Stats
Primary Stats
Type Min Max
HP 144 920
PATK 61 134
PDEF 42 100
MATK 28 170
MDEF 42 115
DEX 60 190
AGI 58 112
CRIT 55 205
LUCK 38 175
Jewels 50 202
Primary Stats
Type 60 65 75 97
HP 606 645 724 896
PATK 104 108 115 131
PDEF 76 79 85 98
MATK 112 119 134 165
MDEF 85 89 96 112
DEX 137 144 157 186
AGI 90 92 98 110
CRIT 144 151 167 200
LUCK 119 126 140 170
Jewels 140 148 163 197
Leader Skill
Twilight Mastery (5★)
Raises HP by 20%, Missile ATK Power by 40%, DEX by 20%, and Stun Res by 20% for Dark units
Hide Target Buff
Target Buff (SelfSide)
Element Dark
Stats
Type Min Max
HP +20%
Missile ATK Power +40
DEX +20%
Stun Res +20
Related Gears
Gear Type Stats Jobs
Bow MATK +40
DEX +60
Dark +12
Related Mementos
Memento Stats
HP +80
MATK +80
Strong vs Human +13
DEX +96
Dark +13
Jewels Obtained +19
Debuff Duration +1
Quests
Type Quests
Soul Shard Featuring Soul Shards Featuring Irene Soul Shards
Escape from a Dark Fate [Hard] Hard Stage 1
Escape from a Dark Fate [Hard] Hard Stage 2
Escape from a Dark Fate [Hard] Hard Stage 3
Escape from a Dark Fate [Hard] Hard Stage 4
Escape from a Dark Fate [Hard] Hard Stage 5
Requirements
Level Limit Break
85 25
Evolution
Level Materials Zeni Cost
1 500000
Enhancement
Stats
Level HP PATK MATK AGI
1 Max Level +2
2 +108 +2 +2 +0
3 +216 +4 +4 +0
4 +324 +6 +6 +1
5 +432 +8 +8 +1
6 +540 +10 +10 +2
Max Level Enhancement (Stats)
Stats
Type Value
HP +80
PDEF +20
MDEF +15
Evolution
Level Soul Shard Materials Zeni Cost
2 250000
3 400000
4 750000
5 1500000
6 5000000
Requirements
Gate Job Level 11
Envy Level 3
Enhancement
Stats
Level PDEF MDEF CRIT Hit Rate
1 Max Level +2
2 +15 +10 +2 +1
3 +30 +20 +4 +2
4 +45 +30 +6 +3
5 +60 +40 +8 +4
6 +75 +50 +10 +5
Max Level Enhancement (Ability)
New Skill
Raises DEX/Missile ATK Power & Range +2
Hide Target Buff
Target Buff (Self)
Stats
Type Min Max
Range +2
DEX +15%
Missile ATK Power +15
Old Skill
Range +2
Hide Target Buff
Target Buff (Self)
Stats
Type Min Max
Range +2
Evolution
Level Soul Shard Materials Zeni Cost
2 250000
3 400000
4 750000
5 1500000
6 10000000
Requirements
Gate
Sloth Level 3
Enhancement
Stats
Level HP DEX AGI Evasion Rate
1 Max Level +2
2 +9 +3 +0 +3
3 +18 +6 +0 +6
4 +27 +9 +1 +9
5 +36 +12 +1 +12
6 +45 +15 +2 +15
Max Level Enhancement (Leader Skill)
Twilight Mastery
Raises HP/All ATK/Missile ATK Power/DEX/Stun Res by 20% for Dark units
Target Buff (SelfSide)
Element Dark
Stats
Type Min Max
HP +20%
Dark +20
Missile ATK Power +20
DEX +20%
Stun Res +20
Evolution
Level Soul Shard Materials Zeni Cost
2 250000
3 400000
4 750000
5 1500000
6 8000000
Requirements
Gate
Lust Level 3
Enhancement
Stats
Level HP PDEF MDEF Hit Rate
1 Max Level +2
2 +59 +4 +2 +1
3 +118 +8 +4 +2
4 +177 +12 +6 +3
5 +236 +16 +8 +4
6 +295 +20 +10 +5
Max Level Enhancement (Stats)
Stats
Type Value
HP +80
PDEF +20
MDEF +15
Strong vs Pride +20
Strong vs Gluttony +40
Evolution
Level Soul Shard Materials Zeni Cost
2 250000
3 400000
4 750000
5 1500000
6 8000000
Requirements
Gate
Gluttony Level 3
Enhancement
Stats
Level HP PDEF MDEF AGI CRIT
1 Max Level +2
2 +36 +2 +2 +0 +13
3 +72 +4 +4 +0 +26
4 +108 +6 +6 +1 +39
5 +144 +8 +8 +1 +52
6 +180 +10 +10 +2 +65
Max Level Enhancement (Ability)
Dark Missile Mag ATK on enemy & if target is Human, lowers Reaction Chance/All DEF for one turn before activation & if target's JUMP has been lowered, greatly increases in Power & if this skill defeats the target, activates "Rending Wings" as an extra action [Range: 5, Height Range: Unlimited]
Skill Effect
Type Min Max
Attack 165%
State Dependent Effect (Target)
Tokkou Damage Rate +120
State Requirement Any
Debuffs JUMP
ATK Scaling
0.8 * (MATK + DEX)
Charges:
5
36
Height:
99
Range
Area
Target Buff (EnemySide)
Duration (ActionStart) 1
Type Human
Stats
Type Min Max
Reaction Block Res -50
Fire Unit DEF -15
Water Unit DEF -15
Thunder Unit DEF -15
Wind Unit DEF -15
Light Unit DEF -15
Dark Unit DEF -15
As an extra action, increase CT by 100 (once per turn only) & cannot be activated successively & Skill Use not counted for one turn
Control Charge Time
Type Min Max
Value +100
0
Height:
1
Range
Area
Dark Missile Mag ATK on enemy & if target is Human, lowers Reaction Chance for one turn before activation & if target's JUMP has been lowered, greatly increases in Power & if this skill defeats the target, activates "Rending Wings" as an extra action [Range: 4, Height Range: Unlimited]
Skill Effect
Type Min Max
Attack 165%
State Dependent Effect (Target)
Tokkou Damage Rate +100
State Requirement Any
Debuffs JUMP
ATK Scaling
0.8 * (MATK + DEX)
Charges:
3
36
Height:
99
Range
Area
Hide Target Buff
Target Buff (EnemySide)
Duration (ActionStart) 1
Type Human
Stats
Type Min Max
Reaction Block Res -50
As an extra action, increase CT by 100 (once per turn only) & cannot be activated successively & Skill Use not counted for one turn
Control Charge Time
Type Min Max
Value +100
0
Height:
1
Range
Area
Missile ATK on enemy units within area & 100% Hit & inflicts Jewel Dmg & raises Power if target is inflicted with a status [Range: 4, Area: Diamond (5), Height Range: Unlimited]
Skill Effect
Jewel Damage sqrt(Damage) * 2
Type Min Max
Attack 140%
State Dependent Effect (Target)
Tokkou Damage Rate +50
State Requirement Any
Conditions
ATK Scaling
0.65 * (PATK + DEX)
Charges:
3
45
Height:
99
Range
Area
Missile ATK (100% Hit) to enemy units within target area & Jewel Dmg [Range: 4, Area: Diamond (5), Height Range: Unlimited]
Skill Effect
Jewel Damage sqrt(Damage) * 2
Type Min Max
Attack 120% 130%
ATK Scaling
0.65 * (PATK + DEX)
Charges:
3
45
Height:
99
Range
Area
Mag ATK on enemy units within area (Strong vs Humans) & inflicts Poison & raises Power if target is inflicted with a status [Range: 4, Area: Cross (3), Height Range: 2]
Skill Effect
Type Min Max
Attack 175%
State Dependent Effect (Target)
Tokkou Damage Rate +70
State Requirement Any
Conditions
ATK Scaling
0.55 * (MATK + DEX / 2 + LUCK / 2)
Charges:
10
20
Height:
2
Strong vs Human:
+50
Range
Area
Target Condition (EnemySide)
Conditions
FailCondition
Type Min Max
Rate 100%
Value 100%
Duration (ActionStart) 3
Poison Rate 25%
Mag ATK on target unit (Strong vs Humans) & inflicts Poison [Range: 3, Area: Cross (3), Height Range: 2]
Skill Effect
Type Min Max
Attack 115% 140%
ATK Scaling
0.55 * (MATK + DEX / 2 + LUCK / 2)
Charges:
10
20
Height:
2
Strong vs Human:
+50
Range
Area
Target Condition (UnitAll)
Conditions
FailCondition
Type Min Max
Rate 100%
Value 100%
Duration (ActionStart) 3
Poison Rate 25%
Dark Missile Mag ATK on enemy & if target is Human, lowers Reaction Chance/All DEF for one turn before activation & if target's JUMP has been lowered, greatly increases in Power [Range: 5, Height Range: Unlimited]
Skill Effect
Type Min Max
Attack 165%
State Dependent Effect (Target)
Tokkou Damage Rate +120
State Requirement Any
Debuffs JUMP
ATK Scaling
0.8 * (MATK + DEX)
36
Height:
99
Range
Area
Target Buff (EnemySide)
Duration (ActionStart) 1
Type Human
Stats
Type Min Max
Reaction Block Res -50
Fire Unit DEF -15
Water Unit DEF -15
Thunder Unit DEF -15
Wind Unit DEF -15
Light Unit DEF -15
Dark Unit DEF -15
Dark Missile Mag ATK on enemy & if target is Human, lowers Reaction Chance for one turn before activation & if target's JUMP has been lowered, greatly increases in Power [Range: 4, Height Range: Unlimited]
Skill Effect
Type Min Max
Attack 165%
State Dependent Effect (Target)
Tokkou Damage Rate +100
State Requirement Any
Debuffs JUMP
ATK Scaling
0.8 * (MATK + DEX)
36
Height:
99
Range
Area
Hide Target Buff
Target Buff (EnemySide)
Duration (ActionStart) 1
Type Human
Stats
Type Min Max
Reaction Block Res -50
Evolution
Level Soul Shard Materials Zeni Cost
2 250000
3 400000
4 750000
5 1500000
6 10000000
Requirements
Gate
Wrath Level 3
Enhancement
Stats
Level HP DEX AGI LUCK
1 Max Level +2
2 +196 +9 +0 +14
3 +392 +18 +0 +28
4 +588 +27 +1 +42
5 +784 +36 +1 +56
6 +980 +45 +2 +70
Evolution
Level Soul Shard Materials Zeni Cost
2 500000
3 800000
4 1500000
5 3000000
6 15000000
Stats
Primary Stats
Type Equipment Modifier
HP +422 +63%
PATK +105 +9%
PDEF +60 -2%
MATK +356 +30%
MDEF +119 -
DEX +363 +33%
AGI +32 +10%
CRIT +128 +6%
LUCK +102 +14%
Jewels - +10%
Other Stats
Type Equipment
Jewels Obtained +36
Missile ATK Power +17
Missile Res -50
Job Master Bonus
Type Value
HP +26%
PDEF +2%
MATK +4%
MDEF +2%
DEX +4%
Basic Information
Type Defender
Move 5
Jump 99
Initial Jewels 40%
Weapon Type Bow
Elemental Res
Type Equipment Type Equipment
+4 +5
+6 +5
+6 +3
Status Res
Type Equipment Type Equipment
- +15
+35 +43
+38 +15
+10 -
- -
- -
- -
+28 -
Missile
Skill Effect
Type Min Max
Attack 100%
ATK Scaling
0.8 * (MATK + DEX)
Height:
99
Range
Area
Darkwing Arts
Dark Missile ATK on enemies within area that ignores Shields and grows more powerful the higher the target's PDEF & if enemy is defeated by this skill, activates "Rending Wings" as an extra action [Range: 3, Diamond (5), Height Range: Unlimited]
Skill Effect
Type Min Max
Attack 80% 100%
ATK Scaling
0.8 * (MATK + DEX)
Charges:
3
32
Height:
99
Ignore Defense Rate:
-400%
Range
Area
As an extra action, increase CT by 100 (once per turn only) & cannot be activated successively & Skill Use not counted for one turn
Control Charge Time
Type Min Max
Value +100
0
Height:
1
Range
Area
Doubles user's MATK/DEX for one turn after moving [Move Area: Diamond (7), Height Range: Unlimited]
Charges:
2
20
Height:
99
Range
Area
Hide Target Buff
Target Buff (GridNoUnit)
Duration (ActionStart) 2
Stats
Type Min Max
MATK +100%
DEX +100%
Dark Missile ATK on enemy & set JUMP to 1 for three turns & if enemy is defeated by this skill, activates "Rending Wings" as an extra action [Range: 4, Height Range: Unlimited]
Skill Effect
Type Min Max
Attack 145% 190%
ATK Scaling
0.8 * (MATK + DEX)
Charges:
3
38
Height:
99
Range
Area
Hide Target Buff
Target Buff (EnemySide)
Duration (ActionStart) 4
Stats
Type Min Max
JUMP -99%
As an extra action, increase CT by 100 (once per turn only) & cannot be activated successively & Skill Use not counted for one turn
Control Charge Time
Type Min Max
Value +100
0
Height:
1
Range
Area
Dark Missile Mag ATK on enemy & if target is Human, lowers Reaction Chance for one turn before activation & if target's JUMP has been lowered, greatly increases in Power & if this skill defeats the target, activates "Rending Wings" as an extra action [Range: 4, Height Range: Unlimited]
Skill Effect
Type Min Max
Attack 165%
State Dependent Effect (Target)
Tokkou Damage Rate +100
State Requirement Any
Debuffs JUMP
ATK Scaling
0.8 * (MATK + DEX)
Charges:
3
36
Height:
99
Range
Area
Hide Target Buff
Target Buff (EnemySide)
Duration (ActionStart) 1
Type Human
Stats
Type Min Max
Reaction Block Res -50
As an extra action, increase CT by 100 (once per turn only) & cannot be activated successively & Skill Use not counted for one turn
Control Charge Time
Type Min Max
Value +100
0
Height:
1
Range
Area
Basic Darkwing Arts
Greatly raises user's and ally's Poison/Disable Heal attributes for one turn [Range: 2, Height Range: Unlimited]
Charges:
1
20
Height:
99
Range
Area
Hide Target Buff
Target Buff (SelfSide)
Duration (ActionStart) 2
Stats
Type Min Max
Poison +100
Disable Heal +100
Hide Self Buff
Self Buff
Duration (ActionStart) 2
Stats
Type Min Max
Poison +100
Disable Heal +100
Places a Debuff Grid within target area that greatly reduces ATK/Reaction Chance (The grid disappears after being activated three times) [Range: 3, Diamond (5), Height Range: Unlimited]
Funeral-Signalling Arrow
Inflicts a debuff that greatly lowers PATK/probability of activating Reactions of units on grid (Disappears after three activations)
Charges:
3
Panel Buff (UnitAll)
Duration (ActionStart) 4
Stats
Type Min Max
PATK -70%
Reaction Block Res -100
Charges:
3
24
Height:
99
Range
Area
Dark Missile ATK on enemy & inflicts Support Nullification [Range: 5, Height Range: Unlimited]
Skill Effect
Type Min Max
Attack 120% 140%
ATK Scaling
0.8 * (MATK + DEX)
Charges:
3
20
Height:
99
Range
Area
Target Condition (EnemySide)
Conditions
FailCondition
Type Min Max
Rate 100%
Value 100%
Duration (ActionStart) 4
Passive Abilities
Chance of reducing portion of Phys Dmg
Skill Effect (PhyDamage)
Rate Min: 50%
Max: 65%
Type Min Max
DamageControl -35% -50%
Raises MATK/DEX/Missile ATK Power
Hide Target Buff
Target Buff (Self)
Stats
Type Min Max
MATK +10% +20%
DEX +15% +25%
Missile ATK Power +5 +15
Stats
Primary Stats
Type Equipment Modifier
HP +204 -5%
PATK +237 +8%
PDEF +113 -3%
MATK +24 -2%
MDEF +35 -5%
DEX +180 +20%
AGI +22 +8%
CRIT +130 +15%
LUCK +189 -
Jewels - -5%
Other Stats
Type Equipment
Jewels Obtained +16
Job Master Bonus
Type Value
HP +16%
PATK +3%
DEX +4%
AGI +4%
CRIT +1%
Basic Information
Type Attacker
Move 3
Jump 3
Initial Jewels 25%
Weapon Type Bow
Elemental Res
Type Equipment Type Equipment
+6 +4
+9 +4
- +3
Status Res
Type Equipment Type Equipment
+10 +43
+15 +15
+10 +15
- -
+28 +28
- -
- -
- -
Skill Effect
Type Min Max
Attack 100%
ATK Scaling
0.65 * (PATK + DEX)
Height:
2
Range
Area
Hunting
Missile ATK on enemy unit (Strong vs Monsters) [Range: 5, Height Range: Unlimited]
Skill Effect
Type Min Max
Attack 110% 120%
ATK Scaling
0.65 * (PATK + DEX)
Charges:
5
16
Height:
99
Strong vs Monster:
+50
Range
Area
Missile ATK on enemy unit (Strong vs Airborne) & 100% hit [Range: 4, Height Range: Unlimited]
Skill Effect
Type Min Max
Attack 125% 135%
ATK Scaling
0.65 * (PATK + DEX)
Charges:
3
24
Height:
99
Strong vs Airborne:
+50
Range
Area
Penetrating Missile ATK on enemy unit [Range: 4, Area: Line (4), Height Range: Unlimited]
Skill Effect
Type Min Max
Attack 125% 140%
ATK Scaling
0.65 * (PATK + DEX)
Charges:
3
30
Height:
99
Range
Area
Missile ATK to enemy units within target area & 100% hit [Range: 4, Area: Diamond (5), Height Range: Unlimited]
Skill Effect
Type Min Max
Attack 120% 130%
ATK Scaling
0.65 * (PATK + DEX)
Charges:
3
45
Height:
99
Range
Area
Basic Hunting
Missile ATK on enemy unit & chance of critical [Range: 4, Height Range: Unlimited]
Skill Effect
Type Min Max
Attack 135% 160%
ATK Scaling
0.65 * (PATK + DEX)
Charges:
5
12
Height:
99
Cast Speed:
360
Range
Area
Missile ATK on enemy unit (Strong vs Airborne) & chance of inflicting Bind [Range: 4, Height Range: Unlimited]
Skill Effect
Type Min Max
Attack 50% 75%
ATK Scaling
0.65 * (PATK + DEX)
Charges:
3
16
Height:
99
Strong vs Airborne:
+50
Range
Area
Target Condition (EnemySide)
Conditions
FailCondition
Type Min Max
Rate 25%
Value 100%
Duration (ActionStart) 3
Missile ATK with chance of inflicting Daze on enemy unit [Range: 4, Height Range: Unlimited]
Skill Effect
Type Min Max
Attack 50% 75%
ATK Scaling
0.65 * (PATK + DEX)
Charges:
3
20
Height:
99
Range
Area
Target Condition (EnemySide)
Conditions
FailCondition
Type Min Max
Rate 25%
Value 100%
Duration (ActionStart) 3
2-hit random Missile ATK on unit within target area [Range: 3, Area: Square (3), Height Range: Unlimited]
Skill Effect
Combo Damage Rate 60%
Combo Hits 2
Type Min Max
Attack 120% 130%
ATK Scaling
0.65 * (PATK + DEX)
Charges:
3
20
Height:
99
Random Hit Rate:
70%
Range
Area
Inflicts weak Missile Dmg with chance of removing Paralyze/Stun/Bind/Daze/Delay on target unit [Range: 4, Height Range: Unlimited]
Skill Effect
Type Min Max
Attack 30% 40%
ATK Scaling
0.65 * (PATK + DEX)
Charges:
10
10
Height:
99
Ignore Defense Rate:
-50%
Range
Area
Target Condition (UnitAll)
Conditions
CureCondition
Type Min Max
Rate 50%
Passive Abilities
Range +2
Hide Target Buff
Target Buff (Self)
Stats
Type Min Max
Range +2
After receiving Dmg, chance of inflicting Daze on enemy unit [Range: 4, Height Range: Unlimited]
Skill Effect (TotalDamage)
Type Min Max
FailCondition 25% 50%
Height:
99
Range
Area
Target Condition (EnemySide)
Conditions
FailCondition
Type Min Max
Rate 100%
Value 100%
Duration (ActionStart) 3
Raises Missile ATK Power/Hit Rate
Hide Target Buff
Target Buff (Self)
Stats
Type Min Max
Hit Rate +5 +10
Missile ATK Power +5 +10
Stats
Primary Stats
Type Equipment Modifier
HP +180 +8%
PATK +112 -10%
PDEF +122 -5%
MATK +208 +12%
MDEF +44 +12%
DEX +197 +15%
AGI +13 +11%
CRIT +58 -16%
LUCK +156 +6%
Jewels - +12%
Other Stats
Type Equipment
Jewels Obtained +16
Job Master Bonus
Type Value
HP +24%
MATK +4%
MDEF +6%
DEX +1%
LUCK +2%
Basic Information
Type Healer
Move 3
Jump 1
Initial Jewels 100%
Weapon Type Flask
Elemental Res
Type Equipment Type Equipment
+8 +4
+3 +3
- +2
Status Res
Type Equipment Type Equipment
+18 +33
+15 +15
+10 +43
+10 +28
- -
- -
+28 -
- -
Skill Effect
Type Min Max
Attack 100%
ATK Scaling
0.55 * (MATK + DEX / 2 + LUCK / 2)
Height:
2
Back Defense Rate:
-15%
Range
Area
Remedies
Removes Petrify status from ally unit & recovers ally unit's HP [Range: 3, Height Range: 2]
Skill Effect
Type Min Max
Heal 52% 60%
Charges:
10
12
Height:
2
Range
Area
Target Condition (SelfSide)
Conditions
CureCondition
Type Min Max
Rate 100%
Removes Berserk status from ally unit & recovers ally unit's HP [Range: 3, Height Range: 2]
Skill Effect
Type Min Max
Heal 52% 60%
Charges:
10
12
Height:
2
Range
Area
Target Condition (SelfSide)
Conditions
CureCondition
Type Min Max
Rate 100%
Inflicts Charm on enemy unit [Range: 3, Height Range: 2]
Charges:
10
16
Height:
2
Range
Area
Target Condition (EnemySide)
Conditions
FailCondition
Type Min Max
Rate 100%
Value 100%
Duration (ActionStart) 3
Inflicts Bind and Daze on enemy unit [Range: 3, Height Range: 2]
Charges:
10
16
Height:
2
Range
Area
Target Condition (EnemySide)
Conditions
FailCondition
Type Min Max
Rate 100%
Value 100%
Duration (ActionStart) 3
Removes all statuses except Death Sentence from ally unit [Range: 3, Height Range: 2]
Skill Effect
Type Min Max
Heal 150%
Charges:
10
15
Height:
2
Range
Area
Target Condition (SelfSide)
Conditions
CureCondition
Type Min Max
Rate 100%
Nullifies all statuses inflicted on ally units within target area for three turns [Range: 3, Area: Diamond (5), Height Range: 2]
Charges:
10
24
Height:
2
Range
Area
Target Condition (SelfSide)
Conditions
DisableCondition
Type Min Max
Rate 100%
Value 100%
Duration (ActionStart) 3
Recovers ally unit's HP with chance of inflicting Paralyze as side-effect [Range: 3, Height Range: 2]
Skill Effect
Type Min Max
Heal 195% 240%
Charges:
5
32
Height:
2
Range
Area
Target Condition (SelfSide)
Conditions
FailCondition
Type Min Max
Rate 25% 10%
Value 100%
Duration (ActionStart) 3
Paralyze Rate 80%
Basic Remedies
Recovers ally unit's HP [Range: 3, Height Range: 2]
Skill Effect
Type Min Max
Heal 157% 187%
Charges:
10
8
Height:
2
Range
Area
Removes Poison status from ally & recovers ally's HP [Range: 3, Height Range: 2]
Skill Effect
Type Min Max
Heal 52% 60%
Charges:
10
8
Height:
2
Range
Area
Target Condition (SelfSide)
Conditions
CureCondition
Type Min Max
Rate 100%
Removes Paralyze status from ally unit & recovers ally unit's HP [Range: 3, Height Range: 2]
Skill Effect
Type Min Max
Heal 52% 60%
Charges:
10
8
Height:
2
Range
Area
Target Condition (SelfSide)
Conditions
CureCondition
Type Min Max
Rate 100%
Removes Blind status from ally unit & recovers ally unit's HP [Range: 3, Height Range: 2]
Skill Effect
Type Min Max
Heal 52% 60%
Charges:
10
8
Height:
2
Range
Area
Target Condition (SelfSide)
Conditions