units within area around self & casts Auto Heal for three turns & casts Jewel Auto Charge (Low) [Area: Diamond (5), Height Range: 3]
Skill Effect
Type Min Max
RateHeal 20% 25%
Charges:
3
35
Height:
3
Cast Speed:
500
Range
Area
Hide Target Buff
Target Buff (SelfSide)
Duration (ActionStart) 4
Stats
Type Min Max
Auto Jewel Charge +5
Target Condition (SelfSide)
Conditions
FailCondition
Type Min Max
Rate 100%
Value 100%
Duration (ActionStart) 4
Auto Heal Rate 12%
Raises ally unit's CT by 65 [Range: 4, Height Range: 3]
Control Charge Time
Type Min Max
Value +65
Charges:
5
40
Height:
3
Range
Area
Raises ally unit's CT by 50 [Range: 4, Height Range: 3]
Control Charge Time
Type Min Max
Value +50
Charges:
5
45
Height:
3
Range
Area
Evolution
Level Soul Shard Materials Zeni Cost
2 250000
3 400000
4 750000
5 1500000
6 10000000
Stats
Primary Stats
Type Equipment Modifier
HP +216 -
PATK +99 -25%
PDEF +69 +10%
MATK +261 -
MDEF +170 +20%
DEX +100 +15%
AGI +34 +10%
CRIT +94 +5%
LUCK +203 +12%
Jewels - +8%
Other Stats
Type Equipment
Jewels Obtained +32
Job Master Bonus
Type Value
HP +16%
MATK +6%
MDEF +4%
AGI +2%
LUCK +2%
Basic Information
Type Supporter
Move 3
Jump 2
Initial Jewels 75%
Weapon Type Staff
Elemental Res
Type Equipment Type Equipment
+4 +12
+5 +3
+2 +4
Status Res
Type Equipment Type Equipment
- +15
+15 +15
- +63
+10 +28
- -
- -
+28 -
- -
Magic
Skill Effect
Type Min Max
Attack 80%
ATK Scaling
0.7 * (MATK + LUCK)
Height:
2
Back Defense Rate:
-15%
Range
Area
Weather Technique
Raises Max HP of ally units in target area [Range: 3, Area: Cross (3), Height Range: 2]
Charges:
5
25
Height:
2
Cast Speed:
360
Range
Area
Hide Target Buff
Target Buff (SelfSide)
Stats
Type Min Max
HP +50%
Recovers a portion of HP of ally units in area around self and casts Auto Heal for three turns [Area: Diamond (5), Height Range: 3]
Skill Effect
Type Min Max
RateHeal 20% 25%
Charges:
3
35
Height:
3
Cast Speed:
500
Range
Area
Target Condition (SelfSide)
Conditions
FailCondition
Type Min Max
Rate 100%
Value 100%
Duration (ActionStart) 3
Auto Heal Rate 8%
Raises ally unit's CT by 100 [Range: 3, Height Range: 1]
Control Charge Time
Type Min Max
Value +100
Charges:
3
50
Height:
1
Cast Speed:
300
Range
Area
Thunder Magic ATK to units within target area with power based on user and target's LUCK [Range: 4, Area: Diamond (5), Height Range: 2]
Skill Effect
Type Min Max
Attack 175% 200%
ATK Scaling
1.0 * (LUCK * 2 - Enemy's LUCK)
Charges:
3
50
Height:
2
Ignore Defense Rate:
-50%
Range
Area
Water Magic ATK with chance of inflicting Slow on all enemy units [Area: Whole Map, Height Range: Unlimited]
Skill Effect
Type Min Max
Attack 12% 18%
ATK Scaling
0.7 * (MATK + LUCK)
Charges:
2
50
Height:
99
Ignore Defense Rate:
-78%
Range
Area
Target Condition (EnemySide)
Conditions
FailCondition
Type Min Max
Rate 30%
Value 100%
Duration (ActionStart) 3
Slow Value 1
Basic Weather Technique
Wind Magic ATK on enemy unit with Dmg based on how low own HP is [Range: 4, Height Range: 2]
Skill Effect
Type Min Max
Attack 140% 160%
ATK Scaling
1.0 * (Max HP - Current HP)
Charges:
6
12
Height:
2
Range
Area
Fire Magic ATK (strong vs plants) to units in area around self [Area: Square (3), Height Range: 2]
Skill Effect
Type Min Max
Attack 100% 115%
ATK Scaling
0.7 * (MATK + LUCK)
Charges:
4
25
Height:
2
Strong vs Plant:
+50
Range
Area
Raises Poison inflicted by an ally unit by 100 for one turn [Range: 3, Height Range: 1]
Charges:
2
30
Height:
1
Range
Area
Hide Target Buff
Target Buff (SelfSide)
Duration (ActionStart) 2
Stats
Type Min Max
Poison +100
Lowers COMBO Area & Hit Rate of all enemy units for three turns [Area: Whole Map, Height Range: Unlimited]
Charges:
1
40
Height:
99
Range
Area
Hide Target Buff
Target Buff (EnemySide)
Duration (ActionStart) 4
Stats
Type Min Max
COMBO Area -1
Hit Rate -5 -10
Passive Abilities
Raises power of attacks of all elements
Target Buff (Self)
Stats
Type Min Max
Fire +5 +15
Water +5 +15
Wind +5 +15
Thunder +5 +15
Light +5 +15
Dark +5 +15
Chance of performing a preemptive strike that lowers attacker's PATK/MATK when being attacked [Range: 1, Height Range: 2]
Skill Effect (TotalDamage)
Type Min Max
Debuff 30% 60%
Height:
2
Range
Area
Hide Target Buff
Target Buff (NotSelf)
Duration (ActionStart) 1
Stats
Type Min Max
PATK -15% -25%
MATK -15% -25%
Greatly raises Max HP & greatly lowers PATK/MATK
Hide Target Buff
Target Buff (Self)
Stats
Type Min Max
HP +25% +50%
PATK -25%
MATK -25%
Stats
Primary Stats
Type Equipment Modifier
HP +180 -
PATK +87 -50%
PDEF +125 -10%
MATK +246 -40%
MDEF +42 -10%
DEX +148 -50%
AGI +17 +5%
CRIT +66 -
LUCK +159 -
Jewels - +20%
Other Stats
Type Equipment
Jewels Obtained +16
Job Master Bonus
Type Value
HP +16%
PATK +2%
MATK +4%
LUCK +2%
Basic Information
Type Supporter
Move 4
Jump 2
Initial Jewels 50%
Weapon Type Rod
Elemental Res
Type Equipment Type Equipment
+10 +4
+3 +3
+4 +2
Status Res
Type Equipment Type Equipment
- +43
+15 +15
+10 +15
+10 -
+28 +28
- -
- -
- -
Skill Effect
Type Min Max
Attack 100%
ATK Scaling
0.7 * (MATK + LUCK)
Height:
1
Back Defense Rate:
-15%
Range
Area
Shamanism
Boosts all own Stats, especially PATK/PDEF, for three turns
Charges:
2
36
Range
Area
Target Buff (Self)
Duration (ActionStart) 4
Stats
Type Min Max
PATK +100% +125%
PDEF +65% +85%
MATK +50% +75%
MDEF +15% +35%
DEX +75% +100%
AGI +10%
CRIT +15% +30%
LUCK +15% +30%
Boosts all own Stats, especially PATK & DEX, for three turns
Charges:
2
36
Range
Area
Target Buff (Self)
Duration (ActionStart) 4
Stats
Type Min Max
PATK +75% +100%
PDEF +35% +65%
MATK +75% +100%
MDEF +35% +65%
DEX +100% +125%
AGI +20%
CRIT +20% +40%
LUCK +20% +40%
Boosts all own Stats, especially MATK/MDEF, for three turns
Charges:
2
36
Range
Area
Target Buff (Self)
Duration (ActionStart) 4
Stats
Type Min Max
PATK +50% +75%
PDEF +15% +35%
MATK +100% +125%
MDEF +65% +85%
DEX +50% +75%
AGI +10%
CRIT +10% +20%
LUCK +50% +75%
Boosts all own stats, especially PDEF/MDEF, for three turns
Charges:
2
36
Range
Area
Target Buff (Self)
Duration (ActionStart) 4
Stats
Type Min Max
PATK +75% +100%
PDEF +65% +115%
MATK +75% +100%
MDEF +65% +115%
DEX +50% +75%
AGI +10%
CRIT +10% +20%
LUCK +10% +20%
Basic Shamanism
Light Magic ATK on enemy unit (Strong vs Undead) [Range: 2, Height Range: 2]
Skill Effect
Type Min Max
Attack 105% 110%
ATK Scaling
0.7 * (MATK + LUCK)
Charges:
5
16
Height:
2
Cast Speed:
300
Strong vs Undead:
+50
Range
Area
Removes all statuses inflicted on ally unit
Charges:
3
24
Height:
2
Cast Speed:
300
Range
Area
Target Condition (SelfSide)
Conditions
CureCondition
Type Min Max
Rate 100%
Value 100%
Raises ally unit's PDEF/MDEF
Charges:
3
25
Height:
2
Cast Speed:
300
Range
Area
Hide Target Buff
Target Buff (SelfSide)
Duration (ActionStart) 3
Stats
Type Min Max
PDEF +15% +30%
MDEF +15% +30%
Raises ally unit's CRIT Rate and LUCK
Charges:
3
25
Height:
2
Cast Speed:
300
Range
Area
Hide Target Buff
Target Buff (SelfSide)
Duration (ActionStart) 3
Stats
Type Min Max
LUCK +15% +30%
CRIT Rate +10 +25
Passive Abilities
Chance of performing physical counter when receiving Dmg with chance of inflicting Silence on attacking unit [Range: 1, Height Range: 1]
Skill Effect (TotalDamage)
Rate Min: 5%
Max: 15%
Type Min Max
Attack 100%
ATK Scaling
0.7 * (MATK + LUCK)
Height:
2
Range
Area
Target Condition (EnemySide)
Conditions
FailCondition
Type Min Max
Rate 5% 15%
Value 100%
Duration (ActionStart) 3
Raises MDEF & Max HP
Hide Target Buff
Target Buff (Self)
Stats
Type Min Max
MDEF +7% +12%
HP +5% +10%
Stats
Primary Stats
Type Equipment Modifier
HP +328 +20%
PATK +181 -10%
PDEF +175 -2%
MATK +45 -5%
MDEF +38 -5%
DEX +161 +5%
AGI +25 -5%
CRIT +99 -
LUCK +95 +6%
Jewels - +15%
Other Stats
Type Equipment
Jewels Obtained +31
Job Master Bonus
Type Value
HP +26%
PATK +2%
AGI +4%
LUCK +2%
Basic Information
Type Supporter
Move 4
Jump 1
Initial Jewels 50%
Weapon Type Staff
Elemental Res
Type Equipment Type Equipment
+7 +5
+5 +9
- -
Status Res
Type Equipment Type Equipment
+10 +15
+15 +43
+38 +15
- -
- -
- -
- -
+28 -
An abacus-shaped staff.
Skill Effect
Type Min Max
Attack 100%
ATK Scaling
0.5 * (PATK + LUCK)
Height:
2
Range
Area
Trading Skill
Consumes own Jewels and transfers them to ally unit [Range: 4, Height Range: 3]
Skill Effect
Type Min Max
GemsGift 10
Charges:
5
10
Height:
3
Range
Area
Raises ally unit's CT by 50 [Range: 4, Height Range: 3]
Control Charge Time
Type Min Max
Value +50
Charges:
5
45
Height:
3
Range
Area
Consumes own Jewels and transfers them to ally unit [Range: 4, Height Range: 3]
Skill Effect
Type Min Max
GemsGift 20
Charges:
5
20
Height:
3
Range
Area
Casts Jewel Auto Charge on ally unit for three turns [Range: 4, Height Range: 3]
Charges:
2
40
Height:
3
Cast Speed:
200
Range
Area
Target Condition (SelfSide)
Conditions
FailCondition
Type Min Max
Rate 100%
Value 100%
Duration (ActionStart) 4
Auto Jewel Rate 10%
Basic Trading Skill
Inflicts Blind on enemy unit [Range: 4, Height Range: 3]
Charges:
5
20
Height:
3
Cast Speed:
300
Range
Area
Target Condition (EnemySide)
Conditions
FailCondition
Type Min Max
Rate 100%
Value 100%
Duration (ActionStart) 3
Blind Hit Rate -15%
Blind Evasion Rate -15%
Inflicts Charm on enemy units within area around self [Area: Diamond (5), Height Range: 2]
Charges:
3
50
Height:
2
Cast Speed:
360
Range
Area
Target Condition (EnemySide)
Conditions
FailCondition
Type Min Max
Rate 100%
Value 100%
Duration (ActionStart) 3
Nullifies all statuses inflicted on ally units within area around self for three turns [Area: Square (3), Height Range: 2]
Charges:
5
24
Height:
2
Range
Area
Target Condition (SelfSide)
Conditions
DisableCondition
Type Min Max
Rate 100%
Value 100%
Duration (ActionStart) 3
Recovers HP of ally units within area around self [Area: Square (3), Height Range: 2]
Skill Effect
Type Min Max
Heal 142% 165%
Charges:
5
16
Height:
2
Range
Area
Passive Abilities
After receiving Dmg, chance of casting Jewel Auto Charge on self
Skill Effect (TotalDamage)
Type Min Max
FailCondition 10% 35%
Target Condition (Self)
Conditions
FailCondition
Type Min Max
Rate 100%
Value 100%
Duration (ActionStart) 4
Auto Jewel Rate 10%
Raises Initial Jewels
Hide Target Buff
Target Buff (Self)
Stats
Type Min Max
Initial Jewels +5 +10
Raises Jewels Obtained
Hide Target Buff
Target Buff (Self)
Stats
Type Min Max
Jewels Obtained +1 +10
Stats
Primary Stats
Type Equipment Modifier
HP +216 +2%
PATK +99 -25%
PDEF +69 +12%
MATK +268 -
MDEF +184 +22%
DEX +100 +15%
AGI +34 +13%
CRIT +94 +5%
LUCK +238 +20%
Jewels - +8%
Other Stats
Type Equipment
Jewels Obtained +32
Job Master Bonus
Type Value
HP +20%
MATK +7%
MDEF +4%
AGI +2%
LUCK +2%
HP +100
Basic Information
Type Supporter
Move 3
Jump 2
Initial Jewels 75%
Weapon Type Staff
Elemental Res
Type Equipment Type Equipment
+4 +12
+5 +3
+2 +4
Status Res
Type Equipment Type Equipment
- +15
+15 +15
- +63
+10 +28
- -
- -
+28 -
- -
Magic
Skill Effect
Type Min Max
Attack 80%
ATK Scaling
0.7 * (MATK + LUCK)
Height:
2
Back Defense Rate:
-15%
Range
Area
Weather Technique
Raises Max HP of ally units in target area [Range: 3, Area: Cross (3), Height Range: 2]
Charges:
5
25
Height:
2
Cast Speed:
360
Range
Area
Hide Target Buff
Target Buff (SelfSide)
Stats
Type Min Max
HP +50%
Recovers a portion of HP for ally units within area around self & casts Auto Heal for three turns & casts Jewel Auto Charge (Low) [Area: Diamond (5), Height Range: 3]
Skill Effect
Type Min Max
RateHeal 20% 25%
Charges:
3
35
Height:
3
Cast Speed:
500
Range
Area
Hide Target Buff
Target Buff (SelfSide)
Duration (ActionStart) 4
Stats
Type Min Max
Auto Jewel Charge +5
Target Condition (SelfSide)
Conditions
FailCondition
Type Min Max
Rate 100%
Value 100%
Duration (ActionStart) 4
Auto Heal Rate 12%
Raises ally unit's CT by 100 [Range: 4, Height Range: 2]
Control Charge Time
Type Min Max
Value +100
Charges:
3
42
Height:
2
Cast Speed:
350
Range
Area
Thunder Magic ATK to units within target area with power based on user and target's LUCK [Range: 4, Area: Diamond (5), Height Range: 2]
Skill Effect
Type Min Max
Attack 175% 200%
ATK Scaling
1.0 * (LUCK * 2 - Enemy's LUCK)
Charges:
3
50
Height:
2
Ignore Defense Rate:
-50%
Range
Area
Water Magic ATK with chance of inflicting Slow on all enemy units [Area: Whole Map, Height Range: Unlimited]
Skill Effect
Type Min Max
Attack 12% 18%
ATK Scaling
0.7 * (MATK + LUCK)
Charges:
2
50
Height:
99
Ignore Defense Rate:
-78%
Range
Area
Target Condition (EnemySide)
Conditions
FailCondition
Type Min Max
Rate 30%
Value 100%
Duration (ActionStart) 3
Slow Value 1
Basic Weather Technique
Wind Magic ATK on enemy unit with Dmg based on how low own HP is [Range: 4, Height Range: 2]
Skill Effect
Type Min Max
Attack 140% 160%
ATK Scaling
1.0 * (Max HP - Current HP)
Charges:
6
12
Height:
2
Range
Area
Fire Magic ATK (strong vs plants) to units in area around self [Area: Square (3), Height Range: 2]
Skill Effect
Type Min Max
Attack 100% 115%
ATK Scaling
0.7 * (MATK + LUCK)
Charges:
4
25
Height:
2
Strong vs Plant:
+50
Range
Area
Raises Poison Res by 100 for an ally unit for one turn (Excluding Self) & raises Area ATK Res/Evasion Rate [Range: 3, Area: Cross (3), Height Range: 1]
Charges:
2
30
Height:
1
Range