Daily Life of Hestia Familia

Type Equipment
Rarity 5★
Max Level 40
Enhancer Cost 2000
Enhancer EXP 20000
Vision Clear Reward
Limit Break Relief
Memento Group
Basic Information
Description
Once a weak and unreliable adventurer, after numerous encounters and adventures, he has begun to grown into a reliable hero. "Bell! C'mon, let's go!" No matter how remarkable Bell grows, his and Hestia's lives continue to be as hectic as when they first met. As emblazoned upon the Hestia Familia emblem, the bell and the flame remain inseparable.
Leader Skill
Daily Life of Hestia Familia
Raises PATK by 30%, Slash ATK Power by 20%, Single Target ATK Power by 20%, AGI by 5%, Max Jewels by 20%, Strong vs Envy by 30%, and Strong vs Sloth by 30% for the Memento Group "DanMachi"
Target Buff (SelfSide) (CardLsSkill)
Stats
Type Min Max
PATK +30%
Slash ATK Power +20
Single Target ATK +20
AGI +5%
Max Jewels +20%
Strong vs Envy +30
Strong vs Sloth +30
Memento Group
Stats
Type Lvl 1 Lvl 30 Lvl 40
PDEF +10 +24 +30
Level PDEF
1 +10
2 +10
3 +11
4 +11
5 +12
6 +12
7 +13
8 +13
9 +14
10 +14
11 +15
12 +15
13 +16
14 +16
15 +17
16 +17
17 +18
18 +18
19 +19
20 +19
21 +20
22 +20
23 +21
24 +21
25 +22
26 +22
27 +23
28 +23
29 +24
30 +24
31 +25
32 +25
33 +26
34 +26
35 +27
36 +27
37 +28
38 +28
39 +29
40 +30
Adventurer's Mantlet Group Skill
Type Lvl 1 Lvl 30 Lvl 40
Area ATK Res +2 +4 +6
Single Target ATK Res +2 +4 +6
Level Area ATK Res Single Target ATK Res
1 +2 +2
2 +2 +2
3 +2 +2
4 +2 +2
5 +2 +2
6 +2 +2
7 +2 +2
8 +2 +2
9 +2 +2
10 +2 +2
11 +3 +3
12 +3 +3
13 +3 +3
14 +3 +3
15 +3 +3
16 +3 +3
17 +3 +3
18 +3 +3
19 +3 +3
20 +3 +3
21 +4 +4
22 +4 +4
23 +4 +4
24 +4 +4
25 +4 +4
26 +4 +4
27 +4 +4
28 +4 +4
29 +4 +4
30 +4 +4
31 +5 +5
32 +5 +5
33 +5 +5
34 +5 +5
35 +5 +5
36 +5 +5
37 +5 +5
38 +5 +5
39 +5 +5
40 +6 +6
Limit Break
Type
Area ATK Res +1 +1 +2 +3 +4
Single Target ATK Res +1 +1 +2 +3 +4
Unit Group (Trigger + Buff)
Over the Fence Group Skill
Type Lvl 1 Lvl 30 Lvl 40
Initial Jewels +3 +6 +8
AGI +2 +4 +6
Silence Res +25 +36 +40
Level Initial Jewels AGI Silence Res
1 +3 +2 +25
2 +3 +2 +25
3 +3 +2 +25
4 +3 +2 +26
5 +3 +2 +26
6 +3 +2 +26
7 +3 +2 +27
8 +3 +2 +27
9 +3 +2 +28
10 +4 +2 +28
11 +4 +3 +28
12 +4 +3 +29
13 +4 +3 +29
14 +4 +3 +29
15 +4 +3 +30
16 +4 +3 +30
17 +4 +3 +31
18 +5 +3 +31
19 +5 +3 +31
20 +5 +3 +32
21 +5 +4 +32
22 +5 +4 +32
23 +5 +4 +33
24 +5 +4 +33
25 +5 +4 +34
26 +6 +4 +34
27 +6 +4 +34
28 +6 +4 +35
29 +6 +4 +35
30 +6 +4 +36
31 +6 +5 +36
32 +6 +5 +36
33 +6 +5 +37
34 +6 +5 +37
35 +7 +5 +37
36 +7 +5 +38
37 +7 +5 +38
38 +7 +5 +39
39 +7 +5 +39
40 +8 +6 +40
Limit Break
Type
Initial Jewels +2 +2 +3 +4 +5
AGI +1 +1 +2 +3 +4
Silence Res +15 +17 +19 +21 +24
Max Limit Break
Type
Skill Use Count +1
Unit Group (Trigger + Buff)
Vision Ability
Recovers HP of ally units within area around self & nullifies all statuses for three turns [Area: Diamond (5), Height Range: 2]
Skill Effect
Type Min Max
Heal 420%
Charges:
3
50
Height:
2
Range
Area
Target Condition (SelfSide)
Conditions
DisableCondition
Type Min Max
Rate 100%
Value 100%
Duration (ActionStart) 3
Unit and Job Restriction
Recovers HP of ally units within area around self & nullifies all statuses for three turns [Area: Diamond (5), Height Range: 2]
Skill Effect
Type Min Max
Heal 242% 320%
Charges:
2
50
Height:
2
Range
Area
Target Condition (SelfSide)
Conditions
DisableCondition
Type Min Max
Rate 100%
Value 100%
Duration (ActionStart) 3
Unit and Job Restriction
Raises AGI after appearing on map.
Hide Target Buff
Target Buff (Self)
Stats
Type Min Max
AGI +10
Unit Restriction
Revealed after Limit Reached. Raises AGI after appearing on map.
Unit Restriction