Edgar

Unit Planner
Element
Rarity 3★ - 5★
Max Level 95
Type Human, Male
Job 1
Gunner
Job 2
Drifter
Job 3
Hard-Boiled Man
Chg Job 1
Gunner [Scorpion]
Chg Job 2
Wandering Gunner
Stats
Primary Stats
Type Min Max
HP 73 690
PATK 37 131
PDEF 25 88
MATK 34 119
MDEF 23 82
DEX 39 139
AGI 51 88
CRIT 41 146
LUCK 38 133
Jewels 41 159
Primary Stats
Type 60 65 75 95
HP 440 471 534 658
PATK 93 97 107 126
PDEF 62 65 72 84
MATK 84 88 97 114
MDEF 58 61 67 79
DEX 98 103 113 133
AGI 73 74 78 86
CRIT 103 108 119 140
LUCK 94 99 109 128
Jewels 111 117 129 153
Leader Skill
Thunderer's Boon (3★)
Raises PATK by 20% for Thunder units
Hide Target Buff
Target Buff (SelfSide)
Element Thunder
Stats
Type Min Max
PATK +20%
Master Ability
Thunder Missile ATK to enemy unit [Range: 3, Height Range: 2]
Skill Effect
Type Min Max
Attack 150%
ATK Scaling
0.65 * (PATK + DEX)
Charges:
1
50
Height:
2
Range
Area
Combo Ability
Slash ATK (ignores DEF) that removes all buffs/debuffs cast on enemy unit [Range: 4, Height Range: 2]
Skill Effect
Type Min Max
Attack 500%
ATK Scaling
1.5 * PATK
Charges:
3
40
Height:
2
Ignore Defense Rate:
-100%
Range
Area
Target Condition (EnemySide)
Conditions
DisableCondition
Type Min Max
Rate 100%
Duration (SkillEnd) 1
Combo Partner
Gear Ability
Greatly raises all own stats for three turns & raises all stats of ally units within area around self [Area: Square (3), Height Range: 2]
Charges:
1
50
Height:
2
Range
Area
Target Buff (SelfSide)
Duration (ActionStart) 4
Stats
Type Min Max
PATK +30%
PDEF +30%
MATK +30%
MDEF +30%
DEX +30%
AGI +10%
CRIT +30%
LUCK +30%
Self Buff
Duration (ActionStart) 4
Stats
Type Min Max
PATK +70%
PDEF +70%
MATK +70%
MDEF +70%
DEX +70%
AGI +15%
CRIT +70%
LUCK +70%
Gear
Evolution
Rarity Materials Zeni Cost
4★ 50000
5★ 150000
Quests
Type Quests
Soul Shard [Hard] Ch 2: Ep 1 [1-1] Get past the Cliff
[Hard] Ch 2: Ep 2 [1-1] Timekeeper in Peril
[Hard] Ch 2: Ep 3 [1-1] Unbreakable Bond
Master Ability Ch 2: Ep 3 [3-10] Messiah
Combo Ability Blade and Gun People who Move Forward
Skins
Requirements
Level Limit Break
85 25
Evolution
Level Materials Zeni Cost
1 300000
Enhancement
Stats
Level HP PATK MATK AGI
1 Max Level +2
2 +87 +2 +1 +0
3 +174 +4 +2 +0
4 +261 +6 +3 +0
5 +348 +8 +4 +0
6 +435 +10 +5 +1
Max Level Enhancement (Stats)
Stats
Type Value
HP +65
PATK +25
DEX +35
Evolution
Level Soul Shard Materials Zeni Cost
2 250000
3 400000
4 750000
5 1500000
6 5000000
Requirements
Gate Job Level 11
Envy Level 3
Enhancement
Stats
Level PDEF MDEF CRIT Hit Rate
1 Max Level +2
2 +7 +8 +1 +1
3 +14 +16 +2 +2
4 +21 +24 +3 +3
5 +28 +32 +4 +4
6 +35 +40 +5 +5
Max Level Enhancement (Ability)
New Skill
Raises Range by 2 & raises AGI/Hit Rate
Hide Target Buff
Target Buff (Self)
Stats
Type Min Max
Range +2
AGI +20%
Hit Rate +10
Old Skill
Range +1 & AGI Up
Hide Target Buff
Target Buff (Self)
Stats
Type Min Max
Range +1
AGI +5% +10%
Evolution
Level Soul Shard Materials Zeni Cost
2 250000
3 400000
4 750000
5 1500000
6 10000000
Requirements
Gate
Sloth Level 3
Enhancement
Stats
Level HP DEX AGI Evasion Rate
1 Max Level +2
2 +8 +5 +0 +3
3 +16 +10 +0 +6
4 +24 +15 +1 +9
5 +32 +20 +1 +12
6 +40 +25 +2 +15
Max Level Enhancement (Leader Skill)
Thunderer's Boon
Raises HP by 50% & all ATK by 20% for Thunder units
Hide Target Buff
Target Buff (SelfSide)
Element Thunder
Stats
Type Min Max
HP +50%
Thunder +20
Evolution
Level Soul Shard Materials Zeni Cost
2 250000
3 400000
4 750000
5 1500000
6 8000000
Requirements
Gate
Lust Level 3
Enhancement
Stats
Level HP PDEF MDEF Hit Rate
1 Max Level +2
2 +48 +2 +2 +1
3 +96 +4 +4 +2
4 +144 +6 +6 +3
5 +192 +8 +8 +4
6 +240 +10 +10 +5
Max Level Enhancement (Stats)
Stats
Type Value
HP +65
PATK +20
DEX +25
Strong vs Sloth +60
Evolution
Level Soul Shard Materials Zeni Cost
2 250000
3 400000
4 750000
5 1500000
6 8000000
Requirements
Gate
Gluttony Level 3
Enhancement
Stats
Level HP PDEF MDEF AGI CRIT
1 Max Level +2
2 +29 +1 +2 +0 +8
3 +58 +2 +4 +0 +16
4 +87 +3 +6 +1 +24
5 +116 +4 +8 +1 +32
6 +145 +5 +10 +2 +40
Max Level Enhancement (Ability)
Thunder Missile ATK on enemy unit (Strong vs Humans) & inflicts Stop & 100% Hit [Range: 6, Height Range: Unlimited]
Skill Effect
Type Min Max
Attack 180%
ATK Scaling
0.75 * (PATK + DEX)
Charges:
5
35
Height:
99
Strong vs Human:
+50
Range
Area
Target Condition (EnemySide)
Conditions
FailCondition
Type Min Max
Rate 100%
Value 100%
Duration (ClockCountUp) 35
Thunder Missile ATK on enemy unit (Strong vs Humans) & inflicts Stop & 100% Hit [Range: 5, Height Range: Unlimited]
Skill Effect
Type Min Max
Attack 130% 150%
ATK Scaling
0.75 * (PATK + DEX)
Charges:
3
35
Height:
99
Strong vs Human:
+50
Range
Area
Target Condition (EnemySide)
Conditions
FailCondition
Type Min Max
Rate 100%
Value 100%
Duration (ClockCountUp) 35
Thunder Missile ATK on enemy unit & inflicts Daze/Bind [Range: 7, Height Range: Unlimited]
Skill Effect
Type Min Max
Attack 75%
ATK Scaling
0.65 * (PATK + DEX)
Charges:
3
12
Height:
99
Range
Area
Target Condition (EnemySide)
Conditions
FailCondition
Type Min Max
Rate 100%
Value 100%
Duration (ActionStart) 3
Thunder Missile ATK with chance of inflicting Bind & Daze on enemy unit [Range: 5, Height Range: Unlimited]
Skill Effect
Type Min Max
Attack 50% 75%
ATK Scaling
0.65 * (PATK + DEX)
Charges:
3
20
Height:
99
Range
Area
Target Condition (EnemySide)
Conditions
FailCondition
Type Min Max
Rate 100%
Value 100%
Duration (ActionStart) 3
Missile ATK on enemy unit & permanently raises Missile ATK Power (Stackable up to 5x) & chance of inflicting Paralyze [Range: 5, Height Range: Unlimited]
Skill Effect
Type Min Max
Attack 120%
ATK Scaling
0.65 * (PATK + DEX)
Charges:
5
10
Height:
99
Range
Area
Hide Self Buff
Self Buff
Stackable 5 Times
Stats
Type Min Max
Missile ATK Power +15
Target Condition (EnemySide)
Conditions
FailCondition
Type Min Max
Rate 15% 25%
Value 100%
Duration (ActionStart) 3
Paralyze Rate 80%
Missile ATK on enemy unit & permanently raises Missile ATK Power (Stackable up to 3x) & chance of inflicting Paralyze [Range: 5, Height Range: Unlimited]
Skill Effect
Type Min Max
Attack 80% 85%
ATK Scaling
0.65 * (PATK + DEX)
Charges:
3
10
Height:
99
Range
Area
Hide Self Buff
Self Buff
Stackable 3 Times
Stats
Type Min Max
Missile ATK Power +10
Target Condition (EnemySide)
Conditions
FailCondition
Type Min Max
Rate 15% 25%
Value 100%
Duration (ActionStart) 3
Paralyze Rate 80%
Evolution
Level Soul Shard Materials Zeni Cost
2 250000
3 400000
4 750000
5 1500000
6 10000000
Stats
Primary Stats
Type Equipment Modifier
HP +204 -5%
PATK +237 +4%
PDEF +113 -5%
MATK +24 -
MDEF +35 -7%
DEX +117 +16%
AGI +25 +5%
CRIT +119 +14%
LUCK +210 -
Jewels - -
Other Stats
Type Equipment
Jewels Obtained +16
Job Master Bonus
Type Value
HP +24%
DEX +3%
CRIT +2%
LUCK +1%
Basic Information
Type Attacker
Move 3
Jump 1
Initial Jewels 25%
Weapon Type Gun
Elemental Res
Type Equipment Type Equipment
+6 +4
+3 +7
- +3
Status Res
Type Equipment Type Equipment
+10 +43
+15 +15
+10 +15
- -
+28 +28
- -
- -
- -
Skill Effect
Type Min Max
Attack 100%
ATK Scaling
0.65 * (PATK + DEX)
Height:
2
Range
Area
Marksman
Missile ATK with chance of inflicting Slow on enemy unit [Range: 5, Height Range: Unlimited]
Skill Effect
Type Min Max
Attack 50% 75%
ATK Scaling
0.65 * (PATK + DEX)
Charges:
3
16
Height:
99
Range
Area
Target Condition (EnemySide)
Conditions
FailCondition
Type Min Max
Rate 100%
Value 100%
Duration (ActionStart) 3
Slow Value 1
Missile ATK with chance of inflicting Bind & Daze on enemy unit [Range: 5, Height Range: Unlimited]
Skill Effect
Type Min Max
Attack 50% 75%
ATK Scaling
0.65 * (PATK + DEX)
Charges:
3
20
Height:
99
Range
Area
Target Condition (EnemySide)
Conditions
FailCondition
Type Min Max
Rate 100%
Value 100%
Duration (ActionStart) 3
Penetrating Missile ATK on enemy unit (Strong vs Airborne) [Range: 5, Area: Line (5), Height Range: Unlimited]
Skill Effect
Type Min Max
Attack 115% 125%
ATK Scaling
0.65 * (PATK + DEX)
Charges:
3
25
Height:
99
Strong vs Airborne:
+50
Range
Area
Missile ATK (100% Hit) that inflicts Stop on enemy unit [Range: 5, Height Range: Unlimited]
Skill Effect
Type Min Max
Attack 120% 130%
ATK Scaling
0.65 * (PATK + DEX)
Charges:
3
32
Height:
99
Range
Area
Target Condition (EnemySide)
Conditions
FailCondition
Type Min Max
Rate 100%
Value 100%
Duration (ClockCountUp) 35
Basic Marksman
Missile ATK on enemy unit [Range: 5, Height Range: Unlimited]
Skill Effect
Type Min Max
Attack 125% 155%
ATK Scaling
0.65 * (PATK + DEX)
Charges:
5
12
Height:
99
Cast Speed:
360
Range
Area
Raises own Hit Rate for two turns
Charges:
5
10
Range
Area
Hide Target Buff
Target Buff (Self)
Duration (ActionStart) 3
Stats
Type Min Max
Hit Rate +35 +50
Missile ATK on units within target area (Strong vs Beasts) & raises own AGI for three turns [Range: 2, Area: Lateral (3), Height Range: 2]
Skill Effect
Type Min Max
Attack 120% 130%
ATK Scaling
0.65 * (PATK + DEX)
Charges:
3
20
Height:
2
Strong vs Beast:
+50
Range
Area
Hide Self Buff
Self Buff
Duration (ActionStart) 3
Stats
Type Min Max
AGI +15% +25%
Passive Abilities
Range +1
Hide Target Buff
Target Buff (Self)
Stats
Type Min Max
Range +1
After receiving Dmg, chance of performing physical counter [Range: 4, Height Range: Unlimited]
Skill Effect (TotalDamage)
Rate Min: 5%
Max: 25%
Type Min Max
Attack 100%
ATK Scaling
0.65 * (PATK + DEX)
Height:
99
Range
Area
Missile ATK Power Up
Hide Target Buff
Target Buff (Self)
Stats
Type Min Max
Missile ATK Power +5 +10
Stats
Primary Stats
Type Equipment Modifier
HP +204 -3%
PATK +223 +17%
PDEF +107 +8%
MATK +24 +2%
MDEF +49 -6%
DEX +123 +18%
AGI +19 +15%
CRIT +144 +20%
LUCK +202 +2%
Jewels - +2%
Other Stats
Type Equipment
Jewels Obtained +16
Job Master Bonus
Type Value
HP +24%
DEX +3%
CRIT +2%
LUCK +1%
Basic Information
Type Attacker
Move 3
Jump 1
Initial Jewels 25%
Weapon Type Gun
Elemental Res
Type Equipment Type Equipment
+6 +4
+3 +7
- +3
Status Res
Type Equipment Type Equipment
+10 +43
+15 +15
+10 +15
- -
+28 +28
- -
- -
- -
Skill Effect
Type Min Max
Attack 100%
ATK Scaling
0.65 * (PATK + DEX)
Height:
2
Range
Area
Gunman
Thunder Missile ATK with chance of inflicting Slow on enemy unit [Range: 5, Height Range: Unlimited]
Skill Effect
Type Min Max
Attack 50% 75%
ATK Scaling
0.65 * (PATK + DEX)
Charges:
3
16
Height:
99
Range
Area
Target Condition (EnemySide)
Conditions
FailCondition
Type Min Max
Rate 100%
Value 100%
Duration (ActionStart) 3
Slow Value 1
Thunder Missile ATK with chance of inflicting Bind & Daze on enemy unit [Range: 5, Height Range: Unlimited]
Skill Effect
Type Min Max
Attack 50% 75%
ATK Scaling
0.65 * (PATK + DEX)
Charges:
3
20
Height:
99
Range
Area
Target Condition (EnemySide)
Conditions
FailCondition
Type Min Max
Rate 100%
Value 100%
Duration (ActionStart) 3
Penetrating Thunder Missile ATK on enemy unit (Strong vs Machines) [Range: 5, Area: Line (5), Height Range: Unlimited]
Skill Effect
Type Min Max
Attack 115% 125%
ATK Scaling
0.65 * (PATK + DEX)
Charges:
3
25
Height:
99
Strong vs Machine:
+50
Range
Area
Thunder Missile ATK (100% Hit) that inflicts Stop on enemy unit [Range: 5, Height Range: Unlimited]
Skill Effect
Type Min Max
Attack 120% 130%
ATK Scaling
0.65 * (PATK + DEX)
Charges:
3
32
Height:
99
Range
Area
Target Condition (EnemySide)
Conditions
FailCondition
Type Min Max
Rate 100%
Value 100%
Duration (ClockCountUp) 35
Basic Gunman
Thunder Missile ATK to enemy unit [Range: 5, Height Range: Unlimited]
Skill Effect
Type Min Max
Attack 105% 115%
ATK Scaling
0.65 * (PATK + DEX)
Charges:
5
12
Height:
99
Range
Area
Raises own Hit Rate for two turns
Charges:
5
10
Range
Area
Hide Target Buff
Target Buff (Self)
Duration (ActionStart) 3
Stats
Type Min Max
Hit Rate +50 +75
DEX +20% +30%
Recovers a portion of HP for ally unit & removes all statuses [Range: 5, Height Range: 2]
Skill Effect
Type Min Max
RateHeal 25% 35%
Charges:
3
20
Height:
99
Range
Area
Target Condition (SelfSide)
Conditions
CureCondition
Type Min Max
Rate 100%
Value 100%
Thunder Missile ATK on units within target area (Strong vs Beasts) & raises own AGI for three turns [Range: 2, Area: Lateral (3), Height Range: 2]
Skill Effect
Type Min Max
Attack 120% 130%
ATK Scaling
0.65 * (PATK + DEX)
Charges:
3
20
Height:
2
Strong vs Beast:
+50
Range
Area
Hide Self Buff
Self Buff
Duration (ActionStart) 3
Stats
Type Min Max
AGI +15% +25%
Passive Abilities
Range +1
Hide Target Buff
Target Buff (Self)
Stats
Type Min Max
Range +1
After receiving Dmg, chance of performing physical counter [Range: 4, Height Range: Unlimited]
Skill Effect (TotalDamage)
Rate Min: 5%
Max: 25%
Type Min Max
Attack 100%
ATK Scaling
0.65 * (PATK + DEX)
Height:
99
Range
Area
Missile ATK Power Up
Hide Target Buff
Target Buff (Self)
Stats
Type Min Max
Missile ATK Power +5 +10
Stats
Primary Stats
Type Equipment Modifier
HP +482 +28%
PATK +306 +35%
PDEF +128 -5%
MATK +57 -
MDEF +48 -7%
DEX +321 +30%
AGI +30 +31%
CRIT +144 +35%
LUCK +162 +25%
Jewels - +15%
Other Stats
Type Equipment
Jewels Obtained +28
Missile ATK Power +21
Job Master Bonus
Type Value
HP +26%
PATK +3%
DEX +6%
AGI +2%
CRIT +1%
Basic Information
Type Attacker
Move 3
Jump 2
Initial Jewels 25%
Weapon Type Gun
Elemental Res
Type Equipment Type Equipment
+10 +7
+8 +6
+1 -
Status Res
Type Equipment Type Equipment
+41 +60
+46 +36
+31 +36
- -
+24 +24
- -
- -
- -
Skill Effect
Type Min Max
Attack 100%
ATK Scaling
0.75 * (PATK + DEX)
Height:
2
Range
Area
Regal Revolver
Thunder Missile ATK on enemy unit (Strong vs Units Mid-Jump/Strong vs Airborne) & interrupts opponent's JUMP [Range: 5, Height Range: Unlimited]
Skill Effect
Type Min Max
Attack 105% 125%
ATK Scaling
0.75 * (PATK + DEX)
Charges:
3
20
Height:
99
Strong vs Airborne:
+80
Range
Area
Penetrating Missile ATK on units within area & inflicts Daze/Bind [Range: 5, Area: Cross (3), Height Range: Unlimited]
Skill Effect
Type Min Max
Attack 75% 100%
ATK Scaling
0.75 * (PATK + DEX)
Charges:
3
15
Height:
99
Range
Area
Target Condition (NotSelf)
Conditions
FailCondition
Type Min Max
Rate 100%
Value 100%
Duration (ActionStart) 4
3-hit Thunder Missile ATK on units within area [Range: 4, Area: Cross (5), Height Range: 2]
Skill Effect
Combo Damage Rate 45%
Combo Hits 3
Type Min Max
Attack 125% 145%
ATK Scaling
0.75 * (PATK + DEX)
Charges:
5
40
Height:
2
Range
Area
Thunder Missile ATK on enemy unit (Strong vs Humans) & inflicts Stop & 100% Hit [Range: 5, Height Range: Unlimited]
Skill Effect
Type Min Max
Attack 130% 150%
ATK Scaling
0.75 * (PATK + DEX)
Charges:
3
35
Height:
99
Strong vs Human:
+50
Range
Area
Target Condition (EnemySide)
Conditions
FailCondition
Type Min Max
Rate 100%
Value 100%
Duration (ClockCountUp) 35
Basic Regal Revolver
Thunder Missile ATK on enemy units within area (Strong vs Machines) [Range: 3, Area: Line (3), Height Range: 2]
Skill Effect
Type Min Max
Attack 105% 125%
ATK Scaling
0.75 * (PATK + DEX)
Charges:
3
30
Height:
2
Strong vs Machine:
+80
Range
Area
Lowers All Stats/Missile Res of enemy unit for three turns [Range: 4, Height Range: Unlimited]
Charges:
5
20
Height:
99
Range
Area
Target Buff (EnemySide)
Duration (ActionStart) 4
Stats
Type Min Max
PATK -35%
PDEF -35%
MATK -35%
MDEF -35%
AGI -35%
DEX -35%
CRIT -35%
LUCK -35%
Missile Res -50
Recovers a portion of HP for ally unit & removes all statuses [Range: 5, Height Range: 2]
Skill Effect
Type Min Max
RateHeal 25% 35%
Charges:
3
20
Height:
99
Range
Area
Target Condition (SelfSide)
Conditions
CureCondition
Type Min Max
Rate 100%
Value 100%
Doubles own Missile ATK Power for one turn & raises Range by 2
Charges:
2
15
Range
Area
Hide Target Buff
Target Buff (Self)
Duration (ActionStart) 2
Stats
Type Min Max
Missile ATK Power +100
Range +2
Passive Abilities
High chance of completely evading Missile attacks
Skill Effect (TotalDamage)
Type Min Max
PerfectAvoid 30% 50%
Raises Missile ATK Power & Range +1
Hide Target Buff
Target Buff (Self)
Stats
Type Min Max
Missile ATK Power +10 +20
Range +1
Stats
Primary Stats
Type Equipment Modifier
HP +204 +13%
PATK +265 +15%
PDEF +113 -
MATK +24 -
MDEF +35 -7%
DEX +117 +21%
AGI +29 +7%
CRIT +141 +16%
LUCK +210 -
Jewels - +4%
Other Stats
Type Equipment
Jewels Obtained +16
Missile ATK Power +11
Job Master Bonus
Type Value
HP +28%
DEX +5%
AGI +2%
CRIT +2%
LUCK +1%
HP +125
Basic Information
Type Attacker
Move 3
Jump 1
Initial Jewels 25%
Weapon Type Gun
Elemental Res
Type Equipment Type Equipment
+6 +8
+3 +4
- +3
Status Res
Type Equipment Type Equipment
+10 +43
+15 +15
+10 +15
- -
+28 +28
- -
- -
- -
Skill Effect
Type Min Max
Attack 100%
ATK Scaling
0.65 * (PATK + DEX)
Height:
2
Range
Area
Marksman
Missile ATK with chance of inflicting Slow on enemy unit [Range: 5, Height Range: Unlimited]
Skill Effect
Type Min Max
Attack 50% 75%
ATK Scaling
0.65 * (PATK + DEX)
Charges:
3
16
Height:
99
Range
Area
Target Condition (EnemySide)
Conditions
FailCondition
Type Min Max
Rate 100%
Value 100%
Duration (ActionStart) 3
Slow Value 1
Missile ATK with chance of inflicting Bind & Daze on enemy unit [Range: 5, Height Range: Unlimited]
Skill Effect
Type Min Max
Attack 50% 75%
ATK Scaling
0.65 * (PATK + DEX)
Charges:
3
20
Height:
99
Range
Area
Target Condition (EnemySide)
Conditions
FailCondition
Type Min Max
Rate 100%
Value 100%
Duration (ActionStart) 3
Penetrating Missile ATK on enemy unit (Strong vs Airborne) [Range: 5, Area: Line (5), Height Range: Unlimited]
Skill Effect
Type Min Max
Attack 115% 125%
ATK Scaling
0.65 * (PATK + DEX)
Charges:
3
25
Height:
99
Strong vs Airborne:
+50
Range
Area
Missile ATK on enemy unit (Strong vs Units Mid-Jump) & interrupts opponent's JUMP [Range: 5, Height Range: Unlimited]
Skill Effect
Type Min Max
Attack 90% 110%
ATK Scaling
0.65 * (PATK + DEX)
Charges:
5
20
Height:
99
Range
Area
Missile ATK (100% Hit) that inflicts Stop on enemy unit [Range: 5, Height Range: Unlimited]
Skill Effect
Type Min Max
Attack 120% 130%
ATK Scaling
0.65 * (PATK + DEX)
Charges:
3
32
Height:
99
Range
Area