Blair

Unit Planner
Element
Rank 5★
Max Level 95
Type Human, Female
Job 1
Artificer
Job 2
Machinist
Job 3
Sniper
Chg Job 2
Machinist Partisan
Chg Job 3
Sniper [Scope]
Stats
Primary Stats
Type Min Max
HP 85 465
PATK 55 201
PDEF 52 160
MATK 32 100
MDEF 43 200
DEX 65 180
AGI 43 90
CRIT 40 140
LUCK 58 180
Jewels 46 180
Primary Stats
Type 60 65 75 95
HP 311 330 369 445
PATK 142 149 164 193
PDEF 116 121 132 154
MATK 72 75 82 96
MDEF 136 144 160 192
DEX 133 139 150 174
AGI 71 73 78 87
CRIT 99 104 114 134
LUCK 130 136 149 173
Jewels 125 132 146 173
Leader Skill
Innovative Strategy (5★)
Raises HP by 50% & Jewels Obtained by 5 for Light units
Hide Target Buff
Target Buff (SelfSide)
Element Light
Stats
Type Min Max
Jewels Obtained +5
HP +50%
Gear Ability
Multiplies Missile ATK Power by 1.8 for one turn & raises Range by 1
Charges:
3
20
Range
Area
Hide Target Buff
Target Buff (Self)
Duration (ActionStart) 2
Stats
Type Min Max
Missile ATK Power +80
Range +1
Job Restriction
Gear
Permanently raises own PATK/DEX/Hit Rate when attacking (Stackable up to 5x)
Hide Target Buff
Target Buff (Self)
Stackable 5 Times
Stats
Type Min Max
PATK +50% (10/Attack)
DEX +50% (10/Attack)
Hit Rate +30 (6/Attack)
Job Restriction
Gear
Fire Missile ATK on enemy unit that grows more powerful the lower own remaining HP is & absorbs part of Dmg inflicted back as HP [Range: 4, Height Range: 2]
Skill Effect
Effect HP Rate -100%
Effect HP Damage 80%~180%
Type Min Max
Attack 180%
ATK Scaling
0.8 * (PATK + DEX)
Charges:
1
36
Height:
2
Range
Area
Gear
Quests
Type Quests
Soul Shard Featuring Soul Shards Featuring Blair Soul Shards
Skins
Requirements
Level Limit Break
85 25
Evolution
Level Materials Zeni Cost
1 500000
Enhancement
Stats
Level HP PATK MATK AGI
1 Max Level +2
2 +87 +2 +1 +0
3 +174 +4 +2 +0
4 +261 +6 +3 +1
5 +348 +8 +4 +1
6 +435 +10 +5 +2
Max Level Enhancement (Stats)
Stats
Type Value
HP +65
PATK +30
DEX +40
Evolution
Level Soul Shard Materials Zeni Cost
2 250000
3 400000
4 750000
5 1500000
6 5000000
Requirements
Gate Job Level 11
Envy Level 3
Enhancement
Stats
Level PDEF MDEF CRIT Hit Rate
1 Max Level +2
2 +11 +8 +2 +1
3 +22 +16 +4 +2
4 +33 +24 +6 +3
5 +44 +32 +8 +4
6 +55 +40 +10 +5
Max Level Enhancement (Ability)
New Skill
Raises Jewels Obtained & Range +2
Hide Target Buff
Target Buff (Self)
Stats
Type Min Max
Range +2
Jewels Obtained +3 +5
Old Skill
Range +2
Hide Target Buff
Target Buff (Self)
Stats
Type Min Max
Range +2
Evolution
Level Soul Shard Materials Zeni Cost
2 250000
3 400000
4 750000
5 1500000
6 10000000
Requirements
Gate
Sloth Level 3
Enhancement
Stats
Level HP DEX AGI Evasion Rate
1 Max Level +2
2 +8 +5 +0 +3
3 +16 +10 +0 +6
4 +24 +15 +1 +9
5 +32 +20 +1 +12
6 +40 +25 +2 +15
Max Level Enhancement (Leader Skill)
Innovative Strategy
Raises HP by 50%/all ATK by 20%/Jewels Obtained by 10 for Light units
Hide Target Buff
Target Buff (SelfSide)
Element Light
Stats
Type Min Max
Jewels Obtained +10
HP +50%
Light +20
Evolution
Level Soul Shard Materials Zeni Cost
2 250000
3 400000
4 750000
5 1500000
6 8000000
Requirements
Gate
Lust Level 3
Enhancement
Stats
Level HP PDEF MDEF Hit Rate
1 Max Level +2
2 +48 +3 +2 +1
3 +96 +6 +4 +2
4 +144 +9 +6 +3
5 +192 +12 +8 +4
6 +240 +15 +10 +5
Max Level Enhancement (Stats)
Stats
Type Value
HP +65
PATK +25
DEX +25
Strong vs Wrath +20
Strong vs Lust +40
Evolution
Level Soul Shard Materials Zeni Cost
2 250000
3 400000
4 750000
5 1500000
6 8000000
Requirements
Gate
Gluttony Level 3
Enhancement
Stats
Level HP PDEF MDEF AGI CRIT
1 Max Level +2
2 +29 +2 +2 +0 +10
3 +58 +4 +4 +0 +20
4 +87 +6 +6 +1 +30
5 +116 +8 +8 +1 +40
6 +145 +10 +10 +2 +50
Max Level Enhancement (Ability)
Strong Penetrating Light Missile ATK (Strong vs Dark) to units within target area & inflicts Bind [Range: 5, Height Range: 3]
Skill Effect
Type Min Max
Attack 150% 190%
ATK Scaling
0.8 * (PATK + DEX)
Charges:
3
32
Height:
3
Strong vs Dark:
+50
Range
Area
Target Condition (EnemySide)
Conditions
FailCondition
Type Min Max
Rate 100%
Value 100%
Duration (ActionStart) 3
Strong Penetrating Light Missile ATK to units within target area & inflicts Bind [Range: 5, Height Range: 3]
Skill Effect
Type Min Max
Attack 130% 150%
ATK Scaling
0.9 * (PATK + DEX)
Charges:
3
32
Height:
3
Range
Area
Target Condition (EnemySide)
Conditions
FailCondition
Type Min Max
Rate 100%
Value 100%
Duration (ActionStart) 3
Inflicts powerful Blind & Paralyze on units within area [Range: 4, Area: Square (3), Height Range: 2]
Charges:
3
20
Height:
2
Range
Area
Target Condition (NotSelf)
Conditions
FailCondition
Type Min Max
Rate 100%
Value 100%
Duration (ActionStart) 3
Paralyze Rate 80%
Blind Hit Rate -25%
Blind Evasion Rate -25%
Chance of inflicting powerful Blind & Paralyze on units within area [Range: 4, Area: Cross (3), Height Range: 2]
Charges:
3
20
Height:
2
Range
Area
Target Condition (NotSelf)
Conditions
FailCondition
Type Min Max
Rate 75%
Value 100%
Duration (ActionStart) 3
Paralyze Rate 80%
Blind Hit Rate -25%
Blind Evasion Rate -25%
Missile ATK that ignores DEF and inflicts Bind & Daze on enemy unit [Range: 5, Height Range: Unlimited]
Skill Effect
Type Min Max
Attack 85% 100%
ATK Scaling
0.7 * (PATK + DEX)
Charges:
3
20
Height:
99
Ignore Defense Rate:
-100%
Range
Area
Target Condition (EnemySide)
Conditions
FailCondition
Type Min Max
Rate 100%
Value 100%
Duration (ActionStart) 3
Missile ATK with chance of inflicting Bind & Daze on enemy unit [Range: 5, Height Range: Unlimited]
Skill Effect
Type Min Max
Attack 70% 85%
ATK Scaling
0.7 * (PATK + DEX)
Charges:
3
20
Height:
99
Range
Area
Target Condition (EnemySide)
Conditions
FailCondition
Type Min Max
Rate 100%
Value 100%
Duration (ActionStart) 3
Evolution
Level Soul Shard Materials Zeni Cost
2 250000
3 400000
4 750000
5 1500000
6 10000000
Stats
Primary Stats
Type Equipment Modifier
HP +344 +20%
PATK +272 +35%
PDEF +148 +5%
MATK +24 +5%
MDEF +35 -
DEX +227 +26%
AGI +29 +15%
CRIT +88 +5%
LUCK +189 -
Jewels - +5%
Other Stats
Type Equipment
Jewels Obtained +23
Missile ATK Power +17
Job Master Bonus
Type Value
HP +30%
PATK +10%
PDEF +4%
DEX +11%
AGI +5%
HP +100
Basic Information
Type Attacker
Move 3
Jump 2
Initial Jewels 50%
Elemental Res
Type Equipment Type Equipment
+6 +4
+3 +4
- +6
Status Res
Type Equipment Type Equipment
+10 +43
+15 +15
+10 +15
+28 -
- -
- -
- +28
- -
Skill Effect
Type Min Max
Attack 100%
ATK Scaling
0.9 * (PATK + DEX)
Height:
2
Back Defense Rate:
-15%
Range
Area
Gadgetry
Places grids that cast Quicken (each grid disappears after being activated once) [Range: 4, Area: Line (4), Height Range: 3]
Agility Accelerant
Grid that casts Quicken for allies standing on it (disappears after being activated once)
Charges:
1
Panel Cond (SelfSide)
Conditions
FailCondition
Type Min Max
Rate 100%
Value 100%
Duration (ClockCountUp) 35
Quicken Rate +50%
Charges:
1
35
Height:
3
Range
Area
Places grids that cast Jewel Regen for 1 turn (each grid disappears after being activated once) [Range: 4, Area: Cross (3), Height Range: 3]
Energy Accelerant
Grid that casts Jewel Regen for allies standing on it (disappears after being activated once)
Charges:
1
Panel Cond (SelfSide)
Conditions
FailCondition
Type Min Max
Rate 100%
Value 100%
Duration (ActionStart) 2
Auto Jewel Rate 10%
Auto Jewel Fixed 20
Charges:
2
30
Height:
3
Range
Area
Places grids that inflict Light Dmg, Paralyze and, Blind (each grid disappears after being activated once) [Range: 4, Area: Diamond (5), Height Range: 3]
Flare Array
Grid that damages & inflicts Paralyze and Blind for enemies standing on it (disappears after being activated once)
Damage:
300
Charges:
1
Panel Cond (UnitAll)
Conditions
FailCondition
Type Min Max
Rate 100%
Value 100%
Duration (ActionStart) 3
Paralyze Rate 80%
Blind Hit Rate -15%
Blind Evasion Rate -15%
Charges:
2
40
Height:
3
Range
Area
Places grids that inflict Light Dmg, Delay, and Slow (each grid disappears after being activated once) [Range: 4, Area: Diamond (5), Height Range: 3]
Nova Detonator
Grid that damages & inflicts Delay and Slow for enemies standing on it (disappears after being activated once)
Damage:
300
Charges:
1
Panel Cond (UnitAll)
Conditions
FailCondition
Type Min Max
Rate 100%
Value 100%
Duration (ClockCountUp) 35
Delay Rate -50%
Slow Value 1
Charges:
2
40
Height:
3
Range
Area
Strong Penetrating Light Missile ATK to units within target area & inflicts Bind [Range: 5, Height Range: 3]
Skill Effect
Type Min Max
Attack 130% 150%
ATK Scaling
0.9 * (PATK + DEX)
Charges:
3
32
Height:
3
Range
Area
Target Condition (EnemySide)
Conditions
FailCondition
Type Min Max
Rate 100%
Value 100%
Duration (ActionStart) 3
Basic Gadgetry
Ignores DEF & absorbs target unit's Jewels [Range: 4, Height Range: 2]
Skill Effect
Type Min Max
Jewel Attack 80% 100%
Formula sqrt(Damage) * 2
PATK
Charges:
5
10
Height:
2
Ignore Defense Rate:
-100%
Range
Area
Light Missile ATK to units within target area & moves target 2 sq away from the center [Range: 4, Area: Cross (5), Height Range: 3]
Skill Effect
Type Min Max
Attack 115% 125%
ATK Scaling
0.9 * (PATK + DEX)
Charges:
5
16
Height:
3
Range
Area
Light Missile ATK to units within target area & moves target 1 sq towards the center [Range: 4, Area: Diamond (5), Height Range: 3]
Skill Effect
Type Min Max
Attack 115% 125%
ATK Scaling
0.9 * (PATK + DEX)
Charges:
5
16
Height:
3
Range
Area
Light Missile ATK to target units & inflicts Bind [Range: 3, Area: Special (Cone), Height Range: 2]
Skill Effect
Type Min Max
Attack 140% 160%
ATK Scaling
0.9 * (PATK + DEX)
Charges:
3
30
Height:
2
Range
Area
Target Condition (UnitAll)
Conditions
FailCondition
Type Min Max
Rate 100%
Value 100%
Duration (ActionStart) 3
Passive Abilities
Reduces Jewels Spent
Hide Self Buff
Self Buff
Stats
Type Min Max
Jewels Spent Rate -10% -20%
After receiving Dmg, chance of recovering a portion of HP
Skill Effect (TotalDamage)
Rate Min: 50%
Max: 75%
Type Min Max
RateHeal 5% 10%
Raises AGI & Missile ATK Power of self and adjacent allies when one or more ally units are in adjacent squares
Hide Target Buff
Target Buff (Self)
Stats
Type Min Max
AGI +10% +20%
Missile ATK Power +10 +20
Stats
Primary Stats
Type Equipment Modifier
HP +204 +5%
PATK +223 +15%
PDEF +113 -
MATK +24 +4%
MDEF +35 -5%
DEX +180 +25%
AGI +22 -5%
CRIT +144 +10%
LUCK +210 -
Jewels - -
Other Stats
Type Equipment
Jewels Obtained +16
Job Master Bonus
Type Value
HP +24%
PATK +2%
PDEF +4%
DEX +4%
AGI +3%
Basic Information
Type Attacker
Move 3
Jump 2
Initial Jewels 25%
Elemental Res
Type Equipment Type Equipment
+6 +4
+3 +7
- +3
Status Res
Type Equipment Type Equipment
+10 +43
+15 +15
+10 +15
- -
+28 +28
- -
- -
- -
Skill Effect
Type Min Max
Attack 100%
ATK Scaling
0.8 * (PATK + DEX)
Height:
2
Range
Area
Gunnery
Raises ally unit's MOVE by 2 for three turns [Range: 2, Height Range: 1]
Charges:
3
12
Height:
1
Cast Speed:
360
Range
Area
Hide Target Buff
Target Buff (SelfSide)
Duration (ActionStart) 4
Stats
Type Min Max
MOVE +2
Raises ally unit's JUMP by 2 for three turns [Range: 2, Height Range: 1]
Charges:
3
12
Height:
1
Cast Speed:
360
Range
Area
Hide Target Buff
Target Buff (SelfSide)
Duration (ActionStart) 4
Stats
Type Min Max
JUMP +2
Chance of inflicting Paralyze on units within target area [Range: 4, Area: Cross (3), Height Range: 2]
Charges:
3
16
Height:
2
Range
Area
Target Condition (NotSelf)
Conditions
FailCondition
Type Min Max
Rate 50%
Value 100%
Duration (ActionStart) 3
Paralyze Rate 80%
Fire Missile ATK to units within target area [Range: 4, Area: Diamond (5), Height Range: 2]
Skill Effect
Type Min Max
Attack 115% 125%
ATK Scaling
0.8 * (PATK + DEX)
Charges:
3
32
Height:
2
Range
Area
Penetrating Fire Missile ATK on enemy unit that ignores DEF (Strong vs Machines) [Range: 4, Area: Line (4), Height Range: 1]
Skill Effect
Type Min Max
Attack 100% 130%
ATK Scaling
0.8 * (PATK + DEX)
Charges:
3
42
Height:
1
Strong vs Machine:
+50
Ignore Defense Rate:
-100%
Range
Area
Basic Gunnery
Fire Missile ATK to enemy unit [Range: 5, Height Range: 2]
Skill Effect
Type Min Max
Attack 125% 140%
ATK Scaling
0.8 * (PATK + DEX)
Charges:
5
16
Height:
2
Range
Area
Raises own DEX for two turns
Charges:
3
12
Height:
1
Range
Area
Hide Target Buff
Target Buff (Self)
Duration (ActionStart) 3
Stats
Type Min Max
DEX +15% +25%
Raises own Hit Rate for two turns
Charges:
3
12
Height:
1
Range
Area
Hide Target Buff
Target Buff (Self)
Duration (ActionStart) 3
Stats
Type Min Max
Hit Rate +35 +50
Fire Missile ATK to units within target area [Range: 4, Area: Cross (3), Height Range: 2]
Skill Effect
Type Min Max
Attack 105% 110%
ATK Scaling
0.8 * (PATK + DEX)
Charges:
3
20
Height:
2
Range
Area
Passive Abilities
Raises DEX
Hide Target Buff
Target Buff (Self)
Stats
Type Min Max
DEX +15% +30%
Chance of defending when receiving Dmg
Skill Effect (TotalDamage)
Rate Min: 15%
Max: 25%
Type Min Max
DamageControl -40%
Raises AGI
Hide Target Buff
Target Buff (Self)
Stats
Type Min Max
AGI +10% +20%
Stats
Primary Stats
Type Equipment Modifier
HP +204 -
PATK +202 +7%
PDEF +113 -
MATK +24 +4%
MDEF +35 -5%
DEX +148 +20%
AGI +25 +8%
CRIT +144 +25%
LUCK +189 -
Jewels - +5%
Other Stats
Type Equipment
Jewels Obtained +16
Job Master Bonus
Type Value
HP +16%
PATK +3%
DEX +3%
AGI +2%
CRIT +4%
Basic Information
Type Attacker
Move 3
Jump 2
Initial Jewels 25%
Elemental Res
Type Equipment Type Equipment
+6 +4
+3 +4
- +3
Status Res
Type Equipment Type Equipment
+10 +43
+15 +15
+10 +15
+18 -
+28 +28
- -
- -
- -
Skill Effect
Type Min Max
Attack 100%
ATK Scaling
0.7 * (PATK + DEX)
Height:
2
Range
Area
Sniping
Missile ATK with chance of inflicting Slow on enemy unit [Range: 5, Height Range: Unlimited]
Skill Effect
Type Min Max
Attack 70% 85%
ATK Scaling
0.7 * (PATK + DEX)
Charges:
3
16
Height:
99
Range
Area
Target Condition (EnemySide)
Conditions
FailCondition
Type Min Max
Rate 100%
Value 100%
Duration (ActionStart) 3
Slow Value 1
Missile ATK with chance of inflicting Bind & Daze on enemy unit [Range: 5, Height Range: Unlimited]
Skill Effect
Type Min Max
Attack 70% 85%
ATK Scaling
0.7 * (PATK + DEX)
Charges:
3
20
Height:
99
Range
Area
Target Condition (EnemySide)
Conditions
FailCondition
Type Min Max
Rate 100%
Value 100%
Duration (ActionStart) 3
Penetrating Missile ATK on enemy unit (Strong vs Airborne) [Range: 5, Area: Line (5), Height Range: Unlimited]
Skill Effect
Type Min Max
Attack 120% 130%
ATK Scaling
0.7 * (PATK + DEX)
Charges:
3
25
Height:
99
Strong vs Airborne:
+50
Range
Area
Penetrating Missile ATK that ignores DEF [Range: 5, Area: Line (5), Height Range: Unlimited]
Skill Effect
Type Min Max
Attack 40% 70%
ATK Scaling
0.7 * (PATK + DEX)
Charges:
1
32
Height:
99
Ignore Defense Rate:
-100%
Range
Area
Basic Sniping
Missile ATK to enemy unit [Range: 5, Height Range: Unlimited]
Skill Effect
Type Min Max
Attack 125% 155%
ATK Scaling
0.7 * (PATK + DEX)
Charges:
5
12
Height:
99
Cast Speed:
360
Range
Area
Raises own Hit Rate for two turns
Charges:
5
10
Range
Area
Hide Target Buff
Target Buff (Self)
Duration (ActionStart) 3
Stats
Type Min Max
Hit Rate +35 +50
Raises own Evasion Rate for three turns
Charges:
5
10
Range
Area
Hide Target Buff
Target Buff (Self)
Duration (ActionStart) 3
Stats
Type Min Max
Evasion Rate +5 +15
Missile ATK on units within target area (Strong vs Beasts) & raises own AGI for three turns [Range: 2, Area: Lateral (3), Height Range: 2]
Skill Effect
Type Min Max
Attack 120% 130%
ATK Scaling
0.7 * (PATK + DEX)
Charges:
3
20
Height:
2
Strong vs Beast:
+50
Range
Area
Hide Self Buff
Self Buff
Duration (ActionStart) 3
Stats
Type Min Max
AGI +15% +25%
Passive Abilities
Range +2
Hide Target Buff
Target Buff (Self)
Stats
Type Min Max
Range +2
After receiving Dmg, performs counter [Range: 5, Height Range: Unlimited]
Skill Effect (TotalDamage)
Type Min Max
Attack 100%
ATK Scaling
0.7 * (PATK + DEX)
Height:
99
Range
Area
Missile ATK Power Up
Hide Target Buff
Target Buff (Self)
Stats
Type Min Max
Missile ATK Power +10 +20
Stats
Primary Stats
Type Equipment Modifier
HP +204 +19%
PATK +237 +25%
PDEF +113 -
MATK +24 +4%
MDEF +35 -5%
DEX +222 +37%
AGI +26 -
CRIT +144 +12%
LUCK +231 +4%
Jewels - +6%
Other Stats
Type Equipment
Jewels Obtained +16
Missile ATK Power +11
Job Master Bonus
Type Value
HP +28%
PATK +2%
PDEF +4%
DEX +5%
AGI +3%
HP +125
Basic Information
Type Attacker
Move 3
Jump 2
Initial Jewels 25%
Elemental Res
Type Equipment Type Equipment
+6 +4
+6 +4
- +3
Status Res
Type Equipment Type Equipment
+10 +43
+15 +15
+10 +15
- -
+28 +28
- -
- -
- -
Skill Effect
Type Min Max
Attack 100%
ATK Scaling
0.8 * (PATK + DEX)
Height:
2
Range
Area
Gunnery
Raises ally unit's MOVE by 2 for three turns [Range: 2, Height Range: 1]
Charges:
3
12
Height:
1
Cast Speed:
360
Range
Area
Hide Target Buff
Target Buff (SelfSide)
Duration (ActionStart) 4
Stats
Type Min Max
MOVE +2
Raises ally unit's JUMP by 2 for three turns [Range: 2, Height Range: 1]
Charges:
3
12
Height:
1
Cast Speed:
360
Range
Area
Hide Target Buff
Target Buff (SelfSide)
Duration (ActionStart) 4
Stats
Type Min Max
JUMP +2
Chance of inflicting powerful Blind & Paralyze on units within area [Range: 4, Area: Cross (3), Height Range: 2]
Charges:
3
20
Height:
2
Range
Area
Target Condition (NotSelf)
Conditions
FailCondition
Type Min Max
Rate 75%
Value 100%
Duration (ActionStart) 3
Paralyze Rate 80%
Blind Hit Rate -25%
Blind Evasion Rate -25%
Fire Missile ATK to units within target area [Range: 4, Area: Diamond (5), Height Range: 2]
Skill Effect
Type Min Max
Attack 115% 125%
ATK Scaling
0.8 * (PATK + DEX)
Charges:
3
32
Height:
2
Range
Area
Interrupts the Cast Time of target units within area & dispels CT Up for three turns [Range: 6, Area: Diamond (5), Height Range: Unlimited]
Charges:
3
22
Height:
99
Range
Area
Target Condition (NotSelf)
Conditions
DisableCondition
Type Min Max
Rate 100%
Penetrating Fire Missile ATK on enemy unit that ignores DEF (Strong vs Machines) [Range: 4, Area: Line (4), Height Range: 1]
Skill Effect
Type Min Max
Attack 100% 130%
ATK Scaling
0.8 * (PATK + DEX)
Charges:
3
42
Height:
1
Strong vs Machine:
+50
Ignore Defense Rate:
-100%
Range