Liu Shen

Unit Planner
Element
Rarity 5★
Max Level 95
Type Human, Male
Job 1
Flaming Gun Spearman
Job 2
Blacksmith
Job 3
Holy Cavalier
Chg Job 2
Tunneling Blacksmith
Chg Job 3
Holy Cavalier [Ark]
Stats
Primary Stats
Type Min Max
HP 108 902
PATK 91 271
PDEF 33 90
MATK 38 116
MDEF 29 90
DEX 49 172
AGI 63 99
CRIT 50 197
LUCK 30 152
Jewels 48 198
Primary Stats
Type 60 65 75 95
HP 581 621 701 861
PATK 198 207 225 261
PDEF 66 69 75 87
MATK 84 88 96 112
MDEF 65 68 74 86
DEX 122 128 140 165
AGI 84 86 89 97
CRIT 137 145 159 189
LUCK 102 108 121 145
Jewels 137 144 160 190
Leader Skill
Raging Fire's Heartbeat (5★)
Raises HP by 50%/PATK by 10%/PDEF by 10%/Paralyze Res by 30% for Fire units
Hide Target Buff
Target Buff (SelfSide)
Element Fire
Stats
Type Min Max
HP +50%
PATK +10%
PDEF +10%
Paralyze Res +30
Gear Ability
Raises own Max HP (recovers amount raised) after appearing on map & raises PDEF
Hide Target Buff
Target Buff (Self)
Stats
Type Min Max
HP +20%
PDEF +50
Job Restriction
Gear
Fire Slash ATK on units within area & halves Jewels Spent for next turn [Area: Special (Cone Laser), Height Range: 2]
Skill Effect
Type Min Max
Attack 120%
ATK Scaling
1.4 * PATK
Charges:
3
50
Height:
2
Range
Area
Hide Self Buff
Self Buff
Duration (ActionStart) 2
Stats
Type Min Max
Jewels Spent Rate -50
Job Restriction
Gear
Greatly raises own all ATK for three turns & permanently raises Strong vs Aquatic
Charges:
1
20
Range
Area
Target Buff (Self)
Duration (ActionStart) 4
Stats
Type Min Max
Fire +70
Water +70
Wind +70
Thunder +70
Light +70
Dark +70
Hide Self Buff
Self Buff
Stats
Type Min Max
Strong vs Aquatic +40
Gear
Quests
Type Quests
Soul Shard [Hard] Ch 4: Ep 2 [2-7] Cleared up Misunderstandings
Featuring Soul Shards Featuring Liu Shen Soul Shards
Featuring Soul Shards Fire-Element Hard Quest
Requirements
Level Limit Break
85 25
Evolution
Level Materials Zeni Cost
1 500000
Enhancement
Stats
Level HP PATK MATK AGI
1 Max Level +2
2 +100 +1 +2 +0
3 +200 +2 +4 +0
4 +300 +3 +6 +1
5 +400 +4 +8 +1
6 +500 +5 +10 +2
Max Level Enhancement (Stats)
Stats
Type Value
HP +75
PDEF +20
MDEF +15
Evolution
Level Soul Shard Materials Zeni Cost
2 250000
3 400000
4 750000
5 1500000
6 5000000
Requirements
Gate Job Level 11
Envy Level 3
Enhancement
Stats
Level PDEF MDEF CRIT Hit Rate
1 Max Level +2
2 +13 +10 +2 +1
3 +26 +20 +4 +2
4 +39 +30 +6 +3
5 +52 +40 +8 +4
6 +65 +50 +10 +5
Max Level Enhancement (Ability)
New Skill
Raises Max HP/PATK/AGI/Pierce Res
Hide Target Buff
Target Buff (Self)
Stats
Type Min Max
HP +10%
PATK +25%
AGI +10%
Pierce Res +15
Old Skill
Raises PATK/Pierce Res
Hide Self Buff
Self Buff
Stats
Type Min Max
PATK +10% +25%
Pierce Res +10 +15
Evolution
Level Soul Shard Materials Zeni Cost
2 250000
3 400000
4 750000
5 1500000
6 10000000
Requirements
Gate
Sloth Level 3
Enhancement
Stats
Level HP DEX AGI Evasion Rate
1 Max Level +2
2 +9 +4 +0 +3
3 +18 +8 +0 +6
4 +27 +12 +1 +9
5 +36 +16 +1 +12
6 +45 +20 +2 +15
Max Level Enhancement (Leader Skill)
Raging Fire's Heartbeat
Raises HP by 50%/PATK by 10%/all DEF by 10%/Paralyze Res by 30% for Fire units
Hide Target Buff
Target Buff (SelfSide)
Element Fire
Stats
Type Min Max
HP +50%
PATK +10%
Fire Unit DEF +10
Paralyze Res +30
Evolution
Level Soul Shard Materials Zeni Cost
2 250000
3 400000
4 750000
5 1500000
6 8000000
Requirements
Gate
Lust Level 3
Enhancement
Stats
Level HP PDEF MDEF Hit Rate
1 Max Level +2
2 +55 +4 +2 +1
3 +110 +8 +4 +2
4 +165 +12 +6 +3
5 +220 +16 +8 +4
6 +275 +20 +10 +5
Max Level Enhancement (Stats)
Stats
Type Value
HP +75
PDEF +20
MDEF +15
Strong vs Greed +20
Strong vs Sloth +40
Evolution
Level Soul Shard Materials Zeni Cost
2 250000
3 400000
4 750000
5 1500000
6 8000000
Requirements
Gate
Gluttony Level 3
Enhancement
Stats
Level HP PDEF MDEF AGI CRIT
1 Max Level +2
2 +34 +2 +2 +0 +13
3 +68 +4 +4 +0 +26
4 +102 +6 +6 +1 +39
5 +136 +8 +8 +1 +52
6 +170 +10 +10 +2 +65
Max Level Enhancement (Ability)
Fire non-type ATK on enemy units within area (Strong vs Wind) & 3 sq Knockback on targets & inflicts Rage [Range: 3, Area: Special (Cone), Height Range: 2]
Skill Effect
Type Min Max
Attack 160%
ATK Scaling
1.4 * PATK
Charges:
3
30
Height:
2
Strong vs Wind:
+50
Range
Area
Target Condition (EnemySide)
Conditions
FailCondition
Type Min Max
Rate 100%
Value 100%
Duration (ActionStart) 3
Fire non-type ATK on units within area (Strong vs Wind) & moves targets 3 sq back [Range: 3, Area: Special (Cone), Height Range: 2]
Skill Effect
Type Min Max
Attack 130% 160%
ATK Scaling
1.4 * PATK
Charges:
3
40
Height:
2
Strong vs Wind:
+50
Range
Area
Strike ATK on enemy unit & for three turns greatly lowers Pierce Res & lowers Strike Res [Range: 1, Height Range: 2]
Skill Effect
Type Min Max
Attack 210%
ATK Scaling
1.4 * PATK
Charges:
3
70
Height:
2
Range
Area
Hide Target Buff
Target Buff (EnemySide)
Duration (ActionStart) 3
Stats
Type Min Max
Pierce Res -35
Strike Res -10
Strike ATK on enemy unit & lowers Pierce/Strike Res for three turns [Range: 1, Height Range: 2]
Skill Effect
Type Min Max
Attack 150% 180%
ATK Scaling
1.4 * PATK
Charges:
2
70
Height:
2
Range
Area
Hide Target Buff
Target Buff (EnemySide)
Duration (ActionStart) 3
Stats
Type Min Max
Pierce Res -10 -20
Strike Res -5 -10
Raises Area ATK Res of ally units within area around self for five turns & casts Auto Heal [Area: Cross (3), Height Range: 2]
Charges:
5
15
Height:
2
Range
Area
Hide Target Buff
Target Buff (SelfSide)
Duration (ActionStart) 5
Stats
Type Min Max
Area ATK Res +15 +20
Target Condition (SelfSide)
Conditions
FailCondition
Type Min Max
Rate 100%
Value 100%
Duration (ActionStart) 6
Auto Heal Rate 12%
Raises Area ATK Res of ally units in area around self for three turns [Area: Cross (3), Height Range: 2]
Charges:
5
15
Height:
2
Range
Area
Hide Target Buff
Target Buff (SelfSide)
Duration (ActionStart) 3
Stats
Type Min Max
Area ATK Res +15 +20
Evolution
Level Soul Shard Materials Zeni Cost
2 250000
3 400000
4 750000
5 1500000
6 10000000
Stats
Primary Stats
Type Equipment Modifier
HP +360 +25%
PATK +331 +15%
PDEF +190 +15%
MATK +66 -
MDEF +50 -
DEX +143 +15%
AGI +23 +10%
CRIT +156 -
LUCK +105 -5%
Jewels - -
Other Stats
Type Equipment
Jewels Obtained +36
Job Master Bonus
Type Value
HP +20%
PATK +4%
AGI +2%
CRIT +4%
Basic Information
Type Attacker
Move 4
Jump 2
Initial Jewels 25%
Weapon Type Gunlance
Elemental Res
Type Equipment Type Equipment
+5 +4
+5 +6
- -
Status Res
Type Equipment Type Equipment
+10 +25
+25 +43
+38 +15
- -
- -
- -
- -
+28 -
Gunlance (Fire)
Skill Effect
Type Min Max
Attack 100%
ATK Scaling
1.4 * PATK
Height:
2
Back Defense Rate:
-15%
Range
Area
Flaming Gun Spear
Fire Missile ATK on enemy unit & moves target 1 sq back & chance of critical [Range: 4, Height Range: 2]
Skill Effect
Type Min Max
Attack 115% 145%
ATK Scaling
1.4 * PATK
Charges:
5
20
Height:
2
Range
Area
Inflicts Daze/Bind on units within area [Range: 3, Area: Line (3), Height Range: 2]
Charges:
3
18
Height:
2
Range
Area
Target Condition (UnitAll)
Conditions
FailCondition
Type Min Max
Rate 100%
Value 100%
Duration (ActionStart) 3
Creates a shield that lowers Phys Dmg taken by allies around self for 3 turns [Area: Cross (3), Height Range: 2]
Skill Effect
Shield Turns 3
Shield Type (UseCount) 999
Type Min Max
Shield -10% -35%
Charges:
2
50
Height:
2
Range
Area
Fire non-type ATK on units within area (Strong vs Wind) & moves targets 3 sq back [Range: 3, Area: Special (Cone), Height Range: 2]
Skill Effect
Type Min Max
Attack 130% 160%
ATK Scaling
1.4 * PATK
Charges:
3
40
Height:
2
Strong vs Wind:
+50
Range
Area
Penetrating Fire Pierce ATK on enemy unit & chance of critical & lowers Fire Res for five turns before activation (Stackable) & disables all Reactions to this attack [Range: 2, Height Range: 2]
Skill Effect
Type Min Max
Attack 225%
ATK Scaling
1.4 * PATK
Charges:
2
30
Height:
2
Range
Area
Hide Target Buff
Target Buff (EnemySide)
Duration (ActionStart) 5
Stackable 2 Times
Stats
Type Min Max
Fire Res -20
Basic Flaming Gun Spear
Raises own CT
Control Charge Time
Type Min Max
Value +30 +50
Charges:
3
15
Range
Area
Fire Pierce ATK on units within area & chance of critical [Range: 1, Area: Lateral (3), Height Range: 2]
Skill Effect
Type Min Max
Attack 120% 150%
ATK Scaling
1.4 * PATK
Charges:
3
25
Height:
2
Range
Area
Recovers a portion of own HP & raises all DEF for one turn
Skill Effect
Type Min Max
RateHeal 30%
Charges:
5
15
Height:
1
Range
Area
Hide Target Buff
Target Buff (Self)
Duration (ActionStart) 1
Stats
Type Min Max
Fire Unit DEF +10 +30
Passive Abilities
Chance of recovering own HP after receiving Dmg & also activated by skill attacks
Skill Effect (TotalDamage)
Rate Min: 40%
Max: 80%
Type Min Max
RateHeal 8%
Range
Area
Raises all ATK at start of own turn (Stackable up to 5x)
Target Buff (Self)
Stats
Type Min Max
Fire +60 (12/Turn)
Water +60 (12/Turn)
Thunder +60 (12/Turn)
Wind +60 (12/Turn)
Light +60 (12/Turn)
Dark +60 (12/Turn)
Raises PDEF of adjacent ally unit(s) by 1000
Hide Target Buff
Target Buff (Self)
Stats
Type Min Max
PDEF +1000
Stats
Primary Stats
Type Equipment Modifier
HP +418 +20%
PATK +284 +3%
PDEF +271 +15%
MATK +63 -5%
MDEF +50 -5%
DEX +208 -
AGI +11 +10%
CRIT +117 +8%
LUCK +60 -
Jewels - +5%
Other Stats
Type Equipment
Jewels Obtained +32
Job Master Bonus
Type Value
HP +22%
PATK +4%
PDEF +8%
CRIT +1%
Basic Information
Type Attacker
Move 3
Jump 1
Initial Jewels 50%
Weapon Type Hammer
Elemental Res
Type Equipment Type Equipment
+13 +5
+5 +4
- -
Status Res
Type Equipment Type Equipment
+10 +53
+15 +15
+10 +15
- -
+28 +28
- -
- -
- -
Skill Effect
Type Min Max
Attack 100%
ATK Scaling
1.4 * PATK
Height:
1
Back Defense Rate:
-15%
Range
Area
Smithing
Raises PDEF of ally units within target area for three turns (Stackable up to 10x) [Range: 3, Area: Cross (3), Height Range: 3]
Charges:
10
25
Height:
3
Range
Area
Hide Target Buff
Target Buff (SelfSide)
Duration (ActionStart) 3
Stackable 10 Times
Stats
Type Min Max
PDEF +10% +30%
Raises PATK of ally units within target area for three turns (Stackable up to 10x) [Range: 3, Area: Cross (3), Height Range: 3]
Charges:
10
25
Height:
3
Range
Area
Hide Target Buff
Target Buff (SelfSide)
Duration (ActionStart) 4
Stackable 10 Times
Stats
Type Min Max
PATK +10% +30%
Removes all buffs/debuffs cast on units within target area [Range: 3, Area: Cross (3), Height Range: 3]
Charges:
3
24
Height:
3
Range
Area
Target Condition (UnitAll)
Conditions
DisableCondition
Type Min Max
Rate 100%
Duration (SkillEnd) 1
Fire Strike ATK (strong vs metal) to units within target area [Range: 3, Area: Line (3), Height Range: 2]
Skill Effect
Type Min Max
Attack 120% 140%
ATK Scaling
1.4 * PATK
Charges:
2
50
Height:
2
Strong vs Metal:
+50
Range
Area
Basic Smithing
Raises Missile ATK Power of ally unit for three turns [Range: 2, Height Range: 3]
Charges:
3
30
Height:
3
Range
Area
Hide Target Buff
Target Buff (SelfSide)
Duration (ActionStart) 4
Stats
Type Min Max
Missile ATK Power +5 +25
Raises Pierce ATK Power of ally unit for three turns [Range: 2, Height Range: 3]
Charges:
3
30
Height:
3
Range
Area
Hide Target Buff
Target Buff (SelfSide)
Duration (ActionStart) 4
Stats
Type Min Max
Pierce ATK Power +5 +25
Raises Strike ATK Power of ally unit for three turns [Range: 2, Height Range: 3]
Charges:
3
30
Height:
3
Range
Area
Hide Target Buff
Target Buff (SelfSide)
Duration (ActionStart) 4
Stats
Type Min Max
Strike ATK Power +5 +25
Raises Slash ATK Power of ally unit for three turns [Range: 2, Height Range: 3]
Charges:
3
30
Height:
3
Range
Area
Hide Target Buff
Target Buff (SelfSide)
Duration (ActionStart) 4
Stats
Type Min Max
Slash ATK Power +5 +25
Fire Phys attack on enemy units within target area [Range: 3, Area: Line (3), Height Range: 2]
Skill Effect
Type Min Max
Attack 115% 130%
ATK Scaling
1.4 * PATK
Charges:
3
37
Height:
2
Range
Area
Passive Abilities
After receiving Dmg, performs counter with chance of lowering enemy's PATK for three turns [Range: 1, Height Range: 3]
Skill Effect (TotalDamage)
Type Min Max
Attack 100% 105%
ATK Scaling
1.4 * PATK
Height:
3
Range
Area
Hide Target Buff
Target Buff (EnemySide)
Rate 25%
Duration (ActionStart) 4
Stats
Type Min Max
PATK -10% -50%
Raises Fire Res/Light Res/Max HP
Hide Self Buff
Self Buff
Stats
Type Min Max
Fire Res +5 +20
Light Res +5 +20
HP +5% +10%
Stats
Primary Stats
Type Equipment Modifier
HP +336 +20%
PATK +199 +10%
PDEF +163 +15%
MATK +57 -5%
MDEF +50 -
DEX +186 -6%
AGI +13 +5%
CRIT +88 +6%
LUCK +94 -
Jewels - -
Other Stats
Type Equipment
Jewels Obtained +32
Job Master Bonus
Type Value
HP +22%
PATK +3%
PDEF +6%
CRIT +1%
Basic Information
Type Attacker
Move 3
Jump 1
Initial Jewels 25%
Weapon Type Sword
Elemental Res
Type Equipment Type Equipment
+7 +4
+5 +3
+4 -
Status Res
Type Equipment Type Equipment
+10 +15
+15 +43
+38 +15
- -
- -
- -
- -
+28 -
Skill Effect
Type Min Max
Attack 100%
ATK Scaling
1.4 * PATK
Height:
1
Back Defense Rate:
-15%
Range
Area
Holy Sword
Recovers a portion of own HP & greatly raises PDEF/MDEF for one turn, but lowers Evasion Rate
Skill Effect
Type Min Max
RateHeal 30%
Charges:
5
15
Height:
1
Range
Area
Hide Target Buff
Target Buff (Self)
Duration (ActionStart) 1
Stats
Type Min Max
PDEF +75% +125%
MDEF +75% +125%
Evasion Rate -10
Light Slash ATK to enemy units within target area [Range: 3, Area: Cross (3), Height Range: 2]
Skill Effect
Type Min Max
Attack 110% 120%
ATK Scaling
1.4 * PATK
Charges:
3
24
Height:
2
Range
Area
Will survive fatal Dmg and stay alive on verge of death only once
Charges:
1
32
Height:
1
Range
Area
Hide Target Buff
Target Buff (Self)
Duration (GutsEnd) 1
Stats
Type Min Max
Guts +100
Light Slash ATK to enemy units within target area [Area: Diamond (5), Height Range: 2]
Skill Effect
Type Min Max
Attack 130% 140%
ATK Scaling
1.4 * PATK
Charges:
3
46
Height:
2
Range
Area
Basic Holy Sword
Non-type ATK & Stun to enemy units within target area & interrupts skill cast [Range: 1, Area: Lateral (3), Height Range: 2]
Skill Effect
Type Min Max
Attack 80% 90%
ATK Scaling
1.4 * PATK
Charges:
5
12
Height:
2
Range
Area
Target Condition (EnemySide)
Conditions
FailCondition
Type Min Max
Rate 100%
Value 100%
Duration (ActionStart) 1
Weak Missile ATK with chance of removing Poison/Slow/Blind status [Range: 4, Height Range: 2]
Skill Effect
Type Min Max
Attack 30% 40%
ATK Scaling
1.4 * PATK
Charges:
10
10
Height:
2
Ignore Defense Rate:
-50%
Range
Area
Target Condition (UnitAll)
Conditions
CureCondition
Type Min Max
Rate 50%
Slash ATK to enemy units in target area & lowers enemy unit's PATK [Range: 1, Area: Lateral (3), Height Range: 2]
Skill Effect
Type Min Max
Attack 65% 85%
ATK Scaling
1.4 * PATK
Charges:
3
16
Height:
2
Range
Area
Hide Target Buff
Target Buff (EnemySide)
Duration (ActionStart) 4
Stats
Type Min Max
PATK -20% -30%
Slash ATK to enemy units within target area & lowers PDEF [Range: 1, Area: Lateral (3), Height Range: 2]
Skill Effect
Type Min Max
Attack 65% 85%
ATK Scaling
1.4 * PATK
Charges:
3
16
Height:
2
Range
Area
Hide Target Buff
Target Buff (EnemySide)
Duration (ActionStart) 3
Stats
Type Min Max
PDEF -20% -30%
Passive Abilities
Chance of defending when receiving Dmg
Skill Effect (TotalDamage)
Rate Min: 20%
Max: 40%
Type Min Max
Defend 20% 50%
Raises PDEF & Max HP
Hide Target Buff
Target Buff (Self)
Stats
Type Min Max
PDEF +15% +40%
HP +10% +20%
Stats
Primary Stats
Type Equipment Modifier
HP +453 +25%
PATK +298 +5%
PDEF +299 +18%
MATK +63 -5%
MDEF +50 -3%
DEX +239 +4%
AGI +11 +25%
CRIT +117 +10%
LUCK +60 +4%
Jewels - +5%
Other Stats
Type Equipment
Jewels Obtained +32
Pierce Res +7
Job Master Bonus
Type Value
HP +26%
PATK +4%
PDEF +8%
CRIT +1%
HP +125
Basic Information
Type Attacker
Move 3
Jump 1
Initial Jewels 50%
Weapon Type Hammer
Elemental Res
Type Equipment Type Equipment
+13 +5
+5 +4
- -
Status Res
Type Equipment Type Equipment
+10 +53
+15 +15
+10 +15
- -
+28 +28
- -
- -
- -
Skill Effect
Type Min Max
Attack 100%
ATK Scaling
1.4 * PATK
Height:
1
Back Defense Rate:
-15%
Range
Area
Smithing
Raises PDEF/Pierce Res of ally units within area for three turns (Stackable up to 10x) [Range: 3, Area: Cross (3), Height Range: 3]
Charges:
10
25
Height:
3
Range
Area
Hide Target Buff
Target Buff (SelfSide)
Duration (ActionStart) 3
Stackable 10 Times
Stats
Type Min Max
PDEF +10% +30%
Pierce Res +5 +10
Raises PATK of ally units within target area for three turns (Stackable up to 10x) [Range: 3, Area: Cross (3), Height Range: 3]
Charges:
10
25
Height:
3
Range
Area
Hide Target Buff
Target Buff (SelfSide)
Duration (ActionStart) 4
Stackable 10 Times
Stats
Type Min Max
PATK +10% +30%
Removes all buffs/debuffs cast on units within target area [Range: 3, Area: Cross (3), Height Range: 3]
Charges:
3
24
Height:
3
Range
Area
Target Condition (UnitAll)
Conditions
DisableCondition
Type Min Max
Rate 100%
Duration (SkillEnd) 1
Fire Strike ATK (strong vs metal) to units within target area [Range: 3, Area: Line (3), Height Range: 2]
Skill Effect
Type Min Max
Attack 120% 140%
ATK Scaling
1.4 * PATK
Charges:
2
50
Height:
2
Strong vs Metal:
+50
Range
Area
Strike ATK on enemy unit & lowers Pierce/Strike Res for three turns [Range: 1, Height Range: 2]
Skill Effect
Type Min Max
Attack 150% 180%
ATK Scaling
1.4 * PATK
Charges:
2
70
Height:
2
Range
Area
Hide Target Buff
Target Buff (EnemySide)
Duration (ActionStart) 3
Stats
Type Min Max
Pierce Res -10 -20
Strike Res -5 -10
Basic Smithing
Raises Missile ATK Power of ally unit for three turns [Range: 2, Height Range: 3]
Charges:
3
30
Height:
3
Range
Area
Hide Target Buff
Target Buff (SelfSide)
Duration (ActionStart) 4
Stats
Type Min Max
Missile ATK Power +5 +25
Raises Pierce ATK Power of ally unit for five turns (Stackable up to 5x) [Range: 2, Height Range: 3]
Charges:
5
24
Height:
3
Range
Area
Hide Target Buff
Target Buff (SelfSide)
Duration (ActionStart) 6
Stackable 5 Times
Stats
Type Min Max
Pierce ATK Power +25 +40
Raises Strike ATK Power of ally unit for three turns [Range: 2, Height Range: 3]
Charges:
3
30
Height:
3
Range