Stats
Primary Stats
Type Min Max
HP 205 760
PATK 21 95
PDEF 55 155
MATK 72 207
MDEF 42 120
DEX 53 160
AGI 60 98
CRIT 28 90
LUCK 62 128
Jewels 60 210
Primary Stats
Type 60 65 75 97
HP 535 563 619 743
PATK 65 68 76 92
PDEF 114 119 129 151
MATK 152 159 172 202
MDEF 88 92 100 117
DEX 116 122 132 156
AGI 82 84 88 96
CRIT 64 68 74 88
LUCK 101 104 111 125
Jewels 149 156 172 205
Leader Skill
Twilight's Heartbeat (5★)
Raises HP by 40%/MATK by 20%/DEX by 20%/Missile ATK Power by 20% for Dark Units
Hide Target Buff
Target Buff (SelfSide)
Element Dark
Stats
Type Min Max
HP +40%
Missile ATK Power +20
MATK +20%
DEX +20%
Gear Ability
Multiplies Missile ATK Power by 1.8 for one turn & raises Range by 1
Charges:
3
20
Range
Area
Hide Target Buff
Target Buff (Self)
Duration (ActionStart) 2
Stats
Type Min Max
Missile ATK Power +80
Range +1
Job Restriction
Gear
Fire Missile ATK on enemy unit that grows more powerful the lower own remaining HP is & absorbs part of Dmg inflicted back as HP [Range: 4, Height Range: 2]
Skill Effect
Effect HP Rate -110%
Effect HP Damage 100%~210%
Type Min Max
Attack 210%
ATK Scaling
0.8 * (PATK + DEX)
Charges:
1
36
Height:
2
Range
Area
Gear
Dark Missile Mag ATK on enemy unit & greatly lowers target's AGI and greatly raises own AGI for three turns when inflicted with Bind [Range: 4, Height Range: 2]
Skill Effect
Type Min Max
Attack 155%
State Dependent Effect (Self)
Triggers Target Buff
Self Buff
State Requirement Any
Conditions
ATK Scaling
0.8 * (MATK + DEX)
Charges:
1
35
Height:
2
Range
Area
Hide Target Buff
Target Buff (EnemySide)
Duration (ActionStart) 3
Stats
Type Min Max
AGI -60%
Hide Self Buff
Self Buff
Duration (ActionStart) 3
Stats
Type Min Max
AGI +40%
Job Restriction
Gear
Creates a barrier that halves Magic Dmg inflicted on self for one turn after appearing on map & raises All Status Res
Skill Effect
Shield Turns 2
Shield Type (UseCount) 999
Type Min Max
Shield -50%
Hide Target Buff
Target Buff (Self)
Duration (ActionStart) 2
Stats
Type Min Max
All Status Res +30
Gear
Quests
Type Quests
Soul Shard Featuring Soul Shards Featuring Ryui Soul Shards
Wild Card HERO - Hard 1 Hard Stage 1
Wild Card HERO - Hard 2 Hard Stage 2
Wild Card HERO - Hard 3 Hard Stage 3
Wild Card HERO - Hard 4 Hard Stage 4
Wild Card HERO - Hard 5 Hard Stage 5
Requirements
Level Limit Break
85 25
Evolution
Level Materials Zeni Cost
1 500000
Enhancement
Stats
Level HP PATK MATK AGI
1 Max Level +2
2 +96 +1 +2 +0
3 +192 +2 +4 +0
4 +288 +3 +6 +1
5 +384 +4 +8 +1
6 +480 +5 +10 +2
Max Level Enhancement (Stats)
Stats
Type Value
HP +75
PDEF +15
MDEF +15
LUCK +10
Evolution
Level Soul Shard Materials Zeni Cost
2 250000
3 400000
4 750000
5 1500000
6 5000000
Requirements
Gate Job Level 11
Envy Level 3
Enhancement
Stats
Level PDEF MDEF CRIT Hit Rate
1 Max Level +2
2 +11 +11 +2 +1
3 +22 +22 +4 +2
4 +33 +33 +6 +3
5 +44 +44 +8 +4
6 +55 +55 +10 +5
Max Level Enhancement (Ability)
New Skill
Greatly raises DEX & Raises Max HP/Missile ATK Power
Hide Target Buff
Target Buff (Self)
Stats
Type Min Max
DEX +50%
Missile ATK Power +15
HP +15%
Old Skill
Greatly raises DEX
Hide Target Buff
Target Buff (Self)
Stats
Type Min Max
DEX +25% +50%
Evolution
Level Soul Shard Materials Zeni Cost
2 250000
3 400000
4 750000
5 1500000
6 10000000
Requirements
Gate
Sloth Level 3
Enhancement
Stats
Level HP DEX AGI Evasion Rate
1 Max Level +2
2 +8 +4 +0 +3
3 +16 +8 +0 +6
4 +24 +12 +1 +9
5 +32 +16 +1 +12
6 +40 +20 +2 +15
Max Level Enhancement (Leader Skill)
Twilight's Heartbeat
Raises HP by 40%/MATK by 20%/DEX by 20%/All ATK by 20% for Dark Units
Hide Target Buff
Target Buff (SelfSide)
Element Dark
Stats
Type Min Max
HP +40%
Dark +20
MATK +20%
DEX +20%
Evolution
Level Soul Shard Materials Zeni Cost
2 250000
3 400000
4 750000
5 1500000
6 8000000
Requirements
Gate
Lust Level 3
Enhancement
Stats
Level HP PDEF MDEF Hit Rate
1 Max Level +2
2 +53 +3 +2 +1
3 +106 +6 +4 +2
4 +159 +9 +6 +3
5 +212 +12 +8 +4
6 +265 +15 +10 +5
Max Level Enhancement (Stats)
Stats
Type Value
HP +75
PDEF +15
MDEF +15
LUCK +10
Strong vs Greed +20
Strong vs Sloth +40
Evolution
Level Soul Shard Materials Zeni Cost
2 250000
3 400000
4 750000
5 1500000
6 8000000
Requirements
Gate
Gluttony Level 3
Enhancement
Stats
Level HP PDEF MDEF AGI CRIT
1 Max Level +2
2 +32 +2 +2 +0 +11
3 +64 +4 +4 +0 +22
4 +96 +6 +6 +1 +33
5 +128 +8 +8 +1 +44
6 +160 +10 +10 +2 +55
Max Level Enhancement (Ability)
Absorbs HP after receiving Mag Dmg & moves targets 2 sq back & also activated by skill attacks [Range: 6, Minimum Range: 4, Height Range: Unlimited]
Skill Effect (MagDamage)
Type Min Max
ReflectDamage 70%
Height:
99
Range
Area
After receiving Mag Dmg, chance of absorbing HP & moves target 2 sq back & also activated by skill attacks [Range: 5, Minimum Range: 4, Height Range: Unlimited]
Skill Effect (MagDamage)
Rate Min: 50%
Max: 70%
Type Min Max
ReflectDamage 40% 60%
Height:
99
Range
Area
Fire Mag Missile ATK on target unit (Strong vs Wind) & inflicts Daze [Range: 6, Height Range: Unlimited]
Skill Effect
Type Min Max
Attack 160%
ATK Scaling
1.4 * MATK
Charges:
5
25
Height:
99
Strong vs Wind:
+65
Range
Area
Target Condition (NotSelf)
Conditions
FailCondition
Type Min Max
Rate 100%
Value 100%
Duration (ActionStart) 3
Fire Missile Mag ATK & inflicts Daze & Strong vs Wind [Range: 5, Height Range: Unlimited]
Skill Effect
Type Min Max
Attack 100% 110%
ATK Scaling
1.4 * MATK
Charges:
5
25
Height:
99
Strong vs Wind:
+65
Range
Area
Target Condition (NotSelf)
Conditions
FailCondition
Type Min Max
Rate 100%
Value 100%
Duration (ActionStart) 3
Interrupts the Cast Time of target units within area & dispels CT Up for three turns [Range: 6, Area: Diamond (5), Height Range: Unlimited]
Charges:
3
0
Height:
99
Range
Area
Target Condition (NotSelf)
Conditions
DisableCondition
Type Min Max
Rate 100%
Interrupts the Cast Time of target units within area & dispels CT Up for three turns [Range: 6, Area: Diamond (5), Height Range: Unlimited]
Charges:
3
22
Height:
99
Range
Area
Target Condition (NotSelf)
Conditions
DisableCondition
Type Min Max
Rate 100%
Evolution
Level Soul Shard Materials Zeni Cost
2 250000
3 400000
4 750000
5 1500000
6 10000000
Requirements
Gate
Wrath Level 3
Enhancement
Stats
Level HP DEX AGI LUCK
1 Max Level +2
2 +184 +10 +0 +9
3 +368 +20 +0 +18
4 +552 +30 +1 +27
5 +736 +40 +1 +36
6 +920 +50 +2 +45
Evolution
Level Soul Shard Materials Zeni Cost
2 500000
3 800000
4 1500000
5 3000000
6 15000000
Stats
Primary Stats
Type Equipment Modifier
HP +422 +45%
PATK +105 -
PDEF +158 +17%
MATK +342 +39%
MDEF +217 +2%
DEX +363 +20%
AGI +32 +8%
CRIT +128 -
LUCK +102 +20%
Jewels - -
Other Stats
Type Equipment
Jewels Obtained +36
Job Master Bonus
Type Value
HP +26%
PDEF +2%
MATK +6%
MDEF +2%
DEX +4%
Basic Information
Type Defender
Move 3
Jump 2
Initial Jewels 50%
Weapon Type Machinery
Elemental Res
Type Equipment Type Equipment
+4 +5
+6 +5
+9 +3
Status Res
Type Equipment Type Equipment
- +15
+35 +15
+10 +43
+10 +28
- -
- -
+28 -
- -
Marksman
Skill Effect
Type Min Max
Attack 100%
ATK Scaling
0.8 * (MATK + DEX)
Height:
2
Back Defense Rate:
-15%
Range
Area
Maneuver
Dark Missile Mag ATK on enemy units within target area & absorbs MATK/DEX for three turns [Range: 3, Area: Cross (7), Height Range: 2]
Skill Effect
Type Min Max
Attack 110% 120%
ATK Scaling
0.8 * (MATK + DEX)
Charges:
3
36
Height:
2
Ignore Defense Rate:
-100%
Range
Area
Hide Target Buff
Target Buff (EnemySide)
Duration (ActionStart) 4
Stats
Type Min Max
MATK -30%
DEX -30%
5-hit Dark Missile Mag ATK on enemy unit & 100% Hit & inflicts Bind & raises power when inflicted with Bind [Range: 5, Height Range: 2]
Skill Effect
Combo Damage Rate 20%
Combo Hits 5
Type Min Max
Attack 125% 140%
State Dependent Effect (Self)
Tokkou Damage Rate +50
State Requirement Any
Conditions
ATK Scaling
0.8 * (MATK + DEX)
Charges:
3
32
Height:
2
Range
Area
Target Condition (EnemySide)
Conditions
FailCondition
Type Min Max
Rate 100%
Value 100%
Duration (ActionStart) 4
Dark Missile Mag ATK on enemy unit that grows more powerful the lower own remaining HP is & absorbs HP [Range: 4, Height Range: 2:
Skill Effect
Effect HP Rate -180%
Effect HP Damage 20%~200% 70%~250%
Type Min Max
Attack 200% 250%
ATK Scaling
0.8 * (MATK + DEX)
Charges:
3
30
Height:
2
Range
Area
Dark Missile Mag ATK on units within target area & inflicts Support Nullification & nullifies Quicken/statuses for three turns for units hit with Dmg [Range: 4, Area: Diamond (5), Height Range: 2]
Skill Effect
Type Min Max
Attack 130% 155%
ATK Scaling
0.8 * (MATK + DEX)
Charges:
3
42
Height:
2
Range
Area
Hide Target Buff
Target Buff (NotSelf)
Duration (ActionStart) 4
Stats
Type Min Max
All Statuses -999
Target Condition (NotSelf)
Conditions
FailCondition
Type Min Max
Rate 100%
Value 100%
Duration (ActionStart) 4
Inflicts Bind on ally units within area around self (raises AGI/DEX/All Def for Dark units while inflicted) [Area: Diamond (5), Height Range: 1]
Charges:
2
25
Height:
1
Range
Area
Target Condition (SelfSide)
Conditions
FailCondition
Type Min Max
Rate 999%
Value 999%
Duration (ActionStart) 4
Stats
Type Min Max
DEX +60%
AGI +25%
Dark Unit DEF +25
Basic Maneuver
Dark Missile Mag ATK on units within target area & 1 sq Knockback [Range: 5, Area: Lateral (3), Height Range: 2]
Skill Effect
Type Min Max
Attack 110% 130%
ATK Scaling
0.8 * (MATK + DEX)
Charges:
3
26
Height:
2
Range
Area
Removes all statuses inflicted on ally units in area around self [Area: Diamond (5), Height Range: 1]
Charges:
2
18
Range
Area
Target Condition (SelfSide)
Conditions
DisableCondition
Type Min Max
Duration (SkillEnd) 1
Raises Hit Rate/Missile ATK Power of Dark ally units in area around self until one attack is performed & raises Range/Height Range by 1 for skills with range extension [Area: Cross (3), Height Range: 2]
Charges:
1
38
Height:
2
Range
Area
Hide Target Buff
Target Buff (SelfSide)
Duration (AttackEnd) 1
Element Dark
Stats
Type Min Max
Hit Rate +40
Missile ATK Power +40
Range +1
Height Range +1
Passive Abilities
Raises Range by 4 & raises power & skill use count for Maneuver/Basic Maneuver skills with Minimum Range: 4
Hide Target Buff
Target Buff (Self)
Stats
Type Min Max
Range +4
After receiving Mag Dmg, chance of absorbing HP & moves target 2 sq back & also activated by skill attacks [Range: 5, Minimum Range: 4, Height Range: Unlimited]
Skill Effect (MagDamage)
Rate Min: 50%
Max: 70%
Type Min Max
ReflectDamage 40% 60%
Height:
99
Range
Area
Inflicts forced Bind on self for three turns after appearing on map & raises DEX/AGI/Jewel Auto Charge at start of own turn & raises Range by 2 (Stackable up to 3x)
Height:
1
Range
Area
Hide Target Buff
Target Buff (Self)
Duration (ActionStart) 4
Stats
Type Min Max
AGI +15% (5/Turn)
Auto Jewel Charge +30 (10/Turn)
DEX +300 (100/Turn)
Range +6 (2/Turn)
Hide Self Buff
Self Buff
Duration (ActionStart) 4
Stats
Type Min Max
AGI +25
Auto Jewel Charge +10
DEX +50%
Target Condition (Self)
Conditions
FailCondition
Type Min Max
Rate 999%
Value 999%
Duration (ActionStart) 4
Upgraded Skills (Unique Magic)
Dark Missile ATK on enemy units within area & absorbs MATK/DEX for three turns [Range: 4, Area: Cross (7), Height Range: 2]
Skill Effect
Type Min Max
Attack 145%
ATK Scaling
0.8 * (MATK + DEX)
Charges:
4
36
Height:
2
Ignore Defense Rate:
-100%
Range
Area
Hide Target Buff
Target Buff (EnemySide)
Duration (ActionStart) 4
Stats
Type Min Max
MATK -30%
DEX -30%
Dark Missile Mag ATK on enemy units within target area & absorbs MATK/DEX for three turns [Range: 3, Area: Cross (7), Height Range: 2]
Skill Effect
Type Min Max
Attack 110% 120%
ATK Scaling
0.8 * (MATK + DEX)
Charges:
3
36
Height:
2
Ignore Defense Rate:
-100%
Range
Area
Hide Target Buff
Target Buff (EnemySide)
Duration (ActionStart) 4
Stats
Type Min Max
MATK -30%
DEX -30%
5-hit Dark Missile Mag ATK on enemy unit & 100% Hit & inflicts Bind & raises power when inflicted with Bind [Range: 5, Height Range: 2]
Skill Effect
Combo Damage Rate 20%
Combo Hits 5
Type Min Max
Attack 170%
State Dependent Effect (Self)
Tokkou Damage Rate +50
State Requirement Any
Conditions
ATK Scaling
0.8 * (MATK + DEX)
Charges:
4
32
Height:
2
Range
Area
Target Condition (EnemySide)
Conditions
FailCondition
Type Min Max
Rate 100%
Value 100%
Duration (ActionStart) 4
5-hit Dark Missile Mag ATK on enemy unit & 100% Hit & inflicts Bind & raises power when inflicted with Bind [Range: 5, Height Range: 2]
Skill Effect
Combo Damage Rate 20%
Combo Hits 5
Type Min Max
Attack 125% 140%
State Dependent Effect (Self)
Tokkou Damage Rate +50
State Requirement Any
Conditions
ATK Scaling
0.8 * (MATK + DEX)
Charges:
3
32
Height:
2
Range
Area
Target Condition (EnemySide)
Conditions
FailCondition
Type Min Max
Rate 100%
Value 100%
Duration (ActionStart) 4
Dark Missile Mag ATK on enemy unit that grows more powerful the lower own remaining HP is & absorbs HP [Range: 4, Height Range: 2:
Skill Effect
Effect HP Rate -216%
Effect HP Damage 84%~300%
Type Min Max
Attack 300%
ATK Scaling
0.8 * (MATK + DEX)
Charges:
4
30
Height:
2
Range
Area
Dark Missile Mag ATK on enemy unit that grows more powerful the lower own remaining HP is & absorbs HP [Range: 4, Height Range: 2:
Skill Effect
Effect HP Rate -180%
Effect HP Damage 20%~200% 70%~250%
Type Min Max
Attack 200% 250%
ATK Scaling
0.8 * (MATK + DEX)
Charges:
3
30
Height:
2
Range
Area
Dark Missile Mag ATK on units within target area & inflicts Support Nullification & nullifies Quicken/statuses for three turns for units hit with Dmg [Range: 4, Area: Diamond (5), Height Range: 2]
Skill Effect
Type Min Max
Attack 185%
ATK Scaling
0.8 * (MATK + DEX)
Charges:
4
42
Height:
2
Range
Area
Hide Target Buff
Target Buff (NotSelf)
Duration (ActionStart) 4
Stats
Type Min Max
All Statuses -999
Target Condition (NotSelf)
Conditions
FailCondition
Type Min Max
Rate 100%
Value 100%
Duration (ActionStart) 4
Dark Missile Mag ATK on units within target area & inflicts Support Nullification & nullifies Quicken/statuses for three turns for units hit with Dmg [Range: 4, Area: Diamond (5), Height Range: 2]
Skill Effect
Type Min Max
Attack 130% 155%
ATK Scaling
0.8 * (MATK + DEX)
Charges:
3
42
Height:
2
Range
Area
Hide Target Buff
Target Buff (NotSelf)
Duration (ActionStart) 4
Stats
Type Min Max
All Statuses -999
Target Condition (NotSelf)
Conditions
FailCondition
Type Min Max
Rate 100%
Value 100%
Duration (ActionStart) 4
Dark Missile Mag ATK on units within target area & 1 sq Knockback [Range: 5, Area: Lateral (3), Height Range: 2]
Skill Effect
Type Min Max
Attack 155%
ATK Scaling
0.8 * (MATK + DEX)
Charges:
4
26
Height:
2
Range
Area
Dark Missile Mag ATK on units within target area & 1 sq Knockback [Range: 5, Area: Lateral (3), Height Range: 2]
Skill Effect
Type Min Max
Attack 110% 130%
ATK Scaling
0.8 * (MATK + DEX)
Charges:
3
26
Height:
2
Range
Area
Stats
Primary Stats
Type Equipment Modifier
HP +180 +10%
PATK +42 -
PDEF +50 -1%
MATK +221 -
MDEF +168 +5%
DEX +201 +20%
AGI +24 +8%
CRIT +136 +15%
LUCK +186 -
Jewels - +5%
Other Stats
Type Equipment
Jewels Obtained +24
Job Master Bonus
Type Value
HP +16%
MATK +6%
MDEF +4%
DEX +2%
AGI +2%
Basic Information
Type Attacker
Move 3
Jump 2
Initial Jewels 25%
Weapon Type Gun
Elemental Res
Type Equipment Type Equipment
+5 +3
+3 +4
+1 +4
Status Res
Type Equipment Type Equipment
- +43
+15 +15
- +25
+10 -
+28 +28
- -
- -
- -
Magia Gunslinger
Skill Effect
Type Min Max
Attack 100%
ATK Scaling
1.4 * MATK
Height:
2
Back Defense Rate:
-15%
Range
Area
Magic Gun
Missile Mag ATK (Strong vs Airborne) to target unit [Range: 5, Height Range: Unlimited]
Skill Effect
Type Min Max
Attack 125% 145%
ATK Scaling
1.4 * MATK
Charges:
5
16
Height:
99
Cast Speed:
360
Strong vs Airborne:
+50
Range
Area
Fire Missile Mag ATK that inflicts Daze on target unit [Range: 5, Height Range: Unlimited]
Skill Effect
Type Min Max
Attack 105% 120%
ATK Scaling
1.4 * MATK
Charges:
3
25
Height:
99
Range
Area
Target Condition (NotSelf)
Conditions
FailCondition
Type Min Max
Rate 100%
Value 100%
Duration (ActionStart) 3
Penetrating Light Missile Mag ATK to target unit & raises own MATK for three turns [Range: 5, Height Range: Unlimited]
Skill Effect
Type Min Max
Attack 115% 130%
ATK Scaling
1.4 * MATK
Charges:
3
36
Height:
99
Range
Area
Hide Self Buff
Self Buff
Duration (ActionStart) 4
Stats
Type Min Max
MATK +30%
Dark Missile Mag ATK (100% Hit) to target unit [Range: 5, Height Range: Unlimited]
Skill Effect
Type Min Max
Attack 130% 155%
ATK Scaling
1.4 * MATK
Charges:
3
45
Height:
99
Range
Area
Basic Magic Gun
Penetrating Fire Missile Mag ATK to units within target area [Range: 4, Area: Cross (3), Height Range: Unlimited]
Skill Effect
Type Min Max
Attack 100% 105%
ATK Scaling
1.4 * MATK
Charges:
5
25
Height:
99
Range
Area
Penetrating Water Missile Mag ATK to units within target area [Range: 4, Area: Cross (3), Height Range: Unlimited]
Skill Effect
Type Min Max
Attack 100% 105%
ATK Scaling
1.4 * MATK
Charges:
5
25
Height:
99
Range
Area
Penetrating Thunder Missile Mag ATK to units within target area [Range: 4, Area: Cross (3), Height Range: Unlimited]
Skill Effect
Type Min Max
Attack 100% 105%
ATK Scaling
1.4 * MATK
Charges:
5
25
Height:
99
Range
Area
Penetrating Wind Missile Mag ATK to units within target area [Range: 4, Area: Cross (3), Height Range: Unlimited]
Skill Effect
Type Min Max
Attack 100% 105%
ATK Scaling
1.4 * MATK
Charges:
5
25
Height:
99
Range
Area
Passive Abilities
Chance of performing a preemptive strike when being attacked [Range: 5, Height Range: Unlimited]
Skill Effect (TotalDamage)
Rate Min: 10%
Max: 25%
Type Min Max
Attack 100%
ATK Scaling
1.4 * MATK
Height:
99
Range
Area
Range +1 and raises MATK
Hide Target Buff
Target Buff (Self)
Stats
Type Min Max
Range +1
MATK +5% +10%
Stats
Primary Stats
Type Equipment Modifier
HP +204 +5%
PATK +223 +15%
PDEF +113 -
MATK +24 +4%
MDEF +35 -5%
DEX +180 +25%
AGI +22 -5%
CRIT +144 +10%
LUCK +210 -
Jewels - -
Other Stats
Type Equipment
Jewels Obtained +16
Job Master Bonus
Type Value
HP +24%
PATK +2%
PDEF +4%
DEX +4%
AGI +3%
Basic Information
Type Attacker
Move 3
Jump 2
Initial Jewels 25%
Weapon Type Rocket Launcher
Elemental Res
Type Equipment Type Equipment
+6 +4
+3 +7
- +3
Status Res
Type Equipment Type Equipment
+10 +43
+15 +15
+10 +15
- -
+28 +28
- -
- -
- -
Skill Effect
Type Min Max
Attack 100%
ATK Scaling
0.8 * (PATK + DEX)
Height:
2
Range
Area
Gunnery
Raises ally unit's MOVE by 2 for three turns [Range: 2, Height Range: 1]
Charges:
3
12
Height:
1
Range
Area
Hide Target Buff
Target Buff (SelfSide)
Duration (ActionStart) 4
Stats
Type Min Max
MOVE +2
Raises ally unit's JUMP by 2 for three turns [Range: 2, Height Range: 1]
Charges:
3
12
Height:
1
Range
Area
Hide Target Buff
Target Buff (SelfSide)
Duration (ActionStart) 4
Stats
Type Min Max
JUMP +2