Stats
Primary Stats
Type Min Max
HP 108 611
PATK 34 122
PDEF 33 118
MATK 46 169
MDEF 33 120
DEX 48 173
AGI 59 102
CRIT 44 161
LUCK 38 138
Jewels 51 203
Primary Stats
Type 60 65 75 97
HP 407 433 483 595
PATK 86 90 99 119
PDEF 83 87 96 115
MATK 119 125 137 165
MDEF 84 89 98 117
DEX 122 128 141 169
AGI 84 86 91 100
CRIT 113 119 131 157
LUCK 97 102 112 134
Jewels 141 149 164 198
Leader Skill
Fresh Wind's Worship (5★)
Raises MATK by 30% & HP by 20% & Thunder Res by 10% for Wind units
Hide Target Buff
Target Buff (SelfSide)
Element Wind
Stats
Type Min Max
MATK +30%
HP +20%
Thunder Res +10
Master Ability
Raises MATK/AGI/Initial Jewels
Hide Target Buff
Target Buff (Self)
Stats
Type Min Max
MATK +100
AGI +10
Initial Jewels +20
Related Gears
Gear Type Stats Jobs
Accessory MDEF +50
Magic Res +10
AGI +10
Initial Jewels +15
Armor HP +600
Slash ATK Power +10
Paralyze Res +50
Strong vs Machine +25
-
Accessory HP +120
Hit Rate +10
Fire Res +5
MATK +35
-
Related Mementos
Memento Stats
MDEF +78
DEX +64
PDEF +96
HP +320
MATK Power +16
Hit Rate +15
Quests
Type Quests
Soul Shard [Hard] Ch 4: Ep 3 [3-1] Motives
Featuring Soul Shards Wind-Element Hard Quest
Featuring Soul Shards Wind-Element Hard Quest
A Lone Swordswoman and Her Siblings - Ep 1 (Hard) Hard Stage 1
A Lone Swordswoman and Her Siblings - Ep 2 (Hard) Hard Stage 2
A Lone Swordswoman and Her Siblings - Ep 3 (Hard) Hard Stage 3
A Lone Swordswoman and Her Siblings - Ep 4 (Hard) Hard Stage 4
A Lone Swordswoman and Her Siblings - Ep 5 (Hard) Hard Stage 5
[1/Day] 5★ Wind Unit Soul Shard Quest
Master Ability Episode 3 Changing Destinies
Skins
Requirements
Level Limit Break
85 25
Evolution
Level Materials Zeni Cost
1 500000
Enhancement
Stats
Level HP PATK MATK AGI
1 Max Level +2
2 +78 +1 +2 +0
3 +156 +2 +4 +0
4 +234 +3 +6 +1
5 +312 +4 +8 +1
6 +390 +5 +10 +2
Max Level Enhancement (Stats)
Stats
Type Value
HP +60
MATK +35
LUCK +15
Evolution
Level Soul Shard Materials Zeni Cost
2 250000
3 400000
4 750000
5 1500000
6 5000000
Requirements
Gate Job Level 11
Envy Level 3
Enhancement
Stats
Level PDEF MDEF CRIT Hit Rate
1 Max Level +2
2 +13 +13 +2 +1
3 +26 +26 +4 +2
4 +39 +39 +6 +3
5 +52 +52 +8 +4
6 +65 +65 +10 +5
Max Level Enhancement (Ability)
New Skill
Raises Range by 2 & MATK & raises ATK skill of Telekinesis/Telekinesis Range by 2 & Range +2 & Skill Use Count by 1
Hide Target Buff
Target Buff (Self)
Stats
Type Min Max
Range +2
MATK +15%
Old Skill
Range +1 and raises MATK
Hide Target Buff
Target Buff (Self)
Stats
Type Min Max
Range +1
MATK +5% +10%
Upgraded Skills (Hourglass Fortune-Teller)
Fire Mag attack (strong vs plants) on units within area [Range: 6, Area: Cross (3), Height Range: 2]
Skill Effect
Type Min Max
Attack 145%
ATK Scaling
1.5 * (MATK + MDEF - Enemy's MDEF)
Charges:
4
40
Height:
2
Strong vs Plant:
+50
Range
Area
Fire Mag ATK (strong vs plants) to units within target area [Range: 4, Area: Cross (3), Height Range: 2]
Skill Effect
Type Min Max
Attack 110% 140%
ATK Scaling
1.5 * (MATK + MDEF - Enemy's MDEF)
Charges:
3
40
Height:
2
Strong vs Plant:
+50
Range
Area
Thunder Mag ATK on units within area that increases in power according to number of dead allies & inflicts Paralyze & Strong vs Machines [Range: 5, Area: Line (5), Height Range: 2]
Skill Effect
Type Min Max
Attack 155%
ATK Scaling
1.5 * (MATK + MDEF - Enemy's MDEF)
Charges:
4
50
Height:
2
Strong vs Machine:
+50
DMG +20% per dead ally
Range
Area
Target Condition (NotSelf)
Conditions
FailCondition
Type Min Max
Rate 100%
Value 100%
Duration (ActionStart) 3
Paralyze Rate 80%
Thunder Mag ATK (strong vs machines) to units within target area that inflicts Paralyze & increases in power according to number of dead allies [Range: 3, Area: Line (3), Height Range: 2]
Skill Effect
Type Min Max
Attack 125% 150%
ATK Scaling
1.5 * (MATK + MDEF - Enemy's MDEF)
Charges:
3
50
Height:
2
Strong vs Machine:
+50
DMG +20% per dead ally
Range
Area
Target Condition (NotSelf)
Conditions
FailCondition
Type Min Max
Rate 100%
Value 100%
Duration (ActionStart) 3
Paralyze Rate 80%
Fire Mag ATK on targets within area & Strong vs Plants & raises All ATK until Dmg has been taken twice (Stackable up to 2x) [Range: 6, Area: Cross (3), Height Range: 2]
Skill Effect
Type Min Max
Attack 150%
ATK Scaling
1.5 * (MATK + MDEF - Enemy's MDEF)
Charges:
4
40
Height:
2
Strong vs Plant:
+50
Range
Area
Hide Self Buff
Self Buff
Duration (DamageEnd) 2
Stackable 2 Times
Stats
Type Min Max
Wind +30
Fire Mag ATK on targets within area & Strong vs Plants & raises All ATK until Dmg has been taken twice (Stackable up to 2x) [Range: 4, Area: Cross (3), Height Range: 2]
Skill Effect
Type Min Max
Attack 120% 145%
ATK Scaling
1.5 * (MATK + MDEF - Enemy's MDEF)
Charges:
3
40
Height:
2
Strong vs Plant:
+50
Range
Area
Hide Self Buff
Self Buff
Duration (DamageEnd) 2
Stackable 2 Times
Stats
Type Min Max
Wind +30
Wind Mag ATK on targets within area & inflicts powerful Blind & activates "Bilocation" as an extra action if own HP is 50% or below [Range: 5, Area: Square (3), Height Range: 2]
Skill Effect
Type Min Max
Attack 145%
ATK Scaling
1.5 * (MATK + MDEF - Enemy's MDEF)
Charges:
4
40
Height:
2
Range
Area
Target Condition (NotSelf)
Conditions
FailCondition
Type Min Max
Rate 100%
Value 100%
Duration (ActionStart) 4
Blind Hit Rate -40%
Blind Evasion Rate -40%
Raises own Evasion Rate for one turn as an extra action
0
Height:
1
Range
Area
Hide Target Buff
Target Buff (Self)
Duration (ActionStart) 1
Stats
Type Min Max
Evasion Rate +35
Wind Mag ATK on targets within area & inflicts powerful Blind & activates "Bilocation" as an extra action if own HP is 50% or below [Range: 3, Area: Square (3), Height Range: 2]
Skill Effect
Type Min Max
Attack 110% 140%
ATK Scaling
1.5 * (MATK + MDEF - Enemy's MDEF)
Charges:
3
40
Height:
2
Range
Area
Target Condition (NotSelf)
Conditions
FailCondition
Type Min Max
Rate 100%
Value 100%
Duration (ActionStart) 4
Blind Hit Rate -40%
Blind Evasion Rate -40%
Raises own Evasion Rate for one turn as an extra action
0
Height:
1
Range
Area
Hide Target Buff
Target Buff (Self)
Duration (ActionStart) 1
Stats
Type Min Max
Evasion Rate +35
Wind Mag ATK on enemy that increases in Power according to own MDEF & activates "Bilocation" as an extra action if own HP is 50% or below [Range: 3, Height Range: 2]
Skill Effect
Type Min Max
Attack 220%
ATK Scaling
1.7 * MDEF
Charges:
4
65
Height:
2
Range
Area
Raises own Evasion Rate for one turn as an extra action
0
Height:
1
Range
Area
Hide Target Buff
Target Buff (Self)
Duration (ActionStart) 1
Stats
Type Min Max
Evasion Rate +35
Wind Mag ATK on enemy that increases in Power according to own MDEF & activates "Bilocation" as an extra action if own HP is 50% or below [Range: 1, Height Range: 2]
Skill Effect
Type Min Max
Attack 210%
ATK Scaling
1.7 * MDEF
Charges:
3
65
Height:
2
Range
Area
Raises own Evasion Rate for one turn as an extra action
0
Height:
1
Range
Area
Hide Target Buff
Target Buff (Self)
Duration (ActionStart) 1
Stats
Type Min Max
Evasion Rate +35
Thunder Mag ATK (strong vs machines) to units within target area that inflicts Paralyze & increases in power according to number of dead allies [Range: 5, Area: Line (3), Height Range: 2]
Skill Effect
Type Min Max
Attack 155%
ATK Scaling
1.5 * (MATK + MDEF - Enemy's MDEF)
Charges:
4
50
Height:
2
Strong vs Machine:
+50
DMG +20% per dead ally
Range
Area
Target Condition (NotSelf)
Conditions
FailCondition
Type Min Max
Rate 100%
Value 100%
Duration (ActionStart) 3
Paralyze Rate 80%
Thunder Mag ATK (strong vs machines) to units within target area that inflicts Paralyze & increases in power according to number of dead allies [Range: 3, Area: Line (3), Height Range: 2]
Skill Effect
Type Min Max
Attack 125% 150%
ATK Scaling
1.5 * (MATK + MDEF - Enemy's MDEF)
Charges:
3
50
Height:
2
Strong vs Machine:
+50
DMG +20% per dead ally
Range
Area
Target Condition (NotSelf)
Conditions
FailCondition
Type Min Max
Rate 100%
Value 100%
Duration (ActionStart) 3
Paralyze Rate 80%
Evolution
Level Soul Shard Materials Zeni Cost
2 250000
3 400000
4 750000
5 1500000
6 10000000
Requirements
Gate
Sloth Level 3
Enhancement
Stats
Level HP DEX AGI Evasion Rate
1 Max Level +2
2 +7 +6 +0 +3
3 +14 +12 +0 +6
4 +21 +18 +1 +9
5 +28 +24 +1 +12
6 +35 +30 +2 +15
Max Level Enhancement (Leader Skill)
Fresh Wind's Worship
Raises all ATK by 30%/HP by 30%/Thunder Res by 10% for Wind units
Hide Target Buff
Target Buff (SelfSide)
Element Wind
Stats
Type Min Max
HP +30%
Wind +30
Thunder Res +10
Evolution
Level Soul Shard Materials Zeni Cost
2 250000
3 400000
4 750000
5 1500000
6 8000000
Requirements
Gate
Lust Level 3
Enhancement
Stats
Level HP PDEF MDEF Hit Rate
1 Max Level +2
2 +41 +4 +3 +1
3 +82 +8 +6 +2
4 +123 +12 +9 +3
5 +164 +16 +12 +4
6 +205 +20 +15 +5
Max Level Enhancement (Stats)
Stats
Type Value
HP +60
MATK +40
LUCK +15
Strong vs Lust +20
Strong vs Envy +40
Evolution
Level Soul Shard Materials Zeni Cost
2 250000
3 400000
4 750000
5 1500000
6 8000000
Requirements
Gate
Gluttony Level 3
Enhancement
Stats
Level HP PDEF MDEF AGI CRIT
1 Max Level +2
2 +25 +2 +3 +0 +14
3 +50 +4 +6 +0 +28
4 +75 +6 +9 +1 +42
5 +100 +8 +12 +1 +56
6 +125 +10 +15 +2 +70
Max Level Enhancement (Ability)
Light Mag ATK on units within area (Strong vs Undead) & greatly raises Power if target is inflicted with Daze [Range: 4, Area: Diamond (5), Height Range: 2]
Skill Effect
Type Min Max
Attack 115%
State Dependent Effect (Target)
Tokkou Damage Rate +200
State Requirement Any
Conditions
ATK Scaling
0.7 * (MATK + LUCK)
Charges:
5
40
Height:
2
Strong vs Undead:
+50
Range
Area
Light Mag ATK (Strong vs Undead) to units within target area [Range: 4, Area: Diamond (5), Height Range: 2]
Skill Effect
Type Min Max
Attack 105% 115%
ATK Scaling
0.7 * (MATK + LUCK)
Charges:
3
40
Height:
2
Strong vs Undead:
+50
Range
Area
Powerful Wind Missile Mag ATK on enemy unit (Strong vs Thunder) & moves target 1 sq back & greatly raises Power if target is inflicted with Daze & nullifies Range extension [Range: 1, Height Range: 2]
Skill Effect
Type Min Max
Attack 230%
State Dependent Effect (Target)
Tokkou Damage Rate +200
State Requirement Any
Conditions
ATK Scaling
1.4 * MATK
Charges:
3
80
Height:
2
Strong vs Thunder:
+80
Range
Area
Powerful Wind Missile Mag ATK & moves target 1 sq back (Strong vs Thunder) & nullifies Range extension [Range: 1, Height Range: 2]
Skill Effect
Type Min Max
Attack 160% 190%
ATK Scaling
1.4 * MATK
Charges:
3
120
Height:
2
Strong vs Thunder:
+80
Range
Area
Chance of preemptively greatly lowering the attacker's Hit Rate for one attack when receiving an attack & greatly raises own Evasion Rate until evading once & also activated by Skill ATKs [Range: 6, Height Range: 3]
Skill Effect (TotalDamage)
Type Min Max
Debuff 70%
Height:
3
Range
Area
Hide Target Buff
Target Buff (EnemySide)
Duration (AttackEnd) 1
Stats
Type Min Max
Hit Rate -50
Hide Self Buff
Self Buff
Duration (AvoidEnd) 1
Stats
Type Min Max
Evasion Rate +50
Chance of preemptively lowering the attacker's Hit Rate for one attack when receiving an attack & raises own Evasion Rate until evading once & also activated by Skill ATKs [Range: 4, Height Range: 3]
Skill Effect (TotalDamage)
Type Min Max
Debuff 70%
Height:
3
Range
Area
Hide Target Buff
Target Buff (EnemySide)
Duration (AttackEnd) 1
Stats
Type Min Max
Hit Rate -20 -35
Hide Self Buff
Self Buff
Duration (AvoidEnd) 1
Stats
Type Min Max
Evasion Rate +20 +35
Evolution
Level Soul Shard Materials Zeni Cost
2 250000
3 400000
4 750000
5 1500000
6 10000000
Requirements
Gate
Wrath Level 3
Enhancement
Stats
Level HP DEX AGI LUCK
1 Max Level +2
2 +164 +18 +0 +14
3 +328 +36 +0 +28
4 +492 +54 +1 +42
5 +656 +72 +1 +56
6 +820 +90 +2 +70
Evolution
Level Soul Shard Materials Zeni Cost
2 500000
3 800000
4 1500000
5 3000000
6 15000000
Stats
Primary Stats
Type Equipment Modifier
HP +302 +20%
PATK +72 -16%
PDEF +96 +13%
MATK +242 +12%
MDEF +211 +14%
DEX +62 +13%
AGI +32 +12%
CRIT +140 +15%
LUCK +132 -
Jewels - +10%
Other Stats
Type Equipment
Hit Rate +7
Jewels Obtained +36
Job Master Bonus
Type Value
HP +19%
MATK +4%
MDEF +6%
CRIT +2%
Basic Information
Type Defender
Move 3
Jump 2
Initial Jewels 34%
Weapon Type Gloves
Elemental Res
Type Equipment Type Equipment
+3 +4
+5 +4
+5 +3
Status Res
Type Equipment Type Equipment
- +15
+35 +43
+28 +25
- -
- -
- -
- -
+28 -
Strike
Skill Effect
Type Min Max
Attack 100%
ATK Scaling
1.5 * MATK
Height:
2
Back Defense Rate:
-15%
Range
Area
Telekinesis
After moving, raises PDEF/MDEF of ally units in area around self [Move Area: Diamond (7), Height Range: 5]
Charges:
3
36
Height:
2
Range
Area
Hide Target Buff
Target Buff (GridNoUnit)
Duration (ActionStart) 3
Stats
Type Min Max
PDEF +5% +25%
MDEF +5% +25%
Fire Mag ATK (strong vs plants) to units within target area [Range: 4, Area: Cross (3), Height Range: 2]
Skill Effect
Type Min Max
Attack 110% 140%
ATK Scaling
1.5 * (MATK + MDEF - Enemy's MDEF)
Charges:
3
40
Height:
2
Strong vs Plant:
+50
Range
Area
Thunder Mag ATK (strong vs machines) to units within target area that inflicts Paralyze & increases in power according to number of dead allies [Range: 3, Area: Line (3), Height Range: 2]
Skill Effect
Type Min Max
Attack 125% 150%
ATK Scaling
1.5 * (MATK + MDEF - Enemy's MDEF)
Charges:
3
50
Height:
2
Strong vs Machine:
+50
DMG +20% per dead ally
Range
Area
Target Condition (NotSelf)
Conditions
FailCondition
Type Min Max
Rate 100%
Value 100%
Duration (ActionStart) 3
Paralyze Rate 80%
Creates a barrier that halves Phys Dmg inflicted on self three times
Skill Effect
Shield Type (UseCount) 3
Type Min Max
Shield -100%
Charges:
1
75
Range
Area
Basic Telekinesis
Strike ATK to enemy unit [Range: 4, Height Range: 2]
Skill Effect
Type Min Max
Attack 100% 115%
ATK Scaling
1.5 * MATK
Charges:
5
16
Height:
2
Range
Area
Inflicts Sleep on enemy units in area around self [Area: Square (3) around self, Height Range: 2]
Charges:
2
25
Height:
2
Range
Area
Target Condition (EnemySide)
Conditions
FailCondition
Type Min Max
Rate 100%
Value 100%
Duration (ActionStart) 3
Raises own Evasion Rate
Charges:
3
24
Range
Area
Hide Target Buff
Target Buff (Self)
Duration (ActionStart) 3
Stats
Type Min Max
Evasion Rate +5 +25
4-hit Water Missile Mag ATK to enemy unit [Range: 4, Height Range: 2]
Skill Effect
Combo Damage Rate 30%
Combo Hits 4
Type Min Max
Attack 110% 140%
ATK Scaling
1.5 * (MATK + MDEF - Enemy's MDEF)
Charges:
3
36
Height:
2
Range
Area
Passive Abilities
Chance of completely evading Phys ATK
Skill Effect (PhyDamage)
Type Min Max
PerfectAvoid 5% 10%
Casts Auto Heal on self & raises all Status Res of self and adjacent allies when one or more ally units are in adjacent squares
Hide Target Buff
Target Buff (Self)
Stats
Type Min Max
All Status Res +15 +50
Target Condition (Self)
Conditions
FailCondition
Type Min Max
Rate 100%
Value 100%
Auto Heal Rate 8%
Raises own PATK/PDEF/MATK/MDEF/AGI for three turns after appearing on map
Target Buff (Self)
Duration (ActionEnd) 3
Stats
Type Min Max
PATK +10% +50%
PDEF +10% +50%
MATK +10% +50%
MDEF +10% +50%
AGI +5% +30%
Stats
Primary Stats
Type Equipment Modifier
HP +180 -
PATK +87 -50%
PDEF +125 -10%
MATK +246 -40%
MDEF +42 -10%
DEX +148 -50%
AGI +17 +5%
CRIT +66 -
LUCK +159 -
Jewels - +20%
Other Stats
Type Equipment
Jewels Obtained +16
Job Master Bonus
Type Value
HP +16%
PATK +2%
MATK +4%
LUCK +2%
Basic Information
Type Supporter
Move 4
Jump 2
Initial Jewels 50%
Weapon Type Rod
Elemental Res
Type Equipment Type Equipment
+10 +4
+3 +3
+4 +2
Status Res
Type Equipment Type Equipment
- +43
+15 +15
+10 +15
+10 -
+28 +28
- -
- -
- -
Skill Effect
Type Min Max
Attack 100%
ATK Scaling
0.7 * (MATK + LUCK)
Height:
1
Back Defense Rate:
-15%
Range
Area
Shamanism
Boosts all own Stats, especially PATK/PDEF, for three turns
Charges:
2
36
Range
Area
Target Buff (Self)
Duration (ActionStart) 4
Stats
Type Min Max
PATK +100% +125%
PDEF +65% +85%
MATK +50% +75%
MDEF +15% +35%
DEX +75% +100%
AGI +10%
CRIT +15% +30%
LUCK +15% +30%
Boosts all own Stats, especially PATK & DEX, for three turns
Charges:
2
36
Range
Area
Target Buff (Self)
Duration (ActionStart) 4
Stats
Type Min Max
PATK +75% +100%
PDEF +35% +65%
MATK +75% +100%
MDEF +35% +65%
DEX +100% +125%
AGI +20%
CRIT +20% +40%
LUCK +20% +40%
Boosts all own Stats, especially MATK/MDEF, for three turns
Charges:
2
36
Range
Area
Target Buff (Self)
Duration (ActionStart) 4
Stats
Type Min Max
PATK +50% +75%
PDEF +15% +35%
MATK +100% +125%
MDEF +65% +85%
DEX +50% +75%
AGI +10%
CRIT +10% +20%
LUCK +50% +75%
Boosts all own stats, especially PDEF/MDEF, for three turns
Charges:
2
36
Range
Area
Target Buff (Self)
Duration (ActionStart) 4
Stats
Type Min Max
PATK +75% +100%
PDEF +65% +115%
MATK +75% +100%
MDEF +65% +115%
DEX +50% +75%
AGI +10%
CRIT +10% +20%
LUCK +10% +20%
Basic Shamanism
Light Mag ATK on enemy unit (Strong vs Undead) [Range: 2, Height Range: 2]
Skill Effect
Type Min Max
Attack 105% 110%
ATK Scaling
0.7 * (MATK + LUCK)
Charges:
5
16
Height:
2
Cast Speed:
300
Strong vs Undead:
+50
Range
Area
Removes all statuses inflicted on ally unit
Charges:
3
24
Height:
2
Cast Speed:
300
Range
Area
Target Condition (SelfSide)
Conditions
CureCondition
Type Min Max
Rate 100%
Value 100%
Raises ally unit's PDEF/MDEF
Charges:
3
25
Height:
2
Cast Speed:
300
Range
Area
Hide Target Buff
Target Buff (SelfSide)
Duration (ActionStart) 3
Stats
Type Min Max
PDEF +15% +30%
MDEF +15% +30%
Raises ally unit's CRIT Rate and LUCK
Charges:
3
25
Height:
2
Cast Speed:
300
Range
Area
Hide Target Buff
Target Buff (SelfSide)
Duration (ActionStart) 3
Stats
Type Min Max
LUCK +15% +30%
CRIT Rate +10 +25
Passive Abilities
Chance of performing physical counter when receiving Dmg with chance of inflicting Silence on attacking unit [Range: 1, Height Range: 1]
Skill Effect (TotalDamage)
Rate Min: 5%
Max: 15%
Type Min Max
Attack 100%
ATK Scaling
0.7 * (MATK + LUCK)
Height:
2
Range
Area
Target Condition (EnemySide)
Conditions
FailCondition
Type Min Max
Rate 5% 15%
Value 100%
Duration (ActionStart) 3
Raises MDEF & Max HP
Hide Target Buff
Target Buff (Self)
Stats
Type Min Max
MDEF +7% +12%
HP +5% +10%
Stats
Primary Stats
Type Equipment Modifier
HP +180 +10%
PATK +42 -
PDEF +50 -1%
MATK +221 -
MDEF +168 +5%
DEX +201 +20%
AGI +24 +8%
CRIT +136 +15%
LUCK +186 -
Jewels - +5%
Other Stats
Type Equipment
Jewels Obtained +24
Job Master Bonus
Type Value
HP +16%
MATK +6%
MDEF +4%
DEX +2%
AGI +2%
Basic Information
Type Attacker
Move 3
Jump 2
Initial Jewels 25%
Weapon Type Gun
Elemental Res
Type Equipment Type Equipment
+5 +3
+3 +4
+1 +4
Status Res
Type Equipment Type Equipment
- +43
+15 +15
- +25
+10 -
+28 +28
- -
- -
- -
Magia Gunslinger
Skill Effect
Type Min Max
Attack 100%
ATK Scaling
1.4 * MATK
Height:
2
Back Defense Rate:
-15%
Range
Area
Magic Gun
Missile Mag ATK (Strong vs Airborne) to target unit [Range: 5, Height Range: Unlimited]
Skill Effect
Type Min Max
Attack 125% 145%
ATK Scaling
1.4 * MATK
Charges:
5
16
Height:
99
Cast Speed:
360
Strong vs Airborne:
+50
Range
Area
Fire Missile Mag ATK that inflicts Daze on target unit [Range: 5, Height Range: Unlimited]
Skill Effect
Type Min Max
Attack 105% 120%
ATK Scaling
1.4 * MATK
Charges:
3
25
Height:
99
Range
Area
Target Condition (NotSelf)
Conditions
FailCondition
Type Min Max
Rate 100%
Value 100%
Duration (ActionStart) 3
Penetrating Light Missile Mag ATK to target unit & raises own MATK for three turns [Range: 5, Height Range: Unlimited]
Skill Effect
Type Min Max
Attack 115% 130%
ATK Scaling
1.4 * MATK
Charges:
3
36
Height:
99
Range
Area
Hide Self Buff
Self Buff
Duration (ActionStart) 4
Stats
Type Min Max
MATK +30%
Dark Missile Mag ATK (100% Hit) to target unit [Range: 5, Height Range: Unlimited]
Skill Effect
Type Min Max
Attack 130% 155%
ATK Scaling
1.4 * MATK
Charges:
3
45
Height:
99
Range
Area
Basic Magic Gun
Penetrating Fire Missile Mag ATK to units within target area [Range: 4, Area: Cross (3), Height Range: Unlimited]
Skill Effect
Type Min Max
Attack 100% 105%
ATK Scaling
1.4 * MATK
Charges:
5
25
Height:
99
Range
Area
Penetrating Water Missile Mag ATK to units within target area [Range: 4, Area: Cross (3), Height Range: Unlimited]
Skill Effect
Type Min Max
Attack 100% 105%
ATK Scaling
1.4 * MATK
Charges:
5
25
Height:
99
Range
Area
Penetrating Thunder Missile Mag ATK to units within target area [Range: 4, Area: Cross (3), Height Range: Unlimited]
Skill Effect
Type Min Max
Attack 100% 105%
ATK Scaling
1.4 * MATK
Charges:
5
25
Height:
99
Range
Area
Penetrating Wind Missile Mag ATK to units within target area [Range: 4, Area: Cross (3), Height Range: Unlimited]
Skill Effect
Type Min Max
Attack 100% 105%
ATK Scaling
1.4 * MATK
Charges:
5
25
Height:
99
Range
Area
Passive Abilities
Chance of performing a preemptive strike when being attacked [Range: 5, Height Range: Unlimited]
Skill Effect (TotalDamage)
Rate Min: 10%
Max: 25%
Type Min Max
Attack 100%
ATK Scaling
1.4 * MATK
Height:
99
Range
Area
Range +1 and raises MATK
Hide Target Buff
Target Buff (Self)
Stats
Type Min Max
Range +1
MATK +5% +10%
Stats
Primary Stats
Type Equipment Modifier
HP +542 +56%
PATK +72 -16%
PDEF +96 +13%
MATK +314 +36%
MDEF +337 +36%
DEX +146 +13%
AGI +31 +16%
CRIT +145 +15%
LUCK +213 +20%
Jewels - +10%
Other Stats
Type Equipment
Hit Rate +7
Jewels Obtained +36
Job Master Bonus
Type Value
HP +23%
MATK +4%
MDEF +7%
CRIT +2%
HP +100
Basic Information
Type Defender
Move 3
Jump 2
Initial Jewels 34%
Weapon Type Gloves
Elemental Res
Type Equipment Type Equipment
+6 +4
+7 +6
+6 +5
Status Res
Type Equipment Type Equipment
+12 +17
+41 +45
+28 +29
+12 -
- -
+48 -
- -
+28 -
Strike
Skill Effect
Type Min Max
Attack 100%
ATK Scaling
1.5 * MATK
Height:
2
Back Defense Rate:
-15%
Range
Area
Telekinesis
After moving, raises PDEF/MDEF of ally units in area around self [Move Area: Diamond (7), Height Range: 5]
Charges:
3
36
Height:
2
Range
Area
Hide Target Buff
Target Buff (GridNoUnit)
Duration (ActionStart) 3
Stats
Type Min Max
PDEF +5% +25%
MDEF +5% +25%
Fire Mag ATK on targets within area & Strong vs Plants & raises All ATK until Dmg has been taken twice (Stackable up to 2x) [Range: 4, Area: Cross (3), Height Range: 2]
Skill Effect
Type Min Max
Attack 120% 145%
ATK Scaling
1.5 * (MATK + MDEF - Enemy's MDEF)
Charges:
3
40
Height:
2
Strong vs Plant:
+50
Range
Area
Hide Self Buff
Self Buff
Duration (DamageEnd) 2
Stackable 2 Times
Stats
Type Min Max
Wind +30
Thunder Mag ATK (strong vs machines) to units within target area that inflicts Paralyze & increases in power according to number of dead allies [Range: 3, Area: Line (3), Height Range: 2]
Skill Effect
Type Min Max
Attack 125% 150%
ATK Scaling
1.5 * (MATK + MDEF - Enemy's MDEF)
Charges:
3
50
Height:
2
Strong vs Machine:
+50
DMG +20% per dead ally
Range
Area
Target Condition (NotSelf)
Conditions
FailCondition
Type Min Max
Rate 100%
Value 100%
Duration (ActionStart) 3
Paralyze Rate 80%
Creates a barrier that negates Phys Dmg inflicted on self three times
Skill Effect
Shield Type (UseCount) 3
Type Min Max
Shield -100%
Charges:
1
75
Range
Area
Wind Mag ATK on targets within area & inflicts powerful Blind & activates "Bilocation" as an extra action if own HP is 50% or below [Range: 3, Area: Square (3), Height Range: 2]
Skill Effect
Type Min Max
Attack 110% 140%
ATK Scaling
1.5 * (MATK + MDEF - Enemy's MDEF)
Charges:
3
40
Height:
2
Range
Area
Target Condition (NotSelf)
Conditions
FailCondition
Type Min Max
Rate 100%
Value 100%
Duration (ActionStart) 4
Blind Hit Rate -40%
Blind Evasion Rate -40%
Raises own Evasion Rate for one turn as an extra action
0
Height:
1
Range
Area
Hide Target Buff
Target Buff (Self)
Duration (ActionStart) 1
Stats
Type Min Max
Evasion Rate +35
Wind Mag ATK on enemy that increases in Power according to own MDEF & activates "Bilocation" as an extra action if own HP is 50% or below [Range: 1, Height Range: 2]
Skill Effect
Type Min Max
Attack 210%
ATK Scaling
1.7 * MDEF
Charges:
3
65
Height:
2
Range
Area
Raises own Evasion Rate for one turn as an extra action
0
Height:
1
Range
Area
Hide Target Buff
Target Buff (Self)
Duration (ActionStart) 1
Stats
Type Min Max
Evasion Rate +35
Basic Telekinesis
Wind Strike ATK on enemy that increases in Power according to the target's MDEF & Absorbs MDEF for three turns & increases in Power if target is inflicted with Blind [Range: 5, Height Range: Unlimited]
Skill Effect
Type Min Max
Attack 127% 142%
State Dependent Effect (Target)
Tokkou Damage Rate +50
State Requirement Any
Conditions
ATK Scaling
1.5 * MATK
Charges:
5
16
Height:
99
Ignore Defense Rate:
-250%
Range
Area
Hide Target Buff
Target Buff (EnemySide)
Duration (ActionStart) 3
Stats
Type Min Max
MDEF -30% -50%
Inflicts Sleep on enemy units in area around self [Area: Square (3) around self, Height Range: 2]
Charges:
2
25
Height:
2
Range
Area
Target Condition (EnemySide)
Conditions
FailCondition
Type Min Max
Rate 100%
Value 100%
Duration (ActionStart) 3
Raises own Evasion Rate
Charges:
3
24
Range
Area
Hide Target Buff
Target Buff (Self)
Duration (ActionStart) 3
Stats
Type Min Max
Evasion Rate +5 +25
4-hit Water Missile Mag ATK to enemy unit [Range: 4, Height Range: 2]
Skill Effect
Combo Damage Rate 30%
Combo Hits 4
Type Min Max
Attack 110% 140%
ATK Scaling
1.5 * (MATK + MDEF - Enemy's MDEF)
Charges:
3
36
Height:
2
Range
Area
Passive Abilities
Chance of completely evading Phys ATK
Skill Effect (PhyDamage)
Type Min Max
PerfectAvoid 5% 10%
Chance of preemptively lowering the attacker's Hit Rate for one attack when receiving an attack & raises own Evasion Rate until evading once & also activated by Skill ATKs [Range: 4, Height Range: 3]
Skill Effect (TotalDamage)
Type Min Max
Debuff 70%
Height:
3
Range
Area
Hide Target Buff
Target Buff (EnemySide)
Duration (AttackEnd) 1
Stats
Type Min Max
Hit Rate -20 -35
Hide Self Buff
Self Buff
Duration (AvoidEnd) 1
Stats
Type Min Max
Evasion Rate +20 +35
Casts Auto Heal on self & raises all Status Res of self and adjacent allies when one or more ally units are in adjacent squares
Hide Target Buff
Target Buff (Self)
Stats
Type Min Max
All Status Res +15 +50
Target Condition (Self)
Conditions
FailCondition
Type Min Max
Rate 100%
Value 100%
Auto Heal Rate 8%
Raises own PATK/PDEF/MATK/MDEF/AGI for three turns after appearing on map
Target Buff (Self)
Duration (ActionEnd) 3
Stats
Type Min Max
PATK +10% +50%
PDEF +10% +50%
MATK +10% +50%
MDEF +10% +50%
AGI +5% +30%
Raises stats each time an attack is evaded (Once: MOVE +2; Twice: greatly raises MDEF; Three times: greatly raises MATK; Four times: raises Jewel Charge; Five times: greatly raises AGI; 10 times: MDEF +2000)
Target Buff (Self)
Stats
Type Min Max
MOVE +2 (2/Evading an Attack)
MDEF +140% (70/Evading an Attack)
MDEF -70% (-70/Evading an Attack)
MATK +210% (70/Evading an Attack)
MATK -140% (-70/Evading an Attack)
Auto Jewel Charge +120 (30/Evading an Attack)
Auto Jewel Charge -90 (-30/Evading an Attack)
AGI +200% (40/Evading an Attack)
AGI -160% (-40/Evading an Attack)
MDEF +20000 (2000/Evading an Attack)
MDEF -18000 (-2000/Evading an Attack)
Stats
Primary Stats
Type Equipment Modifier
HP +288 +10%
PATK +57 -42%
PDEF +115 -
MATK +169 +22%
MDEF +162 -
DEX +101 -5%
AGI +20 +15%
CRIT +84 +5%
LUCK +250 +25%
Jewels +53 +8%
Other Stats
Type Equipment
Jewels Obtained +31
Job Master Bonus
Type Value
HP +23%
MATK +6%
AGI +4%
LUCK +6%
HP +100
Basic Information
Type Supporter
Move 4
Jump 2
Initial Jewels 50%
Weapon Type Rod
Elemental Res
Type Equipment Type Equipment
+4 +6
+6 +4
- +8
Status Res
Type Equipment Type Equipment
- +43
+15 +15
+10 +15
+10 +28
+28 +28
- -
- -
- -
Skill Effect
Type Min Max
Attack 100%
ATK Scaling
0.7 * (MATK + LUCK)
Height:
2
Back Defense Rate:
-15%
Range
Area
Prayer
Jewel Dmg to all enemy units [Area: Whole Map, Height Range: Unlimited]
Skill Effect
Type Min Max
Jewel Attack 4% 8%
Formula sqrt(Damage) * 2
ATK Scaling
0.7 * (MATK + LUCK)
Charges:
2
28
Height:
99
Ignore Defense Rate:
-100%
Range
Area
Light Mag ATK (Strong vs Undead) to units within target area [Range: 4, Area: Diamond (5), Height Range: 2]
Skill Effect
Type Min Max
Attack 105% 115%
ATK Scaling
0.7 * (MATK + LUCK)
Charges:
3
40
Height:
2
Strong vs Undead:
+50
Range
Area
Greatly raises own Stats, especially PDEF, & raises PDEF/AGI of ally units within area around self for three turns [Area: Diamond (5), Height Range: 2]
Charges:
3
55
Height:
2
Range
Area
Hide Target Buff
Target Buff (SelfSide)
Duration (ActionStart) 4
Stats
Type Min Max
PDEF +15% +30%
AGI +5% +10%
Self Buff
Duration (ActionStart) 4
Stats
Type Min Max
PATK +15% +30%
PDEF +60% +100%
MATK +15% +30%
MDEF +15% +30%
DEX +15% +30%
AGI +10% +20%
CRIT +15% +30%
LUCK +25% +50%
Greatly raises own Stats, especially MATK, & raises MATK/AGI of ally units in area around self for three turns [Area: Diamond (5), Height Range: 2]
Charges:
3
55
Height:
2
Range
Area
Hide Target Buff
Target Buff (SelfSide)
Duration (ActionStart) 4
Stats
Type Min Max
MATK +15% +30%
AGI +5% +10%
Self Buff
Duration (ActionStart) 4
Stats
Type Min Max
PATK +15% +30%
PDEF +15% +30%
MATK +100% +125%
MDEF +15% +30%
DEX +15% +30%
AGI +10% +20%
CRIT +15% +30%
LUCK +25% +50%
Inflicts Daze on units within area [Range: 4, Area: Cross (3), Height Range: 2]
Charges:
4
25
Height:
2
Range
Area
Target Condition (NotSelf)
Conditions
FailCondition
Type Min Max
Rate 100%
Value 100%
Duration (ActionStart) 4
Basic Prayer
Absorbs Jewels from target unit & inflicts Silence [Range: 5, Height Range: 4]
Skill Effect
Type Min Max
Jewel Attack 90% 130%
Formula sqrt(Damage) * 2
ATK Scaling
0.7 * (MATK + LUCK)
Charges:
5
25
Height:
4
Cast Speed:
360
Ignore Defense Rate:
-80%
Range
Area
Target Condition (NotSelf)
Conditions
FailCondition
Type Min Max
Rate 100%
Value 100%
Duration (ActionStart) 4
Lowers MDEF of all enemy units (Stackable) [Area: Whole Map, Height Range: Unlimited]
Charges:
5
25
Height:
99
Range
Area
Hide Target Buff
Target Buff (EnemySide)
Duration (ActionStart) 3
Stackable 10 Times
Stats
Type Min Max
MDEF -15% -30%
Lowers PDEF of all enemy units (Stackable) [Area: Whole Map, Height Range: Unlimited]
Charges:
5
25
Height:
99
Range
Area
Hide Target Buff
Target Buff (EnemySide)
Duration (ActionStart) 3
Stackable 10 Times
Stats
Type Min Max
PDEF -15% -30%
Chance of inflicting Charm on all enemy units [Area: Whole Map, Height Range: Unlimited]
Charges:
3
32
Height:
99
Range
Area
Target Condition (EnemySide)
Conditions
FailCondition
Type Min Max
Rate 15% 25%
Value 100%
Duration (ActionStart) 3
Passive Abilities
Greatly increases Daze Res
Hide Target Buff
Target Buff (Self)
Stats
Type Min Max
Daze Res +100
After receiving Dmg, chance of recovering a portion of HP
Skill Effect (TotalDamage)
Rate Min: 20%
Max: 40%
Type Min Max
RateHeal 10% 25%
COMBO Area +1 and increases chance of surviving fatal Dmg
Hide Target Buff
Target Buff (Self)
Stats
Type Min Max
Guts +5 +10
COMBO Area +1
Stats
Primary Stats
Type Equipment Modifier
HP +180 +20%
PATK +42 -
PDEF +50 +5%
MATK +249 +5%
MDEF +189 +5%
DEX +215 +20%
AGI +28 +8%
CRIT +143 +15%
LUCK +186 -
Jewels - +5%
Other Stats
Type Equipment
Jewels Obtained +24
Job Master Bonus
Type Value
HP +20%
MATK +7%
MDEF +4%
DEX +2%
AGI +2%
HP +125
Basic Information
Type Attacker
Move 3
Jump 2
Initial Jewels 25%
Weapon Type Gun
Elemental Res
Type Equipment Type Equipment
+5 +3
+3 +4
+1 +4
Status Res
Type Equipment Type Equipment
- +43
+15 +15
- +25
+10 -
+28 +28
- -
- -
- -
Magia Gunslinger
Skill Effect
Type Min Max
Attack 100%
ATK Scaling
1.4 * MATK
Height:
2
Back Defense Rate:
-15%
Range
Area
Magic Gun
Missile Mag ATK (Strong vs Airborne) to target unit [Range: 5, Height Range: Unlimited]
Skill Effect
Type Min Max
Attack 125% 145%
ATK Scaling
1.4 * MATK
Charges:
5
16
Height:
99
Cast Speed:
360
Strong vs Airborne:
+50
Range
Area
Wind Missile Mag ATK & inflicts Daze (Strong vs Thunder) [Range: 5, Height Range: Unlimited]
Skill Effect
Type Min Max
Attack 100% 110%
ATK Scaling
1.4 * MATK
Charges:
5
25
Height:
99
Strong vs Thunder:
+65
Range
Area
Target Condition (NotSelf)
Conditions
FailCondition
Type Min Max
Rate 100%
Value 100%
Duration (ActionStart) 3
Penetrating Light Missile Mag ATK to target unit & raises own MATK for three turns [Range: 5, Height Range: Unlimited]
Skill Effect
Type Min Max
Attack 115% 130%
ATK Scaling
1.4 * MATK
Charges:
3
36
Height:
99
Range
Area
Hide Self Buff
Self Buff
Duration (ActionStart) 4
Stats
Type Min Max
MATK +30%
Dark Missile Mag ATK (100% Hit) to target unit [Range: 5, Height Range: Unlimited]
Skill Effect
Type Min Max
Attack 130% 155%
ATK Scaling
1.4 * MATK
Charges:
3
45
Height:
99
Range
Area
Powerful Wind Missile Mag ATK & moves target 1 sq back (Strong vs Thunder) & nullifies Range extension [Range: 1, Height Range: 2]
Skill Effect
Type Min Max
Attack 160% 190%
ATK Scaling
1.4 * MATK
Charges:
3
120
Height:
2
Strong vs Thunder:
+80
Range
Area
Basic Magic Gun
Penetrating Fire Missile Mag ATK to units within target area [Range: 4, Area: Cross (3), Height Range: Unlimited]
Skill Effect
Type Min Max
Attack 100% 105%
ATK Scaling
1.4 * MATK
Charges:
5
25
Height:
99
Range
Area
Penetrating Water Missile Mag ATK to units within target area [Range: 4, Area: Cross (3), Height Range: Unlimited]
Skill Effect
Type Min Max
Attack 100% 105%
ATK Scaling
1.4 * MATK
Charges:
5
25
Height:
99
Range
Area
Penetrating Thunder Missile Mag ATK to units within target area [Range: 4, Area: Cross (3), Height Range: Unlimited]
Skill Effect
Type Min Max
Attack 100% 105%
ATK Scaling
1.4 * MATK
Charges:
5
25
Height:
99
Range
Area
Wind Missile Mag ATK within target area (Strong vs Thunder) & increases Range extension area [Area: Cross (3), Height Range: 2]
Skill Effect
Type Min Max
Attack 90% 95%
ATK Scaling
1.4 * MATK
Charges:
4
30
Height:
2
Strong vs Thunder:
+65
Range
Area
Passive Abilities
Chance of performing a preemptive strike when being attacked [Range: 5, Height Range: Unlimited]
Skill Effect (TotalDamage)
Rate Min: 10%
Max: 25%
Type Min Max
Attack 100%
ATK Scaling
1.4 * MATK
Height:
99
Range
Area
Range +1 and raises MATK
Hide Target Buff
Target Buff (Self)
Stats
Type Min Max
Range +1
MATK +5% +10%
Job Equipment
Job Equipment
Job Equipment
Job Equipment
Job Equipment
Job Equipment
Profile

Uzuma is a renowned fortune-teller from a desert region. She's physically weak, and very clumsy, but possesses the ability to see into people's futures. Before she understood her powers properly, she would voice all her premonitions immediately—including people's forthcoming deaths—and as a result she was feared by those around her.

Origin: Desert Zone
Gender: Female
Height: 168cm
Weight: 48kg
Birthday: Aug 9
Blood Type: Type Pa
Zodiac: Moon of the Swift Sails
Likes: Fluffy flower heads
Hobbies: Long baths
Illust: keypot
CV: 原田彩楓

Artworks
Uzum
Uzum closeup
Uzum marr
Uzum marr closeup