Basic Information
Type Tower
Level 93
Ready Conditions
Player Min Level 85
Unit Min Level 85

Mystic Tower Veda Hard Floor 25

Defeat all enemy units!

Map
0 1 2 3 4 5 6 7 8 9 10
0 1 1 1 1 1 1 [E7]
1
1 1 1 1
1 1 1 [E6]
1
1 1 1 1 1 1 1 1
2 1 1 1 1 1 1 1 1 1 1 1
3 1 1 1 1 1 1 1 1 1 1 [E8]
1
4 [E5]
1
0 0 0 0 [P5]
0
0 7 7 1 1
5 1 0 0 7 7 [P3]
0
[P4]
0
7 7 1 1
6 1 0 0 7 7 [P1]
0
[P2]
0
1 1 1 1
7 [E1]
1
0 0 0 0 0 0 1 1 1 1
8 1 2 3 3 2 1 1 1 1 1 1
9 1 2 3 3 2 1 1 1 1 [E4]
1
1
10 1 1 [E2]
1
1 1 1 1 [E9]
1
1 1 1
11 1 1 1 1 1 1 1 [E3]
1
1 1 1
12 1 1 1 1 1 1 1 1 1 1 1
Enemies
UID SID Unit Level Type Move Jump
E1 -
93 Machine 3 1
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
167969 1217 808 421 443 1770 186 647 399 442 (25%) 40
Status Res
10 30 30 30 10 10 - -
- - - - - - - -
Other Stats
Range Hit Rate Jewels Obtained Missile ATK Power Single Target ATK Area ATK
+1 +30 +50 +10 +45 +45
Skills
Name Rank Type Effect
Attack (GUN) 1/1 Attack
Charged Shot 20/20 Skill Missile ATK on enemy unit [Range: 5, Height Range: Unlimited]
Take Aim 20/20 Skill Raises own Hit Rate for two turns
Bullet Shot 20/20 Skill Missile ATK on units within target area (Strong vs Beasts) & raises own AGI for three turns [Range: 2, Area: Lateral (3), Height Range: 2]
Leg Shot 20/20 Skill Missile ATK with chance of inflicting Slow on enemy unit [Range: 5, Height Range: Unlimited]
Headshot 20/20 Skill Missile ATK with chance of inflicting Bind & Daze on enemy unit [Range: 5, Height Range: Unlimited]
Piercing Shot 20/20 Skill Penetrating Missile ATK on enemy unit (Strong vs Airborne) [Range: 5, Area: Line (5), Height Range: Unlimited]
Pinhole Shot 20/20 Skill Missile ATK (100% Hit) that inflicts Stop on enemy unit [Range: 5, Height Range: Unlimited]
Counter Shot 20/20 Reaction After receiving Dmg, chance of performing physical counter [Range: 4, Height Range: Unlimited]
Direct Shot 150/999 Skill Inflicts fixed Phys Dmg from 1-999 on target
E2 -
93 Machine 3 1
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
167969 1217 808 421 443 1770 186 647 399 442 (25%) 40
Status Res
10 30 30 30 10 10 - -
- - - - - - - -
Other Stats
Range Hit Rate Jewels Obtained Missile ATK Power Single Target ATK Area ATK
+1 +30 +50 +10 +45 +45
Skills
Name Rank Type Effect
Attack (GUN) 1/1 Attack
Charged Shot 20/20 Skill Missile ATK on enemy unit [Range: 5, Height Range: Unlimited]
Take Aim 20/20 Skill Raises own Hit Rate for two turns
Bullet Shot 20/20 Skill Missile ATK on units within target area (Strong vs Beasts) & raises own AGI for three turns [Range: 2, Area: Lateral (3), Height Range: 2]
Leg Shot 20/20 Skill Missile ATK with chance of inflicting Slow on enemy unit [Range: 5, Height Range: Unlimited]
Headshot 20/20 Skill Missile ATK with chance of inflicting Bind & Daze on enemy unit [Range: 5, Height Range: Unlimited]
Piercing Shot 20/20 Skill Penetrating Missile ATK on enemy unit (Strong vs Airborne) [Range: 5, Area: Line (5), Height Range: Unlimited]
Pinhole Shot 20/20 Skill Missile ATK (100% Hit) that inflicts Stop on enemy unit [Range: 5, Height Range: Unlimited]
Counter Shot 20/20 Reaction After receiving Dmg, chance of performing physical counter [Range: 4, Height Range: Unlimited]
Direct Shot 150/999 Skill Inflicts fixed Phys Dmg from 1-999 on target
E3 -
93 Machine, Sloth 3 1
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
169010 1603 774 448 520 1101 169 638 437 442 (25%) 40
Status Res
90 - 90 90 90 90 - 90
- - 90 90 90 - 90 90
Other Stats
Debuff Res Hit Rate Jewels Obtained Single Target ATK Area ATK
+90 +30 +50 +45 +45
Skills
Name Rank Type Effect
[Normal ATK] AJ3000 1/1 Attack AJ3000 (Enemy Unit)
Death Mow+ 20/20 Skill Inflicts Phys Dmg on enemy unit within target area [Range: 1, Area: Lateral (3), Height Range: 1]
Large Spinslash+ 20/20 Skill Inflicts Phys Dmg on units within target area & ignores DEF [Area: Square (3) around self, Height Range: 1]
Cross Blade 20/20 Skill Inflicts Phys Dmg on units within target area [Range: 2, Area: Line (2), Height Range: 1]
Spinslash+ 20/20 Skill Inflicts Phys Dmg on units within target area [Area: Square (3) around self, Height Range: 1]
Slash Counter 20/20 Reaction Performs physical counter when receiving Dmg [Range: 1, Height Range: 1]
E4 -
93 Machine 3 1
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
167969 1217 808 421 443 1770 186 647 399 442 (25%) 40
Status Res
10 30 30 30 10 10 - -
- - - - - - - -
Other Stats
Range Hit Rate Jewels Obtained Missile ATK Power Single Target ATK Area ATK
+1 +30 +50 +10 +45 +45
Skills
Name Rank Type Effect
Attack (GUN) 1/1 Attack
Charged Shot 20/20 Skill Missile ATK on enemy unit [Range: 5, Height Range: Unlimited]
Take Aim 20/20 Skill Raises own Hit Rate for two turns
Bullet Shot 20/20 Skill Missile ATK on units within target area (Strong vs Beasts) & raises own AGI for three turns [Range: 2, Area: Lateral (3), Height Range: 2]
Leg Shot 20/20 Skill Missile ATK with chance of inflicting Slow on enemy unit [Range: 5, Height Range: Unlimited]
Headshot 20/20 Skill Missile ATK with chance of inflicting Bind & Daze on enemy unit [Range: 5, Height Range: Unlimited]
Piercing Shot 20/20 Skill Penetrating Missile ATK on enemy unit (Strong vs Airborne) [Range: 5, Area: Line (5), Height Range: Unlimited]
Pinhole Shot 20/20 Skill Missile ATK (100% Hit) that inflicts Stop on enemy unit [Range: 5, Height Range: Unlimited]
Counter Shot 20/20 Reaction After receiving Dmg, chance of performing physical counter [Range: 4, Height Range: Unlimited]
Direct Shot 150/999 Skill Inflicts fixed Phys Dmg from 1-999 on target
E5 -
93 Machine 3 1
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
167969 1217 808 421 443 1770 186 647 399 442 (25%) 40
Status Res
10 30 30 30 10 10 - -
- - - - - - - -
Other Stats
Range Hit Rate Jewels Obtained Missile ATK Power Single Target ATK Area ATK
+1 +30 +50 +10 +45 +45
Skills
Name Rank Type Effect
Attack (GUN) 1/1 Attack
Charged Shot 20/20 Skill Missile ATK on enemy unit [Range: 5, Height Range: Unlimited]
Take Aim 20/20 Skill Raises own Hit Rate for two turns
Bullet Shot 20/20 Skill Missile ATK on units within target area (Strong vs Beasts) & raises own AGI for three turns [Range: 2, Area: Lateral (3), Height Range: 2]
Leg Shot 20/20 Skill Missile ATK with chance of inflicting Slow on enemy unit [Range: 5, Height Range: Unlimited]
Headshot 20/20 Skill Missile ATK with chance of inflicting Bind & Daze on enemy unit [Range: 5, Height Range: Unlimited]
Piercing Shot 20/20 Skill Penetrating Missile ATK on enemy unit (Strong vs Airborne) [Range: 5, Area: Line (5), Height Range: Unlimited]
Pinhole Shot 20/20 Skill Missile ATK (100% Hit) that inflicts Stop on enemy unit [Range: 5, Height Range: Unlimited]
Counter Shot 20/20 Reaction After receiving Dmg, chance of performing physical counter [Range: 4, Height Range: Unlimited]
Direct Shot 150/999 Skill Inflicts fixed Phys Dmg from 1-999 on target
E6 -
93 Machine 3 1
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
167969 1217 808 421 443 1770 186 647 399 442 (25%) 40
Status Res
10 30 30 30 10 10 - -
- - - - - - - -
Other Stats
Range Hit Rate Jewels Obtained Missile ATK Power Single Target ATK Area ATK
+1 +30 +50 +10 +45 +45
Skills
Name Rank Type Effect
Attack (GUN) 1/1 Attack
Charged Shot 20/20 Skill Missile ATK on enemy unit [Range: 5, Height Range: Unlimited]
Take Aim 20/20 Skill Raises own Hit Rate for two turns
Bullet Shot 20/20 Skill Missile ATK on units within target area (Strong vs Beasts) & raises own AGI for three turns [Range: 2, Area: Lateral (3), Height Range: 2]
Leg Shot 20/20 Skill Missile ATK with chance of inflicting Slow on enemy unit [Range: 5, Height Range: Unlimited]
Headshot 20/20 Skill Missile ATK with chance of inflicting Bind & Daze on enemy unit [Range: 5, Height Range: Unlimited]
Piercing Shot 20/20 Skill Penetrating Missile ATK on enemy unit (Strong vs Airborne) [Range: 5, Area: Line (5), Height Range: Unlimited]
Pinhole Shot 20/20 Skill Missile ATK (100% Hit) that inflicts Stop on enemy unit [Range: 5, Height Range: Unlimited]
Counter Shot 20/20 Reaction After receiving Dmg, chance of performing physical counter [Range: 4, Height Range: Unlimited]
Direct Shot 150/999 Skill Inflicts fixed Phys Dmg from 1-999 on target
E7 -
93 Machine, Sloth 3 1
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
167969 1217 808 421 443 1770 186 647 399 442 (25%) 40
Status Res
90 90 90 999 999 999 90 999
999 999 999 999 999 - 90 60
Other Stats
Hit Rate Jewels Obtained Single Target ATK Area ATK
+30 +50 +45 +45
Skills
Name Rank Type Effect
[Normal ATK] AJ3500 1/1 Attack AJ3500 (Enemy Unit)
Vibrowave 20/20 Skill Long-range attack [Range: 3, Area: 1]
Scattering Tremble 20/20 Skill Inflicts Phys Dmg on units within target area [Area: Square (3) around self, Height Range: 2]
Scattering Tremble [Defense Down] 20/20 Skill Inflicts Phys Dmg on units within target area [Area: Square (3) around self, Height Range: 2]
Vibro Counter 20/20 Reaction Inflicts Phys Dmg on units within area around self [Area: 1, Height Range: 1]
E8 -
93 Machine 3 1
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
167969 1217 808 421 443 1770 186 647 399 442 (25%) 40
Status Res
10 30 30 30 10 10 - -
- - - - - - - -
Other Stats
Range Hit Rate Jewels Obtained Missile ATK Power Single Target ATK Area ATK
+1 +30 +50 +10 +45 +45
Skills
Name Rank Type Effect
Attack (GUN) 1/1 Attack
Charged Shot 20/20 Skill Missile ATK on enemy unit [Range: 5, Height Range: Unlimited]
Take Aim 20/20 Skill Raises own Hit Rate for two turns
Bullet Shot 20/20 Skill Missile ATK on units within target area (Strong vs Beasts) & raises own AGI for three turns [Range: 2, Area: Lateral (3), Height Range: 2]
Leg Shot 20/20 Skill Missile ATK with chance of inflicting Slow on enemy unit [Range: 5, Height Range: Unlimited]
Headshot 20/20 Skill Missile ATK with chance of inflicting Bind & Daze on enemy unit [Range: 5, Height Range: Unlimited]
Piercing Shot 20/20 Skill Penetrating Missile ATK on enemy unit (Strong vs Airborne) [Range: 5, Area: Line (5), Height Range: Unlimited]
Pinhole Shot 20/20 Skill Missile ATK (100% Hit) that inflicts Stop on enemy unit [Range: 5, Height Range: Unlimited]
Counter Shot 20/20 Reaction After receiving Dmg, chance of performing physical counter [Range: 4, Height Range: Unlimited]
Direct Shot 150/999 Skill Inflicts fixed Phys Dmg from 1-999 on target
E9 -
93 Monster, Plant 3 2
Primary Stats
HP PATK PDEF MATK MDEF DEX AGI CRIT LUCK Jewels Combo
165716 751 586 1459 867 1140 149 935 333 666 (100%) 40
Other Stats
Hit Rate Jewels Obtained Single Target ATK Area ATK Disable Support Res
+30 +50 +45 +45 +999
Skills
Name Rank Type Effect
Whip Strike 1/1 Attack Normal Attack (Enemy Unit)
Thunder Spores 20/20 Skill Thunder attack on units within target area [Range: 3] *Knuckle base Dmg
Thunder Spores II 20/20 Skill Thunder attack on units within target area [Range: 4] *Black Magic base Dmg
Thunder Spores 20/20 Skill Non-elemental version of Spores. Countermeasure because elemental effect reduction rate was too high; used against unit of that element.
Thunder Spores II 20/20 Skill Thunder attack on units within target area [Range: 3] *Black Magic base Dmg - slightly weak
Thunder Spores III (Def Down) 20/20 Skill Thunder attack on units within target area [Range: 3] *Black Magic base Dmg - slightly weak
Major Regen 20/20 Skill Casts Auto Heal on all ally units for three turns
Grand Regen [Permanent] 20/20 Skill Casts Auto Heal on all ally units permanently
Chain Snap [COMBO Down] 20/20 Skill Reduces Combo Area of enemy units [Area: Whole Map, Height Range: Unlimited]
Mind Snap [MATK Down] 20/20 Skill Lowers MATK of enemy units for three turns [Area: Whole Map]
Bone Snap [PATK Down] 20/20 Skill Lowers PATK of enemy units for three turns [Area: Whole Map]
Protection [PDEF x5] 20/20 Skill Lowers PDEF of enemy units for three turns [Area: Whole Map, Height Range: Unlimited]
Barrier [DEF x5] 20/20 Skill Lowers PDEF/MDEF of enemy units for three turns [Area: Whole Map, Height Range: Unlimited]
Barrier [Permanent - DEF x5] 20/20 Skill Raises PDEF/MDEF [Area: Whole Map, Height Range: Unlimited]
Barrier [Permanent - DEF x7] 20/20 Skill Raises PDEF/MDEF [Area: Whole Map, Height Range: Unlimited]
Barrier [Permanent - DEF x10] 20/20 Skill Raises PDEF/MDEF [Area: Whole Map, Height Range: Unlimited]
Major Delay 20/20 Skill Inflicts Delay on all enemy units
Major Stop 20/20 Skill Inflicts Stop on all enemy units (Casts) (CT100)
Major Slow 20/20 Skill Inflicts Slow on all enemy units (Charges)
Major Blind 20/20 Skill Inflicts Blind on all enemy units
Grand Blind [Permanent] 20/20 Skill Inflicts Blind on all enemy units (Charges)
Wild Scream 20/20 Skill Inflicts Death Sentence on enemy units within target area [Area: Whole Map, Height Range: Unlimited]
Grand Protection [Permanent - PDEF x5] 20/20 Skill Raises PDEF [Area: Whole Map, Height Range: Unlimited]
Major Jewel Regen 20/20 Skill Casts Jewel Auto Charge on all enemy units for three turns
Major Poison Haze (Curse) 20/20 Skill Inflicts Poison on all enemy units (Curse)
Protection [PDEF x10] 20/20 Skill Lowers PDEF of enemy units for three turns [Area: Whole Map, Height Range: Unlimited]
Major Poison 20/20 Skill Inflicts Poison on all enemy units
Major Paralyze 20/20 Skill Inflicts Paralyze on all enemy units
Major Stun 20/20 Skill Inflicts Stun on all enemy units
Major Sleep 20/20 Skill Inflicts Sleep on all enemy units (Casts)
Major Charm 20/20 Skill Inflicts Charm on all enemy units (Casts)
Grand Petrify 20/20 Skill Inflicts Petrify on all enemy units (Casts)
Major Silence 20/20 Skill Inflicts Silence on all enemy units
Major Bind 20/20 Skill Inflicts Bind on all enemy units
Major Daze 20/20 Skill Inflicts Daze on all enemy units
Major Berserk 20/20 Skill Inflicts Berserk on all enemy units
Tower Rewards
First Clear Reward
Zeni
40000